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围棋术语英文

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发表于 2015-5-26 11:12 | 显示全部楼层 |阅读模式
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A
& u3 t$ `  b% M# n3 m1 Q安定 āndìng - settle*7 O8 s% H9 m, [0 Y4 R) L& ~
3 A& {9 F- D+ s3 [! y
: V6 S0 l0 o$ l9 x, G$ [% V; N
B- f& e& q2 n" W# ^: y) E0 Y2 ]
白 bái - white*  V( z3 _! ]& u5 F
白方 bái fāng - white player*- r/ U8 z; b& f' T- y; h
败 (敗) bài - failure*
* a, t# s" k1 d5 ]6 s败着 (敗著) bài zhāo - losing move
" Y& ]; S% }3 h" h3 {4 J扳 bān - hane
" Q5 G6 J, k) j, C; P/ j. X7 T$ M扳断 bān duàn - hane through
( y, o: F& d& G板六 bǎn liù - rectangular six
, L9 p5 z0 n) Y8 U! U/ g半劫 bàn jié - half-point ko! D8 J# o. D& u, W  M/ }& {6 u
棒接 bàng jiē - pole connection: j' c( K* F/ ^! D( f. l9 \
包围 (包圍) bāo wéi - surround*
4 H: @. @! D( F8 j% Y- u; V% \+ m# z薄 báo - thin*
. X2 R2 Z" o  V9 @& \1 S) p5 j' ?保留 bǎoliú - retain; preserve*
1 X* n1 @  c0 I4 k: g/ Z8 r: C抱吃 bào chī - capturing technique by atari( y- p  Y6 v& O
本身劫 běn shēn jié - local ko threat6 o. Y: [9 x  v5 x% y; O
本身劫材 běn shēn jié cái - local ko threat
* m+ o! f4 I4 k! o( I本手 běn shǒu - proper move0 i3 M2 b% r) X* s
笨重 bèn zhòng - heavy*
! G2 T4 w5 `$ m: L- k崩 bēng - collapse*3 L0 h, Q5 m. M
崩溃 (崩潰) bēng kuì - collapse*3 |0 h+ ?  L6 q5 D9 A1 n
逼 bī - checking extension7 y9 w. N' l+ H/ d
鼻顶 (鼻頂) bí dǐng - nose tesuji* A$ I8 k$ t9 q5 {  L
比气 (比氣) bǐ qì - capturing race" q- U: T( n. u8 }: p1 v4 D# m) h
比赛 (比賽) bǐ sài - tournament*
: H/ O4 N( t' T8 F8 J3 Q边 (邊) biān - side*. X2 ]) i& j: K: J. M
变化 (變化) biàn huà - variation*
: _9 U2 e3 ]! A变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening6 |, b7 ]; s" n; g- c+ F
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening3 s0 [$ \0 I- |+ C
变着 (變著) biàn zhāo - unusual play6 Z1 N( a$ J" I$ [' h$ J
并 (並) bìng - horizontal stretch$ t! S6 v1 _9 V# R
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
. L. g) u7 n3 R' D3 y补强 (補强) bǔ qiáng - reinforce*$ m, f3 S7 U. ~+ b, a# I1 x9 v# {
布局 (佈局) bù jú - opening
3 c- R9 W7 c- K* R$ B/ F不利 bù lì - disadvantageous*
! t6 y6 G+ `1 g) j1 n不入 bù rù - suicide% A. A! ?+ Z! y! I1 s
不入子 bù rù zǐ - suicide, g2 R( @+ r5 \2 Q; f0 k" D
不提三目 bù tí sān mù - three points without capturing
( F: r( K) [8 \$ y. w) ~不提五目 bù tí wǔ mù - five points without capturing
