 鲜花( 152)  鸡蛋( 1)
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A
# s5 j( ?9 }; t5 r. z! g安定 āndìng - settle*: ], K; o9 g' B1 T+ p
0 f1 H! \3 R$ \& @. |8 V. y
8 J9 u4 x9 R3 ? B+ @B3 v8 C) u0 N' _( y* y
白 bái - white*
* _3 A& |/ K1 \$ \4 _白方 bái fāng - white player*
) ]/ ?6 {* a+ q" [& Y" E- s败 (敗) bài - failure*
A. L% O0 y: N% S$ y' ]败着 (敗著) bài zhāo - losing move$ t0 I3 L \3 R# e$ j
扳 bān - hane
" G( U9 z0 @6 F扳断 bān duàn - hane through7 P0 f! g6 F6 ~0 p. G
板六 bǎn liù - rectangular six
* }" i& J1 U& c# u( z/ l9 i半劫 bàn jié - half-point ko
/ }+ l* Z8 o a5 G棒接 bàng jiē - pole connection8 Z! P: g: h2 [$ N) d0 o0 y
包围 (包圍) bāo wéi - surround*8 _ a" C; `( f4 Y
薄 báo - thin* U* ~1 M/ n6 r0 a
保留 bǎoliú - retain; preserve*
) C4 Y$ ^7 A. \& k抱吃 bào chī - capturing technique by atari
: Y) H- P& \- F+ @# P1 h a本身劫 běn shēn jié - local ko threat% h! c' z/ p- e- k; W; A) Q9 b& M
本身劫材 běn shēn jié cái - local ko threat5 J) v' _; A5 p: H# Q
本手 běn shǒu - proper move
! B9 Y/ V% ?7 {5 m" m2 q笨重 bèn zhòng - heavy*0 U: J5 C: w7 H- _
崩 bēng - collapse*# l* Z) Z% v1 H/ F
崩溃 (崩潰) bēng kuì - collapse*! b' S/ d; _) L1 e3 h6 z
逼 bī - checking extension# d6 c6 l# c9 n, v! `& @2 F
鼻顶 (鼻頂) bí dǐng - nose tesuji
1 x* U5 Y s& K' D比气 (比氣) bǐ qì - capturing race) u. @' D5 n7 d
比赛 (比賽) bǐ sài - tournament*1 X/ ~3 n& d, u. g
边 (邊) biān - side*& Z0 X ^8 U9 @0 W+ h( y
变化 (變化) biàn huà - variation*
& c( u2 j# v: A3 r p变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening/ b( e, k* j) {
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
6 C0 [& n- [! u+ j( z变着 (變著) biàn zhāo - unusual play
' J9 y& R+ I) Q0 h并 (並) bìng - horizontal stretch
2 s9 p& j3 [1 K' S& o8 M& R步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)$ W3 I! F/ |$ x9 n
补强 (補强) bǔ qiáng - reinforce*) L `% n1 u- H9 @8 d
布局 (佈局) bù jú - opening ~; V3 R+ Z' W: E5 e% }
不利 bù lì - disadvantageous*
( {, J \# H7 W1 T! y( A不入 bù rù - suicide
0 X3 f) B; k C, Q( n/ D不入子 bù rù zǐ - suicide) ?& F% `" G( `
不提三目 bù tí sān mù - three points without capturing# @3 x. s" g* b3 n7 D. L
不提五目 bù tí wǔ mù - five points without capturing. E& t% S6 l8 i# [5 N8 Q9 e9 w
* _4 p1 c6 R' Z0 }9 }, \# G6 `
' n) q7 A. ^0 F0 {# e2 w, v5 SC
3 ^; M2 P( p" f1 ^6 N! Y猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
* W: L% y! c& x3 } a猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)6 o: t! V5 b" y! X+ S' ^
参考 (參考) cān kǎo - reference*
; c" k8 Q+ \# S+ C4 F- J残忍 cánrěn - bloody or merciless*# g: H$ s. k; R" Z( z) A
拆 chāi - extension+ _) B, A1 t+ t& o* k' Z
拆逼 chāi bī - checking extension) y+ K+ W+ M( T4 O5 c4 T' W
拆二 chāi èr - two-space extension+ w. U7 \2 @0 U% m7 w( b! K
拆三 chāi sān - three-space extension# o1 M" K. S( |1 ~3 |% t
拆四 chāi sì - four-space extension
. j0 e! }- P7 k x4 x拆五 chāi wǔ - five-space extension" n" V% j3 g9 p3 ~
拆一 chāi yī - one-space extension
; v) X6 ?% g7 ~+ N6 y( y* U缠绕 (纏繞) chánrǎo - harassment technique
; |0 M; O1 s; d( A$ a7 p: v长 (長) cháng - stretch, j) N) b$ `4 h
长考 (長考) cháng kǎo - think for a long time4 [, l; h, m% ?2 i4 ?, W# P
长气 (長氣) cháng qì - increase liberties
# }( M) s8 Q Q. v7 D长生 (長生) cháng shēng - eternal life
/ |5 p$ i. H' }! A3 }7 `场合定式 (場合定式) chǎng hé dìng shì - situational joseki
8 l, u+ v/ s* h; d7 O" k/ G0 H超大飞 (超大飛) chāo dà fēi - very large knight's move% g- V/ U6 z2 l8 X
超高目 chāo gāo mù - 4-6 point( k, c1 g/ Y, P7 t* F
超时负 / 超时 (超時) chāo shí fù - lose by time
5 ~) \1 t9 F, H/ e' X2 A7 x超时胜 chāo shí shèng - win on time
4 A" ]4 P4 |( ?) x/ h成功 chéng gōng - success*
! Y/ o- j% M# J成立 chéng lì - possible* l6 o( J9 ~0 k/ k9 L' U4 j% i
秤砣 chèng tuó - two-stone edge squeeze) Y- \) o' y4 K
吃 chī - capture* D5 y5 G# |" k- W R/ [2 a- J/ p
吃亏 (吃虧) chī kuī - loss*, K- h8 k2 n2 X
持棋 chí qí - jigo# g3 F+ b. x" I" k7 \2 y/ ^
冲 (衝) chōng - push through" _3 Q# s( h0 r9 z
重复 (重複) chóng fù - overconcentrated
E3 v K' V1 ~* ?9 e; h' _初段 chū duàn - 1 dan7 c' ?, Y8 d l- E* P
初级 (初級) chū jí - beginner level*, L+ M) u% K! s- q) ^
出头 (出頭) chū tóu - getting ahead$ C* ^8 k" q: _
刺 cì - peep- v- I9 H0 H$ P. U5 A7 f0 u
次序 cì xù - sequence*2 ~7 V" C3 G. ~* U3 K/ }
错误 (錯誤) cuò wù - mistake*
. O! b% v& o- p$ |7 N1 e" `) N! m错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
1 l$ Q( w8 g2 r$ E, Z
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D- g6 f/ G3 @/ x
搭 dā - attach
t4 W. o$ ?1 s0 m/ {打 dǎ - atari
* G+ ^# a7 W7 u! \打吃 dǎ chī - atari
, U4 l5 h) |9 r: u/ Q- y# s打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
7 L4 x" v5 T) w% h8 w' b( w. A9 b% n打挂 (打掛) dǎ guà - adjourn game) S4 T$ R6 H0 T. w2 a5 z9 q: a
打劫 dǎ jié - ko
