 鲜花( 152)  鸡蛋( 1)
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安定 āndìng - settle*, d( t2 K/ F. V. L" v5 h, e6 Q
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B
) a) V# k2 s1 |+ a白 bái - white*
" m2 y" `2 A: }! {+ H ^5 H; D6 m白方 bái fāng - white player*
4 P4 X4 L, z: W" m败 (敗) bài - failure*3 r) ^/ I7 ~# [# x- Y
败着 (敗著) bài zhāo - losing move$ O" y# u- T: E' [, I$ k2 c
扳 bān - hane o8 W2 x; I$ [9 w9 F% K, c# {" S' Z
扳断 bān duàn - hane through( T: M! E ]- H+ M4 z7 h
板六 bǎn liù - rectangular six9 }$ d2 @2 P; V+ T
半劫 bàn jié - half-point ko+ p. m; G2 n$ U
棒接 bàng jiē - pole connection
% {* R( E( f- u" t) s包围 (包圍) bāo wéi - surround*
3 H# F/ Q" }# |薄 báo - thin*/ W* P$ A/ f$ K8 f% U
保留 bǎoliú - retain; preserve*
# f0 f. [ @& b9 J; k抱吃 bào chī - capturing technique by atari
) F5 d* t8 J- @3 F' S: _( R/ U本身劫 běn shēn jié - local ko threat
. r0 q; `8 ?" b. W$ S本身劫材 běn shēn jié cái - local ko threat
) v+ o0 c; t! y. L3 J4 C本手 běn shǒu - proper move- k- j2 }9 R; P! D; s# H$ U' B: K
笨重 bèn zhòng - heavy*
8 ^+ V3 F9 b/ T8 z H1 h, y; N崩 bēng - collapse*% M( f, w5 |% w: F$ t- i3 R
崩溃 (崩潰) bēng kuì - collapse*
+ x& y/ x9 d) i$ `6 j6 @* _逼 bī - checking extension$ t! V& o, Q$ T1 w2 ?
鼻顶 (鼻頂) bí dǐng - nose tesuji# b. P0 O+ f! B( m
比气 (比氣) bǐ qì - capturing race+ l2 k) |* W* ~) `: m
比赛 (比賽) bǐ sài - tournament*$ s+ x( j4 I& e, P' s
边 (邊) biān - side*
8 e/ G8 n/ l- w( A4 ~$ @6 i变化 (變化) biàn huà - variation*2 D+ K2 Q& R- N( W/ ?6 @! _
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
) g/ |2 |- `4 O变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening; T2 K: g: ]2 |7 e
变着 (變著) biàn zhāo - unusual play
2 v) a' q% N* t9 p9 b并 (並) bìng - horizontal stretch3 X) n- D+ T# d) i$ A6 [5 n
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
& Q# ]7 r' F; Y& l/ }* D补强 (補强) bǔ qiáng - reinforce*2 f+ Y) |3 d& V/ M- O* w
布局 (佈局) bù jú - opening
* y/ N* {1 x( t' f不利 bù lì - disadvantageous*! a* Z& a% L( g, I; Q# O
不入 bù rù - suicide
) ?# v& `$ ? S* o3 S不入子 bù rù zǐ - suicide. F+ @0 v% [5 l/ b
不提三目 bù tí sān mù - three points without capturing# q: V) R& l. _
不提五目 bù tí wǔ mù - five points without capturing
8 r- @/ {, W6 h: U3 r
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猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
" t9 I0 Z. l7 t/ P+ x! F" f猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
: y8 n1 g; M2 e参考 (參考) cān kǎo - reference*" m0 o; N) M8 K4 X
残忍 cánrěn - bloody or merciless*
, [ U6 _( @% E8 q9 p$ F0 \拆 chāi - extension4 _9 w* w% ]6 ?! t s/ s% M; m& R
拆逼 chāi bī - checking extension
' ^* t; s# H9 E( d拆二 chāi èr - two-space extension
+ V. s* I- ]! E3 |- |$ Z拆三 chāi sān - three-space extension3 U# |# X. W8 d/ U ]
拆四 chāi sì - four-space extension
3 e4 w& k' m- u拆五 chāi wǔ - five-space extension
5 g2 [, @: a; R5 E( R/ z拆一 chāi yī - one-space extension
0 U" K9 p. x U( g; s6 E缠绕 (纏繞) chánrǎo - harassment technique/ d d, ?8 T( h; R) Q
长 (長) cháng - stretch
" A# H9 u) L4 f F Y7 o长考 (長考) cháng kǎo - think for a long time
, D ^: b; V# w长气 (長氣) cháng qì - increase liberties# E) W- P7 w# m7 J0 b" O4 w
长生 (長生) cháng shēng - eternal life
D" z+ ~2 y1 [9 V场合定式 (場合定式) chǎng hé dìng shì - situational joseki
2 I' `0 E0 q! `1 ~$ S w) R) i超大飞 (超大飛) chāo dà fēi - very large knight's move
! _: X- u$ V# R6 t: Z超高目 chāo gāo mù - 4-6 point6 m2 C: a5 E N n- H I: |
超时负 / 超时 (超時) chāo shí fù - lose by time
6 G! T* w6 c( W+ B超时胜 chāo shí shèng - win on time
3 B1 m- H1 K" Z" G0 N: E3 |成功 chéng gōng - success*3 @& U" r& {% i, p7 x! v# Y# m' i
成立 chéng lì - possible*
1 f6 u. Y' g% q3 {3 [秤砣 chèng tuó - two-stone edge squeeze2 p. V0 U4 c# E* e
吃 chī - capture) x( G$ H( b+ w1 i& n
吃亏 (吃虧) chī kuī - loss*: o: S$ F, w# y$ b. z) v" O
持棋 chí qí - jigo+ b' j- ^) ] |; T) m4 j
冲 (衝) chōng - push through
" l4 g# r3 M1 T! n* h重复 (重複) chóng fù - overconcentrated7 g% @+ k. u8 R* H
初段 chū duàn - 1 dan6 h0 N) j6 ^8 l$ {
初级 (初級) chū jí - beginner level*
7 j" p7 r; _' a! X出头 (出頭) chū tóu - getting ahead
. K# X, E# \0 ]' ] F; c" A4 R刺 cì - peep
) V+ M: b4 A9 D( {5 ?次序 cì xù - sequence*
+ N+ H5 k9 A7 }2 Y% l6 m错误 (錯誤) cuò wù - mistake*- Q. p3 D e' w, t2 R# J
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
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D# d- [9 w: A- Y* Q6 i5 E+ x+ s
搭 dā - attach
9 [4 G* P! T5 g5 b! l" ~$ v2 I9 w打 dǎ - atari! w- F/ K' M0 b
打吃 dǎ chī - atari7 S! k. q( g/ [ U F2 Y6 g& x4 r
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one& J7 x1 D2 o2 ?