1 ~! L# D! S. B- n2 G: d9 O# ^" [* t$ J' W2 g! S# t) y& ^

8 m2 X$ m  l/ Z7 n% m& c0 _; S: O! eC8 Q  M6 R& w6 f8 J) M- p2 f* m% E
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)8 A8 r5 \3 z4 f/ I8 O
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
# Z0 \1 f( F  }$ C( p7 G9 f: E参考 (參考) cān kǎo - reference*
$ O, o2 m( \% _" R' `残忍 cánrěn - bloody or merciless*2 W4 _! I5 n$ U/ G% g8 p7 F
拆 chāi - extension( T" V5 u, D" a7 g
拆逼 chāi bī - checking extension
# o1 E3 F7 W- {% {3 R拆二 chāi èr - two-space extension7 U" h! N# ?* U7 s
拆三 chāi sān - three-space extension
; a4 g2 H' _% N% n# a* c; B拆四 chāi sì - four-space extension" y- `6 W/ B, o4 H1 v5 m
拆五 chāi wǔ - five-space extension2 H2 {' D) w3 e0 ~. c
拆一 chāi yī - one-space extension& U6 j$ [! T. t% p  F0 K
缠绕 (纏繞) chánrǎo - harassment technique. Z( D1 O2 c- M: e, ]- m
长 (長) cháng - stretch% |% F$ `8 i! A; _# d0 I/ [
长考 (長考) cháng kǎo - think for a long time' P3 ~, ?5 v* I8 V
长气 (長氣) cháng qì - increase liberties
) T& h3 l9 B% s# L长生 (長生) cháng shēng - eternal life
# v  Y: K! L& a* D$ N' f场合定式 (場合定式) chǎng hé dìng shì - situational joseki
' M9 j/ C6 [, y& U1 T! D超大飞 (超大飛) chāo dà fēi - very large knight's move
4 e0 F% ]% n4 Y6 E0 ?超高目 chāo gāo mù - 4-6 point" H' w4 J/ U, a7 H
超时负 / 超时 (超時) chāo shí fù  - lose by time8 A  n$ h* F$ Q" e
超时胜 chāo shí shèng - win on time
( L0 X1 `+ ]  l成功 chéng gōng - success*4 f) O0 D2 x. t* f0 u" z
成立 chéng lì - possible*7 C, R: b2 s' [- f- g, ?% T
秤砣 chèng tuó - two-stone edge squeeze
! P5 S8 J! u! Z; Z* ~/ d. [吃 chī - capture
, v# r4 r0 y" d$ n$ T9 t吃亏 (吃虧) chī kuī - loss*2 ?/ U) c, \( q  w% a6 T
持棋 chí qí - jigo9 h  S9 H' b. B" D7 |
冲 (衝) chōng - push through& I/ ]; ], @4 N. f; B. y! @) R/ i
重复 (重複) chóng fù - overconcentrated( p5 `9 G3 I9 `. W- _  T
初段 chū duàn - 1 dan
' Z2 a( U- h9 V7 F初级 (初級) chū jí - beginner level*- Y( ]; U' k- j
出头 (出頭) chū tóu - getting ahead
. l: |. m" g6 D1 E4 x; G1 X9 u- t刺 cì - peep$ l& _( ~- g  B5 N, I+ {2 ?
次序 cì xù - sequence*
$ R* [6 j$ c  C3 `* j) y错误 (錯誤) cuò wù - mistake*
: X! |4 @, R3 D1 X& W1 Q, s3 E错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
: h3 O( N$ G1 C: g. [# V
/ w  x3 f/ `+ Z$ j; t. ^1 [( J
$ w; ]1 V7 r# u! D# _8 @/ XD
* R- j# \9 d& D" {8 ]1 j: r6 M搭 dā - attach
+ s4 P7 {- y8 ~打 dǎ - atari( ~, V; o$ A* D8 \* {
打吃 dǎ chī - atari% Q! s3 Y  f9 w. J/ s
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one- k  M: ^/ `$ X0 k8 F
