 鲜花( 152)  鸡蛋( 1)
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A
2 g6 J f; u- a4 I- a安定 āndìng - settle*, V( L2 t- g9 F9 Q& \/ D7 _% c
b) y9 V# [ k( D5 s' ~& E% p; v
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B
) `0 K" [ b* X7 |白 bái - white*
# _0 k, x7 X9 l' D白方 bái fāng - white player*
1 Y5 ~4 d' `4 S) C! ]; I; o败 (敗) bài - failure*
4 d$ h% T6 ^7 t/ g: i. _败着 (敗著) bài zhāo - losing move4 Q0 V2 r: {$ G; M+ N8 l
扳 bān - hane
, d1 `8 ^2 h3 L6 d' p扳断 bān duàn - hane through! J+ v: j. [# G6 d+ U! R. t. H
板六 bǎn liù - rectangular six4 N- e; f% n3 d- B
半劫 bàn jié - half-point ko
; |; h# S# w% {4 R1 H( w棒接 bàng jiē - pole connection
( E& x# v: n! Q7 W包围 (包圍) bāo wéi - surround*6 e" L' h! L; E9 S; M# h
薄 báo - thin*
( k4 W2 O: J7 q: U, }7 t保留 bǎoliú - retain; preserve*& z4 ~8 E) p3 O( b' H: R$ [
抱吃 bào chī - capturing technique by atari
1 Z" O0 o( h4 i1 S6 R本身劫 běn shēn jié - local ko threat
+ z* }- B, b- k, G本身劫材 běn shēn jié cái - local ko threat& |8 w- C- m* g; H9 G) w
本手 běn shǒu - proper move
) }/ ^3 S% _! f) u; E. n/ s笨重 bèn zhòng - heavy*4 Z$ p; d& f1 ~* u9 t
崩 bēng - collapse*
8 e, k: p9 |4 C; F- X- l* x6 D崩溃 (崩潰) bēng kuì - collapse*
; M; U ^. q3 _. h0 E( v2 |逼 bī - checking extension' K/ t0 y4 C% x. V9 T
鼻顶 (鼻頂) bí dǐng - nose tesuji" O" `' [/ j+ C' \0 `3 [
比气 (比氣) bǐ qì - capturing race
7 H) U; O2 ~3 G1 v比赛 (比賽) bǐ sài - tournament*1 m7 C/ r! @2 G, q$ ~0 |" o1 t( H
边 (邊) biān - side*
7 Z7 Y5 k1 Y; A变化 (變化) biàn huà - variation*
) x2 n, a& P. a变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
/ [5 {* z/ j7 O& T) i变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening; u+ }3 i3 I7 O( c; n
变着 (變著) biàn zhāo - unusual play
1 e4 D, O0 o, k+ a/ y: U并 (並) bìng - horizontal stretch& m% \& n) W; Q7 m& u
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
2 ^! h9 ]; X' T8 i L s' [2 p补强 (補强) bǔ qiáng - reinforce*
5 K3 @( u! A9 u布局 (佈局) bù jú - opening/ E Q3 f5 N' C0 [+ b- O
不利 bù lì - disadvantageous*
4 j$ r2 }- P6 T% W {不入 bù rù - suicide" k( ~9 [. {3 O5 k" w1 A
不入子 bù rù zǐ - suicide4 n: Y5 Q+ i- F, x
不提三目 bù tí sān mù - three points without capturing* u$ N! k- E( s9 |* _7 n
不提五目 bù tí wǔ mù - five points without capturing& _( B& o# w! @. A" K! K# M' u* y4 }
! b, c8 }3 X# |4 n6 H% e+ I
8 l. z4 b; {9 S* CC! g' U! n/ ~' Q! p, Q' ^
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
" E% _" k2 Y2 {- r+ X; e/ a猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)! H4 N6 i. m, J- a# w1 u
参考 (參考) cān kǎo - reference*( F0 l4 c3 T- o2 J
残忍 cánrěn - bloody or merciless*( m9 e& F, ]- |) B+ {. x" ?
拆 chāi - extension
) c" r3 p$ A' Y4 b- B拆逼 chāi bī - checking extension
( }& @& A4 }) x5 N; |. i( m拆二 chāi èr - two-space extension3 _1 J8 w1 }; X7 r7 o- M
拆三 chāi sān - three-space extension7 e6 m% q' r; U, I2 o- B
拆四 chāi sì - four-space extension
' Y, D g4 B+ w% {1 [! t' n) ^拆五 chāi wǔ - five-space extension! y! M" j" A/ b
拆一 chāi yī - one-space extension: |; N: Z5 w5 U4 K* }6 g* H' e
缠绕 (纏繞) chánrǎo - harassment technique4 x: _2 W# ^. J( E4 c8 s
长 (長) cháng - stretch, m& }. H) x$ s& X: ^, ^
长考 (長考) cháng kǎo - think for a long time3 X/ G8 L; s) }3 I
长气 (長氣) cháng qì - increase liberties
1 M$ A9 x) i1 [. ^长生 (長生) cháng shēng - eternal life; I* a! }" F3 W$ C) M& ]
场合定式 (場合定式) chǎng hé dìng shì - situational joseki8 @0 @; X# Z, R; C# c8 X& r$ x
超大飞 (超大飛) chāo dà fēi - very large knight's move
7 N/ C# U9 s; _超高目 chāo gāo mù - 4-6 point8 P# g6 \ H- y! C1 e, i
超时负 / 超时 (超時) chāo shí fù - lose by time3 B0 L, E1 l; G9 ? Z
超时胜 chāo shí shèng - win on time
& v& d% X( ^. c) P @5 j. G成功 chéng gōng - success*
9 `* X& f7 E- [' ?; L$ L6 F ?4 Y成立 chéng lì - possible*
0 o9 y) @6 E6 P* Z秤砣 chèng tuó - two-stone edge squeeze
$ P& |1 x- D' G4 K! _吃 chī - capture+ ~( S/ p" r! h- ?6 s" @/ `6 i
吃亏 (吃虧) chī kuī - loss*
' K; o' |& r6 ?持棋 chí qí - jigo; q6 o( E; `# X0 G/ J3 I
冲 (衝) chōng - push through
9 u: a& p) |1 a7 o2 W {: u6 Y重复 (重複) chóng fù - overconcentrated
) @- Y$ L/ ?/ o& A初段 chū duàn - 1 dan& S0 c2 A0 F$ R, B, I
初级 (初級) chū jí - beginner level*) Z" V! j: T5 q0 a4 a4 }
出头 (出頭) chū tóu - getting ahead
: J) Y1 K+ X I1 J" |刺 cì - peep3 T4 e" e7 l9 C1 g1 z
次序 cì xù - sequence*
* W1 D& E2 Z+ k: H' G1 |+ Q/ @9 O错误 (錯誤) cuò wù - mistake*" n8 r- p% H, q/ X$ Z# l
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points6 Z9 k* s( _' ~8 u& i
9 v; R( m) s; v- l) w; \% S6 A# N( U; S _: g O- Q; Z+ E: f- P
D/ x) w- ?2 F( E9 s8 R" _, Y
搭 dā - attach) s6 b, }5 |% z. \
打 dǎ - atari
7 b( L- d7 ]' ?0 O% s打吃 dǎ chī - atari. t2 @# d' G% J+ A: n6 l. |
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one% ^( ^( x4 [( y: P1 U
打挂 (打掛) dǎ guà - adjourn game
) y; |7 f5 b( W. ~% {打劫 dǎ jié - ko
, n6 x) j6 Q3 d2 L6 {8 y打入 dǎ rù - invasion) q8 C) E& F; y$ c( ?$ S+ q* ~6 Z
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
# R9 P- W! ?: G$ v) ` N大 dà - large*3 {9 J; d2 m; [' ^5 m
大场 (大場) dà chǎng - big point7 \# r9 R7 m" Z) a6 h( F+ z
大飞 (大飛) dà fēi - large knight's move
( M4 h3 l/ G- k4 x! i. s大局感 dà jú gǎn - whole board thinking2 R! ]/ j7 j3 S& D) N4 R0 X" X
大龙 (大龍) dà lóng - dragon*
- M: J$ Q7 L' t7 x4 t) L$ U9 r大模样 (大模樣) dà mó yàng - large-scale framework/ N3 Z/ K$ |/ v) l6 t
大盘 (大盤) dà pán - large board (19x19)# }% ?/ f8 |$ u+ y9 {$ X1 \. G