打挂 (打掛) dǎ guà - adjourn game
0 V) u s$ k( {. K) w打劫 dǎ jié - ko5 X4 n1 d4 S) \; o( ?# [
打入 dǎ rù - invasion
- N2 r- h6 \0 ]+ Z V8 l打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
2 m* P+ a, i0 B3 j6 _大 dà - large*
9 C# o) S# k) c+ E5 s! j$ p大场 (大場) dà chǎng - big point
- t4 Z. f! C' L' L1 d# ~大飞 (大飛) dà fēi - large knight's move2 d. X+ ^$ g" ?' ^+ M' }. p
大局感 dà jú gǎn - whole board thinking6 J* X% x/ f" \2 u& T5 E1 B C+ U4 A
大龙 (大龍) dà lóng - dragon*
0 U U$ n8 l* w$ h& H% `大模样 (大模樣) dà mó yàng - large-scale framework
, u0 ]; i0 J7 p' ?; X" q. D大盘 (大盤) dà pán - large board (19x19)& q; b' x0 o: J4 y- \- ]
大棋盘 (大棋盤) dà qí pán - large board (19x19)/ L" q3 r8 ?/ v/ i& [
大伸腿 dà shēn tuǐ - large monkey jump# S3 M7 B$ A2 {7 F8 @5 S, M" c
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
/ a6 C/ X6 H1 Q g+ q- b大雪崩 (da4 xue3 beng1) - large avalanche% `9 L5 W: d0 x/ P
大压梁 (dà yā liáng) - Da Ya Liang
. R2 q( D6 f& `, [/ ~. s大眼 dà yǎn - eye with two or more spaces) A/ y% z0 s; X: j( T/ |
大猪嘴 (大豬嘴) dà zhū zuǐ - j group* m+ E* k) [8 E
带钩 (帶鈎) dài gōu - long l group
- t% \1 t- j: _2 t C. z. H单关 (單關) dān guān - one-space jump
+ Q( V$ o( z4 Q' S; y单官 (單官) dān guān - neutral point
# V4 h. f* C1 ^ v单劫 (單劫) dān jié - half-point ko. \5 S; n: E% E8 S% |
单行道 (單行道) dān xíng dào - one-way street*
9 D. T& i5 w2 @# h* R) B* w挡 (擋) dǎng - block*9 T( q/ C( d% f0 M
刀把五 dāo bǎ wǔ - bulky five
6 o% O1 x& @0 |' |3 ~刀板五 dāo bǎn wǔ - bulky five
5 P0 ?/ a8 Z* ]4 h2 t2 Z( y刀柄五 dāo bìng wǔ - bulky five
k; u5 F* [8 J0 T6 |" g4 e: D刀五 dāo wǔ - bulky five
% a( s: }9 n" k5 f倒扑 (倒撲) dào pū - snapback. ^$ T0 R7 } a( B) K" w
倒贴 (倒貼) dào tiē - reverse komi
' d. u* K. k4 g倒脱靴 (倒脫靴) dào tuō xuē - under the stones' ?4 V6 c$ U* D- E: b: _/ A
低 dī - low*
- G: M9 s2 T, s! Y5 y+ y6 S; {敌 (敵) dí - enemy*
" d0 M1 b Y2 M- o h' }抵 dĭ - hold up; push against, to support, to resist*
( w/ G4 Q1 E7 g! g: B& _4 V抵抗 dǐkàng - to resist; resistance*0 F" ?1 u, ]& a5 i" T5 {
敌人 (敵人) dí rén - enemy*
. W+ M" A5 P( e6 o地 dì - territory*
) E' j" C3 p3 p* G地盘 (地盤) dì pán - territory*
( N' b$ d' ~, j2 ?0 R. j地域 dì yù - territory*1 V# r) ]: \7 b# Z7 E
点 (點) diǎn - placement; point1 x5 X' ]' |1 Q6 P
点方 (點方) diǎn fāng - eye-stealing tesuji
" w2 K4 d: X3 i: v7 K点角 (點角) diǎn jiǎo - corner invasion" {1 ?. Z% \( n, k1 E; i0 q" Q2 h
点目 (點目) diǎn mù - counting
* q( H& p$ w% J& G% g6 r点眼 (點眼) diǎn yǎn - placement inside opponent's eye' X5 `1 P* o" y, D5 d
调子(調子) diào zi - choshi
" y. {4 J0 ]7 x2 R* A2 x丁四 dīng sì - farmer's hat; pyramid four, o3 I( t& R" H& N
顶 (頂) dǐng - bump( J: u5 C" ?3 O% w5 R
定式 dìng shì - joseki5 t: q6 l4 v5 I" [" e
定型 dìng xíng - settle o* a' p8 x$ v2 _" l7 `/ d7 }1 `0 \) X
东坡棋 (東坡棋) dōng pō qí - mirror go
' W2 W1 g6 ?9 G2 v* M斗方 (鬥方) dǒu fāng - carpenter's square8 g/ l6 T" |: i
读秒 (讀秒) dú miǎo - byo-yomi S* v$ B+ U9 X2 |* R& Z: d1 b
渡 dù - bridge under- R+ T7 v0 x& J f( n W/ L, m1 a4 x# Z+ U
断 (斷) duàn - cut*
; F* ~" V( _6 A, \" c段 duàn - dan$ E/ q* I! n8 X
对策 (對策) duìcè - countermeasure*
. ~6 k8 @0 K6 H2 D# ~0 W对局 (對局) duì jú - play game*% J$ i5 e7 V% L! R
对杀 (對殺) duì shā - capturing race
& i9 @" z: @# ^5 @* L7 ~对弈 (對弈) duì yì - play game*# U- n5 k# u. P9 I8 E
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
+ _! o* h: K0 n: d4 f多元劫 duō yuán jié - multiple ko( o! L- p& r) Y. u9 }! g
9 Y# Y/ u! P, L1 O/ E( K
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恶手 (惡手) è shǒu - bad move
0 d, V4 M; ^9 Z% @6 g: V二间拆 (二間拆) èr jiān chāi - two-space extension2 D/ u8 r- k- V( Y% R" F
二间跳 (二間跳) èr jiān tiào - two-space jump1 V, b! n; O [1 m& |
二连星 (二連星) èr lián xīng - ni ren sei
* }8 A3 z3 O$ r4 J( y s) T二手劫 èr shǒu jié - two-step ko
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发展 (發展) fā zhǎn - develop*. j) B* U! m8 S$ s% l& c/ a0 e/ W
法 fǎ method, way (also 下法 xiàfǎ)*
4 w8 _: z4 J" _0 g8 _* M4 c反扳 fǎn bān - counter hane) a; |! ?9 }! q" U, I
反打 fǎn dǎ - counter atari( c$ x& `( Q# @% _4 z( g
反攻 fǎn gōng - counter attack
O+ k) F6 E0 \* j. ^反击 (反擊) fǎn jī - counter attack
- N0 V4 O( B( |2 ?反夹 (反夾) fǎn jiā - counter pincer
3 ~: u6 C/ F' {; [反提 fǎn tí - recapture
0 G1 z, T# E0 P, C4 B! Z5 _7 w方法 fāng fǎ - technique*" ?' `6 \, h; ~' x, x
方四 fāng sì - square four
! {# F% i: M1 c, ~- C& J方向 fāng xiàng - direction*
* W3 ^* y- v3 ?方形 fāng xíng - mouth shape* |% i. c- e% k K% ?$ N
防 fáng - defend*& y# b4 @7 V; N8 L* I$ ~
防守 fáng shǒu - defend*
4 ]! Y) a& |) l' c. m- H+ y7 k飞 (飛) fēi - knight's move
. W3 e' w: X9 O% H! H( p) \飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete9 }; Q* `. Y% P2 B( L- g; Y' l+ v
飞压 (飛壓) fēi yā - press/ ~- }* O$ _; m$ z
废着 (廢著) fèi zhāo - useless move4 D: k5 _+ p$ o
废子 (廢子) fèi zǐ - useless stones7 h" ^5 V. s. Y0 I* _
分投 fēn tóu - splitting move3 K" _' ] I% ]
分先 fēn xiān - even game C2 g1 t |) T. O& r4 H
封 fēng - seal in*- v0 \8 T* g) f
封手 fēng shǒu - sealed move
; W# K# j# M. B7 e( L封锁 (封鎖) fēng suǒ - seal in*
5 E6 G1 K' l9 ^2 X0 R浮棋 fú qí - floating stones; y" g" h' z$ X/ i7 c2 j' c' v
浮子 fú zǐ - floating stones
/ }4 }. v/ \1 L$ _" L负 (負) fù - lose*- ^4 O6 M6 H4 N) \/ n; h
复盘 (復盤) fù pán - game review
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G
3 n7 K; Q: d1 U2 J% y. r概念 gài niàn - concept*& t. v: F+ L7 W, @. b. B }" _
感觉 (感覺) gǎn jué - feeling*1 F# R7 z: i: D- M7 W* N
高 gāo - high*5 {- Q, V# }0 e# U& L3 \0 D
高级 (高級) gāo jí - advanced level*
7 Q$ I( M* J( f9 l' [- h+ m高目 gāo mù - 4-5 point
+ @; c' \* i& I* f8 m( h5 H/ B根据 (根據) gēn jù - base*0 k5 F) Q* \* _- {2 X. X
根据地 (根據地) gēn jù dì - base*
7 o& V. ]7 P9 Y% o7 o* Q9 O# u攻 gōng - attack*
& B" ?& }7 ^( t9 ~, k攻击 (攻擊) gōng jī - attack*' B, T: l% K+ M8 _) p% v
共气 (gòngqì) - shared liberty
; x G. b `. I5 V公气 (公氣) gōng qì - shared liberty
& V+ W1 W' I3 s0 U攻守 gōng shǒu - attack and defence*: S) m2 {/ K) y
共活 gòng huó - seki) q3 T" U* j/ ~3 G/ r3 q" R" T
孤棋 gū qí - floating stones
% h$ G" a* c# O9 A/ v挂角 (掛角) guà jiǎo - corner approach3 ^( T% K+ I4 y, E6 i( P
拐 guǎi - bend*1 u# U4 J' c& S6 \
怪着 (怪著) guài zhāo - ghost move# A8 i+ g; l5 \$ k7 w; p& Q, j( u
关 (關) guān - one-space jump! C! b( r: ?: t# G' D0 P' T% G
官子 guān zǐ - endgame
$ X, ^! T4 \0 s' K2 O, K龟甲 (龜甲) guī jiǎ - tortoise shell" r/ s8 f9 L/ ] u5 K* h5 V: ?3 ~. ?