打挂 (打掛) dǎ guà - adjourn game
' ]2 V5 e3 ^( F  L& f0 F打劫 dǎ jié - ko, u" p/ m& P6 \8 D. \7 P3 G
打入 dǎ rù - invasion3 T- V; {9 v+ ?  z/ ?$ `- n1 f
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one& Z6 }. y; K2 X% X/ D- l! v. x
大 dà - large*# K+ X; c1 D9 F6 Q' s  O; w
大场 (大場) dà chǎng - big point! q9 w+ s0 e1 P, ]; O
大飞 (大飛) dà fēi - large knight's move
9 ?& m/ A, t* L+ \+ o( g5 K% a大局感 dà jú gǎn - whole board thinking
0 t2 y6 y: {5 c* e- J+ k4 O6 K大龙 (大龍) dà lóng - dragon*) E/ _% i) ^/ O3 W- U
大模样 (大模樣) dà mó yàng - large-scale framework9 ]* m8 ]  L3 m8 q; ]3 U$ V2 x
大盘 (大盤) dà pán - large board (19x19)
! e: M3 C: L+ @, {5 E. H大棋盘 (大棋盤) dà qí pán - large board (19x19)
; b5 h( w/ q8 t( t大伸腿 dà shēn tuǐ - large monkey jump
9 ?+ b0 X& B8 F( t" }2 N大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
# ~' l% ^5 P  ]; p大雪崩 (da4 xue3 beng1) - large avalanche
2 Y" Y/ Z6 B4 Z大压梁 (dà yā liáng) - Da Ya Liang$ g8 _2 q* x& J# f9 ~: U
大眼 dà yǎn - eye with two or more spaces# D* A) L( h$ T1 x( J
大猪嘴 (大豬嘴) dà zhū zuǐ - j group0 q4 ^% y2 |" [8 \: |: C
带钩 (帶鈎) dài gōu - long l group/ A' u, b3 E) E& U% p0 w" O
单关 (單關) dān guān - one-space jump
* Y8 G4 A. x* E" x0 l$ E3 I单官 (單官) dān guān - neutral point/ C& J" U! N# v  X- t, K: J
单劫 (單劫) dān jié - half-point ko
* g3 x4 o+ p4 z5 @) {9 }6 _, j单行道 (單行道) dān xíng dào - one-way street*; D1 U0 S6 ]( f' b
挡 (擋) dǎng - block*' @( K! N3 l+ @6 z3 L
刀把五 dāo bǎ wǔ - bulky five
% w% s5 ~+ C8 Y刀板五 dāo bǎn wǔ - bulky five
. l! y5 I6 o: Z# x6 H! K刀柄五 dāo bìng wǔ - bulky five
/ m: v7 |' g! s" H刀五 dāo wǔ - bulky five7 e) P9 T' w& O* ?
倒扑 (倒撲) dào pū - snapback! I) h! F- i1 U' v$ d3 z6 D
倒贴 (倒貼) dào tiē - reverse komi# M  {* U- S6 x
倒脱靴 (倒脫靴) dào tuō xuē - under the stones
# E8 T' n8 ^* N: {# t: ]5 ?0 o低 dī - low*
+ p: w" a, x. L$ t" h' Z敌 (敵) dí - enemy*
8 l7 w# o+ }5 ~2 `抵 dĭ - hold up; push against, to support, to resist*
( v% R* E/ |: k8 u& N2 S; m; W抵抗 dǐkàng - to resist; resistance*
% r1 c+ @, k+ P% G8 ^( C敌人 (敵人) dí rén - enemy*  R* B& ]! M; q( J
地 dì - territory*
# W# Q: A/ F: j3 c, r6 E地盘 (地盤) dì pán - territory*
$ W4 I. A/ k$ h- r& K地域 dì yù - territory*6 V2 @6 V& C/ Y) n! z4 ?! a
点 (點) diǎn - placement; point
9 r) X3 ]! K$ h: P7 d7 R4 T点方 (點方) diǎn fāng - eye-stealing tesuji
" G1 Z* v7 t7 T/ g1 l点角 (點角) diǎn jiǎo - corner invasion2 r5 `. y* e) A6 ]