8 _5 A% }% P$ y$ c打入 dǎ rù - invasion) N! P* \) ^( S: `% @: e, H
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
2 L# q" p9 T" j! S# K大 dà - large*, R" w3 R I! W. N; W& R0 w- @2 A
大场 (大場) dà chǎng - big point
7 _' ^4 K' U% {6 Y" r4 o2 u8 K- e* K大飞 (大飛) dà fēi - large knight's move2 u* S7 J2 I/ i3 Q6 F
大局感 dà jú gǎn - whole board thinking
6 [$ k( Y* L+ k; N+ k# R& h大龙 (大龍) dà lóng - dragon*
. o6 t/ |! [3 w! \/ v: u大模样 (大模樣) dà mó yàng - large-scale framework/ I- ~( O# J( q \) H# ]- b3 z: s9 ~! F
大盘 (大盤) dà pán - large board (19x19)
" W% b' l% M0 X4 b; N* d% u大棋盘 (大棋盤) dà qí pán - large board (19x19)
3 G/ @. A2 h' M4 H& G" s, I大伸腿 dà shēn tuǐ - large monkey jump
; V8 N0 y5 O, q大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
+ o( {3 t9 j9 Q% [大雪崩 (da4 xue3 beng1) - large avalanche
( `/ `9 L/ ~) B* o' p7 F大压梁 (dà yā liáng) - Da Ya Liang
8 u) b( E* g: p; @9 X; w大眼 dà yǎn - eye with two or more spaces
0 D2 T* o8 F( Q% p* {大猪嘴 (大豬嘴) dà zhū zuǐ - j group
, |' n; U# N; _带钩 (帶鈎) dài gōu - long l group7 A. d: \/ I( Y3 @7 W7 [
单关 (單關) dān guān - one-space jump
3 T1 A) |# o6 z3 @" o3 D' ]1 U( \单官 (單官) dān guān - neutral point& z) [. [1 S1 D
单劫 (單劫) dān jié - half-point ko S# S, ?& [# L- S8 {" f! @
单行道 (單行道) dān xíng dào - one-way street*
% T: H2 ^7 E \挡 (擋) dǎng - block*
- U% q) i6 g9 D$ ~: V8 s" J刀把五 dāo bǎ wǔ - bulky five6 e7 w2 B5 c/ }: N
刀板五 dāo bǎn wǔ - bulky five
" J B; X( i3 i刀柄五 dāo bìng wǔ - bulky five/ G: G7 i& J$ N% F) b+ K* Q5 R1 r
刀五 dāo wǔ - bulky five
$ v& _1 {. ?! [9 y; {0 C倒扑 (倒撲) dào pū - snapback
& u; h) w' U* g倒贴 (倒貼) dào tiē - reverse komi' N0 F2 V( h1 T1 N& O
倒脱靴 (倒脫靴) dào tuō xuē - under the stones. [* n/ n$ O2 N& J/ J3 Y5 |/ Y
低 dī - low*5 }5 k$ v; @% [4 K, Y
敌 (敵) dí - enemy*# m7 L# c7 w$ s ]3 G! V: ~
抵 dĭ - hold up; push against, to support, to resist*
1 b- u6 G5 R8 ~! s, i. U/ g抵抗 dǐkàng - to resist; resistance*
: R" ?* r2 i" m0 U6 ]" ]; J敌人 (敵人) dí rén - enemy*9 G; W8 w- o5 B
地 dì - territory*
, y" p# i! f) r8 A- u地盘 (地盤) dì pán - territory** K$ f/ N3 @& }' _' l( O
地域 dì yù - territory*9 ?. G& _* O+ D' e$ g7 f
点 (點) diǎn - placement; point
( h2 ^$ g& H; G点方 (點方) diǎn fāng - eye-stealing tesuji
) g6 A3 R& }) w5 u: n' c点角 (點角) diǎn jiǎo - corner invasion% \, Z. X& T# N5 E5 C0 N9 a! C$ S
点目 (點目) diǎn mù - counting
* [+ Z Z) w4 T6 R- T' {点眼 (點眼) diǎn yǎn - placement inside opponent's eye
@' v# N7 W5 K% g# `调子(調子) diào zi - choshi
/ ?9 }& W3 R: {丁四 dīng sì - farmer's hat; pyramid four
4 D4 d( h& I9 w, F( _( l4 q, O顶 (頂) dǐng - bump
9 F$ S" W J3 @# a& \定式 dìng shì - joseki4 l9 a% N6 e6 v" l: A& i
定型 dìng xíng - settle
( c' O8 z9 l& b4 e9 ]% ]. b6 M- n) R东坡棋 (東坡棋) dōng pō qí - mirror go
6 ?& [$ `% o- `' C- t斗方 (鬥方) dǒu fāng - carpenter's square" k5 [$ L p+ B6 C
读秒 (讀秒) dú miǎo - byo-yomi
# p; [5 S' D* M( U渡 dù - bridge under
% A* j J) F* P$ d# E- S断 (斷) duàn - cut*
1 d5 |1 I I j, V/ V" v* s8 b段 duàn - dan
# B# K% A4 f/ q1 d }! `/ k对策 (對策) duìcè - countermeasure*$ |; R/ [0 j. r V p" R
对局 (對局) duì jú - play game*
0 ]$ _$ n! r1 c# Y对杀 (對殺) duì shā - capturing race
, G4 a, e; y% H% D6 ^6 x对弈 (對弈) duì yì - play game*; k; w7 k5 |0 I D; d5 F k
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*7 T, C9 n( E1 o5 J, [9 ]& d
多元劫 duō yuán jié - multiple ko* o( m1 Q9 U8 L' `2 P% o, J
6 }* M) ~+ a# N8 c4 V
! Q+ w6 d- |# i; d# }E6 U7 ]% M9 n: }( t# ~
恶手 (惡手) è shǒu - bad move# [' H* g2 p: P$ Z) Y$ F5 M2 ?! k
二间拆 (二間拆) èr jiān chāi - two-space extension5 H A5 G6 N3 k6 z
二间跳 (二間跳) èr jiān tiào - two-space jump
$ R A5 b7 B+ e' `/ h, l) j二连星 (二連星) èr lián xīng - ni ren sei
& [ {: N# Q* g0 e! d. F/ U二手劫 èr shǒu jié - two-step ko
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F
9 e) w& _- g* L8 B m4 e发展 (發展) fā zhǎn - develop*6 ]+ T# Z$ e! c% n
法 fǎ method, way (also 下法 xiàfǎ)*
$ }. e' _- A- z, F4 @7 E反扳 fǎn bān - counter hane
% P) i; j* k# C( S反打 fǎn dǎ - counter atari- b% T' \8 j9 @# i: @* K
反攻 fǎn gōng - counter attack( |5 a- d0 u M6 x) a" m; Q/ Y, T. G* p
反击 (反擊) fǎn jī - counter attack& t: J# I4 _, n
反夹 (反夾) fǎn jiā - counter pincer
$ @2 e6 Z0 j; m% }9 R: `- m3 m反提 fǎn tí - recapture
5 o; I+ ?, M& P2 b3 W# @方法 fāng fǎ - technique*' I D: {) F7 j* J
方四 fāng sì - square four
; y/ v4 a. Q2 S F( o4 k方向 fāng xiàng - direction*1 I4 ]& j. E% A9 P7 s5 a% h
方形 fāng xíng - mouth shape: R5 U: z: Q% b* ]3 E
防 fáng - defend*
! }; }5 T, K, j. r防守 fáng shǒu - defend*1 ^! _5 p2 ^& U' l& k2 o( W
飞 (飛) fēi - knight's move" j/ c* ?. m7 Y1 L" D
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
/ F' L' j& P9 n飞压 (飛壓) fēi yā - press% m/ X; J2 x# D* Y* n4 ~
废着 (廢著) fèi zhāo - useless move1 a% Z) B0 ~* u7 J1 u+ d u
废子 (廢子) fèi zǐ - useless stones