规则 (規則) guī zé - rules*
" L' d& u a$ i/ F4 B) z' ^( x' V; Y鬼手 guǐ shǒu - ghost move
/ D1 D8 r" q$ X2 E滚包 (滾包) gǔn bāo - squeeze
9 {; n" H/ M8 \( d$ B6 ?2 q/ `滚打 (滾打) gǔn dǎ - squeeze
; \9 {, o6 s) k7 D$ K) G) K滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
1 r. G4 v2 V5 h' f8 n5 v过分 (過分) guò fèn - overplay
2 {$ ?, n+ W0 @& N x国手 (國手) guóshǒu - national champion*
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6 A: b! e; Z6 a( p* z9 [8 F. q
1 L2 c1 b8 T9 t$ y1 K7 i# ]) @H& O% h: H1 {9 ]1 U: v# j0 w' ?
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki+ F0 m7 s; }4 Q2 G+ {
好点 (好點) hǎo diǎn - good point
& w7 C0 ~9 i& u和棋 hé qí - draw*
- V; c& H0 F) h. ~# X: S: d8 p2 K" Q黑 hēi - black*/ h% M: K' L3 W) ]6 V6 \& Q, ]
黑方 hēi fāng - black player*9 P# V) F! D' Z% [; k
黑先 hēi xiān - Black plays first*
1 v$ U; F9 v7 F9 Y$ z) e; ~猴子脸 hóuzǐ liǎn - Sake bottle shape) e6 ?* _2 f( }5 b$ k& ]7 O
厚 hòu - thick*7 c3 _2 t1 S& I t, v
后悔 (後悔) hòu huǐ - regret*
. @/ R6 [3 O1 o% P) @. t9 T7 ^) G后面推车 (後面推車) hòu miàn tuī chē - pushing from behind' q, |7 z+ T( X i4 u6 h' I5 l
厚实 (厚實) hòu shí - thick*
7 x {* ~# R9 ^厚势 (厚勢) hòu shì - influence*
7 D! J$ {" P x8 {7 a后 (後) hòu - after; later*. N7 J# S+ n5 V' r# i3 R
后手 (後手) hòu shǒu - gote
) h- o3 T( |! C3 `( o, F" l8 V- W0 |后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
$ i1 w. t L0 ~% Y1 q! E8 x后续手段 (後續手段) hòu xù shǒu duàn - follow-up
& e' D* t. t8 W) g4 b _后中先 (後中先) hòu zhōng xiān - gote with hidden sente% \/ x( ~/ g4 k
虎 hǔ - tiger's mouth! @& t$ ~" J- n8 a: ?
虎口 hǔ kǒu - tiger's mouth
$ U/ h, x2 ?) U& q互破 hù pò - mutual damage
; L0 L! }& R" z; w互围 (互圍) hù wéi - mutual surrounding of territory
2 D6 r& g* I9 w4 ?7 X4 `花见劫 (花見劫) huā jiàn jié - picnic ko2 F( ~$ V1 x7 {
花六 huā liù - rabbity six
# F% [# O2 h8 ]' f' i- d花五 huā wǔ - crossed five
K' ^2 V8 c) G9 }还原 (還原) huán yuán - transposition
# K& i* Z2 q% ^* Y* @" f缓 (緩) huǎn - slow*
! p! q; \, W3 B& N' b) {缓慢 (緩慢) huǎn màn - slow** V' q$ ]$ M" g( R
缓气劫 (緩氣劫) huǎn qì jié - approach ko
, W/ a$ h7 v! i) w! ^# R缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name) ]; S2 G4 `) q' m {9 o( ]
缓手 (緩手) huǎn shǒu - slow8 P0 Z& s+ z& @! L
缓征 (緩徵) huǎn zhēng - loose ladder
' S7 r* ]( @3 H3 W3 \缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
' r( M3 m/ w% |8 X# _* c0 T9 q2 \6 L黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
! m( J: Q2 @+ }( E- _8 p回手 huí shǒu - take back*
8 x( x* o$ r& z$ m: J4 J p7 O回提 huí tí - recapture- ]5 e& G6 F# N/ F' v
悔棋 huǐ qí - take back*9 v* _# K, N3 E4 ]
活棋 huó qí - living group1 }" {% O8 Z! B ?
% x- v% k8 L9 T6 m! ^
0 C( X# \/ f" S; |, l1 P: C+ E4 t3 ~J4 U4 `. C% T' n; d
急 jí - urgent*
3 O- G9 K2 h: d5 q% H0 _! I级 (級) jí - kyu# I8 E9 N; g3 `) D3 u+ l8 i) \* M
急所 jí suǒ - urgent point, U5 _0 t4 h0 z' B4 [) P6 ~; ^
挤 (擠) jǐ - bump into diagonal; choke; atekomi
. Q6 t. s+ K# c. `6 K2 [+ P: \技巧 jì qiào - technique*# b1 ~" B5 T7 w
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
9 X; g V! `* ^. v- D6 n佳 jiā - excellent*
5 M3 S7 K" _ z% D2 r% s夹 (夾) jiā - clamp; pincer
) b. T( `; F4 P$ d. x枷 jiā - net/ n- c0 o: w# j, z6 p9 _
枷吃 jiā chī - net
, V S, a# v0 \& R夹攻 jiā gōng - pincer8 w; j6 z3 ~1 |; b0 A
假劫 jiǎ jié - false ko threat4 {- {- v# r; T! C6 a+ F# w6 H
假双活 (假雙活) jiǎ shuāng huó - false seki
) _ N& W& P( _: G! I l假眼 jiǎ yǎn - false eye, n& Y! P: z! |: n$ {+ k* |
假眼活 jiǎ yǎn huó - two-headed dragon8 f W ~7 E, T {
尖 jiān - diagonal
& C: {5 S! K n' u尖冲 (尖衝) jiān chōng - shoulder hit
7 m* E2 A2 d5 K% k尖顶 (尖頂) jiān dǐng - diagonal attachment: S* @6 g. P+ B) w4 ~& h
坚实 (堅實) jiān shí - solid
2 n* h2 m9 o# x8 t/ x% `( y见合 (見合) jiàn hé - miai1 M3 o x+ [: p. Q/ x* B
教 jiāo - teach*
* j" L" R7 Y u+ O. M' K交叉点 (交叉點) jiāo chā diǎn - point
. b% j/ D. u1 R$ p交点 (交點) jiāo diǎn - point
% v. d$ `2 j8 H焦点 (焦點) jiāo diǎn - focal point*8 v! g+ T% q7 F/ s
交换 (交換) jiāo huàn - exchange*# J* k% Y1 @1 D- K, ^
角 jiǎo corner (angle, horn-shaped)*
! i! ]% m2 V a叫吃 jiào chī - atari) f3 d+ V/ Q: |4 h! `) a
教师 (教師) jiào shī - teacher*1 X5 r. m, ?- L, G
教室 jiào shì - classroom*! v" S' V# K. q+ T
基本功 jī běn gōng - fundamentals*
: N) B& }* z. ^& w9 s) q, [接不归 (接不歸) jiē bù guī - connect and die6 W. e+ ]% k( x8 P+ s. u
劫 jié - ko
8 z* W3 ?5 U( A: z, N劫材 jié cái - ko threat: O' T% |& m6 x+ e" ?% ~
结果 (結果) jié guǒ - result*" F6 k, Q( N! H2 i
劫活 jié huó - live by ko
, G& h/ b9 F1 F; }诘棋 (詰棋) jié qí - life and death problem* \, S( I7 r7 d, F
劫杀 (劫殺) jié shā - kill by ko: k. \, j; ^$ E3 u- ~8 R* E
劫争 jié zhēng - ko fight
9 R3 C& ^- H0 a4 D+ x. A解答 (jiě dá) - answer, solution*& c: A$ P% m* C# Y$ v+ y% |3 q" y
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
8 e( f, s; V$ \; z( T金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg& Z, v1 t' ^# Z/ C