点目 (點目) diǎn mù - counting# w3 f+ q) R1 X+ {! \* b, \; }
点眼 (點眼) diǎn yǎn - placement inside opponent's eye
2 b/ B. m8 A! d, d* v, A6 F调子(調子) diào zi - choshi
, c2 z# ]' M, F* u) Y# }5 n丁四 dīng sì - farmer's hat; pyramid four& M9 c% t& t( F, G9 @" d" ~
顶 (頂) dǐng - bump, \; l3 V8 i4 a% F; J
定式 dìng shì - joseki
4 @! `3 K7 S: t  j7 A/ G5 }定型 dìng xíng - settle
' }' Y1 B# g  h; H+ g东坡棋 (東坡棋) dōng pō qí - mirror go& H/ S) A1 q4 T% |* t
斗方 (鬥方) dǒu fāng - carpenter's square! p' o$ T0 c7 ^2 M# c* V6 U3 p
读秒 (讀秒) dú miǎo - byo-yomi
( t1 w3 N! v  t" d3 V! F5 Q渡 dù - bridge under
) n+ f, C6 @; [0 s  @- b断 (斷) duàn - cut*% Z, _0 X0 |& y. `
段 duàn - dan
# U% b7 x' L1 [对策 (對策) duìcè - countermeasure*
; H! V2 H! G) z4 W* \) \对局 (對局) duì jú - play game*" _' y  ?9 Q1 R- N- m5 T. }( D
对杀 (對殺) duì shā - capturing race
5 [4 h5 ?: D2 Z对弈 (對弈) duì yì - play game*
" R# o4 I7 l. o; W4 s, G遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*' u$ P0 V1 k# q  a4 q
多元劫 duō yuán jié - multiple ko9 m0 T' a5 \- w/ g6 h+ N
# i  m. O4 f* Z/ r/ A
. Q$ B! A, Q" ~, u, S# \
E" P! c$ n! y7 m, P
恶手 (惡手) è shǒu - bad move# p% B; C$ t) z. m& J
二间拆 (二間拆) èr jiān chāi - two-space extension
' z! N% n1 E7 x4 E& P二间跳 (二間跳) èr jiān tiào - two-space jump
- S2 w$ f* w5 m! s8 R二连星 (二連星) èr lián xīng - ni ren sei
- h" M+ b6 z0 S; x二手劫 èr shǒu jié - two-step ko
6 S: ~3 W! ?1 \! y' u
% y$ {3 R& h1 S6 s
$ G4 h: d7 m# u& z4 iF  L, B$ A- X# z) \" k
发展 (發展) fā zhǎn - develop*5 a- R7 z4 q9 X- \0 c5 t, v; d1 j- a
法 fǎ method, way (also 下法 xiàfǎ)*" a8 |. P! j/ I/ F( \
反扳 fǎn bān - counter hane
5 Q2 R! j$ B  e* B反打 fǎn dǎ - counter atari
# b1 J6 O3 A) j; V+ z5 m反攻 fǎn gōng - counter attack
$ j; k: I+ O; [' X/ ?反击 (反擊) fǎn jī - counter attack
, o& z9 t% k. q; P反夹 (反夾) fǎn jiā - counter pincer
4 {, ]; w% E8 H# Y0 P反提 fǎn tí - recapture- P+ C* ~) o$ a5 B$ Z, W* v
方法 fāng fǎ - technique*! B$ Z* b/ _* ~2 Q' R; F7 i9 {
方四 fāng sì - square four
9 V9 o/ a$ ^) _& o, l' Q方向 fāng xiàng - direction*
6 Y( U) r- A; C* M方形 fāng xíng - mouth shape
: R% B+ S( C  G$ L% Y2 S, R' b防 fáng - defend*' Y* D3 g6 l4 \1 r4 ]8 c8 D$ T
防守 fáng shǒu - defend*2 z1 @7 b8 H% _2 C; `+ R
飞 (飛) fēi - knight's move
# g9 Y  F+ Q, A* S飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete. }8 \& p% P; x! g& e! B
飞压 (飛壓) fēi yā - press
, ?# _1 [2 ]3 w2 k1 j! {废着 (廢著) fèi zhāo - useless move