大棋盘 (大棋盤) dà qí pán - large board (19x19)
* H0 R( X: T9 D0 _2 e! B: F大伸腿 dà shēn tuǐ - large monkey jump
5 A* O1 ?5 [% r% u+ u% v( h9 m大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze+ ^4 @. G' w+ }; w1 `( q5 o' T) w2 b
大雪崩 (da4 xue3 beng1) - large avalanche
c9 D6 i0 T1 n! f/ P6 M大压梁 (dà yā liáng) - Da Ya Liang
" }. T& r7 g! ?! _4 I- B大眼 dà yǎn - eye with two or more spaces
* J( ^% }) \. E" E7 }. D! L0 ^大猪嘴 (大豬嘴) dà zhū zuǐ - j group
. B/ r- X$ w% p3 @带钩 (帶鈎) dài gōu - long l group
6 m& ~8 D' I, x* \$ l- L1 g( |单关 (單關) dān guān - one-space jump* ^& c. d& v" ]
单官 (單官) dān guān - neutral point
8 o" B& v" R0 s$ ^6 V! J单劫 (單劫) dān jié - half-point ko
/ e! a, F* a M# V1 M; m单行道 (單行道) dān xíng dào - one-way street*
{9 {, _; A; N' M* d挡 (擋) dǎng - block*
4 c; v6 \" D4 @5 U: v2 q刀把五 dāo bǎ wǔ - bulky five& c" W. I0 v' Y8 p/ v0 y! |
刀板五 dāo bǎn wǔ - bulky five
# U |0 w9 P+ ~+ \% J0 u刀柄五 dāo bìng wǔ - bulky five
4 `, M. m% y, M5 N刀五 dāo wǔ - bulky five: }! _8 g* B: N9 e$ S! w q
倒扑 (倒撲) dào pū - snapback
0 g6 T0 Q1 [0 L倒贴 (倒貼) dào tiē - reverse komi9 j9 b/ F8 `* d6 K6 n1 X( h# [7 u
倒脱靴 (倒脫靴) dào tuō xuē - under the stones
4 F- k* z' z5 y7 e低 dī - low*
3 \: k- \9 O: R8 p, k敌 (敵) dí - enemy*5 R: Y4 H( v Q) x
抵 dĭ - hold up; push against, to support, to resist*
. a& e7 [1 G5 i7 a/ b! G2 m; I抵抗 dǐkàng - to resist; resistance*
: T+ r* S ?- r6 d& t" [3 X敌人 (敵人) dí rén - enemy*! R0 r' O" r- V
地 dì - territory*
' V$ d' P3 ~3 K, c地盘 (地盤) dì pán - territory* S% e! s3 J, o, y
地域 dì yù - territory*
/ [+ [6 ?5 B$ e- B, O: U点 (點) diǎn - placement; point
2 i7 }* n$ @7 t点方 (點方) diǎn fāng - eye-stealing tesuji% ] B0 c; ]/ X' q5 k
点角 (點角) diǎn jiǎo - corner invasion( A5 n) T. z: W1 p2 u+ M8 ?
点目 (點目) diǎn mù - counting
) y v3 M! l+ q3 y: l$ F点眼 (點眼) diǎn yǎn - placement inside opponent's eye
& Z i8 s' ^) ^1 ^. r" S调子(調子) diào zi - choshi
6 l) W! c) ]# W& F5 g丁四 dīng sì - farmer's hat; pyramid four
" f& y5 B1 Q% u; F顶 (頂) dǐng - bump
% s4 y/ D8 X$ T, I* d% `定式 dìng shì - joseki
! C# d: U# B& x R: O7 L6 S- n9 r定型 dìng xíng - settle: i* ?; Z& t9 ~) t% u4 Y
东坡棋 (東坡棋) dōng pō qí - mirror go
' V3 g$ v5 ~, v* g, V斗方 (鬥方) dǒu fāng - carpenter's square
5 H& N/ W1 p9 @读秒 (讀秒) dú miǎo - byo-yomi
) ]8 U% a8 X# ~% b( \$ [渡 dù - bridge under
6 l0 Z7 g8 F" M& P2 `断 (斷) duàn - cut** L! G! K& s8 E
段 duàn - dan
r; Z3 S$ D2 _; S7 t对策 (對策) duìcè - countermeasure* x. x5 N( l- r! G3 I
对局 (對局) duì jú - play game*2 O8 {1 ?4 b0 p' w
对杀 (對殺) duì shā - capturing race) X. j2 a+ b3 d/ f- F8 O$ A. N
对弈 (對弈) duì yì - play game*# A6 Y+ l7 O7 p2 P. j
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*- c6 J, }3 J! _
多元劫 duō yuán jié - multiple ko% @4 R- j6 D7 v. Y O* Z3 H7 L( j
) d' |3 ^ Q3 e) X& U' c: R
* p- h) i7 r1 N) q2 q) v% N% D5 O
E9 ~9 l3 F* t3 Y8 M( k7 N3 Y' c
恶手 (惡手) è shǒu - bad move
, \ D/ D2 [5 V$ m$ c二间拆 (二間拆) èr jiān chāi - two-space extension
9 [& S* w. x' V, V0 T二间跳 (二間跳) èr jiān tiào - two-space jump7 ?4 _$ |* n- Q: a7 B
二连星 (二連星) èr lián xīng - ni ren sei( W9 [5 \" C) K% r
二手劫 èr shǒu jié - two-step ko
) @3 U. l$ R3 P; {$ _4 n5 i7 G" _
# q- p; @/ P3 _ ?3 s
F* F# O- V: O* x$ k3 L' K/ b7 T4 I( p
发展 (發展) fā zhǎn - develop*2 E/ s; Q( q$ h2 s2 S3 W
法 fǎ method, way (also 下法 xiàfǎ)*
$ }+ _+ y" Y/ w8 N( W+ x- {9 J' G反扳 fǎn bān - counter hane
0 L% ^3 x8 @7 u# ]5 y, f反打 fǎn dǎ - counter atari' @1 Y- _8 u3 m+ W
反攻 fǎn gōng - counter attack# k! J( u" S7 I8 U$ k9 U% o U
反击 (反擊) fǎn jī - counter attack. M: E! _, A2 j8 J( o& b
反夹 (反夾) fǎn jiā - counter pincer
0 c, U5 h* E6 z# }. i/ X- l反提 fǎn tí - recapture
8 k k( G9 o& P) O1 L5 o/ O+ `方法 fāng fǎ - technique*, P. S, ?! a' j; ^
方四 fāng sì - square four
% D- i9 ~3 F) B( {% f' f) N+ Y' ]方向 fāng xiàng - direction*' a4 L4 B ~! n4 @
方形 fāng xíng - mouth shape/ n# Y7 c- F1 w+ r6 T/ L H" L
防 fáng - defend*
/ _# A k$ V, z8 r/ y- D9 ]防守 fáng shǒu - defend*
1 T2 S1 P5 m, s3 j飞 (飛) fēi - knight's move
* i; v2 t% v4 C8 s2 r8 v7 ~9 J飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
$ D! ^' |, t/ ]" L1 B飞压 (飛壓) fēi yā - press
* D. |( d2 R, [7 n* G& S* b7 W废着 (廢著) fèi zhāo - useless move
C0 G) ^- s; F t6 c; D7 x废子 (廢子) fèi zǐ - useless stones
" d) h4 H+ O, [5 U分投 fēn tóu - splitting move
+ R9 [) b: E0 \7 q. Y7 v. T1 b分先 fēn xiān - even game1 ^% [: @* v9 Z% ^/ F: t9 T7 g3 L
封 fēng - seal in*. p: a2 r d5 e- z
封手 fēng shǒu - sealed move
" T* \. w& N" C! N& I4 a封锁 (封鎖) fēng suǒ - seal in*
- j# n) f8 x) i6 A* g+ v浮棋 fú qí - floating stones% V! @6 p3 U- U
浮子 fú zǐ - floating stones) h& `/ r5 x8 r2 f7 s; l
负 (負) fù - lose*
* q( C5 Q1 {3 F! J复盘 (復盤) fù pán - game review* l6 f$ H- p+ V9 o, j% W
$ D) p% ]. T* t T. v* _
- X# [' E; w- x) Q; B" @+ K
G
& u3 M6 F6 c) r# }概念 gài niàn - concept*
0 H" ~' K$ J9 n; C0 h' K感觉 (感覺) gǎn jué - feeling*- `7 [# S2 A4 j/ R; m; D: ` k
高 gāo - high*1 v/ ]* W( _9 R; e% }1 Z3 Q1 G2 Y
高级 (高級) gāo jí - advanced level*
: B; W- Y6 y* F# n& H" V) S高目 gāo mù - 4-5 point3 A g& U B. E& d# C8 F
根据 (根據) gēn jù - base*- K) `5 `$ J0 a, |
根据地 (根據地) gēn jù dì - base*
, [$ T- h* }1 ^攻 gōng - attack*
7 b) p+ N8 s- v攻击 (攻擊) gōng jī - attack*5 \7 x6 C5 q( b! q# K- @) L
共气 (gòngqì) - shared liberty
8 `4 V7 f4 a/ f) S公气 (公氣) gōng qì - shared liberty" k# B Q* o5 z d! `3 i; w" ?