* d2 C! N- O+ Y4 _: X1 r分投 fēn tóu - splitting move
, n3 o& Z+ Y( w' U1 b分先 fēn xiān - even game5 K" d$ a2 Q& Z
封 fēng - seal in*
9 l8 y4 Z2 W. ]8 |封手 fēng shǒu - sealed move
% @8 j0 r0 u; S封锁 (封鎖) fēng suǒ - seal in*
" H* }* M/ h1 I2 V, }2 a# r$ P7 N浮棋 fú qí - floating stones# m! ~+ T r9 K# h$ T5 Z' G
浮子 fú zǐ - floating stones9 |2 m2 O/ ?! d3 W8 k2 A
负 (負) fù - lose*/ W, A) x0 I c, `# h: d
复盘 (復盤) fù pán - game review0 m4 E& B( L; t3 l
' E f v* O( E* x i
2 l0 y' v/ Y2 V2 h; ?$ o& mG# u- e' ^: H( O8 d( {
概念 gài niàn - concept*
O! U# E: g2 b: v感觉 (感覺) gǎn jué - feeling*
5 |! Y1 r8 D2 f0 V& t0 z高 gāo - high*
$ ?8 H, D6 ?7 J' s: G5 H: Q( r高级 (高級) gāo jí - advanced level*
/ \8 C3 Y8 K8 J! G$ b @! `! X$ G高目 gāo mù - 4-5 point
3 U$ w! S/ ~( D6 i6 p/ o- ?根据 (根據) gēn jù - base*9 M- P, l6 ?8 d! N0 G) u
根据地 (根據地) gēn jù dì - base*
5 n5 U8 u# R! H( u攻 gōng - attack*
' e6 C) V% u f6 o2 {$ D攻击 (攻擊) gōng jī - attack*
2 P! X6 s* |5 M8 ~: |' o1 o, J共气 (gòngqì) - shared liberty& Y+ {8 V* ?- }$ B; E, |6 q
公气 (公氣) gōng qì - shared liberty
$ o& t: G/ q+ Z8 l攻守 gōng shǒu - attack and defence*
: B4 F" ?" @' N+ C6 P( A& D共活 gòng huó - seki
z8 s9 U1 e3 n7 K& h: _孤棋 gū qí - floating stones
$ d- j9 N' `5 S挂角 (掛角) guà jiǎo - corner approach
. e, T; Y5 C9 f v6 j+ ?拐 guǎi - bend*
: w: j w5 q! Y. \" C& F怪着 (怪著) guài zhāo - ghost move
6 Y( ]7 z& M' J关 (關) guān - one-space jump4 T* X4 @" w# N5 T5 p' ~3 B
官子 guān zǐ - endgame% a/ B- u( A( K: S1 h1 W! q
龟甲 (龜甲) guī jiǎ - tortoise shell' y) @( C( G1 N3 _
规则 (規則) guī zé - rules*
Q9 a$ b5 f' S4 j" Z3 _鬼手 guǐ shǒu - ghost move" U$ u' E7 W8 c0 @0 R% Z7 L- c
滚包 (滾包) gǔn bāo - squeeze! S$ V2 b9 r2 S" s4 T$ v' x
滚打 (滾打) gǔn dǎ - squeeze$ M3 X% O/ w8 ~* q+ O* y* I
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze: m' t! y8 V7 Z1 a2 o `
过分 (過分) guò fèn - overplay
% r+ ^! Z; f" C2 q! o国手 (國手) guóshǒu - national champion*
( ]0 E# |$ B# H" v- K6 ~# m
8 J; Y; N4 [. d5 @& f- }- Y. X! Q( _0 m" d, F6 I% J
H1 O b, Q5 C4 _& Z. A
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
+ S, m6 b9 c+ ?2 h9 m好点 (好點) hǎo diǎn - good point8 C0 e3 q2 y& b1 y/ [0 h* @+ p
和棋 hé qí - draw*
% C0 \: a; @9 U; H黑 hēi - black*
8 c9 a& T2 t" |1 W黑方 hēi fāng - black player*! I. {6 ]6 E5 {/ U* V& k
黑先 hēi xiān - Black plays first*" A4 {! n! `5 d) i& P
猴子脸 hóuzǐ liǎn - Sake bottle shape
3 T- a) V6 k/ p厚 hòu - thick*. G! X! y0 E. d
后悔 (後悔) hòu huǐ - regret*
3 G3 S! o* M" U后面推车 (後面推車) hòu miàn tuī chē - pushing from behind! ?% y' ]$ n8 T5 g
厚实 (厚實) hòu shí - thick*3 L% r& L4 J0 \! Q8 M
厚势 (厚勢) hòu shì - influence*
4 [$ [& _# e* h; \8 \* b4 e后 (後) hòu - after; later*
% |0 y( s+ s" u, b后手 (後手) hòu shǒu - gote) n8 {1 F. O& V
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture7 y# C' P$ e( R4 N. m" ]
后续手段 (後續手段) hòu xù shǒu duàn - follow-up$ y- F; h6 k5 L& k
后中先 (後中先) hòu zhōng xiān - gote with hidden sente" p3 M& h. g' @0 L( V
虎 hǔ - tiger's mouth
9 p9 m/ P( T# \$ Y& ]虎口 hǔ kǒu - tiger's mouth: Q* Y2 g: r; ]! R; T+ S+ V" T
互破 hù pò - mutual damage8 ?7 a1 {) f/ {3 j" @
互围 (互圍) hù wéi - mutual surrounding of territory
6 j8 P' d3 E: V9 K# u: |1 o; d花见劫 (花見劫) huā jiàn jié - picnic ko
7 A/ h2 G+ f+ Y5 u c6 O- t" s花六 huā liù - rabbity six
. u0 W- f" p8 k: [ b花五 huā wǔ - crossed five' v( ?8 W$ X: [; ?0 k$ b3 n
还原 (還原) huán yuán - transposition
6 U9 h+ ?$ ?6 T% D5 _+ } X6 s缓 (緩) huǎn - slow*
+ h, V( d9 a m5 P% d; U缓慢 (緩慢) huǎn màn - slow*
9 @. z* E+ b, U' t0 x缓气劫 (緩氣劫) huǎn qì jié - approach ko
) o+ @: @/ m8 v5 S% Q缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)/ J R7 R$ `" ]/ h) b) z" Y8 q
缓手 (緩手) huǎn shǒu - slow9 T0 O* {1 T2 U" g( c5 i1 j, [( O
缓征 (緩徵) huǎn zhēng - loose ladder. G* U1 g7 @6 }
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder; c7 F% o3 j$ n5 G+ v* b
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique! _8 r" _% z" C
回手 huí shǒu - take back*
% T4 k! |, H7 R回提 huí tí - recapture
5 u8 Q4 s/ q- }6 W @悔棋 huǐ qí - take back*. ~ i# [4 G' ~ C# y& N1 b. B* Q1 j. @- I
活棋 huó qí - living group
' p p% y# f9 k/ V
1 {! g: k, ~9 @4 |0 }( g3 t8 V' g. B3 U3 T" U9 c
J& I* J9 g I% [6 P2 `5 Z/ {3 \
急 jí - urgent*+ F9 O X: E& M' h( z6 F
级 (級) jí - kyu
' N8 w1 ?6 d0 m急所 jí suǒ - urgent point
9 T1 V3 E3 |8 z F" H挤 (擠) jǐ - bump into diagonal; choke; atekomi
% A4 R8 Y! M' |3 m技巧 jì qiào - technique*
! X; h" [! K0 `+ B$ }计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
% R) R7 u r4 C8 ^5 K# [( k佳 jiā - excellent*4 `1 F, |* F$ a6 x
夹 (夾) jiā - clamp; pincer
8 F! V' x0 q! D( W7 u枷 jiā - net! F* | m4 ~6 l) c" l# ]
枷吃 jiā chī - net
% e- n( F9 H w& T: m& p% o+ ~夹攻 jiā gōng - pincer* j9 V) W. B5 [# ~- q" x7 E7 ?