紧 (緊) jǐn - tight*
1 G/ ^% q& h6 F& j( A. f. l1 A紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties, y0 r, P& c) d, Z5 P9 l" [
紧劫 (緊劫) jǐn jié - direct ko
3 q. x) n$ ^* _. @紧气 (緊氣) jǐn qì - reduce liberties% q) H0 h: F$ D" X8 l+ A2 b
紧气劫 (緊氣劫) jǐn qì jié - direct ko3 S6 X8 e2 N/ y: A4 e- T' h
禁着点 (禁著點) jìn zhāo diǎn - illegal point& y2 ]1 @! V- }1 g. H, v1 z) B, g
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)% G" X2 F7 M2 ?- p$ S
净活 (淨活) jìng huó - unconditional life/ R, B# u9 r, W; E
净杀 (淨殺) jìng shā - unconditional death0 s: V9 X; ~. f" \8 S* h$ s; w
净死 (淨死) jìng sǐ - unconditional death' v0 N: X, S0 A$ w
救 jiù - rescue; save*
9 f7 H3 M/ G1 j9 T6 |3 ^聚 jù - placement inside opponent's eye0 n2 F0 _' l3 _+ z: ^2 ^
俱乐部 (俱樂部) jù lè bù - club*1 ]( |0 w0 M* x; P/ `, b, l9 W" M
聚六 jù liù - six-space killable eye shape
* y" Z3 h. @& e7 `聚三 jù sān - three-space killable eye shape$ ]5 V: f; i. o9 ~3 c/ z3 K
聚四 jù sì - four-space killable eye shape
! h$ q$ t+ c) Z! E Q9 Z% z8 q聚五 jù wǔ - five-space killable eye shape0 j7 I4 w5 Z" W* {6 a- ~9 t
决战 juézhàn - decisive battle*
1 d1 t4 ~ O1 B! T/ ^6 u8 F诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*. e8 m7 y: S z) ]# J6 d
& x+ e4 I" [& l
- f2 _# N! v" Z1 x. ^) ~K
Q5 R A7 u8 B卡眼 kǎ yǎn - falsify eye" j/ B8 U1 x5 D, x
开拆 (開拆) kāi chāi - extension/ z m5 w) T( m# O' T
开花 (開花) kāi huā - ponnuki
; ^5 k# J( p% Y0 B4 G4 a/ t开劫 (開劫) kāi jié - create ko
. U$ l/ a4 W7 e9 Q6 {开局 (開局) kāi jú - opening- r- D2 v1 h6 |6 B8 q3 y J9 N
看花劫 kàn huā jié - picnic ko
- @! O! G' n2 f8 P0 s; d抗 kàng - to resist, fight; to oppose to defy*
! W4 g5 W! j+ z靠 kào - attach one line higher than enemy stone1 p5 Q( D; ~0 ~/ y3 C
空 kōng - empty*
' ~+ E. v. C$ ]3 e空间 (空間) kōng jiān - space*
: ^* H4 l; w. o. p* Z I空三角 kōng sān jiǎo - empty triangle
# |' I$ ^" _) B- l空 kòng - territory*
( _% {* J1 h6 E/ C; G跨 kuā - attach at waist of knight's move
0 w+ a: V# |: \" r4 @跨断 (跨斷) kuā duàn - waist cut( t1 S2 A$ [9 K* o# S4 g
快 kuài - fast*
: t9 p3 ]& N1 t快棋 kuài qí - blitz game
, Z0 ?' Y' Y2 d1 d7 h. s( X宽 (寬) kuān - loose; wide*2 X- l6 A. Z7 \/ l; Z' }
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
" U7 w: X& B# N" V, s% K9 L- e5 O宽气 (寬氣) kuān qì - increase liberties
" Y3 y7 Q: p) s, X% v) s$ X5 n宽气劫 (寬氣劫) kuān qì jié - approach ko
8 i. Q% { V, z# k亏 (虧) kuī - loss*. m0 f, E! N( b# x
亏损 (虧損) kuī sǔn - loss*
5 m3 W" j/ Y$ @5 _# s. l& E0 I扩大 (擴大) kuò dà - enlarge; expand*1 K6 O; U' m7 c, _
扩张 (擴張) kuò zhāng - enlarge; expand*9 R& P- @% ^/ }6 _
[edit]& K; o |# i+ W# x) C% k0 F
L
- g/ C" \8 c3 S: }9 S% O3 i# l赖皮劫 (賴皮劫) lài pí jié - many move approach ko8 l+ i1 \8 `% P4 Z
拦 (攔) lán - checking extension; prevent opponent's advance*+ C3 a- w$ g W" M- `. c/ G
拦逼 (攔逼) lán bī - checking extension0 s4 \$ x2 H+ k8 H4 K# R% `* d
烂柯 (爛柯) làn kē - ranka: X3 U7 V' [" R0 v+ r# S
老师 (老師) lǎo shī - teacher*
- H' L( x# D$ P. z7 P" l老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil) j& O% K" x" A) P" R5 r
类型 (類型) lèixíng – pattern, type*2 a& r9 Y$ M' q2 X* }. E7 ~/ n: o
冷着 (冷著) lěng zhāo - unexpected move, ~+ G; S( R9 u! Y \
利 lì - profit*0 t+ ~- W" I R5 e. I$ J+ s9 g
立 lì - descent; stand
' [ E0 o- @) f ]3 L) U8 i% d利用 lì yòng - make use*$ C4 `, H$ D3 Z4 v
连 (連) lián - connect; continuous*
, {. [. c3 R& G/ p5 e连扳 (連扳) lián bān - double hane
% W" y2 @( h4 S j# M* A" o连环劫 (連環劫) lián huán jié - double ko
1 G4 J0 w# `, s1 Z. _& ^连接 (連接) lián jiē - connect*
; J& w1 |6 {* D- i* t6 d9 H联棋 (聯棋) lián qí - pair go! H7 y5 V E" C+ D7 a
恋子 (戀子) liàn zǐ - reluctance to sacrifice# S2 w5 `2 N; ?* z
两分 (兩分) liǎng fēn - equal*
$ i' \+ K) n+ D+ u% X6 X两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
2 P# P3 J; h6 Z7 ?7 e/ H9 p9 Y劣势 (劣勢) liè shì - inferior*! P% M3 C4 @" y6 Z# ~$ S, G
裂型 (裂型) liè xíng - split shape
- P/ y1 C/ i" ~龙 (龍) lóng - dragon*# Z; z& Q }, I! [0 g
漏着 (漏著) lòu zhāo - oversight
% K* I9 t D0 Q' \+ W6 |, Y落子 luò zǐ - playing stone on board
. Y/ y" a" m; I
- X( D; ~+ f- v9 [4 P h, v- ]' Z, u# l6 [
M7 w; f. s% @# }7 J0 K
满意 (滿意) mǎnyì - satisfied*
/ d( ~$ n2 R% l$ w慢 màn - slow*
! z$ R$ @! b. X- k8 D& {+ X& k- F盲点 (盲點) máng diǎn - blind spot0 D" ~: X) i" L- K0 n" u
梅花六 méi huā liù - rabbity six7 B W6 B p% J
梅花五 méi huā wǔ - crossed five
3 V* B* D5 s0 y4 b门吃 (門吃) mén chī - capturing technique by atari
9 {: M6 i( p6 a迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
) o! N4 X+ Q0 c5 {: g8 }6 ^# h& I妙手 miào shǒu - excellent move
* x+ h$ W/ \5 b% _0 O# Q妙着 (冷著) miào zhāo - excellent move
3 [& {6 F0 ~4 d: y% h模仿棋 mó fǎng qí - mirror go
& b9 p1 O- H. a) Q+ L模样 (模樣) mó yàng - territorial framework
- Q( N. v* n$ m8 p4 E3 \" y目 mù - point of territory
2 T; ~ ~. \0 M M" d3 p: T目外 mù wài - 3-5 point
0 \1 `8 q' X/ M2 t