攻守 gōng shǒu - attack and defence*0 H& A6 M# U2 h/ Z2 x* {( N9 a
共活 gòng huó - seki
/ Y% S# w2 G' H$ e" I孤棋 gū qí - floating stones& D( ^0 V# _; Q/ T" ~
挂角 (掛角) guà jiǎo - corner approach
1 p6 l( D! U/ y. I) R拐 guǎi - bend*
. E1 S! a6 d6 a5 f$ |/ y9 q怪着 (怪著) guài zhāo - ghost move4 @* x7 a+ Y: U* u% c0 ?
关 (關) guān - one-space jump; ^" A% @# L: }% U3 ~) ^1 ~6 q: i
官子 guān zǐ - endgame2 L" m4 u4 h* c( T4 D% I
龟甲 (龜甲) guī jiǎ - tortoise shell1 K, Q! N: X' L2 V' ^
规则 (規則) guī zé - rules*' K$ M6 z. M9 O% v6 @7 n: {- W
鬼手 guǐ shǒu - ghost move4 k) |7 Q" C: V$ k7 w
滚包 (滾包) gǔn bāo - squeeze
$ l9 g+ Z- U7 [( J1 a9 {: ~0 Y滚打 (滾打) gǔn dǎ - squeeze
. l9 i N0 X" |/ h+ L& |. N( o滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
" m* o0 R) Z6 v/ ^. l过分 (過分) guò fèn - overplay
% g& X( B" |9 m7 T+ ^) e. H" P7 I* `国手 (國手) guóshǒu - national champion* n7 r$ S# G$ m5 ?4 B0 f6 V
! h5 ~) ^$ J" Z1 r. }
* P% {0 u5 @4 H% OH
' u: s. s, q5 Z0 g0 _- ~4 y* r2 K2 K韩国流布局 (Hánguóliúbùjú) - Korean Fuseki) o% _: H& X' @( \4 n
好点 (好點) hǎo diǎn - good point
8 |3 Z) |" Y6 I8 b9 x& s和棋 hé qí - draw*, {! O* e6 e% n$ z
黑 hēi - black*' @* e. d( Z9 c: q" @7 }; K: K* x
黑方 hēi fāng - black player*: z0 z7 y+ q% @' \( w, l
黑先 hēi xiān - Black plays first*
& V; t1 B. {( s9 S" `7 c猴子脸 hóuzǐ liǎn - Sake bottle shape
- C# ]# x4 T& p厚 hòu - thick*
9 X% e0 k7 b8 o7 N2 L! p后悔 (後悔) hòu huǐ - regret*4 J8 N0 Q' j5 o' Q+ | G
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind( _! k& ^7 `: t/ D7 ^5 l
厚实 (厚實) hòu shí - thick*7 }6 G* X" g0 W/ @, I5 L0 |
厚势 (厚勢) hòu shì - influence*
3 s6 I* ?) i9 Z. K( A后 (後) hòu - after; later*- r( G4 o. e! k% \! m. o" t- q
后手 (後手) hòu shǒu - gote& T+ \3 L9 m( G" P$ K
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture% l6 A- Y; `( f
后续手段 (後續手段) hòu xù shǒu duàn - follow-up& C& H" P* p8 o$ r& Y4 A, k
后中先 (後中先) hòu zhōng xiān - gote with hidden sente
$ i1 |! R" h& d# T z0 i虎 hǔ - tiger's mouth8 f6 ^. v' P" V+ J+ K: Z
虎口 hǔ kǒu - tiger's mouth( w V6 l% [% R; \3 h& q5 r+ F
互破 hù pò - mutual damage
* ~$ Y$ f: |+ C互围 (互圍) hù wéi - mutual surrounding of territory
1 `+ }# g8 \) E' @* T+ w2 r2 e花见劫 (花見劫) huā jiàn jié - picnic ko' T& M2 K; ?5 z- N, p
花六 huā liù - rabbity six, z O, ~$ n2 i" J; O8 f# ]- ^" W
花五 huā wǔ - crossed five
. O' B9 M! `8 a* ~5 Q+ j还原 (還原) huán yuán - transposition
* x$ b. G, |/ m缓 (緩) huǎn - slow*
9 \% c* S! w7 o0 d3 X缓慢 (緩慢) huǎn màn - slow*
( T$ L' g% u! V$ k1 k- R缓气劫 (緩氣劫) huǎn qì jié - approach ko, x; o2 B" g) @9 X% u! b
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
- U9 j& m, z; H9 C7 q4 c缓手 (緩手) huǎn shǒu - slow- A5 p- W j7 m1 b, P
缓征 (緩徵) huǎn zhēng - loose ladder
. Y+ o- v1 o( S9 g- w+ w3 j7 Q8 _缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder/ v+ y! B8 d) b6 x, H6 m4 i$ [
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique' b! T: T6 R; |. O* L4 X
回手 huí shǒu - take back*
7 w) f$ A8 q$ ]6 J回提 huí tí - recapture
1 P( A2 \. N2 y悔棋 huǐ qí - take back*) H9 P1 a# ~# [
活棋 huó qí - living group7 t/ `2 C6 @6 Q' w
2 s7 P% {$ b" b* {9 b6 X1 }
- I" [; ~2 X- C& q/ K% F( pJ
/ h- d5 Q* D, `急 jí - urgent*
5 ]8 D1 q$ \, }级 (級) jí - kyu
B! ^3 q. n8 H6 z, A' E6 N7 \) O9 ]: V急所 jí suǒ - urgent point
& e8 n8 ^& ]5 ?: M+ @2 ], v挤 (擠) jǐ - bump into diagonal; choke; atekomi+ x4 z% K6 q- c& T0 v# T* |, I
技巧 jì qiào - technique*
* j/ f9 P( M- \' Z3 Y7 p6 P' v0 ]计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
3 c9 _3 [( b6 B佳 jiā - excellent*- b+ f/ g$ @( y. L5 @4 \
夹 (夾) jiā - clamp; pincer) p4 W( L( U" Y+ h
枷 jiā - net4 g& H/ p" w( _" X" a
枷吃 jiā chī - net6 t; p4 J- Y4 q' S; S1 \$ x z
夹攻 jiā gōng - pincer/ U1 F) g' C+ U6 R! q& j% q
假劫 jiǎ jié - false ko threat+ h5 P7 i4 q- O/ N m. k! K
假双活 (假雙活) jiǎ shuāng huó - false seki
: q( T" m# |+ J1 n假眼 jiǎ yǎn - false eye
! {% G6 o4 h1 I假眼活 jiǎ yǎn huó - two-headed dragon3 _ e" T1 ?. j3 J$ L3 w
尖 jiān - diagonal
2 W1 A, E3 _8 K X* X* H( N, l尖冲 (尖衝) jiān chōng - shoulder hit$ L: [! f R/ h* t E8 S
尖顶 (尖頂) jiān dǐng - diagonal attachment
m& F1 i: E- y: z坚实 (堅實) jiān shí - solid% x0 t/ E$ {. _# x; g: [ D W
见合 (見合) jiàn hé - miai6 ]# i: h3 t: ]3 ~
教 jiāo - teach*
, n# l# V1 L! Z8 w5 }- ]# Y交叉点 (交叉點) jiāo chā diǎn - point
7 j+ g1 m3 N j$ g交点 (交點) jiāo diǎn - point/ p* L5 t ?* H8 r: g( B; }
焦点 (焦點) jiāo diǎn - focal point*
T# V+ C+ U' Q9 z交换 (交換) jiāo huàn - exchange* b) X7 B6 Z+ N% B& l0 F A( `
角 jiǎo corner (angle, horn-shaped)*& {, H" A- R- o: h2 z# g
叫吃 jiào chī - atari
- L( l" |4 p% x5 f0 V8 l- E教师 (教師) jiào shī - teacher*
9 _; @+ t/ @$ u3 X- T教室 jiào shì - classroom*
`4 K) m4 c2 r7 |基本功 jī běn gōng - fundamentals*( L7 c" t, _, R, U
接不归 (接不歸) jiē bù guī - connect and die+ ~" n- J" H3 c9 N4 R# X& o1 ~
劫 jié - ko' R, Q" G' W6 Z! D
劫材 jié cái - ko threat) Z+ B( J6 w& n+ A( I3 g
结果 (結果) jié guǒ - result*2 K5 {3 E. i+ B/ F! D. P
劫活 jié huó - live by ko
; S9 S( W6 I' U诘棋 (詰棋) jié qí - life and death problem9 H9 p8 {& {2 w" Q0 S. [# s n