假劫 jiǎ jié - false ko threat
+ w/ z1 o4 S2 T7 Z6 w0 ?! R8 f假双活 (假雙活) jiǎ shuāng huó - false seki
4 L: {9 A* r. G假眼 jiǎ yǎn - false eye
( S/ g" o& z: x9 x% F! o假眼活 jiǎ yǎn huó - two-headed dragon3 G$ u4 [; i4 M: l) {
尖 jiān - diagonal' F) Z" k \# C) M6 t6 i4 |
尖冲 (尖衝) jiān chōng - shoulder hit
5 c0 |; f. |0 U/ t) C: V尖顶 (尖頂) jiān dǐng - diagonal attachment
% [( `8 M+ V) V4 p坚实 (堅實) jiān shí - solid
' H; t! J, _' t, [8 k+ [ v" K见合 (見合) jiàn hé - miai
! e0 P* ^5 Q( p- H教 jiāo - teach*
% A; X( q% b, s交叉点 (交叉點) jiāo chā diǎn - point% [9 E) u% Z5 q* a2 _7 |
交点 (交點) jiāo diǎn - point C* C8 t5 G6 w& w4 _
焦点 (焦點) jiāo diǎn - focal point*! p4 k9 o( r% [- |6 _
交换 (交換) jiāo huàn - exchange*. \) [& A7 E- S9 N7 ?& O2 Z
角 jiǎo corner (angle, horn-shaped)*
; G( N/ ^% e: G叫吃 jiào chī - atari4 {' a. } y0 F( a4 G# q9 S5 X
教师 (教師) jiào shī - teacher*
" {3 g$ S' x( ~ O7 v ^7 U" }教室 jiào shì - classroom*7 t/ {7 h7 b) |4 [
基本功 jī běn gōng - fundamentals*
$ [/ M2 N* {( A8 y1 R5 L6 C接不归 (接不歸) jiē bù guī - connect and die' |( e6 F+ M1 H# N
劫 jié - ko; p( B" m! N: b' p8 f$ Y1 u
劫材 jié cái - ko threat t: T5 ^( _; E' d
结果 (結果) jié guǒ - result*$ e) N: L( S7 a2 Z
劫活 jié huó - live by ko
! ~% e$ L1 o3 @" @& A诘棋 (詰棋) jié qí - life and death problem4 s& T9 e+ W& c# W7 i% h5 n P
劫杀 (劫殺) jié shā - kill by ko5 C+ h4 y. Z% ]
劫争 jié zhēng - ko fight: f3 E' |+ g9 @8 Q/ P
解答 (jiě dá) - answer, solution*
# G9 F! B G# ?金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
, q# V* r1 y5 V: @& W金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
; x& ^2 C m1 G5 e紧 (緊) jǐn - tight*
) B, ?* S9 F* S+ U# j1 i紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties: [7 z4 ~% P! ~# f3 p, a" j3 W- L
紧劫 (緊劫) jǐn jié - direct ko1 G( ~8 k ?: R5 b8 K
紧气 (緊氣) jǐn qì - reduce liberties
0 C! P' z1 D% |9 B% c! _- U M紧气劫 (緊氣劫) jǐn qì jié - direct ko
# m) R) r+ \/ Y4 X禁着点 (禁著點) jìn zhāo diǎn - illegal point2 Y) F0 D. ~+ J( l) [ f
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
4 S: p) R8 ]; J) t5 u: \' r1 H, b净活 (淨活) jìng huó - unconditional life
1 {1 p$ W5 ^; |3 e& s' F净杀 (淨殺) jìng shā - unconditional death/ {1 b4 i0 R1 s& k7 J
净死 (淨死) jìng sǐ - unconditional death
5 E- Y+ C1 L+ r! y) d E1 _2 B. c救 jiù - rescue; save*) p/ D# ^# D* M A9 t0 _8 p1 J
聚 jù - placement inside opponent's eye
2 b7 n% Q/ o8 J5 P8 C俱乐部 (俱樂部) jù lè bù - club*6 Z1 _6 H/ ` [
聚六 jù liù - six-space killable eye shape
! B/ Y, z9 q: M$ U" m聚三 jù sān - three-space killable eye shape/ l# g# w- p* S( G- t6 c. b
聚四 jù sì - four-space killable eye shape
S4 d! v! e4 y2 \& i4 l) [9 E聚五 jù wǔ - five-space killable eye shape
: q; U3 I) R* h1 h4 }: v& T决战 juézhàn - decisive battle*# q' P& k" k5 ]8 Q7 [
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade** M0 U: |5 g% {4 U. ?
% @! [! m2 u* h" m3 c
1 R2 ?7 |; {8 L% N# m, R
K' F$ ? [1 i1 M: E
卡眼 kǎ yǎn - falsify eye) c/ h* ?! y: X7 s
开拆 (開拆) kāi chāi - extension+ r' p* {& u: _+ G
开花 (開花) kāi huā - ponnuki
, i; J+ R h+ ~* a8 f. H- C开劫 (開劫) kāi jié - create ko( h8 k1 o2 a* ?/ d
开局 (開局) kāi jú - opening
0 |6 j% l7 R7 ^& q看花劫 kàn huā jié - picnic ko' e, ?' Q: g) M
抗 kàng - to resist, fight; to oppose to defy*
. T2 A$ y8 v2 ^9 D) ^靠 kào - attach one line higher than enemy stone; y2 h2 X, \# o8 m6 E
空 kōng - empty*+ d3 t! e/ G& D/ G, h5 m
空间 (空間) kōng jiān - space*& s& g0 R& I) g( [1 l; w2 }
空三角 kōng sān jiǎo - empty triangle
3 K/ _( E- J9 A空 kòng - territory*& S2 T4 v7 l; @1 u: l
跨 kuā - attach at waist of knight's move
: z. M' }! x n0 g跨断 (跨斷) kuā duàn - waist cut
; Q+ C8 q v4 K4 R) M, K5 V4 q, J快 kuài - fast*
1 R5 V/ d( m" _) t5 ]/ O: j. o快棋 kuài qí - blitz game
) ^9 f4 `4 D- { x) u4 T宽 (寬) kuān - loose; wide*4 P7 K" H% B3 w0 {9 \
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
4 h6 i1 h, V2 x$ l$ A2 |. v% d7 H/ X宽气 (寬氣) kuān qì - increase liberties0 i0 x3 }1 V0 _6 X, R* ?* |
宽气劫 (寬氣劫) kuān qì jié - approach ko2 f4 f3 H% ]# B
亏 (虧) kuī - loss*3 L2 m' i5 |/ _+ \- F' t
亏损 (虧損) kuī sǔn - loss*
+ x* R/ b# x4 M- [5 P8 _; l% O+ s* @# X- K( W扩大 (擴大) kuò dà - enlarge; expand*
9 r: @+ L2 e0 @0 z- o7 d扩张 (擴張) kuò zhāng - enlarge; expand*
" ^! c7 j5 w" ]! J7 W& {! k( L4 Y/ y[edit]( Q N4 b5 v# [! s/ ?
L& }) R& q# Y3 u6 ^! F7 d. F# E
赖皮劫 (賴皮劫) lài pí jié - many move approach ko7 r8 G( U8 ~3 [* ?
拦 (攔) lán - checking extension; prevent opponent's advance*
- r8 C m: W" F7 ]- S I9 c5 N( ]5 y拦逼 (攔逼) lán bī - checking extension2 Q3 i4 i3 S4 L6 H( ~. {
烂柯 (爛柯) làn kē - ranka
5 ~- F) R: A9 |0 y5 Y老师 (老師) lǎo shī - teacher*+ R4 N6 A# x/ @( k- v9 \ z1 y
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
" b. _) U1 m3 N2 \$ Z类型 (類型) lèixíng – pattern, type*
2 d& q' W) ~0 G( X0 n3 b冷着 (冷著) lěng zhāo - unexpected move
+ f. v+ w8 G2 y0 O) T利 lì - profit*3 F' g% k1 t; Z ^; C ~* N
立 lì - descent; stand+ \' P+ L4 d! d( C
利用 lì yòng - make use*( u* O' a2 [% N6 p! l$ ^" b& ]; V
连 (連) lián - connect; continuous*7 ]: A% |8 Z0 Q2 m/ K$ f* W
连扳 (連扳) lián bān - double hane+ s. h; p! \& c' [! O
连环劫 (連環劫) lián huán jié - double ko V2 k8 t# b& J& l
连接 (連接) lián jiē - connect*
" p2 Y/ P. g2 @$ m, c- n. |; ]联棋 (聯棋) lián qí - pair go
) \/ J c, K/ d$ |3 v+ Q& y恋子 (戀子) liàn zǐ - reluctance to sacrifice