p; Q, A+ u7 ~$ w% P9 j2 D( Q, ?* I7 D; d6 w2 L* Z
N
+ D a% q# F2 t6 j. J$ `内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
, {8 q% R g4 K# a) G# Z& H逆官子 nì guān zǐ - reverse endgame move
% v3 T c! N" D; R# l2 ]( ]逆先 nì xiān - reverse sente
6 O0 h7 T- J _# v% l逆先手 nì xiān shǒu - reverse sente; \1 ^, ?$ F, \" _% n9 l/ U7 m
逆转 (逆轉) nì zhuǎn - overturn game
0 I: O) |8 W' l粘 nián - connect*
/ Y: C% Y) ~" b& K. B% f3 K7 `凝形 níng xíng - overconcentrated shape/ h) {7 H' z( c$ C. _9 i7 P9 c. U: h
扭断 (扭斷) niǔ duàn - crosscut
8 @' t: z1 A) M) u/ o, f7 U扭十字 niǔ shí zì - crosscut o2 ^6 ]! w8 [! }6 W4 p6 b
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
' j# \* c1 } w3 Q) L$ Y$ }扭羊头 (扭羊頭) niǔ yáng tóu - ladder5 w* k8 h: S0 o* f) ^1 J
8 a8 z/ R. G( a
) b5 o% ~' ?# j) t
P5 k6 |5 F! w" J9 v3 m) P
爬 pá - crawl*/ I& F& g( R; U
盘渡 (盤渡) pán dù - bridge under
1 e+ H+ N4 C' H# i8 ^& g6 e$ \盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner$ N: ^- ]$ \0 ^! I) z
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner0 O7 y. a+ m- v: v/ E" a
抛劫 (拋劫) pāo jié - throw-in ko4 Y4 y* B" ?( j+ v, H
配合 pèi hé - coordination*
" D. D9 R# @- ^7 P! s, `碰 pèng - attach to the side/ d# F; f+ Z8 e6 o" r. X
便宜 pián yí - profit*- m$ o; u. c3 S9 O6 M! E. J& r3 v
骗着 (騙著) piàn zhāo - trick play, hamete. X: D; A7 s% S
平衡 píng héng - balance*
; {3 Q8 q; _8 E. }" |破 pò - break*" F6 J; e9 |; ?: E4 u
剖析 - pōuxī dissection / self-analysis
7 u1 j0 L0 @0 |" d. [破解 pòjiè - solution, answer to a problem*- H/ k' I& ]) X& o/ R4 M9 n+ w. E
扑 (撲) pū - throw in
& T+ i# W& U! d. R葡萄六 pú tao liù - rabbity six9 u" H; t! H! Z% b
谱 (譜) pǔ - game record( }8 b- O) j F( g$ E1 H6 j* F
普通 pǔ tōng - common*
0 m" h, m4 p; M; ?) I" \[edit], f2 I$ `8 ^; M, J! t9 B
Q
6 @: i! R6 _+ J7 V7 [- I, ^欺着 (欺著) qī zhāo - trick play, hamete( {- i* Y+ j0 `, V* R* H
棋板 qí bǎn - go board: K( i7 A1 \& B) L
棋风 (棋風) qí fēng - playing style+ o& L( a4 T* W( d5 |! X
棋盒 qí hé - stone container
3 ]+ b& z' E+ h& L, }: h棋筋 qí jīn - key stones6 j4 _7 g5 T! m" a
棋精 qí jīng - key stones
2 j7 F! g! J4 e, X; P棋理 qí lǐ - go theory) A( ]( p! D- o: z
棋力 qí lì - strength in go2 d. ^3 C% k' P; r ?% |
棋盘 (棋盤) qí pán - go board0 M$ ~0 G3 @* z4 g* D8 _# c
棋谱 (棋譜) qí pǔ - game record& N8 R" C* l5 Q0 \4 W4 Z) @, ~
棋石 qí shí - stone
6 p6 m$ }& |& [2 W5 Z棋手 qí shǒu - player** }( u0 `0 R) j( j, z
棋书 (棋書) qí shū - go book7 q) `* X! a7 C
棋院 qí yuàn - go institute
! i+ G5 X2 j. [4 O* ]# K棋形 qí xíng - shape
6 E+ B+ c$ u4 |% k* E1 c& n' W e棋钟 (棋鐘) qí zhōng - clock* V7 N# t1 n7 O0 ]% O) |
棋子 qí zǐ - stone# ]4 a8 A4 A) b5 P" ~
弃 (棄) qì – abandon, to discard, throw away! r2 e. {$ D0 w! y) M
弃子(棄子) qìzǐ - sacrifice' I+ T0 S: t+ c5 m5 z8 Z
气 (氣) qì - liberty
5 i1 U8 E7 U' s$ q气合 (氣合) qì hé - fighting spirit2 \! @. h }# n% b
气紧 (氣緊) qì jǐn - shortage of liberties
7 h% ?. [' A* }7 z* x前 - in front, before*
% y) T7 m3 X9 y) y* s: I' o浅消 (淺消) qiǎn xiāo - erasure# f7 F/ h9 c* `. G/ L2 x
墙 (牆) qiáng - wall*
$ R9 W) S6 q$ y# K% t* ]& e强 (強) qiáng - strong6 U% h' Y. |! `* l0 D1 g' d
墙壁 (牆壁) qiáng bì - wall*: U! j6 F Y7 i8 y$ ?, H8 M
强棋 (強棋) qiáng qí - strong group# R" B( e/ M2 T2 L8 b4 }$ V) W% V
巧手 qiǎo shǒu - clever move
- ?- `! N) Q1 M T/ ^巧着 (巧著) qiǎo zhāo - clever move$ c( @; ^2 L- y; f' \$ v: ]
切断 (切斷) qiè duàn - cut*
4 P# C+ |* s7 Z. u6 a' M侵消 qīn xiāo - erasure
7 K+ n- V |, |/ U% n0 I9 a轻 (輕) qīng - light*) S% x1 g0 K! A; ]/ s" `0 f
侵入 qīng rù - invasion
: h" B7 @+ O, Z轻盈 (輕盈) qīng yíng - light*
. ]+ t% f' n. [5 {6 e求活 qiú huó - make life
5 A) a: A* f% W( T5 V' k8 O曲 qǔ - bend! j/ g6 P- L: e- u! n" V j. B6 U) f
曲尺 qǔ chě - carpenter's square6 ^' S1 ?5 ~; s% W8 e7 E
曲三 qǔ sān - bent three& w$ w; K' I+ a0 X$ @& L
曲四 qǔ sì - bent four( g9 f( B, Q. H
觑 (覷) qù - peep( T, o8 h2 l; I) S/ _* _: r
权利 quán lì - privilege+ |$ b. |) ]; e
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
- Z4 j8 B6 W: {4 R' p% K% e# b- P3 f1 b' t. Y
7 S, V& b( B) R9 r+ K& [
R
! p, A+ {$ h; X2 k% {) R1 g让子 (讓子) ràng zǐ - handicap
* k7 o6 q* {1 {让子棋 (讓子棋) ràng zǐ qí - handicap game/ y: s4 K5 l( c# j2 X# S8 P
认输 (認輸) rèn shū - resign*, U8 I$ S/ J/ f: O; E4 S/ F$ U. J$ M6 M
弱 ruò - weak*
4 s R1 I7 N# m# D, o2 X# O0 S% Q弱棋 ruò qí - weak group% ~6 W& ^6 V+ @1 w1 J% ~2 l0 R
8 t& A f" @1 i
9 V5 K$ w, N% iS
: `2 q5 q! ~/ h6 Q$ a3 Y# e1 ~0 o: j三间拆 (三間拆) sān jiān chāi - three-space extension1 V' e k+ c/ S! n/ e5 V
三间跳 (三間跳) sān jiān tiào - three-space jump
) Q; \3 K& Y1 U4 [/ c三劫 sān jié - triple ko
j2 m+ b: n( ?- ?7 x8 {三劫循环 (三劫循環) sān jié xún huán - triple ko5 u( E+ B c! e/ t3 a' M
三连星 (三連星) sān lián xīng - san ren sei
9 j2 V2 Q7 ]/ H三目正中 sān mù zhèng zhōng - center of three stones
/ T% l, O p' U4 w7 d1 i三三 sān sān - 3-3 point
4 U$ l7 t7 R" A* P三手劫 sān shǒu jié - two-move approach ko3 l" G5 I3 u$ ~' G0 _