劫杀 (劫殺) jié shā - kill by ko' J5 r) K8 B' V/ P
劫争 jié zhēng - ko fight
0 |6 B4 q( o9 s7 s0 P r解答 (jiě dá) - answer, solution*
5 ]. C- c' i; \6 o }4 U金柜角 (金櫃角) jīn guì jiǎo - carpenter's square8 a1 }0 N- ?& s# G9 O
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
: \( T* p* H8 {# t1 t紧 (緊) jǐn - tight*. W# ^) [$ c/ J% n. Y
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties& c h/ X% O' ^! D" S \4 y8 p
紧劫 (緊劫) jǐn jié - direct ko
. |5 K. z& C0 v- X2 ]紧气 (緊氣) jǐn qì - reduce liberties
7 I: j5 Z. `/ X1 k紧气劫 (緊氣劫) jǐn qì jié - direct ko
, B: k; }8 ]/ L0 ~8 u5 L禁着点 (禁著點) jìn zhāo diǎn - illegal point0 M- N2 j0 q; h% S* r- V! D% v& Q" k
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
! `7 T" k: k- p9 J净活 (淨活) jìng huó - unconditional life7 j4 N2 G5 y' D a! l! H1 a
净杀 (淨殺) jìng shā - unconditional death
. y9 u; {1 ^3 q$ G& M2 ^3 \净死 (淨死) jìng sǐ - unconditional death- s! ~$ U) g2 g# I) G$ L7 w
救 jiù - rescue; save*' n' L( Q, P L
聚 jù - placement inside opponent's eye
" q8 t) p0 M0 q6 P0 P. D: p俱乐部 (俱樂部) jù lè bù - club*
. {$ p y$ N* }* a" O( Y6 {4 m" h聚六 jù liù - six-space killable eye shape
% A$ {, ]- y( C. I0 v聚三 jù sān - three-space killable eye shape
p8 ^5 ]$ D$ `& j聚四 jù sì - four-space killable eye shape
! M: G/ e: @# I V! T; |* y聚五 jù wǔ - five-space killable eye shape, ~& m% w$ I. @: K; g8 I7 @5 ?' @
决战 juézhàn - decisive battle*
- G5 K8 | W' S/ M诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*9 U" {0 H5 M" z+ r4 @0 T/ o
, f# d+ H% o% x9 P1 Q# V* C f
* u& t0 C7 @- {7 d# G" z$ l+ BK
$ s" a( H: y9 F1 u" Y卡眼 kǎ yǎn - falsify eye
! m9 O$ \1 E7 _! X开拆 (開拆) kāi chāi - extension
' Z# X Z9 F6 x2 Z, Q+ C' y开花 (開花) kāi huā - ponnuki
& K- Z7 M: X3 Y' V8 ]2 }$ B+ @. H开劫 (開劫) kāi jié - create ko
4 N# w; C' Y) R0 e开局 (開局) kāi jú - opening, p! O% f' o5 u" X* ~2 e. k
看花劫 kàn huā jié - picnic ko
7 d, q* n) q( F4 f$ N3 g6 R# o抗 kàng - to resist, fight; to oppose to defy*
: R: Q2 D A. Q/ h7 y) k/ C6 W靠 kào - attach one line higher than enemy stone
, `* G% {+ i6 t+ V' ?( a空 kōng - empty*
# R7 [% Y F: m; T6 E# j# W- H6 g空间 (空間) kōng jiān - space*$ ~! q9 }: l) q% a- l/ v% J
空三角 kōng sān jiǎo - empty triangle( D! J) b3 L% U1 _- ?
空 kòng - territory*
0 v2 D2 C4 U( j' V跨 kuā - attach at waist of knight's move" |. c! d; W4 H1 q$ F1 r7 C$ o
跨断 (跨斷) kuā duàn - waist cut
/ }3 w& R& ~8 C快 kuài - fast*
. D" n/ l S# U2 b- S4 A3 k, x _快棋 kuài qí - blitz game
( L, J& b: c& E" J宽 (寬) kuān - loose; wide*5 \! s* J2 h4 _3 @, L8 Z
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
|. R( g3 p% U" O8 G" s宽气 (寬氣) kuān qì - increase liberties
" q& A% U& F+ {, r, m宽气劫 (寬氣劫) kuān qì jié - approach ko; K6 E; u$ {8 A- ]8 `/ }! A& P) I* N+ o
亏 (虧) kuī - loss*
. e7 `& w5 w+ R; i* F7 i亏损 (虧損) kuī sǔn - loss*7 b0 f9 x0 r7 N) g# f6 N! o6 V
扩大 (擴大) kuò dà - enlarge; expand*% E, q, T4 m5 L! l6 F" |
扩张 (擴張) kuò zhāng - enlarge; expand*: ?& g4 K2 a. M! I, ]& _* h
[edit]
+ @2 d0 r/ d) ML" U4 A: d/ C7 {; g& V3 F
赖皮劫 (賴皮劫) lài pí jié - many move approach ko& P3 j: i- A2 a l: O: J
拦 (攔) lán - checking extension; prevent opponent's advance*
, U) G5 k, E1 K6 `拦逼 (攔逼) lán bī - checking extension) M& V6 n& m6 ~7 H5 g
烂柯 (爛柯) làn kē - ranka
- p+ J2 g, I6 P* B" g% n2 B老师 (老師) lǎo shī - teacher*
0 C9 _# A! ?. g6 w5 k老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil0 _7 f7 p2 D" s+ v1 o8 C; ^
类型 (類型) lèixíng – pattern, type*
* v q' P8 U# ]6 B3 J; |6 r冷着 (冷著) lěng zhāo - unexpected move
6 q+ z) F6 @8 O3 C: ^5 `利 lì - profit** a; o; v2 e4 _: c% a
立 lì - descent; stand4 B5 x; q' I7 v: W: u
利用 lì yòng - make use** ~3 U% X; R: q. l
连 (連) lián - connect; continuous*, T x" H% u# `2 }# C. v# ?8 n4 O
连扳 (連扳) lián bān - double hane
2 L$ w* c/ e1 } ^; M) {1 p连环劫 (連環劫) lián huán jié - double ko/ {( B8 Q3 i3 R2 X1 [
连接 (連接) lián jiē - connect*$ [1 [. p, s! B, T
联棋 (聯棋) lián qí - pair go
% m# q! G1 @+ q5 [3 v恋子 (戀子) liàn zǐ - reluctance to sacrifice+ R. q C5 f' I1 v! ?0 o$ l* g
两分 (兩分) liǎng fēn - equal*) s! G6 [" q7 ~2 \( j# T
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
! s! X9 u. v; }# {4 B0 N劣势 (劣勢) liè shì - inferior*: b* L [% p$ _3 g3 K* t
裂型 (裂型) liè xíng - split shape- n& i4 h# N+ H( ^6 l' Z+ F# }
龙 (龍) lóng - dragon*% f6 h' G$ H/ R# g7 O
漏着 (漏著) lòu zhāo - oversight4 y6 A. \; L0 e3 w0 i
落子 luò zǐ - playing stone on board1 M5 k, ~. y) m5 V
* [; m! E: b2 E- L n' v
# |5 z9 m% y& T+ nM- k% R% a, r+ d3 C8 a- G9 |. y7 p. I; S& p
满意 (滿意) mǎnyì - satisfied*3 Y0 ~0 K% r& e
慢 màn - slow*- r6 n2 O' @( N, R: g
盲点 (盲點) máng diǎn - blind spot
3 i! b7 \7 J, b梅花六 méi huā liù - rabbity six5 E, o. Y. S7 E! g5 U' G0 `8 F
梅花五 méi huā wǔ - crossed five
( h! y5 l1 f! M5 w门吃 (門吃) mén chī - capturing technique by atari* V/ l% c2 [3 c, b4 a
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening" @; s- B2 @! L1 t. c3 f
妙手 miào shǒu - excellent move F8 D* @3 K' j2 c2 j# L7 N
妙着 (冷著) miào zhāo - excellent move
8 V; A1 h5 c4 f! U- A/ M模仿棋 mó fǎng qí - mirror go/ d, c/ B/ m: b& d# Y