4 Z$ X% _; m- M$ i+ G9 k两分 (兩分) liǎng fēn - equal*
- V' F7 ^5 p, A; Y2 H两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
* n8 L3 h& O0 f+ x劣势 (劣勢) liè shì - inferior*9 U* w+ q# z1 n; P
裂型 (裂型) liè xíng - split shape
# o7 }5 Y1 V# y5 i+ r" s4 r龙 (龍) lóng - dragon*
! Q2 H" Y8 d! _# @漏着 (漏著) lòu zhāo - oversight
6 P3 _* K9 b. k0 l1 J9 ~2 }2 q落子 luò zǐ - playing stone on board
& u! m& x& v% D% B
k+ r$ G5 Y7 ~
D+ G# @4 E0 T3 [0 {# I; U7 {M: j- }" A5 U9 n4 l. x3 O
满意 (滿意) mǎnyì - satisfied*2 s9 M4 G: k7 G2 x9 G& y
慢 màn - slow*. _8 M" t0 t+ m3 m/ u- Z
盲点 (盲點) máng diǎn - blind spot
5 F! ?8 M1 l3 [梅花六 méi huā liù - rabbity six
. B& k* G) d5 V+ d梅花五 méi huā wǔ - crossed five
4 @0 U. C2 o3 C* p4 s/ S0 ?门吃 (門吃) mén chī - capturing technique by atari4 c* n- S# b* k: Q. _+ J3 V3 \" M
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening5 \* E# q8 ?# {0 x
妙手 miào shǒu - excellent move: P; Z3 F. X2 N9 A) a P$ k
妙着 (冷著) miào zhāo - excellent move, B/ V/ p1 X( b6 J
模仿棋 mó fǎng qí - mirror go
8 Y' g# L! P- e Z模样 (模樣) mó yàng - territorial framework
: \) O6 C0 A5 H' _0 F3 l目 mù - point of territory( S( _7 s) y! Q$ z6 Z* O2 h( N7 |
目外 mù wài - 3-5 point
+ b& Y; Y9 {6 J# E* g- v& i
2 n6 C" x. ~6 n' U+ }6 T4 x9 Q' D$ X
N; V2 N$ U9 w. V J' p9 g
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
' ^# C& K* R7 `) P, K! V' Z逆官子 nì guān zǐ - reverse endgame move6 L! H" S! J5 `
逆先 nì xiān - reverse sente
7 h( {4 Y; ?0 ^% R逆先手 nì xiān shǒu - reverse sente
# ? u1 [6 O. ^- V$ q逆转 (逆轉) nì zhuǎn - overturn game) i! F5 p4 q8 R6 `
粘 nián - connect*& Y% M/ g( o' |- j, g: h p
凝形 níng xíng - overconcentrated shape: {' O; K2 I$ A( W
扭断 (扭斷) niǔ duàn - crosscut: T3 i" Q$ F1 i a
扭十字 niǔ shí zì - crosscut# W3 u- k1 M1 a; T5 D3 ^
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut5 V2 I: w; @3 t9 @$ ~
扭羊头 (扭羊頭) niǔ yáng tóu - ladder
9 A' k8 U: ]( w( g, }3 S; [6 _- y* B/ K
* {6 Y! S$ m) G4 t/ PP# A" f8 s/ F: x! ^ ^8 h k4 u$ E
爬 pá - crawl*
- f& B. t/ M9 P: \2 M: C盘渡 (盤渡) pán dù - bridge under8 }; r+ O1 z' I+ O% S* b; s# D! {3 i
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
& n q: i: U$ n% S0 b" x8 ?盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner7 H" R v9 M) a: G4 F& T0 l
抛劫 (拋劫) pāo jié - throw-in ko
: }" B: x" ?+ X配合 pèi hé - coordination* s+ K' c( v' d1 d% O( k I
碰 pèng - attach to the side" I+ G% c7 n& C) a
便宜 pián yí - profit*; a; W9 U1 i5 s) c' j+ ~/ {
骗着 (騙著) piàn zhāo - trick play, hamete
& d1 o. A# S' l; a& m) L, U平衡 píng héng - balance*
& a" E: J+ g; t破 pò - break*
% @( C( `4 y3 D8 h剖析 - pōuxī dissection / self-analysis& S/ e, Y1 W: H4 x6 i
破解 pòjiè - solution, answer to a problem*) n" E( c& O8 M9 d) I( }
扑 (撲) pū - throw in
' {5 T4 p- t; W- [) F- F( u7 r葡萄六 pú tao liù - rabbity six
: {, J+ h: G% r谱 (譜) pǔ - game record
& e8 G) w9 e! b: U) c& C( u普通 pǔ tōng - common*$ Q" C G& B8 H
[edit]$ g6 C# s0 T8 ?8 E) L) ~
Q# O5 C# j3 ]( {0 n
欺着 (欺著) qī zhāo - trick play, hamete
; [7 D( z. [ o5 J7 m2 |' E4 k棋板 qí bǎn - go board
7 D) N: ^ Z1 p1 r9 i8 Y棋风 (棋風) qí fēng - playing style4 G3 j+ y! y" P+ Q* F5 y% h( ?
棋盒 qí hé - stone container, O4 l) g9 a0 n( a
棋筋 qí jīn - key stones' ~4 J6 L$ t! d7 R A
棋精 qí jīng - key stones/ Q8 }1 c% x* X5 N2 x, Y
棋理 qí lǐ - go theory
3 b* H( k6 P8 B+ o! {6 p棋力 qí lì - strength in go
' }: M0 d/ }- C1 c" z1 U1 z棋盘 (棋盤) qí pán - go board
) C M' @( d; `- U; c) |+ s棋谱 (棋譜) qí pǔ - game record
4 z/ t! V4 c% N! }棋石 qí shí - stone
( s+ q1 X" b; u) ~棋手 qí shǒu - player*& C5 s" I* w3 ?, X7 h0 |" S
棋书 (棋書) qí shū - go book6 x. W4 n; }$ e' `* S
棋院 qí yuàn - go institute+ p7 h8 f' ]' p2 Q% p) A; ?
棋形 qí xíng - shape
N. m0 X# J" x. d& v- K4 O棋钟 (棋鐘) qí zhōng - clock*
+ ~9 c0 W( t8 i" n- ^4 O4 g棋子 qí zǐ - stone: o9 d3 S) c/ s8 ?
弃 (棄) qì – abandon, to discard, throw away2 i2 {! I# E/ A' `# k# n
弃子(棄子) qìzǐ - sacrifice# p# b( @& ?3 R3 F% K8 v4 c1 V
气 (氣) qì - liberty
: i1 o1 Y6 I' n4 K1 D! r8 ^& N8 Q5 C气合 (氣合) qì hé - fighting spirit: I* _% _& m/ p5 c$ n
气紧 (氣緊) qì jǐn - shortage of liberties
8 f1 n0 k2 C6 Z2 X; z前 - in front, before*
' v+ i; R8 d+ V. h浅消 (淺消) qiǎn xiāo - erasure3 }2 m5 Z$ X2 M1 ?1 c7 G( `3 t; n
墙 (牆) qiáng - wall*
% C3 G4 K \ j+ _5 i3 ^9 J强 (強) qiáng - strong$ q( h- W. S8 A0 I
墙壁 (牆壁) qiáng bì - wall*( Y: X: I( c% j# _# H: ~' V' A
强棋 (強棋) qiáng qí - strong group
7 O" m2 K. w2 v! i8 R4 V# n巧手 qiǎo shǒu - clever move
' `5 I8 s* n2 m; [2 _' `巧着 (巧著) qiǎo zhāo - clever move
% T9 X; ^- C0 B, ?( E/ L; h: q切断 (切斷) qiè duàn - cut*4 A: E' s3 A- ]" b! ~# c h/ p: s) j( n
侵消 qīn xiāo - erasure
( t7 f5 C! j7 y: g- ^轻 (輕) qīng - light*
# f. n0 }- G2 y: ^. n侵入 qīng rù - invasion
+ d1 i, B. B; O, w( G* w5 N( k2 w轻盈 (輕盈) qīng yíng - light*! p" n0 C4 v7 K+ _! ]$ p
求活 qiú huó - make life" i% t8 n2 [, ~9 X4 K' ~
曲 qǔ - bend
# d8 L! m& t% R6 K曲尺 qǔ chě - carpenter's square
3 v2 U4 [& y% W曲三 qǔ sān - bent three2 s: }5 K' X$ D; K
曲四 qǔ sì - bent four; j4 p& }2 S0 j( U. t
觑 (覷) qù - peep
7 T: X9 T9 n$ V8 |9 {权利 quán lì - privilege; J0 w/ t/ F6 s- Z* c E I1 K
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)* N2 `; g) ]+ t, i' i# z
; E7 S, q2 I' L- i/ Q* n' c