三子正中 sān zǐ zhèng zhōng - center of three stones( d8 B% r5 W- R) S. H, C/ ^2 c( ~
杀 (殺) shā - kill*
1 f, {" n; y! W- \0 Z: a杀棋 (殺棋) shā qí - kill0 R# I3 E V. k
杀气 (殺氣) shā qì - capturing race' `" ] s- f+ [& g4 u8 y
上 shàng - upper*( q& ?' `. z7 E1 b* C
上级 (上級) shàng jí - advanced level*
6 D, P. g, u0 {+ v! `0 Q上下同形 shàng xià tóng xíng - symmetrical position
* i m2 s( F3 b6 ?稍 shāo - somewhat; a little*
" d- z* h" D) ]7 B' z伸气 (伸氣) shēn qì - increase liberties
7 ^! I$ I. ?# \6 j4 Q+ i4 O4 C伸腿 shēn tuǐ - monkey jump+ O) L, [6 l" ]4 I
生死劫 shēng sǐ jié - all-dominating ko; a: R6 }) N2 b2 Z
胜 (勝) shèng - win*# m$ n, R, h$ Q! j; B* L1 B( ~
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
1 ]3 m' J1 z2 [( R/ E胜着 (勝著) shèng zhāo - winning move' ~4 [, |8 a2 u1 V8 i* Q
失败 (失敗) shī bài - failure*
& q8 g$ E$ e. p, k: X实地 (實地) shí dì - solid territory
( f0 \/ V& u) ?7 h十番棋 shí fān qí - ten-game match
+ s8 P' ^# R$ H2 t实接 (實接) shí jiē - solid connection
" X) J" X) |! |, O* j石塔 shí tǎ - two-stone edge squeeze% D" n) Q1 S* B' C4 Z. A
实战 (實戰) shí zhàn - actual game situation
" U) r8 q( G( F1 W2 ^5 Q1 E实战手 (實戰手) shí zhàn shǒu - situational move3 ]8 A2 Q6 f B/ B" z
势 (勢) shì - influence*' ]& h% i B/ S% ?+ c1 n
室 shì - house; room*
5 U K( O+ u% Q4 a& Q9 g势力 (勢力) shì lì - influence*6 K3 V8 s) I+ t
试应手 (試應手) shì yìng shǒu - probe/ q5 i2 A% M9 f+ Y* R7 g
收官 shōu guān - play endgame$ ^2 o) i, L7 J. R
收官子 shōu guān zǐ - play endgame
" P; ^4 \9 h) y1 j收后 (收後) shōu hòu - last play
* T0 Y! }- f+ L& J7 G' L r1 y收气 (收氣) shōu qì - reduce liberties4 `& S" t; D- ~+ R* q
守 shǒu - defend*2 o7 Y) }+ R( V3 \! p
手 shǒu - move
1 Z1 m1 A* s- I& J' P手段 shǒu duàn - technique*; T' j3 z! e4 ^1 Z7 ~+ V
手割 shǒu gē - reorder sequence
9 k3 H' R4 k7 }" N4 X8 G9 M' a) P守角 shǒu jiǎo - corner enclosure S: Z: U; A7 [0 E
手筋 shǒu jīn - tesuji }2 Q9 R8 r* ~" J5 C `; y! E7 i
手顺 (手順) shǒu shùn - sequence
4 n: _9 Y/ n4 m- b+ |+ y手谈 (手談) shǒu tán - hand talk
' c& y4 l+ h" p+ ~$ O授先 shòu xiān - one stone handicap
s9 o+ {9 `2 T( O3 G6 x授子 shǒu zǐ - handicap
/ p. A5 s/ Q% t3 C2 q! F% y+ A授子棋 shǒu zǐ qí - handicap game
. J: Q4 T1 Z/ W1 M书 (書) shū - book*9 n. G- ^7 x8 F+ k' F' q. b
输 (輸) shū - lose*: o' {! o0 Z N: Y
书本 (書本) shū běn - book*
- e2 k4 w& A$ h数目法 shǔmùfǎ - territory scoring
- i' A+ G$ j1 f9 s7 g数子法 shǔzǐfǎ - area scoring3 x* u2 s4 F, j: \6 J) F5 X2 t
梳形 shū xíng - comb formation
1 U6 a( L* z6 t梳形板六 shū xíng bǎn liù - comb formation
7 y4 T7 I* p4 i( Y% J( l& E双 (雙) shuāng - bamboo joint
) ?2 h8 H0 Z/ X. k8 x双吃 (雙吃) shuāng chī - double atari
9 @* i, w! w) ^: ~" m0 P! @7 l, t# O双打 (雙打) shuāng dǎ - double atari" V- j+ D7 ^7 W2 e8 m
双打吃 (雙打吃) shuāng dǎ chī - double atari7 x, b9 c, h7 y% I0 V
双倒扑 (雙倒撲) shuāng dào pū - double snapback( ?7 F5 h. v: q: Z$ h
双方 (雙方) shuāng fāng - both sides*
: j# U, ?0 @8 Z: o3 G双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach' G; j' T( P( p/ y$ f/ b
双挂 (雙掛) shuāng guà - double approach
. x4 e ]- r4 `2 ?- p8 ?+ O双虎 (雙虎) shuāng hǔ - trumpet connection
5 u1 Q' D, v, _# a+ Z: f2 ^+ s双活 (雙活) shuāng huó - seki) o3 m2 {/ G: p
双叫吃 (雙叫吃) shuāng jiào chī - double atari' p/ O! |" S3 e; {) x4 W0 ~
双劫 (雙劫) shuāng jié - double ko1 a. C; W% q7 A
双征 (shuāng zhēng) - double ladder
7 Z# X( l( ?( q' U8 {& c# n" r顺序 (順序) shùn xù - sequence*/ X5 p& {( D$ F6 @) \
死活 sǐ huó - life and death
% Y0 m- L; E T4 c7 v: B% a死活题 (死活題) sǐ huó tí - life and death problem9 A' x4 M" i; ~) G; {8 V0 x) d
死棋 sǐ qí - dead group
( J( ~2 G9 }4 H8 \9 g死子 sǐ zǐ - dead stone5 _ L9 S" [6 M4 H
四间拆 (四間拆) sì jiān chāi - four-space extension
* P$ h2 O8 Y& z9 N四角穿心 sì jiǎo chuān xīng - occupying four corners and center' _' F9 P _+ R. M
四劫 sì jié - quadruple ko
4 j f- @# L2 X- E' \& h0 \1 r四劫循环 (四劫循環) sì jié xún huán - quadruple ko( I z; R* b4 [# A
四连星 (四連星) sì lián xīng - yon ren sei
. b' \# v+ C& p0 N6 i松 (鬆) sōng - slack*: V3 z. h7 k( Y* W+ x, J
松气 (鬆氣) sōng qì - increase liberties' p: h$ t( s5 m5 P5 R: s
松气劫 (鬆氣劫) sōng qì jié - approach ko; X& |( p1 [7 L' Y8 Z1 L
俗手 sú shǒu - crude move b' J2 l: w% k" t j0 n
随手 (隨手) suí shǒu - hasty move
* P, R8 Z% }9 X" [随手棋 (隨手棋) suí shǒu qí - hasty move' J5 n# e) ?, H% ^/ M6 |
损 (損) sǔn - loss*
9 I3 ?3 k9 B1 V# y3 ?# J7 h损劫 (損劫) sǔn jié - losing ko threat& C8 b" z7 X3 I/ L, ~1 m
损失 (損失) sǔn shī - loss*" `/ |6 l! ?) J0 O2 ^" I0 ]
顺序 (順序) sùn xù - sequence*' |9 }7 p) q' }4 h
8 o# j2 s6 s/ B5 o/ l. C) F
; o7 y0 p) q, @: A! W7 ^T, m- [7 c4 m3 E, u% r! l3 C
台象 tái xiàng - Tower0 D ?, c2 o: ?3 b
弹性 (彈性) tán xìng - flexibility*. j: S: Q' ]5 I
搪 táng - block*
/ h( _+ J/ ` a6 D% x套劫 tāo jié - two stage ko
0 F- v! L8 q# S逃 táo - escape*
5 a b3 k8 P5 n- g; E, S5 n逃遁 táodùn - to escape, to run away, flee*' L# i( I* g& a: C
逃生 táo shēng - escape*