模样 (模樣) mó yàng - territorial framework7 `. g/ a4 D8 M; o) |
目 mù - point of territory8 k# p5 m! j1 n6 Z1 v
目外 mù wài - 3-5 point6 {8 o& [% \/ T6 k" F1 v
% {. M; C$ T3 [5 r% a' B% d4 o7 b/ ]0 y) k- E" D$ r5 p. D
N
+ ~( f, d! i# n; Q内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones! E8 n2 x$ s$ T1 N. H: o' c7 X
逆官子 nì guān zǐ - reverse endgame move
+ q$ w; O) d% g- [* E) ^1 q/ n逆先 nì xiān - reverse sente1 x" A/ q; j& [1 M5 R q
逆先手 nì xiān shǒu - reverse sente7 D. y' {& g) O _$ l6 M- {
逆转 (逆轉) nì zhuǎn - overturn game
0 d( _ ?3 q, A5 r粘 nián - connect* M) B# [) q# x! W$ a6 W
凝形 níng xíng - overconcentrated shape# W2 W# E& ]7 T( V z0 B
扭断 (扭斷) niǔ duàn - crosscut' _' o2 q. f( V2 [. q6 b
扭十字 niǔ shí zì - crosscut
0 C2 s8 O. ~# h- f& y7 I9 z2 @扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
8 W9 U' t6 @0 I1 r7 I扭羊头 (扭羊頭) niǔ yáng tóu - ladder
: K9 ]9 J. I7 W
7 L9 J. v/ a; D6 h4 g% i
' ?- ~9 {8 J0 gP
) M$ i" Q7 E2 ~6 j1 o) ?8 B7 b! y4 p爬 pá - crawl*8 Z0 G7 E9 T* ] Y: @8 a
盘渡 (盤渡) pán dù - bridge under
5 Y, R- K; m- x9 E0 C盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
* f1 N& X1 e: c2 _盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
6 S4 M4 P# l q1 m* J3 T+ y0 B抛劫 (拋劫) pāo jié - throw-in ko
* f& u; a6 A8 A配合 pèi hé - coordination*- D; F4 D4 ^0 s+ r" c2 k" K
碰 pèng - attach to the side$ I0 N2 {" t e; c; ?8 k8 L
便宜 pián yí - profit*
" Z) Z0 L+ c5 O- u骗着 (騙著) piàn zhāo - trick play, hamete1 ?" G* ?* u! A
平衡 píng héng - balance*1 X$ ?% d. c6 Y2 i x! v$ z: |3 K: G
破 pò - break*; B: o& ~. ~2 I8 g
剖析 - pōuxī dissection / self-analysis
% U3 x. e Y; E& O8 M m破解 pòjiè - solution, answer to a problem*7 |: g; a2 Z7 X( ^: p4 D( k
扑 (撲) pū - throw in$ K! H. l, j, p0 q$ ~
葡萄六 pú tao liù - rabbity six& `1 e; N9 t+ c1 c2 I) n( Q
谱 (譜) pǔ - game record6 R1 @/ D+ V# ^. S9 Q
普通 pǔ tōng - common*
& X0 W4 ]6 q1 X[edit]
, s9 ~4 R; J, e2 h) E/ Q# J1 G* {7 vQ& E, v6 Q0 b/ N
欺着 (欺著) qī zhāo - trick play, hamete
0 P1 x8 g1 a* b+ y$ n) ]9 c9 A5 Y棋板 qí bǎn - go board
% v9 U9 G2 Q* Z9 L棋风 (棋風) qí fēng - playing style
; t# x6 @. k. {3 Z7 w9 `棋盒 qí hé - stone container
8 I5 u8 `+ U8 w/ w0 M棋筋 qí jīn - key stones# t Q Y& C% N, [( U
棋精 qí jīng - key stones' T" f1 N/ o( o
棋理 qí lǐ - go theory- I' x* f; | X7 j
棋力 qí lì - strength in go
0 ~8 s9 r' C* Y" `7 C3 F棋盘 (棋盤) qí pán - go board2 u6 Y6 p- ?% |" K
棋谱 (棋譜) qí pǔ - game record/ c) Y z6 q* h! c8 W
棋石 qí shí - stone5 Q+ F, @. d4 ]
棋手 qí shǒu - player*
- u- ]$ i6 x9 @6 R* {: y7 s4 F* g2 F棋书 (棋書) qí shū - go book: _9 ]/ T" y. W
棋院 qí yuàn - go institute$ S3 S$ n% ]4 ?
棋形 qí xíng - shape
3 f9 ^1 ~& y5 G# X0 y1 |0 q9 }棋钟 (棋鐘) qí zhōng - clock*
# ^1 l/ l) k# f v' G棋子 qí zǐ - stone
% [2 a, Y- S% d弃 (棄) qì – abandon, to discard, throw away
: J0 A$ S4 c n \1 `2 [2 i弃子(棄子) qìzǐ - sacrifice+ ~# \( m X; {) L+ G/ d# p
气 (氣) qì - liberty
8 N* D' F4 |0 N% @; a气合 (氣合) qì hé - fighting spirit" d( U+ O6 _ |2 _
气紧 (氣緊) qì jǐn - shortage of liberties
- v$ L: a7 m$ _4 j6 n, w前 - in front, before*
. b" S8 K+ x$ Y( P: k& l. H浅消 (淺消) qiǎn xiāo - erasure
- n9 ]5 _# K" b0 y0 R墙 (牆) qiáng - wall*$ @. u9 X+ B/ J: {9 A- y( K
强 (強) qiáng - strong/ m3 `' ?6 b. N( [0 x6 {
墙壁 (牆壁) qiáng bì - wall*; s; h% p! w9 j0 ~+ d. d
强棋 (強棋) qiáng qí - strong group; c1 Y Q( g% B
巧手 qiǎo shǒu - clever move
% o' R/ r& I6 q v& e$ i7 I巧着 (巧著) qiǎo zhāo - clever move
6 a% U A5 ~. G4 X. w( ~, F/ @% U- {切断 (切斷) qiè duàn - cut*9 d: F7 a- j% ]8 t6 g) P) j
侵消 qīn xiāo - erasure
; z1 X% O, S* }轻 (輕) qīng - light*
3 ^5 ^8 x3 S$ b( H* \2 I7 k侵入 qīng rù - invasion$ R3 I8 q' j& `# G6 |" u
轻盈 (輕盈) qīng yíng - light*
" }: E1 X. W i8 ^3 e求活 qiú huó - make life
8 O- W# |5 K3 V曲 qǔ - bend8 Y) U' K) z! O/ y+ a" C
曲尺 qǔ chě - carpenter's square4 P) D! J6 t9 a" \7 U3 N. u
曲三 qǔ sān - bent three
3 j9 |: t0 {; u1 T1 a( Y8 r5 L# m曲四 qǔ sì - bent four: P, n- H, `0 g3 c& @, d
觑 (覷) qù - peep
2 y; a& p, m1 W5 u. u7 L+ d权利 quán lì - privilege8 i# _ d9 x2 a$ x0 v& p
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*7 ^0 h6 \. E i% J! F
2 ?6 C: p( |. z3 E# p6 Y* H( R. f: \5 ^3 V% O3 s
R$ ]+ l: F" K, a$ t, }! p8 o+ Y+ X
让子 (讓子) ràng zǐ - handicap5 |" q t( v1 T5 z3 e) k
让子棋 (讓子棋) ràng zǐ qí - handicap game
! _4 Z8 s$ I7 l. P认输 (認輸) rèn shū - resign*
/ h1 Z; p1 E$ i( ?- l) {; G$ j- K+ p弱 ruò - weak*
t. m5 q: L) p& b) {1 U弱棋 ruò qí - weak group, k' X6 U$ ]+ n8 F
: [" a! b9 H+ a1 i! V! R; m# K, f9 O3 a$ Y8 w: e
S3 @" {( }/ q( I3 L
三间拆 (三間拆) sān jiān chāi - three-space extension
+ `$ [/ r5 b( S2 q! G# e三间跳 (三間跳) sān jiān tiào - three-space jump) P2 } h' j$ C0 ~5 I
三劫 sān jié - triple ko
) U8 i) ~3 ?8 s+ Y" |" q/ `' G$ Z三劫循环 (三劫循環) sān jié xún huán - triple ko* }* M) P* |4 x$ v L1 X
三连星 (三連星) sān lián xīng - san ren sei) b' w; G# o3 D- S7 k8 g. ^
三目正中 sān mù zhèng zhōng - center of three stones
5 r* T) ^: V3 V: [! _- }; h7 E. ]三三 sān sān - 3-3 point. n! p2 t$ Q& R: L
三手劫 sān shǒu jié - two-move approach ko