, r8 Q+ U" ^; B+ s废子 (廢子) fèi zǐ - useless stones
9 g: A+ J1 W' o  B分投 fēn tóu - splitting move0 |+ p' `9 U* `- e* U- w
分先 fēn xiān - even game
. n; U8 E& J8 ^: r# X封 fēng - seal in*
# R8 {3 }; f9 c( A9 I! p封手 fēng shǒu - sealed move
1 ~/ Q& V* a9 P# m* A" G  c封锁 (封鎖) fēng suǒ - seal in*
' f) S; v) ?, T- J浮棋 fú qí - floating stones  v# n5 {2 U, i& ^+ k, y
浮子 fú zǐ - floating stones! W9 V8 j' ^7 Z
负 (負) fù - lose*6 v8 R. T' G( C9 ^& U
复盘 (復盤) fù pán - game review
! B# T% R' z9 I+ d) l1 l& V
+ s9 ?4 f/ ^. q4 b' K- L
" u0 M  }/ S: X5 D6 BG! x5 h2 q; \: x: T( Z+ o* v
概念 gài niàn - concept*
' d( ~$ x  k$ B8 \8 U" S感觉 (感覺) gǎn jué - feeling*3 X) W$ Q+ @( p) q
高 gāo - high*
* E5 X$ L/ `! a高级 (高級) gāo jí - advanced level*# o6 e. e7 i# i
高目 gāo mù - 4-5 point
& S3 E: B, ?& Z根据 (根據) gēn jù - base*
' r! j4 i& n+ X  c$ K: y根据地 (根據地) gēn jù dì - base*; E1 e  q, ?( f! m* @0 O+ E
攻 gōng - attack*
) @5 e# r6 x6 I6 d( A攻击 (攻擊) gōng jī - attack*
  }# y% V& u& U' S共气 (gòngqì) - shared liberty5 y0 g/ x& [% b
公气 (公氣) gōng qì - shared liberty
  T! w, Q1 p) J) f8 N8 F" T攻守 gōng shǒu - attack and defence*4 K$ z, G7 W& c) c' p6 ~% x2 E
共活 gòng huó - seki
1 S1 C7 g0 U! n2 Q* F/ A孤棋 gū qí - floating stones
/ q7 R4 W, F& I. u1 H. ^2 ?挂角 (掛角) guà jiǎo - corner approach
9 V3 x0 n# O0 A- A7 H2 p拐 guǎi - bend*
5 N2 I1 [$ j1 N( J/ p. q5 {怪着 (怪著) guài zhāo - ghost move
5 i0 R; w  V% i  }- V关 (關) guān - one-space jump. p7 {( o4 A6 v' ?. x) \
官子 guān zǐ - endgame
" U' P2 l6 Q$ _1 F( ]& D& K龟甲 (龜甲) guī jiǎ - tortoise shell
' k% ]: b$ a7 e/ ~5 P规则 (規則) guī zé - rules*
4 q! B) U4 O% m2 f/ T0 K: ]: V鬼手 guǐ shǒu - ghost move9 S  T' O: i/ \7 P" Q. p2 Y/ Q0 m
滚包 (滾包) gǔn bāo - squeeze
, K; j5 O. I9 j6 G滚打 (滾打) gǔn dǎ - squeeze' X0 b7 ?& c5 U
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
( G* k) b8 p6 w- K; b" i过分 (過分) guò fèn - overplay
* b) k# R- z* n5 Z, Z国手 (國手) guóshǒu - national champion*
  i* O( T& A3 a- u' @
& N5 S& H2 D3 Y, Y: M( ?
( m3 [9 ?5 T4 M, L5 u2 u9 ~  |H
2 ^* Z+ p$ ^; A2 E4 J6 u% y韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
: [2 k2 G/ y  k3 Y8 ?3 N好点 (好點) hǎo diǎn - good point8 j9 ]1 d4 x+ C
和棋 hé qí - draw*
# ]. M/ L$ O* ^+ P. \黑 hēi - black*$ `7 I! A* p  K" K9 M
黑方 hēi fāng - black player*6 E3 J3 q4 {. ]- ^
黑先 hēi xiān - Black plays first*
7 g0 x9 F: A: m6 @3 L: Q* E猴子脸 hóuzǐ liǎn - Sake bottle shape. i' r8 N2 _3 Q3 N9 ?