: C+ j$ Y% V7 Z2 W* F腾挪 (騰挪) téng nuó - sabaki" A/ J8 R! i8 n0 R* p% ^- g2 \
提 tí - remove from board
1 ~# M9 v: D" S8 K/ h提劫 tí jié - taking the ko V$ d d/ b) S$ Z: R1 [
提子 tí zǐ - remove from board7 w( s I" U# Z1 j' X
天王山 tiān wáng shān - tennouzan
( m! m* k: f& u3 U8 X' E- k天下大劫 tiān xià dà jié - all-dominating ko' l* U* t! Z2 G# ?4 P% N2 q/ M
天下劫 tiān xià jié - all-dominating ko
; {6 L# b q9 z4 F. o天元 tiān yuán - tengen5 t* Z4 @5 }1 O, z8 N2 o+ N
跳 tiào - jump*
u; G% K. [8 {1 ]# I* Q/ x贴目 (貼目) tiē mù - komi/ a5 t# V: _& }- p E; u
铁柱 (鐵柱) tiě zhù - iron pillar*
* }. G2 k1 ~- T$ q |8 ?挺 tǐng - push up; stand*3 q, i5 o' P6 t
投降 tóu xiáng - resign*; h- O" |5 d. e4 E+ W
投子 tóu zǐ - resign
! A8 A% e% D; p1 F0 R, \* U K透点 (透點) tòu diǎn - placement
; e% b! s+ M( Q; n0 [图 (圖) tú - diagram*. ~( Z$ t" w H& S
退 tuì - pull back. P0 R \4 a& ?- P F
托 tuō - underneath attachment4 R2 f2 `" c& P1 B: G/ {! [
脱出 tuōchū - escape, break out
! Q3 E; F9 z; `7 H% J* I9 G& ~$ ^* R脱骨 (脫骨) tuō gǔ - under the stones
0 T3 p1 q2 I( H8 y6 d脱先 (脫先) tuō xiān - tenuki2 W, Q) h0 x5 W& \- s* \/ V
6 z- c$ D: c! \8 P
" X- R( R# Q/ y2 e# iW+ i% W% Z* B, m" |5 a
挖 wā - wedge3 I# l: O4 N8 ^7 p+ W
外目 wài mù - 3-5 point7 Z; u& K3 |) i A: \
外气 (外氣) wài qì - outside liberty
( X1 Z# L! b: R- f; A1 s弯三 (彎三) wān sān - bent three
: }/ b3 A- w7 K9 u7 A# o. u3 n. ?弯四 (彎四) wān sì - bent four
$ x% G. ?% e+ P4 }! ~6 I e. ]: u万年劫 (萬年劫) wàn nián jié - ten thousand year ko
e( I7 J- g; l9 N h% V. n围 (圍) wéi - surround*
/ i2 v- k$ V( V7 @围棋 (圍棋) wéi qí - go
4 S" \) N9 n6 v+ a尾巴 wěi bā - tail*
1 Q5 O) q) G3 T) k5 d% o( Q味道 wèi dào - aji
5 L2 M: T& Z5 C' r5 h& c; a/ R文凭 (文憑) wén píng - diploma
6 ], o+ i. |: K% C: ?稳当 (穩當) wěndang - stable; firm*
7 ]. }+ ?) w" r* i6 C问应手 (問應手) wèn yìng shǒu - probe% H* B0 L, K6 u! t$ f( ^' R
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest8 W3 {4 w, { z: `
无理 (無理) wú lǐ - overplay
- j/ N M0 H: p% i4 E无忧劫 (無憂劫) wú yōu jiě - picnic ko
7 M2 y/ F8 f9 y/ _. i# I五子棋 wú zǐ qí - gomoku narabe
. I# `1 H/ P& @9 o D$ u五间拆 (五間拆) wǔ jiān chāi - five-space extension
+ V/ V* i* |6 |; H五连星 (五連星) wǔ lián xīng - go ren sei
) b9 u# a1 e; }5 s; ?+ s x$ O6 E五五 wǔ wǔ - 5-5 point0 J8 _- y5 e" G/ l
) h0 T/ F: l7 z9 |& K" n [0 R6 Y5 n
X
) B& Z# l' B5 ?- F4 m. ~* e细棋 (細棋) xì qí - close game
3 U% `$ c, w: V6 T瞎劫 xiā jié - false ko threat
- r4 {7 S) }$ v' ^下 xià - lower*
# a- ]2 r) h0 q& A9 r4 n) L; M. R3 T下法 xiàfǎ - method*
# Z& N7 e# L/ [6 a \* @! b; [先 xiān - before; first*! J |4 \" ?2 r7 `) f- l8 U) H: w' Q
先手 xiān shǒu - sente
# R/ d& P" x$ I4 `( C% F先手劫 xiān shǒu jié - a ko in which the player makes the first capture% W8 r* h1 D4 t% N: c( f
先手利 xiān shǒu lì - forcing move
% g* G0 G, b* T先中后 (先中後) xiān zhōng hòu - sente with hidden gote
+ W+ I: Y/ |. J: E* e陷阱 xiànjǐng - a trap*
1 d& H: K9 c, o象步 xiàng bù - elephant's move
% i% p; N+ x4 J, [: D/ }' E象步飞 (象步飛) xiàng bù fēi - elephant's move
9 i$ I- w$ h; y- C) U. Z7 j象飞 (象飛) xiàng fēi - elephant's move
6 C& T4 @1 d& L1 M& @4 }6 K向小目 xiàng xiǎo mù - facing 3-4 points! O0 p" h- N# C+ z1 f
象眼 xiàng yǎn - center of elephant's move! d4 i& ^6 v- }, M- {7 j7 n" Q
消劫 xiāo jié - ending the ko
( U' D D3 [5 S7 p, _/ k3 N小 xiǎo - small*( f4 H/ H6 n. z, t
小飞 (小飛) xiǎo fēi - knight's move
. i7 `) u+ B* Z: `# }( T小尖 xiǎo jiān - diagonal" k4 W6 L$ n% |- g
小林流 xiǎo lín liú - kobayashi opening
, ]* v( D, l; T+ s8 c% c% t小目 xiǎo mù - 3-4 point
' Z( T. b7 L2 k9 L( x1 D4 `小盘 (小盤) xiǎo pán - small board (13x13 or smaller)9 Q, V& Z. j0 ^( ?# L4 W
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)9 x) S+ {7 N7 R9 Q s0 f# E
小伸腿 xiǎo shēn tuǐ - small monkey jump
( X- W& k9 b8 k" x8 X小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
5 Q+ R- S; n+ J8 z效果 xiào guǒ - effect; result*
& Y1 `0 a4 I& j8 e `效率 xiào lǜ - efficiency*" S+ u7 f6 Q' G4 e
新布局 (新佈局) xīn bù jú - new opening* d8 ~3 c" y3 h- {/ W9 `
新手 xīn shǒu - new move( c2 w/ G$ p6 t$ ^9 r
星 xīng - star point8 p- O0 h: f% O: R' l; a% a6 l3 k
星位 xīng wèi - star point3 J" Z6 i' \9 f/ ~' c y
形 xíng - shape*% T4 }' b/ v8 g- R( n9 e B |
形势 (形勢) xíng shì - situation*
0 v( p' L' r+ `" q6 S7 A形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
7 m# d; j+ ?' [. D2 a形状 (形狀) xíng zhuàng - shape*
' |) E v: m* Z' K. p秀策流 xiù cè liú - shusaku opening- ^" Y, [/ f* g4 g }$ q% }) }6 z
虚手 (虛手) xū shǒu - pass1 _ Q8 j: h' B- ]& v# ~; H, i* e! q
虚着 (虛著) xū zháo - pass
, G, { V' v m8 _; \序盘 (序盤) xù pán - opening
9 I, X0 `+ D- l/ _7 i学生 (學生) xué shēng - student** _& h4 z7 O) J9 u
雪崩 xuě bēng - avalanche*
4 ?5 \/ B) R# N( E' }! Y循环劫 (循環劫) xún huán jié - double ko
$ l2 Y8 [3 B) F% w; r% ~
7 R3 s* s/ v$ o3 C0 z6 I9 R
, a) K3 s& w8 y/ X4 y3 a' Q1 p6 D+ Y1 iY
8 p6 \% P" a. X+ W压 (壓) yā - push down* E' [& d8 H) p. G: {" X9 X6 ?