* f: i7 l, h2 I. I) h三子正中 sān zǐ zhèng zhōng - center of three stones6 O, H% x) K4 J6 H
杀 (殺) shā - kill*8 E% W% l% S. q- y3 U, Q; |) E
杀棋 (殺棋) shā qí - kill
" d: g+ b1 _ S' z/ }$ _杀气 (殺氣) shā qì - capturing race
- g7 X+ X, Q7 C上 shàng - upper*6 F6 p" S+ H7 b! H. _- c$ E, l1 g/ h
上级 (上級) shàng jí - advanced level*
# v" a; y0 T7 O6 v1 C! Y上下同形 shàng xià tóng xíng - symmetrical position; h3 \! s& f+ u+ [, K
稍 shāo - somewhat; a little*
% m/ H; T8 m. B" |伸气 (伸氣) shēn qì - increase liberties
$ f+ [8 j6 n8 r伸腿 shēn tuǐ - monkey jump
" L, |1 j3 z! W- u生死劫 shēng sǐ jié - all-dominating ko
# b; ~9 P7 U$ q8 M U胜 (勝) shèng - win*
9 w J: N# t, d, d( a/ T$ r9 D胜负手 (勝負手) shèng fù shǒu - all-or-nothing move1 t m5 O; c2 ~$ C* s
胜着 (勝著) shèng zhāo - winning move5 ?, }# t, T w. @1 B( j8 q" L0 G* m: [
失败 (失敗) shī bài - failure*
% H# E u; P" C. u实地 (實地) shí dì - solid territory
' q6 L2 }+ j5 e% ?- j4 I0 E十番棋 shí fān qí - ten-game match h3 @9 r# [6 u/ r1 e- |: y
实接 (實接) shí jiē - solid connection
4 Y7 `1 m" m# [& y5 i石塔 shí tǎ - two-stone edge squeeze- O. X3 {, S9 P
实战 (實戰) shí zhàn - actual game situation
: z5 a5 |# n' ]; b' C1 p1 n实战手 (實戰手) shí zhàn shǒu - situational move! n& B. p, _, J' _5 a% G! I
势 (勢) shì - influence*) i1 m- N6 o9 p& c& P, s7 V L
室 shì - house; room*% L; x K& `2 W+ d1 z8 Z
势力 (勢力) shì lì - influence*
% `" e/ d- A: |' f$ o; i% i, p试应手 (試應手) shì yìng shǒu - probe5 M6 I" ?* o: ^7 |1 E$ V6 i* X
收官 shōu guān - play endgame
C! ], J; v, u! S5 e: ^ H收官子 shōu guān zǐ - play endgame
' p% q& C" E4 k" T收后 (收後) shōu hòu - last play# n7 Q0 @) u9 i# W F' F% k
收气 (收氣) shōu qì - reduce liberties( K3 r$ k* c0 P3 E% X; W: [
守 shǒu - defend*
8 w: P$ s; Y( L" N) s手 shǒu - move1 |8 k: m1 g( k9 n# o% D
手段 shǒu duàn - technique*
3 w% B+ T; F/ T0 e u% o1 O手割 shǒu gē - reorder sequence3 ]/ L8 ]0 D5 ~$ W( h6 R" |# b
守角 shǒu jiǎo - corner enclosure
; D3 \* H+ b) h手筋 shǒu jīn - tesuji
; S4 ?/ d+ m: C) Z, F: W* O7 o& d手顺 (手順) shǒu shùn - sequence% f0 e8 n% R" r, o3 N% g
手谈 (手談) shǒu tán - hand talk
0 W0 N" t# Z; u授先 shòu xiān - one stone handicap5 h8 ]- Z% s1 |+ M) h# j. m( [8 h
授子 shǒu zǐ - handicap
9 T2 o! \! V. H2 z授子棋 shǒu zǐ qí - handicap game
2 K# `2 t, h5 A% Z5 |) P* a书 (書) shū - book*) H8 l. }) H4 b* L9 w w
输 (輸) shū - lose*
& A" l* ^. r6 r: i% U" }: L书本 (書本) shū běn - book*) \- \& s% r$ ]3 u7 G
数目法 shǔmùfǎ - territory scoring N4 H* s# b8 ?8 d- I, ^
数子法 shǔzǐfǎ - area scoring V, w" _$ O/ o2 X6 s
梳形 shū xíng - comb formation4 s- X+ G3 M) c8 d" u; P" l H
梳形板六 shū xíng bǎn liù - comb formation
' q& D4 t# X: x& a) \8 z: `双 (雙) shuāng - bamboo joint
8 U$ S0 `9 T; z7 A双吃 (雙吃) shuāng chī - double atari
% A* N. {1 ~: h. z双打 (雙打) shuāng dǎ - double atari
% H3 w5 E! ~% Z" @双打吃 (雙打吃) shuāng dǎ chī - double atari
; E& } [1 d% n9 K双倒扑 (雙倒撲) shuāng dào pū - double snapback( t3 c4 }1 ^, V, U' `" x
双方 (雙方) shuāng fāng - both sides*
7 O$ c4 M- t. Q5 A+ g双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
- N/ T1 G: d6 F+ ]& X2 V: [双挂 (雙掛) shuāng guà - double approach
1 }. {* w& g" W" j+ Q双虎 (雙虎) shuāng hǔ - trumpet connection" R; P9 k6 L( R4 T, E8 C% j& ]
双活 (雙活) shuāng huó - seki
5 \4 r4 Q, X5 G' q9 k2 h( U/ o) E4 ]% J( k双叫吃 (雙叫吃) shuāng jiào chī - double atari' a: e8 V/ {, h% V6 n5 Z: a
双劫 (雙劫) shuāng jié - double ko
- Q l3 J5 j1 o( k双征 (shuāng zhēng) - double ladder
7 K0 Z, s) M% l- _$ u顺序 (順序) shùn xù - sequence*: J5 F* E9 s3 K# {/ l {5 o; b
死活 sǐ huó - life and death
7 W# p% _1 {9 B$ o死活题 (死活題) sǐ huó tí - life and death problem. ~8 V2 S1 @5 o0 O1 {9 q4 r. i
死棋 sǐ qí - dead group
6 e5 _9 G9 O5 D. a E死子 sǐ zǐ - dead stone# O. l" _, ]2 P/ D' W
四间拆 (四間拆) sì jiān chāi - four-space extension; z/ T' H& p1 [* p
四角穿心 sì jiǎo chuān xīng - occupying four corners and center
- ~- r) u/ f( L% J$ b1 s+ h! y+ z四劫 sì jié - quadruple ko, Y/ t! n; P9 _( z/ o
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
' h9 x9 _' O7 }四连星 (四連星) sì lián xīng - yon ren sei7 S8 i# w; R8 P1 w4 p$ P7 ~+ u7 z
松 (鬆) sōng - slack*
* Y) t: E. `" m# T: [- ` _3 S- `9 R松气 (鬆氣) sōng qì - increase liberties
% U" Q8 B' m; x3 Q3 `9 Q+ m松气劫 (鬆氣劫) sōng qì jié - approach ko
# A$ d( K# B: @: t俗手 sú shǒu - crude move T! i+ v8 |( a& b$ W* \1 `
随手 (隨手) suí shǒu - hasty move
' i6 {+ @0 ]0 J) U. e随手棋 (隨手棋) suí shǒu qí - hasty move! y; x) W1 V5 A
损 (損) sǔn - loss*4 }2 S5 p& {' H: q, X9 X
损劫 (損劫) sǔn jié - losing ko threat5 V% H7 e4 Q4 a8 \; Y# w& l$ Y+ Y; ?0 u
损失 (損失) sǔn shī - loss*
+ \5 k* \! X$ E- \5 A, d! J! A顺序 (順序) sùn xù - sequence*
5 g% h+ d1 p( s4 @: ^1 y4 H" U6 u
. h( U2 l' p8 }8 t# b5 p- Z r
T
1 E& f& p% a6 w) |! n台象 tái xiàng - Tower! a! b2 U# k9 l
弹性 (彈性) tán xìng - flexibility*
* I6 }. y! d6 p6 G搪 táng - block*0 e: Z+ @8 ]0 w. \
套劫 tāo jié - two stage ko$ N( i" f. V& ^
逃 táo - escape*# `( g/ t8 `+ {0 _, C
逃遁 táodùn - to escape, to run away, flee*
. T" e5 O0 ^: l- E+ Q+ c8 l逃生 táo shēng - escape*
7 d; s0 Z2 \" q; |8 U腾挪 (騰挪) téng nuó - sabaki: T$ `, f4 {0 S