" h F" Z" x( L/ L$ HR
: G* q4 i6 b* Y$ D让子 (讓子) ràng zǐ - handicap* H9 F; I! ~. w* I! n' K
让子棋 (讓子棋) ràng zǐ qí - handicap game
Y: [9 M( D: @! a认输 (認輸) rèn shū - resign*0 V6 j# ]: i# h
弱 ruò - weak*
) I6 i& ?2 b- g& o弱棋 ruò qí - weak group
5 }4 G% u7 s' N& z+ I/ o; s$ F; M7 B% l) R3 R* b1 @
& c% _+ c3 ?$ a+ F1 v3 W
S
( H- s/ _6 G; g2 ^4 E) ?& k三间拆 (三間拆) sān jiān chāi - three-space extension
' R0 [5 Q3 v1 |0 M/ Q" W6 b' T9 s3 j, I3 F三间跳 (三間跳) sān jiān tiào - three-space jump
4 E) h2 p6 }4 V: f( M& k) a) H: n三劫 sān jié - triple ko
% y2 [4 C2 E6 F三劫循环 (三劫循環) sān jié xún huán - triple ko
7 r5 k) n, d, v+ {* Q4 ]/ S8 l" v三连星 (三連星) sān lián xīng - san ren sei' i/ P: A; e% B7 T' H b3 B
三目正中 sān mù zhèng zhōng - center of three stones6 W- I& q5 R: U3 k
三三 sān sān - 3-3 point) B; Z8 S& p* A
三手劫 sān shǒu jié - two-move approach ko1 F7 X6 x9 D( V, D1 O9 f. a
三子正中 sān zǐ zhèng zhōng - center of three stones4 w2 @! ]3 C8 ^ z0 W
杀 (殺) shā - kill*% j- A+ V) |. z5 f6 t3 n# |* e
杀棋 (殺棋) shā qí - kill# b) l( L' D1 u
杀气 (殺氣) shā qì - capturing race
3 y0 u& u: L2 U; o2 M上 shàng - upper*9 C6 d; B2 r( N' u) \# G
上级 (上級) shàng jí - advanced level*: k/ C1 j5 _& o! P8 ^7 e
上下同形 shàng xià tóng xíng - symmetrical position
/ h& W4 ^3 M/ S( U7 J( K, ^稍 shāo - somewhat; a little*& d+ w q6 y# d% ~
伸气 (伸氣) shēn qì - increase liberties
0 K& z! x, b; ^, G% s2 u9 d+ s- [+ y伸腿 shēn tuǐ - monkey jump5 S5 f1 l' g0 ^" T
生死劫 shēng sǐ jié - all-dominating ko
' f6 s' K. k2 m( e4 |- u8 n胜 (勝) shèng - win*
5 s" J7 v; [$ I% t1 a9 k胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
/ U1 T* e( f3 }胜着 (勝著) shèng zhāo - winning move
6 _& w1 ]9 k& z5 b' z" A) D失败 (失敗) shī bài - failure*$ k- x4 p/ v' Y8 e
实地 (實地) shí dì - solid territory
R7 x5 X! R, d/ E$ F十番棋 shí fān qí - ten-game match
; V% E, R' g. R6 z0 b+ `实接 (實接) shí jiē - solid connection
/ ]& z* D9 O6 I$ B( I4 D6 o石塔 shí tǎ - two-stone edge squeeze
+ @$ G0 A9 T l$ X4 Y9 p8 d: Q实战 (實戰) shí zhàn - actual game situation1 x2 r/ G8 L6 w5 m0 [
实战手 (實戰手) shí zhàn shǒu - situational move, S+ e$ E2 K& x1 o' a5 C5 y
势 (勢) shì - influence*& t- z0 Q- j$ I
室 shì - house; room*( v/ E! P0 I6 t% O/ }
势力 (勢力) shì lì - influence*. T3 O; Q8 e' X6 J; a) |7 \
试应手 (試應手) shì yìng shǒu - probe
3 K. \% W2 k- d0 Z! C) k7 N收官 shōu guān - play endgame/ z: y: K& K' H0 |1 m f
收官子 shōu guān zǐ - play endgame
5 |: u) X" R% K4 c收后 (收後) shōu hòu - last play
: Z) O) d$ W% s' e1 {收气 (收氣) shōu qì - reduce liberties
8 v3 a I6 f& v) V d9 _7 s) U守 shǒu - defend*
?& L8 G. c4 [5 r手 shǒu - move( ~( t& Z/ Q% Y$ M+ X
手段 shǒu duàn - technique*
8 [9 [: x% M/ M) J) C3 z手割 shǒu gē - reorder sequence) {' {$ n4 A( a' }7 g0 w- i
守角 shǒu jiǎo - corner enclosure2 `# Q7 S5 J* c# u$ }* o5 Z, {' ~
手筋 shǒu jīn - tesuji
2 {0 [3 d) s$ V$ M, O1 m手顺 (手順) shǒu shùn - sequence
7 K* n) }7 h. w& a手谈 (手談) shǒu tán - hand talk) i9 Q$ l. w+ I3 U9 x
授先 shòu xiān - one stone handicap
+ m$ s6 C# {- I, O7 j+ j授子 shǒu zǐ - handicap r* H/ H1 w2 l. x U9 J/ [
授子棋 shǒu zǐ qí - handicap game: J$ X$ V' D5 i& q6 F5 N
书 (書) shū - book*0 l4 Y. z; `3 i
输 (輸) shū - lose*% r" H/ \* E8 z: M% }
书本 (書本) shū běn - book*
+ A/ t, i0 @6 W数目法 shǔmùfǎ - territory scoring
6 r: h+ H" V+ U5 ]; [" ~& y数子法 shǔzǐfǎ - area scoring$ }* r2 V+ v& H
梳形 shū xíng - comb formation
: \1 ~, e J, H* ^% B梳形板六 shū xíng bǎn liù - comb formation# I# {6 y3 Z% D t4 c/ Q2 z
双 (雙) shuāng - bamboo joint
1 i4 o1 ~ `; |% D0 M双吃 (雙吃) shuāng chī - double atari
2 B V6 m4 ?" H, |4 ?8 \双打 (雙打) shuāng dǎ - double atari6 `% q; h! ?/ b$ R: ^2 h
双打吃 (雙打吃) shuāng dǎ chī - double atari
- B4 M* E" \6 B1 u& V0 B h: R& q双倒扑 (雙倒撲) shuāng dào pū - double snapback
. P2 f% T& U7 h: w( Z. j双方 (雙方) shuāng fāng - both sides*5 e! I# b) [5 l6 G( b Z6 I
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach$ u3 M/ [2 j) Q- ~# r( R# j" T
双挂 (雙掛) shuāng guà - double approach4 p- D( [8 O8 X3 }+ `6 t
双虎 (雙虎) shuāng hǔ - trumpet connection
. o6 x0 F, Q, A+ q+ g1 Z5 B双活 (雙活) shuāng huó - seki) N$ Q2 V* T. N5 F @
双叫吃 (雙叫吃) shuāng jiào chī - double atari
) P9 H+ J: p9 W, I0 s. E3 d ^% b( W9 z双劫 (雙劫) shuāng jié - double ko
* b- X! z) k K双征 (shuāng zhēng) - double ladder
1 |2 d" S3 _: m( o2 ]1 g顺序 (順序) shùn xù - sequence*
! e5 d, @$ o$ `2 v死活 sǐ huó - life and death
. J5 A' F1 M1 f( x" N; [7 Z" Z死活题 (死活題) sǐ huó tí - life and death problem
/ u+ @( X9 B* v9 M- l死棋 sǐ qí - dead group
( y4 e+ T, u' ]% l% {9 ]死子 sǐ zǐ - dead stone) A! Z* X% Q) M' ?# s z r
四间拆 (四間拆) sì jiān chāi - four-space extension
6 C V( W6 [) ^9 i2 G1 T% t/ L# Q* O四角穿心 sì jiǎo chuān xīng - occupying four corners and center
3 V' t1 W: W8 O# d# \& x" e4 h四劫 sì jié - quadruple ko& b9 _+ L7 [( P) Z3 C1 ~
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
8 M* R- V$ m$ D3 E$ m" X, }3 w @四连星 (四連星) sì lián xīng - yon ren sei7 a: S' k. p$ P" T2 K
松 (鬆) sōng - slack*# v# J' {( A9 ^ Q- r
松气 (鬆氣) sōng qì - increase liberties" E$ ~! j; {: R2 Y
松气劫 (鬆氣劫) sōng qì jié - approach ko
3 T! U/ ^- ] H" F1 A( H俗手 sú shǒu - crude move2 b& Y+ M$ ^& E$ O7 A4 X: G9 L
随手 (隨手) suí shǒu - hasty move/ `& w) I# S. }' F! P% D. l
随手棋 (隨手棋) suí shǒu qí - hasty move