压力 (壓力) yā lì - pressure*2 V! P! ^' A' c1 E5 Q
延气 (延氣) yán qì - increase liberties' r' L! ]: I* r. q% Y
眼 yǎn - eye*
i& C8 _: @2 R眼位 yǎn wèi - eye potential; eye space
" S7 |1 |0 ^# f; Y. u& S/ f |眼气 (yǎn qì) - eye liberties* J# X" U. m g( X
眼形 yǎn xíng - eye shape; eye space
+ h) G1 h; E; [" a4 h9 w( N妖刀 yāo dāo - magic sword6 ?, k! o- Y, \8 r0 t: q
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko% E6 h, ^4 [/ J& J
要点 (要點) yào diǎn - vital point9 P2 ^2 u2 }$ v4 E* P4 E6 Y% h7 T: a
要子 yào zǐ - key stones. ?! [8 n2 _$ F, `8 b
业余 (業餘) yè yú - amateur*% S" A l2 c" F$ |6 i+ b7 ?
一方地 yī fāng dì - one-sided territory
0 F/ H* F, T; C# h" J. }一间拆 (一間拆) yī jiān chāi - one-space extension& v' q4 T" L6 a
一间跳 (一間跳) yī jiān tiào - one-space jump$ C0 U& M% |4 u3 z2 D7 ~6 ^
一手劫 yī shǒu jié - direct ko! S. A' b2 l* Y! W- q( C
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker: S6 g& x+ `4 s+ o( [; I2 T
疑问手 (疑問手) yí wèn shǒu - questionable move* m2 y7 K/ n1 O
弈棋 yì qí - play game*' @ |, s" X. w$ |
引征 yǐn zhēng - ladder breaker; Q+ @ Q1 D8 y3 j
赢 (贏) yíng - win*
# C8 }4 y! l7 s, K9 |$ Y! x9 h: S应氏 (應氏) yìng shì - ing's0 [0 r6 q: h; i& s/ G3 h" D
硬腿 yìng tuǐ - first line descent/ X2 o5 B* V/ I7 }( u
优势 (優勢) yōu shì - superior*
$ I3 H% { I9 r+ A$ Z" c有利 yǒu lì - advantageous*
$ `. D. Z0 }+ V6 u5 i7 p' ?# R有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
0 Z0 m( [0 Q" K有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
" G& l2 U/ K* ]+ y右 yòu - right*8 P* R! h: o4 p V8 p5 _5 {
余味 (餘味) yú wèi - aji
- U$ K/ [! z) S4 \6 H愚形 yú xíng - dumpling shape
+ e. X1 X8 q0 C' h; y0 u宇宙流 yǔ zhòu liú - cosmic style
' J* f1 g8 d2 Q; w; H6 u) B% {原则 (原則) yuán zé - principle*
, \+ }$ d D/ U- f" d# {4 X院生 yuàn shēng - insei* @9 X! v# V1 H q! O1 m
# h$ b( ^6 j8 ^9 n; R/ X
. q$ U* y; k& B6 C+ v
Z
" o6 _3 M5 o# R: y枣 (zǎo) - jujube (Chinese Date Wood)*
7 E& u; N* x/ ~' \扎钉 (扎釘) zhá dīng - iron pillar*0 W; e* \6 X1 @! Q* u
长 (cháng) - stretch4 y' m. h; h. Z
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
" p' J6 w/ \7 {8 @5 P) {7 _胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
( ]' T; F6 O) x" O$ B着 (著) zhāo - move
: s1 a! L# F# ]3 m. `" `/ [4 Z! L真眼 zhēn yǎn - real eye
( y. z' _/ i3 E2 {2 l镇 (鎮) zhèn - capping play$ r* C) L2 A9 ]
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
8 s* b7 _/ ]- |6 Q4 w6 ~! O镇头 (鎮頭) zhèn tóu - capping play
, s( Q& V) s) A+ Y证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma1 b" j" L" j1 P' l8 I
征 zhēng - ladder) t7 H6 I/ M$ \" V2 o5 V5 h
争棋 (爭棋) zhēng qí - official challenge match3 s7 R! a" @% K1 F* S
征子 zhēng zǐ - ladder
0 D6 W; K6 c- b; Y5 u3 N" M R征子劫 zhēng zǐ jié - ladder ko
+ `+ v* E2 s. u- C" @8 J整体 (整體) zhěng tǐ - chain0 I, V2 L/ K3 l. j# ^) A
整型 zhěng xíng - settle
9 u5 y# E9 y8 i0 ?6 c正解 zhèng jiě - solution*8 ^ { ^* L$ l r; A+ t
正确 (正確) zhèng què - correct*% K0 B6 k/ \- @! y/ ~, ]: L
证书 (證書) zhèng shū - certificate*
' p% z1 b0 D8 `; j/ b& g6 U正着 (正著) zhèng zhāo - proper move
& D1 O2 s1 O* h3 o" _" x0 `指导棋 (指導棋) zhí dǎo qí - teaching game" g- G8 b) B" B" O. _$ P% p
直二 zhí èr - straight two
3 N. z% e! |) q/ M# f直三 zhí sān - straight three
, z) l, x) U: g+ ~0 E7 o直四 zhí sì - straight four- M2 w2 Q$ j* q! p `3 G
职业 (職業) zhí yè - professional*
* t, k8 B H8 ~只此一手 zhǐ cǐ yī shǒu - only move9 J O! x3 A) ], I
治孤 zhì gū - managing isolated weak group
- {! ~- B3 Q. J中 zhōng - center*
5 G$ \5 d8 t' I+ c钟 (鐘) zhōng - clock*0 W5 ^ X% q6 d4 U2 Q
中腹 zhōng fù - center*0 L7 l/ P, Q* I9 Z8 q6 E6 L3 ?
中国流 (中國流) zhōng guó liǔ - chinese opening* J" a) `0 }$ C% t5 g
中级 (中級) zhōng jí - intermediate level*/ l& } _3 t' a Q: ?3 z% g
终局 (終局) zhōng jú - end of game
2 ~8 h' S6 ~$ V# M$ |6 J中盘 (中盤) zhōng pán - middle game: p5 \- z! R7 J f0 B, W% T
终盘 (終盤) zhōng pán - endgame
) Y- a5 x% o# |. c5 H' e% ~中心 zhōng xīn - center*( [7 Y+ ] ?) x5 u# G8 D6 u8 a
中央 zhōng yāng - center*. p) }, m7 W' ~+ Q8 ^1 H9 H
中原 zhōng yuán - center*
9 J& l1 U4 n$ B9 C: `- C重 zhòng - heavy*
f1 B7 x8 ^$ v' O8 H8 g+ e+ u. v& n主动 (主動) zhǔdòng - (to take the) initiative*3 N4 O6 X! q# {' P$ k/ K) }5 Z
专业 (專業) zhuān yè - professional*/ L1 Y5 v0 ^6 p/ d5 O# P
转换 (轉換) zhuǎn huàn - exchange*0 o/ S- q. E2 y7 b3 Y5 {
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
6 X' H, g: c) |. `9 V0 Y装劫 (裝劫) zhuāng jié - a move that threatens a ko
* i* A! g$ H, E6 E撞气 (撞氣) zhuàng qì - reduce self liberties
' i* z8 x% F. S( ^8 e; T7 U; x追 zhuī - chase*
$ Y- Y) d, ]' f/ l追捕 zhuī bǔ - chase*& d7 m- e, h. D' x" T4 h
子 zǐ - stone; unit in chinese counting, o& {% Z! T! k) i
自然流 zì rán liú - natural style
' M* N7 b0 \7 o! B" B' x- z自杀 (自殺) zì shā - suicide*5 ?, t9 m, \+ k4 [0 Z( i
左 zuǒ - left*
9 z- U7 _7 K' U1 l* I" K2 {左右同形 zuǒ yòu tóng xíng - symmetrical position- n# m; _2 b8 Z" S
做活 zuò huó - make life4 @; ?2 k" j% l. N/ E$ @* {3 @
做劫 zuò jié - create ko
1 U' g4 E. q4 j; L作战 zuòzhàn - combat*# w' n/ ~$ C* M+ b, ?. W8 f' O
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules): W& U" p0 ~4 c+ w
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