提 tí - remove from board+ q# H& f1 A6 ~2 _7 k! F3 s
提劫 tí jié - taking the ko. f1 x9 ?- s* O4 _3 q/ e
提子 tí zǐ - remove from board! W! o1 v3 \$ h8 X; l% L
天王山 tiān wáng shān - tennouzan
, N4 K, k- U0 a% k天下大劫 tiān xià dà jié - all-dominating ko
" k9 w& C3 T$ c. @8 m9 }! k天下劫 tiān xià jié - all-dominating ko
, J5 d) s: e- Z% p' ^* S天元 tiān yuán - tengen$ u; z- W% U1 ]1 _; H
跳 tiào - jump*" u9 s) H: J) K1 I$ `3 j
贴目 (貼目) tiē mù - komi' V3 N/ E8 {' ?' ]# T8 m
铁柱 (鐵柱) tiě zhù - iron pillar*
$ J1 a6 I, b+ d* V- H. g$ W挺 tǐng - push up; stand*3 p3 R! w1 G$ ~
投降 tóu xiáng - resign*
% {$ E. \$ t1 a! a! t X; W9 j投子 tóu zǐ - resign
8 i. b( S" F- V9 P- i透点 (透點) tòu diǎn - placement- l) }5 s {8 A, |! o0 H
图 (圖) tú - diagram** j# x% W% Y( ~: {- _7 u( G
退 tuì - pull back
2 h5 y6 H! B, Z5 y- Z1 ?; @* E托 tuō - underneath attachment
& i3 g9 q" [* v脱出 tuōchū - escape, break out
: m8 g v9 t$ g- Z+ e; ~& ]9 t脱骨 (脫骨) tuō gǔ - under the stones
) L0 J, ~; m( B H& C5 C脱先 (脫先) tuō xiān - tenuki% N8 O4 M% j2 O- ^0 c
5 _: ]! A4 |3 }! @- M+ \* N2 J0 D- a
% F1 n: D' Z" F+ MW
. t& Q1 z" K. a! A+ m4 m挖 wā - wedge
6 x6 R4 k( C/ |5 U ?外目 wài mù - 3-5 point% v* d5 [* X* F4 F! j% M3 G1 p, W g
外气 (外氣) wài qì - outside liberty
7 j) C# E' q$ ]& `7 ~弯三 (彎三) wān sān - bent three- e% W( ?5 j. U2 [$ v2 P
弯四 (彎四) wān sì - bent four
2 t d+ b+ S2 G4 N: Y3 ?万年劫 (萬年劫) wàn nián jié - ten thousand year ko6 N3 y6 v7 _3 [
围 (圍) wéi - surround*8 R3 q8 q/ o' p2 T$ }
围棋 (圍棋) wéi qí - go
H. u! H7 v& x g% O尾巴 wěi bā - tail*$ V" e9 R* Z. S4 W
味道 wèi dào - aji, S& y0 d2 g7 w& d5 m4 w8 g% K+ v
文凭 (文憑) wén píng - diploma
$ \, G9 T4 S/ O3 { T4 z7 j2 f4 @ C稳当 (穩當) wěndang - stable; firm*
6 F7 g/ C; ~4 P! y0 I- ^问应手 (問應手) wèn yìng shǒu - probe1 h+ h: T& _' X8 L% `2 D& K
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
% Y9 d# [- o* Q$ c0 L+ E8 _无理 (無理) wú lǐ - overplay
* b1 p% U0 ~/ b/ {4 W无忧劫 (無憂劫) wú yōu jiě - picnic ko
! d/ S* W$ }6 s H五子棋 wú zǐ qí - gomoku narabe
. q. b( \! W% X5 ^% ^五间拆 (五間拆) wǔ jiān chāi - five-space extension. L5 o% i$ D. a# f
五连星 (五連星) wǔ lián xīng - go ren sei( d4 t) W6 W4 M1 k" p
五五 wǔ wǔ - 5-5 point2 u" d1 E0 E" i% D) B' r
8 l; T5 J+ |7 ~, N4 N9 W. a+ N; K$ @1 h H+ m3 j
X& s- N& L# u7 U2 |- H0 M$ n
细棋 (細棋) xì qí - close game. E! {" J; q! n. t3 i ]
瞎劫 xiā jié - false ko threat
+ K! n" \, S1 m5 U% v2 A6 V下 xià - lower*
4 {0 |2 ^& V; }! w% F! B下法 xiàfǎ - method*% r8 z+ b# v0 {5 ?5 {3 f
先 xiān - before; first*
) U' }- u- D0 `3 t先手 xiān shǒu - sente8 N" I/ `& j7 q' [/ A/ L q' g
先手劫 xiān shǒu jié - a ko in which the player makes the first capture9 F7 n8 R! ^3 ^ [6 A
先手利 xiān shǒu lì - forcing move
& O0 \# ~3 M: `" a i) Z/ V先中后 (先中後) xiān zhōng hòu - sente with hidden gote
# @( j" x* k+ u, L: [1 ^/ b陷阱 xiànjǐng - a trap*
m# p K; V: ~0 O. T象步 xiàng bù - elephant's move
: b! k& @! [! z9 G象步飞 (象步飛) xiàng bù fēi - elephant's move
* D8 e5 n5 ~8 g/ k, Q象飞 (象飛) xiàng fēi - elephant's move
% [1 w; ]/ o; l2 V向小目 xiàng xiǎo mù - facing 3-4 points
$ y# Y0 l& _- h5 G: d. N% N& B象眼 xiàng yǎn - center of elephant's move
4 O# g& r9 B$ p6 F消劫 xiāo jié - ending the ko$ _7 z* V# m! [, j
小 xiǎo - small*
$ y+ k! k5 \/ I% ^( p$ S0 ~小飞 (小飛) xiǎo fēi - knight's move j1 W! @" }; n! O& F
小尖 xiǎo jiān - diagonal" E& j# ]) \+ i7 C: Z" v" U
小林流 xiǎo lín liú - kobayashi opening4 Y6 z! S% }5 t
小目 xiǎo mù - 3-4 point5 O2 O# }" J" y3 j% p5 I8 B
小盘 (小盤) xiǎo pán - small board (13x13 or smaller): H0 G3 I- O/ l' Y9 V% v- A1 F- m
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller), {2 {; J! l. r `
小伸腿 xiǎo shēn tuǐ - small monkey jump
, \8 [# Q% z! |. x1 }1 J8 r小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
9 E% W0 n! A* N9 {6 [8 u效果 xiào guǒ - effect; result*2 e. Z2 Q5 H6 E5 \. T. y. w
效率 xiào lǜ - efficiency*, z7 {6 q* d( r4 {# K8 G8 Y7 G: e
新布局 (新佈局) xīn bù jú - new opening0 @6 {2 U( n& M
新手 xīn shǒu - new move4 G7 \9 m1 U0 e. v% |9 {4 k
星 xīng - star point
% c7 l* d. M7 p- b星位 xīng wèi - star point; M6 F( x/ O2 b' S& Z
形 xíng - shape*
0 j- h; ?% _' ?3 x. u$ t形势 (形勢) xíng shì - situation*7 o$ C+ L# `$ D: c" V. O$ e q
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
' J( P6 o. H. U# V4 }- P" W% X形状 (形狀) xíng zhuàng - shape*
L; C5 B- D3 t5 ~9 y秀策流 xiù cè liú - shusaku opening3 K, j9 | l& g/ z- H5 p" M: q
虚手 (虛手) xū shǒu - pass$ Q4 w* y) E$ E: \ E+ e
虚着 (虛著) xū zháo - pass2 j" S. Z* Z2 \
序盘 (序盤) xù pán - opening
* {; T' U: N8 Y# H5 W学生 (學生) xué shēng - student*
( r2 { m% S3 y雪崩 xuě bēng - avalanche*0 O9 _$ k* k' m! w; V; f
循环劫 (循環劫) xún huán jié - double ko
; h N. N Z. ~: {. X( |+ D% N0 k0 @7 @" Q$ G, a+ ?6 o
' i) ]! [7 d( w& n" w4 s& HY6 b4 ^( y5 Q6 Y: u. c5 {( [
压 (壓) yā - push down** y+ x7 A% I6 c7 |
压力 (壓力) yā lì - pressure*0 k' o, t, M0 ^" g$ K+ y5 F
延气 (延氣) yán qì - increase liberties
0 U/ W0 L, l9 [* i; u" A# K眼 yǎn - eye*1 o- ]) d5 X2 S7 D, d+ ^3 O2 ^
眼位 yǎn wèi - eye potential; eye space* e! N& k$ ~- B5 \6 q
眼气 (yǎn qì) - eye liberties