0 Z1 `- E/ u3 T1 m. X# S2 p2 j6 z损 (損) sǔn - loss*% E! ^* C6 [. ?7 y) j5 G
损劫 (損劫) sǔn jié - losing ko threat4 X2 T' O3 K+ R: {
损失 (損失) sǔn shī - loss*0 U+ J3 @5 d4 X# J. v/ U
顺序 (順序) sùn xù - sequence*
9 N( @( r( {' V# ]$ g
. o' M/ H0 ]+ M( A+ @" ^# O1 e% B' a0 _" R
T0 C2 \& L _6 y: E( b w
台象 tái xiàng - Tower
! O% u2 ~: N% M" W; q3 z弹性 (彈性) tán xìng - flexibility*, B# f2 `( w+ J3 R+ y
搪 táng - block*
- R2 N* @, \: f" b8 B: s3 L套劫 tāo jié - two stage ko
: d5 A* M9 u& x! p% s0 M) X逃 táo - escape*
2 p/ Z. W: w4 Q$ o7 A( D1 {# E, c逃遁 táodùn - to escape, to run away, flee*5 `- m+ q; N) q% Q+ Q! J
逃生 táo shēng - escape*
9 ]9 G' T( i- l/ e, }腾挪 (騰挪) téng nuó - sabaki
) k( f# z/ h( P7 v: o9 L" a( t提 tí - remove from board
( \* ]6 P" O/ ?) y( ^0 Z2 R$ }提劫 tí jié - taking the ko. s5 h: c8 s1 ~$ Q8 v0 ]
提子 tí zǐ - remove from board4 }# d4 u6 o5 ~- J1 w1 K: m
天王山 tiān wáng shān - tennouzan
6 m+ \5 W, I1 s- R天下大劫 tiān xià dà jié - all-dominating ko
7 b6 D. s- a x% T天下劫 tiān xià jié - all-dominating ko
) V! X+ I+ w* c ?; x天元 tiān yuán - tengen; V" m q+ K9 l) d$ O! A0 V) W7 o
跳 tiào - jump*9 ~ K! _% i2 u# x
贴目 (貼目) tiē mù - komi
4 \/ c3 I0 C% m& ~4 d' i8 J铁柱 (鐵柱) tiě zhù - iron pillar*
, e! V& |* K5 T+ m% n6 |挺 tǐng - push up; stand*+ ^ M9 i$ O: P4 p6 A" N0 P/ S
投降 tóu xiáng - resign*. \( P C4 g$ E7 j3 U: u
投子 tóu zǐ - resign
; f4 N ^. d) u/ {9 |透点 (透點) tòu diǎn - placement2 f. v/ A1 l- S! O
图 (圖) tú - diagram*
: e4 v2 I( l) c) X" K% u退 tuì - pull back
+ `" U# \/ E- p% v( {托 tuō - underneath attachment
, ~+ |7 R/ J, \5 R( Y脱出 tuōchū - escape, break out* R C: c6 v4 i! ^5 d X P; n
脱骨 (脫骨) tuō gǔ - under the stones5 l! n' z. S1 D
脱先 (脫先) tuō xiān - tenuki0 A7 C, K- m& Q# \- t
6 E0 }- |5 R! L9 H( p
h; b+ c1 Z0 Z8 |1 H2 lW
8 e2 Y5 \3 b8 e挖 wā - wedge
9 v5 A+ C) Z& \, y) F外目 wài mù - 3-5 point
+ c |! `6 m2 ]/ K外气 (外氣) wài qì - outside liberty
0 J! X5 v' {3 W7 n- u8 h5 Z弯三 (彎三) wān sān - bent three9 q1 m* |# V" s3 h6 Q G* K/ P
弯四 (彎四) wān sì - bent four
7 o+ A8 ]2 k: b9 Z万年劫 (萬年劫) wàn nián jié - ten thousand year ko
+ n/ `. N. X t5 v围 (圍) wéi - surround*- T: n2 a6 O; s8 J l8 @: i
围棋 (圍棋) wéi qí - go
0 `3 j" M; g- a" \, N* M( u1 O尾巴 wěi bā - tail*$ y# \! f7 ]- G+ M( i
味道 wèi dào - aji
: v( a9 q3 Z# e文凭 (文憑) wén píng - diploma8 p) O( _- E e, Z
稳当 (穩當) wěndang - stable; firm*
) _& n' F3 M D9 x5 j0 ]问应手 (問應手) wèn yìng shǒu - probe
, w! p9 F6 f: H8 w6 d乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest9 ^6 r6 ]4 ~4 e
无理 (無理) wú lǐ - overplay
7 {/ P) Q! Q( K0 F无忧劫 (無憂劫) wú yōu jiě - picnic ko
) }" X9 R7 r2 B' p A" N# v五子棋 wú zǐ qí - gomoku narabe% e! G. h( x+ R% U: `7 ?
五间拆 (五間拆) wǔ jiān chāi - five-space extension
- H, P" Y! x2 K3 `五连星 (五連星) wǔ lián xīng - go ren sei
2 P( W5 ~. C5 G$ ]/ Y五五 wǔ wǔ - 5-5 point
: a. H7 F- a3 Z; w" o- o
. P. W+ X4 {/ `* X( Q4 ]
* O P6 K/ @- U" r9 qX. F8 h4 @8 R; j; ~/ }9 t# j
细棋 (細棋) xì qí - close game
' z% Z- m$ U' |1 ~6 l瞎劫 xiā jié - false ko threat
* I4 c1 H4 M6 A: e' q下 xià - lower*
2 _' B& j, j4 n: b下法 xiàfǎ - method*3 B- t! r8 g+ Y2 z
先 xiān - before; first*5 @2 S: g) R& k& s0 C! R
先手 xiān shǒu - sente& C+ Y1 ]$ X* w/ `% R! H; t
先手劫 xiān shǒu jié - a ko in which the player makes the first capture
' m5 ~1 A* I- c# g; b- r先手利 xiān shǒu lì - forcing move
p5 Q0 _" [2 L7 t! X; `" @ j先中后 (先中後) xiān zhōng hòu - sente with hidden gote3 K0 b, ^$ X2 b+ D9 I
陷阱 xiànjǐng - a trap*1 Y6 o6 P, I% P! L" Z
象步 xiàng bù - elephant's move6 c C1 f' |4 o0 ^
象步飞 (象步飛) xiàng bù fēi - elephant's move4 _5 h+ \7 Z3 G1 q& F( N I
象飞 (象飛) xiàng fēi - elephant's move/ u: H& Z5 h# w) W
向小目 xiàng xiǎo mù - facing 3-4 points
/ C- O8 g+ [- J, x6 T象眼 xiàng yǎn - center of elephant's move5 a7 `. y- O5 T$ R2 ~
消劫 xiāo jié - ending the ko
7 J6 D* h3 p+ @/ ~6 R1 D- h, {小 xiǎo - small*
) d) f: s+ U K) b小飞 (小飛) xiǎo fēi - knight's move) {' e. z- k$ T9 O' h
小尖 xiǎo jiān - diagonal
. h8 K% |5 S6 e小林流 xiǎo lín liú - kobayashi opening$ b- C! g w8 z
小目 xiǎo mù - 3-4 point/ y( S( g# S! r* n g; N
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)' e1 R8 ~) X4 V
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
& \* e$ b7 x. h4 ?5 g$ Z小伸腿 xiǎo shēn tuǐ - small monkey jump
7 j" O2 T/ h" s/ e6 d( C小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg5 v, B4 l/ [0 Q+ v# ^8 o. s
效果 xiào guǒ - effect; result*
1 m$ _; M0 E+ r4 F效率 xiào lǜ - efficiency*6 }% M3 F' p+ K- z) h
新布局 (新佈局) xīn bù jú - new opening
9 q; I; q7 ?3 M1 s4 I1 i/ _7 x( W新手 xīn shǒu - new move
- R, Q7 j7 T2 q0 @( g. @6 E星 xīng - star point
0 F0 P) E, V( M- E# `: M星位 xīng wèi - star point4 D# K" ^7 R7 O3 j5 _& _! b2 \) T- N
形 xíng - shape*0 }6 \/ t/ e/ P7 e
形势 (形勢) xíng shì - situation*0 }5 T2 G% ?) X0 o; [9 B
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement" W/ i' z. i: b0 r) o% f, w
形状 (形狀) xíng zhuàng - shape*" a; \. _5 G7 Z4 C4 V
秀策流 xiù cè liú - shusaku opening4 T* V. M: I( K" F: m4 n c
虚手 (虛手) xū shǒu - pass0 x' f: H5 w9 r; k6 x+ u. B! }
虚着 (虛著) xū zháo - pass: t' m7 r2 D4 F( p! R8 A
序盘 (序盤) xù pán - opening9 P& m1 [; O9 s/ n- d
学生 (學生) xué shēng - student*
) v) J' o+ O( i+ T' z4 Q2 [雪崩 xuě bēng - avalanche*" Q' N6 {3 A# y7 h1 @
循环劫 (循環劫) xún huán jié - double ko