厚 hòu - thick*1 r% y+ g' ~7 h- A& Z9 P
后悔 (後悔) hòu huǐ - regret*& y0 c! v/ q3 ~7 g/ R+ f$ J, X
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind+ E2 s6 c- ?; T2 `( \
厚实 (厚實) hòu shí - thick*$ a/ |0 J8 ]6 x" J7 g3 O
厚势 (厚勢) hòu shì - influence*
  _/ w7 |/ y" R后 (後) hòu - after; later*  X- N8 Z9 v  K
后手 (後手) hòu shǒu - gote* v3 U( D: F) W1 ]
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture! j! A& Z. E4 ~; H
后续手段 (後續手段) hòu xù shǒu duàn - follow-up0 @% P5 g7 ^/ n: ]+ a! y+ f5 S
后中先 (後中先) hòu zhōng xiān - gote with hidden sente2 z2 d2 q8 f! I
虎 hǔ - tiger's mouth7 u3 @; k, o# ~( Z% w; o
虎口 hǔ kǒu - tiger's mouth/ D7 v4 d% r* }$ P3 S6 a' p
互破 hù pò - mutual damage# z) u( ^1 X0 ]1 A: o: @
互围 (互圍) hù wéi - mutual surrounding of territory
% E# e& ?- S0 c4 D$ r% R- n- F花见劫 (花見劫) huā jiàn jié - picnic ko
! M! E2 k$ u0 N花六 huā liù - rabbity six4 Y- T5 {! b3 V% u& L
花五 huā wǔ - crossed five
0 I8 n% W- N3 r9 Q还原 (還原) huán yuán - transposition' a7 h1 Z6 K% y- w& \. x7 I- j
缓 (緩) huǎn - slow*
  N; h7 Q! {( Q, T8 Y! d缓慢 (緩慢) huǎn màn - slow*
( i. [- M0 }9 |3 ^0 Y缓气劫 (緩氣劫) huǎn qì jié - approach ko1 @: L( h8 z; R# i8 m
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)' K& b8 _* f7 D' Q. H
缓手 (緩手) huǎn shǒu - slow, K6 h! U8 T0 \6 B3 ~
缓征 (緩徵) huǎn zhēng - loose ladder
1 {  u( Q/ k+ R2 _# h3 H( b$ B/ |缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder; N/ G# I8 N5 d8 \2 T/ M% {
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique" z- i3 k+ a  ^
回手 huí shǒu - take back*
, x. y0 u( X! m5 }8 f回提 huí tí - recapture& h* s6 Q' }/ s+ K
悔棋 huǐ qí - take back*
& p3 K! v) E# l/ U) m7 F7 ^0 h活棋 huó qí - living group
$ g- h/ D# Q# y! O  B) I/ t, l0 A% r

( ?/ M& [( W) ^  z8 e/ [5 d; |; VJ, W" f$ T% [$ u+ Y
急 jí - urgent*
- p; G. |* ]& q级 (級) jí - kyu& L5 S6 N% n' B# y$ w1 ]& r
急所 jí suǒ - urgent point: p' E; X: n# a5 z- h3 x+ O
挤 (擠) jǐ - bump into diagonal; choke; atekomi( X4 T! @+ J7 _8 \! P4 n, P
技巧 jì qiào - technique*! w: \9 ~$ _" Y% O  W
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
( z+ n  t% F* c" d& k0 W& v" r( N佳 jiā - excellent*
/ X% ]6 K7 S  {, J- j" P夹 (夾) jiā - clamp; pincer+ p1 r4 S3 F, o, J6 \# z9 y
枷 jiā - net; M% N+ F0 w4 u4 a
枷吃 jiā chī - net
) S1 v% [" M3 C3 g2 y( o夹攻 jiā gōng - pincer
  T9 O' B/ f" Y  G8 T% i& x; U' q假劫 jiǎ jié - false ko threat
! G6 @- R; P$ E, k% |假双活 (假雙活) jiǎ shuāng huó - false seki9 d( m& W/ O1 c% [$ ^& J. A- H  k+ v
假眼 jiǎ yǎn - false eye
) |) g; n; t8 k假眼活 jiǎ yǎn huó - two-headed dragon
! ]/ {$ ]6 N# X* _尖 jiān - diagonal, l  W' k* z5 y6 E5 k) J& T
尖冲 (尖衝) jiān chōng - shoulder hit% l% e/ X8 Q+ S! c
尖顶 (尖頂) jiān dǐng - diagonal attachment; T' v$ l# W6 K$ Q% t1 L0 n
坚实 (堅實) jiān shí - solid
+ p) ]3 v" e2 Q8 P见合 (見合) jiàn hé - miai! p7 c& ^& Z. c9 y+ o. B
教 jiāo - teach*% b; z& B, J  c: _
交叉点 (交叉點) jiāo chā diǎn - point
+ ?2 C, c) {5 C# X7 H交点 (交點) jiāo diǎn - point
) T6 g$ p% K' s" s) q" o焦点 (焦點) jiāo diǎn - focal point*3 f# Y3 b( J$ m: ?- e2 s9 M
交换 (交換) jiāo huàn - exchange*. c, A: y+ O0 c1 }7 d, ?
