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also check this:
$ z7 ^% n" ^# \0 C3 _4 S
) n: e9 \8 L zPressing for one second arms the system by activating the
9 e$ A5 B A2 F( ?1 vstarter kill and locking the doors (if the door locks are connected).
" l! y8 L) B5 _/ i# B v& mThe horn will honk (if connected) and the parking lights will flash
+ p& J4 R6 S2 t7 q F( Jonce to confirm arming of the system. While the system is armed,. w- \! z* N& f
the status LED will flash once per second. The Failsafe® Starter Kill
c A- q. S9 m+ B' A8 b( W& r9 F(if installed) will also prevent the vehicle’s starter from cranking.1 I8 F& Q. I- s0 v0 \+ }
Arming9 e- h1 i7 @2 A' F0 K5 \
© 2005 Directed Electronics—all rights reserved 9
. X2 F7 e( y6 l* y# N$ ~8 F$ UThe system can also be programmed to arm the optional Failsafe®
* m2 {# n g$ B% ^9 t" v9 J4 L7 \Starter Kill automatically (called Passive Mode). If the system has
- ~! \0 @( W1 i: W& X/ ^been programmed for Passive Mode, the Failsafe® Starter Kill will1 E' k$ u1 _0 X: E$ R; t% w. }
automatically activate 30 seconds after the ignition has been
5 U5 A" o+ w; A0 J/ i' L' @8 [turned off. After the ignition has been turned off, the status LED" V" b. d+ O9 C; k
will flash rapidly to indicate that the system is in Passive Mode.
# H/ h% c# d- k- y! aIf Passive Mode has been programmed on, then it is also possible
1 |# o8 I% i, v" t) \# Lto program the system for Passive Locking. With Passive Locking,
$ W' {, ~/ h0 |3 G2 m1 U9 S' ]the vehicle doors lock automatically at the same time that the Failsafe®
# S$ k2 J; x t7 n! [: zStarter Kill is activated. If Passive Locking is programmed on, care; @- p3 a1 W5 y# E5 m8 Y$ w, Q
must be taken to prevent the keys from being locked in the vehicle.9 ~5 h8 N2 H1 C* j8 t, [0 U
NOTE: For Passive Mode to be effective, the Failsafe® Starter Kill relay
% l B M& u. @' B4 Wmust be installed.2 v; c0 g+ b F \. }
Pressing for one second disarms the system and unlocks the
5 ~1 a( I+ G0 I9 S1 _doors (if connected). The horn will honk twice (if connected) and% s W; b3 x/ V+ i
the parking lights will flash twice to confirm disarming of the system.2 H. M/ {- u4 h. q* J7 g
The optional Failsafe® Starter Kill will be deactivated. The status
: }" U' y& F; Q* I7 F9 T" fLED will turn off, unless the system is programmed for Passive
& n* H2 ~2 d! C) U& r: \" MMode. In Passive Mode, the status LED will flash rapidly when the
/ P% D2 o$ x, Z8 u* ~# Osystem is disarmed. This indicates that the system will re-engage( D& G4 u: R s" N; H; ^' i5 o" ?/ u/ W
the starter kill and re-lock the doors (if Passive Locking has been* H0 d- w" Y3 ?+ \. n% z
programmed) in 30 seconds unless the ignition is turned on.
, k3 |+ W. |" z* {Disarming' u/ R: t! y' D) o: @" l* V6 v7 L
10 © 2005 Directed Electronics—all rights reserved1 C5 r0 p6 J+ g+ ^2 q! L8 M
If your remote transmitter is lost or damaged, you can manually* u1 @6 O; \0 ~( H$ ?4 ^" L) l
override the starter kill. To do this, you must have the vehicle's2 b$ _6 K6 J3 g8 ?9 G
ignition key and know where the Valet button is located. Be sure# v# {) g3 p3 W$ D; k" f' n5 y
to check with the installer for the location of the Valet button.
- a$ B1 m5 F4 I. V" YTo override the starter kill, turn
& l" d$ V v1 L8 mthe ignition on and press the
) j+ X5 t/ V& W7 _0 J% ]Valet button within 10 seconds.
' d) M, ?+ t! X3 x" T. g5 FThe status LED will stop flashing
# R8 C. D5 K) @8 c! `" ^+ I* t/ oand the vehicle should start. If it does not start,
( K N n8 T4 |! S" i3 S* I( ]you may have waited too long; turn the ignition off and repeat the
. W' b) ^. n, x0 U7 K$ G6 D5 K7 iprocess.2 O' g9 U0 L, N: s- ?7 i/ ?
LOCATION OF VALET BUTTON_____________________________
4 u3 W; z8 e, Q K* r9 `You can prevent your system from automatically activating the
; B% c; [8 @7 R+ ^- j6 jFailsafe® Starter Kill and locking the doors by using Valet Mode.
7 q# C1 Q) F/ C$ c. O5 XThis is very useful when washing the vehicle or having it serviced.
* m" W* B* h& h# j# g6 @In Valet Mode, the starter kill cannot be activated, even with the6 _. w2 y! h$ W1 R9 Z5 K$ o
transmitter, but all convenience functions (door locks, remote6 n' O# G1 g" Z2 b
start, etc.) will continue to work normally. |
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