- Q! G& T- ^# H$ @% I) R, n( l2 i
5 y( l% z7 S, `# Q$ A0 [# n' Q% l ]Y
( o$ i, o' z+ o" G/ C压 (壓) yā - push down*
: p1 u. H. I1 s' [( ^压力 (壓力) yā lì - pressure*
" W9 q" R C w/ t4 V延气 (延氣) yán qì - increase liberties
- Z$ ~9 z0 M8 U+ ], r# ]- g眼 yǎn - eye*
/ r- l$ k0 J4 r# H; g0 ?- d眼位 yǎn wèi - eye potential; eye space2 J `5 c3 C" f* v/ @& e2 ?9 }7 b
眼气 (yǎn qì) - eye liberties- p" `/ M0 b2 L7 Q! g
眼形 yǎn xíng - eye shape; eye space1 L2 }2 b) J$ K7 Y1 Z$ h; d1 M
妖刀 yāo dāo - magic sword
/ k0 y p- `8 z" v% `4 G# b( x3 G摇橹劫 (搖櫓劫) yáo lǔ jié - double ko8 A2 @6 w z! `4 g' j
要点 (要點) yào diǎn - vital point
7 u' ]! v$ O3 ^( T要子 yào zǐ - key stones
' ?4 T) i' \7 @8 \业余 (業餘) yè yú - amateur*
( R& O$ M9 b; V- A( ^9 D一方地 yī fāng dì - one-sided territory
' V; O4 R N: r一间拆 (一間拆) yī jiān chāi - one-space extension2 q! W5 d) V5 ^1 Z
一间跳 (一間跳) yī jiān tiào - one-space jump
8 l' C% X, L& }, `" n; A& } _7 b一手劫 yī shǒu jié - direct ko- K5 } H8 {# C' T& `8 ]
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker9 M% Q! K2 S$ |6 C' F$ {
疑问手 (疑問手) yí wèn shǒu - questionable move( q G$ Z5 x: q3 _) J ~
弈棋 yì qí - play game*8 \) I; d1 m3 O. `3 V$ f
引征 yǐn zhēng - ladder breaker
$ ^# \, d0 k( W' R `# `赢 (贏) yíng - win*
1 f/ S1 q5 h& G, ^& V应氏 (應氏) yìng shì - ing's! z( p% |, E) E) ^, F4 X1 @6 Y
硬腿 yìng tuǐ - first line descent
9 u0 Q' G* c# c7 u优势 (優勢) yōu shì - superior*5 f2 ]7 o/ t* @5 \
有利 yǒu lì - advantageous*
5 q1 \/ t( E; Q; K有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye! Y2 f Q6 `6 M# B; F% y
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
. z, k6 I2 G# ]' n. I/ `+ b右 yòu - right*' `: F& y6 V' j7 y# y. z3 h( t- e
余味 (餘味) yú wèi - aji0 r( a& l9 E+ h* c; H, Z
愚形 yú xíng - dumpling shape
N& E8 u2 Y" ?: H( E0 Q宇宙流 yǔ zhòu liú - cosmic style: v9 X% w9 S$ U @/ h
原则 (原則) yuán zé - principle* t4 G; [" [5 f! _$ \8 S
院生 yuàn shēng - insei8 A! ]5 m1 H7 C9 f: ~. J& H
" C z6 ^6 S2 U3 M$ E6 i
$ b/ j$ h0 `* k. Z) Y K+ i* Y q9 K& QZ
8 b8 P; G" U' U `; z; ?; E枣 (zǎo) - jujube (Chinese Date Wood)*1 h" b7 h* A! [9 S! Y6 q3 H
扎钉 (扎釘) zhá dīng - iron pillar*
9 k ?# k3 c2 Q# E) X" \长 (cháng) - stretch; F* |; V% ~: y# B6 {! W# R! v
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
) b2 @9 K6 ?4 f& K: x: `6 L) `胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi: x! g3 ?" C* p( z
着 (著) zhāo - move5 B0 @% `; b& @9 T
真眼 zhēn yǎn - real eye& |2 O% f7 x1 s
镇 (鎮) zhèn - capping play( I3 ~; ~: ]: \: }
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
8 ]& t* e/ ?9 E% t# H8 ~镇头 (鎮頭) zhèn tóu - capping play- e) y3 w" u; a3 |
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma' U2 L2 v: u5 U0 E+ j% h, I1 d' S
征 zhēng - ladder* y) {0 ` @6 Z
争棋 (爭棋) zhēng qí - official challenge match# X& h$ N" \& g# J
征子 zhēng zǐ - ladder; H. o& u# V4 z1 O0 I# D, a
征子劫 zhēng zǐ jié - ladder ko. p a4 k/ A h* i+ g* ^
整体 (整體) zhěng tǐ - chain
, }- P5 z) T0 b7 h) u# j整型 zhěng xíng - settle
& I5 U, A) I) F: w正解 zhèng jiě - solution*
: b% f3 r+ t& [正确 (正確) zhèng què - correct*
' d! V+ h4 S3 N) w证书 (證書) zhèng shū - certificate*
6 ~4 \! A+ p- T$ g正着 (正著) zhèng zhāo - proper move- e4 e6 P8 X7 w: b0 o2 s
指导棋 (指導棋) zhí dǎo qí - teaching game
" r2 t3 [( g3 u0 q7 K: }) Y直二 zhí èr - straight two% U( r* ~' r! x7 l3 E
直三 zhí sān - straight three
2 x/ e+ E3 A7 E6 ?2 G4 E$ `5 o4 K直四 zhí sì - straight four1 ]; I) z+ U% g$ J
职业 (職業) zhí yè - professional*7 \5 A C, O0 i M' ?& }8 h
只此一手 zhǐ cǐ yī shǒu - only move
3 `" H* S" [; M. ^; m4 ^治孤 zhì gū - managing isolated weak group
2 q, t% C9 q- q$ Z5 i0 }中 zhōng - center*
" [6 ?! o Q/ a W b O' d钟 (鐘) zhōng - clock*
4 F$ C# U8 A+ O2 I: \3 n中腹 zhōng fù - center*, H$ `9 j3 P5 Z; W! ~: [
中国流 (中國流) zhōng guó liǔ - chinese opening
! L8 K+ O' ~1 V S4 i中级 (中級) zhōng jí - intermediate level*8 k o5 i8 W N7 x: @
终局 (終局) zhōng jú - end of game5 v+ ?6 g; t7 n9 f* {
中盘 (中盤) zhōng pán - middle game
9 @( q' y. s& K% ?* Q终盘 (終盤) zhōng pán - endgame
7 g5 t. ?/ t Z8 {; z0 J1 ] y中心 zhōng xīn - center*
4 |/ K, L3 a6 I6 |" n+ \中央 zhōng yāng - center*
3 y) U& m; l* E( Y/ p% T中原 zhōng yuán - center*
5 H$ F; e: y1 l" R7 o/ n) c7 b重 zhòng - heavy*
4 p5 a8 Z) ~! @& L$ |. x( h& e主动 (主動) zhǔdòng - (to take the) initiative*# [2 {( a) w' \
专业 (專業) zhuān yè - professional*
# G' h, J+ i: R- X转换 (轉換) zhuǎn huàn - exchange*
6 ?% s3 x" k; Y5 Y: K- Q装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
$ W# g7 k% H0 }/ @# q3 E2 `装劫 (裝劫) zhuāng jié - a move that threatens a ko
" Q; x$ |4 U" {撞气 (撞氣) zhuàng qì - reduce self liberties
3 X2 D' ]# q$ h' L追 zhuī - chase*6 ], ~# k3 ]) _8 g" g# Y6 [- y( d
追捕 zhuī bǔ - chase*
3 h$ [& j) B' N& w) K子 zǐ - stone; unit in chinese counting
2 W0 |* `! w0 ~% _+ r" _自然流 zì rán liú - natural style# _: I; r8 D/ P
自杀 (自殺) zì shā - suicide*
& C0 ]# R- g* ~左 zuǒ - left*
6 z( H; O4 G' j3 Z; `左右同形 zuǒ yòu tóng xíng - symmetrical position
4 C. K5 u% T& v: e9 n5 G7 [% ^, Y做活 zuò huó - make life, i1 C) a8 h& Y! @9 ?6 F
做劫 zuò jié - create ko
- I5 j1 ~% A0 ^7 n作战 zuòzhàn - combat*
' n! i' r- O* w$ l做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)/ _6 ~% p. A, m7 G; ` v
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