8 w# D: m5 A) }9 \; b% l. s, h1 N眼形 yǎn xíng - eye shape; eye space8 h3 S# M/ o& a# m
妖刀 yāo dāo - magic sword# i( N( `- d, O! o# |0 p2 h
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
! x t2 a4 Z, w要点 (要點) yào diǎn - vital point
) z( F) i& W1 a/ O$ l要子 yào zǐ - key stones: ?1 n8 l+ n0 s) Z- e* v9 S: Z$ @
业余 (業餘) yè yú - amateur*
$ Y* z6 J+ G& p8 r一方地 yī fāng dì - one-sided territory
5 R+ h: E- S) q* y/ G+ X6 Y* L* o一间拆 (一間拆) yī jiān chāi - one-space extension+ q" u0 H7 Q5 m1 y0 S* _ k- g3 G2 q
一间跳 (一間跳) yī jiān tiào - one-space jump1 {, z0 z3 m' X/ u
一手劫 yī shǒu jié - direct ko# R0 Q' u( g" H) ?$ g/ J
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker# i1 @2 Z8 t; ?; x2 ~* N! O
疑问手 (疑問手) yí wèn shǒu - questionable move
. H( a4 h6 P, ]+ J H) L8 Q2 o弈棋 yì qí - play game*
; v+ \# D& a. v5 L' d' i: ?- s引征 yǐn zhēng - ladder breaker( T( N; i/ V& T9 n& s. D( e' \
赢 (贏) yíng - win*
0 C! ?% x, S& I应氏 (應氏) yìng shì - ing's
, @ ?" S2 _: l! m6 b% X' ^( _硬腿 yìng tuǐ - first line descent
P8 _$ Q& {' e# d2 {1 l x优势 (優勢) yōu shì - superior*
5 C0 w! ^8 B) p7 F$ F0 A: o' W有利 yǒu lì - advantageous*/ L9 R! `8 \' H0 {. n% `, M
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye7 T5 z' J8 C0 _. ]( v5 m6 K2 S
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye8 F6 X- z/ d5 v) N" V" z
右 yòu - right*; ]. |2 C4 y* p8 k- z7 g' B. y& ^7 f
余味 (餘味) yú wèi - aji2 b5 a& L e5 t* Z7 g; u
愚形 yú xíng - dumpling shape
7 g! k3 k7 Q" ]- i宇宙流 yǔ zhòu liú - cosmic style! L! v# B9 R" d; d- i, W3 L. X: c
原则 (原則) yuán zé - principle*8 [! l1 G4 G j: L& S% S6 c# h
院生 yuàn shēng - insei9 J( Q- n+ F9 `3 F" ~
. Z9 \6 @6 e& _% R' [; [) t' J. z, I3 `
Z/ f( b# T; v! ~: g, o
枣 (zǎo) - jujube (Chinese Date Wood)*
1 _" {5 j" N8 F& K扎钉 (扎釘) zhá dīng - iron pillar*4 i: G1 P. y/ Z# h
长 (cháng) - stretch/ W- r p0 `* r: R$ Z
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
( v6 g, q* [. _3 u2 {) I& S胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi/ V" R2 f9 O p2 ~7 I
着 (著) zhāo - move
3 C1 I/ v. P6 y0 } G1 }1 X真眼 zhēn yǎn - real eye
. `4 A* k: T1 t, m镇 (鎮) zhèn - capping play# U, x: [# f6 {: L+ h
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker" x7 N5 l/ A; s$ L' o
镇头 (鎮頭) zhèn tóu - capping play0 a1 }! E/ v+ }; g1 D
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma: y4 f, F' G* t" i
征 zhēng - ladder
8 \- V+ D* Z* ]; d |4 Q* A8 q争棋 (爭棋) zhēng qí - official challenge match
! }, X7 P% G: }% v2 u征子 zhēng zǐ - ladder
% j3 ] {! ~) ~9 f5 y# R2 x征子劫 zhēng zǐ jié - ladder ko! o o2 k" b: u6 H O8 b% M
整体 (整體) zhěng tǐ - chain3 a5 \7 E# I$ b* i6 ?- D# H$ H
整型 zhěng xíng - settle8 q6 J! N: k5 ^8 j# b( L
正解 zhèng jiě - solution*
& {# G8 v# ^. c0 {正确 (正確) zhèng què - correct*' n- A w3 Y ]1 d( y! o5 X; @0 I$ C
证书 (證書) zhèng shū - certificate*
* h. z- a: E" E1 D1 z1 [正着 (正著) zhèng zhāo - proper move
6 E% r% z: K' x E0 f' I& p指导棋 (指導棋) zhí dǎo qí - teaching game
) F7 f2 T) M* D) s$ r% i1 {直二 zhí èr - straight two7 Y; C% {6 |2 j7 J
直三 zhí sān - straight three1 U0 p$ W% c) h6 v7 D( C
直四 zhí sì - straight four+ a8 a/ G3 B: {9 ~* h, q1 h# `
职业 (職業) zhí yè - professional*
h& k' A" }3 z# T5 a只此一手 zhǐ cǐ yī shǒu - only move6 B7 f) H/ Y3 k/ _
治孤 zhì gū - managing isolated weak group
, D$ b$ z9 v/ N. B中 zhōng - center*
* s$ o6 u3 x% d0 I3 `4 L& E钟 (鐘) zhōng - clock*
# B' J$ L" Q( F; [1 b& }, p n8 \中腹 zhōng fù - center*
2 T% ~) B: X+ C8 ]# W; P) S! }0 n中国流 (中國流) zhōng guó liǔ - chinese opening* e3 U; M1 @" C: B
中级 (中級) zhōng jí - intermediate level*9 l% k4 a3 C0 a+ a3 `: c8 D+ S
终局 (終局) zhōng jú - end of game( a' ?! s' T$ f; D, S/ B% ~
中盘 (中盤) zhōng pán - middle game. o3 z( {. K! h% w: X+ e2 s
终盘 (終盤) zhōng pán - endgame
. x* K& Q1 G0 |' U+ w中心 zhōng xīn - center*
- F; E$ ~7 d. B9 x- ~5 V% e/ |中央 zhōng yāng - center*( L+ R7 t) d; i' T, E! f8 `+ u
中原 zhōng yuán - center*& a9 ^3 Z3 N d1 A/ w
重 zhòng - heavy*
+ H, u' h. l/ N( w8 p; X# \主动 (主動) zhǔdòng - (to take the) initiative*, t. ]. M. ? D& t% e1 T' ~
专业 (專業) zhuān yè - professional*: n1 |! F' }+ j9 f
转换 (轉換) zhuǎn huàn - exchange*6 a2 Q$ m. J0 V- u! s5 @7 U
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
9 I( L7 @' J8 b6 l/ k装劫 (裝劫) zhuāng jié - a move that threatens a ko. Z$ j& x+ K# g+ \+ Z( ^
撞气 (撞氣) zhuàng qì - reduce self liberties3 ~. j. f# [: \, X
追 zhuī - chase*
) k4 V' ]! ~7 Y) Q" _! i( O+ T追捕 zhuī bǔ - chase*1 W. }" R& m: O b0 @
子 zǐ - stone; unit in chinese counting
! z8 u4 t2 {# v# C, m0 S# U自然流 zì rán liú - natural style
: n$ v# O* d/ E" Q( Y- L自杀 (自殺) zì shā - suicide*
. B( w* `/ z$ j$ o左 zuǒ - left*) n u* e0 @: R9 G; }' ]
左右同形 zuǒ yòu tóng xíng - symmetrical position
; ]- z/ w; c6 Z$ K做活 zuò huó - make life
' T( |$ f3 q8 j/ M) n. g+ l做劫 zuò jié - create ko
3 p6 r. V. ?6 R' v# n' ]作战 zuòzhàn - combat*
6 C" \) q3 x% t9 \6 d做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)$ M9 T) f# C/ O* ^7 O5 _
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