角 jiǎo corner (angle, horn-shaped)*$ k4 w  x& B7 S# L
叫吃 jiào chī - atari
% m- }$ U) D* `- D% H9 U教师 (教師) jiào shī - teacher*
6 F/ c; @  x$ A教室 jiào shì - classroom*# c2 @( V" f0 q/ T* C$ e
基本功 jī běn gōng - fundamentals*
: P0 D/ A, G- J- r接不归 (接不歸) jiē bù guī - connect and die
" E% B; U' r) I6 X+ t1 E劫 jié - ko. R. w, |0 t- @8 A) e* s, k% X  X8 H* w
劫材 jié cái - ko threat
( x: [. a, W& |9 i8 Z5 `; Q0 k) c结果 (結果) jié guǒ - result*
. G9 i# o, l5 [0 a1 `劫活 jié huó - live by ko9 u  N; {' t' w* z8 K. U# Y
诘棋 (詰棋) jié qí - life and death problem
6 }4 x; Q8 R6 R# U4 i劫杀 (劫殺) jié shā - kill by ko
2 |0 k4 i0 f4 l" F. D; |劫争 jié zhēng - ko fight! C% e+ f& v3 K0 o9 v' ]$ w
解答 (jiě dá) - answer, solution*$ \6 O9 P& H3 R
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square/ Z* S. @7 J+ J9 n8 m1 t+ N' b7 O
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
6 `8 I; |  c) o4 k3 V  N紧 (緊) jǐn - tight*
9 |( K& h, H) ?2 ]. U6 E& N紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
4 n9 [5 m% ~. N* h3 l2 J, E8 G* ^紧劫 (緊劫) jǐn jié - direct ko
" D" V( K1 a) `# z紧气 (緊氣) jǐn qì - reduce liberties* U3 x9 k  k, ?1 t4 W" y2 {
紧气劫 (緊氣劫) jǐn qì jié - direct ko
0 m  }* }+ y3 X7 z2 ^2 Q7 S禁着点 (禁著點) jìn zhāo diǎn - illegal point
, ?$ }' |; ^7 r) O# G, [净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)6 ?5 m/ {1 U9 K: j0 i
净活 (淨活) jìng huó - unconditional life
$ _+ j3 g" D& C" @: U  x# C净杀 (淨殺) jìng shā - unconditional death4 F% L% I0 s. U& A2 H
净死 (淨死) jìng sǐ - unconditional death
  @' S( S3 F4 k; K救 jiù - rescue; save*' v" B% H3 J( ]% o  _! o
聚 jù - placement inside opponent's eye
& j; ^7 t+ @7 V& z' Y; d俱乐部 (俱樂部) jù lè bù - club*3 v+ X; ^; c8 X$ O- d. L. K
聚六 jù liù - six-space killable eye shape
& i. Y: o) Y5 k$ a7 [, J* J聚三 jù sān - three-space killable eye shape
0 `" c) }# {9 r, a2 [) F7 @  U4 P聚四 jù sì - four-space killable eye shape
: |. I' _9 ~( v' V: A聚五 jù wǔ - five-space killable eye shape9 Y0 _' |. H# @' B( c
决战 juézhàn - decisive battle*( b. |: I& T- @1 L7 m
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
! V! z9 }& c/ H$ K% |
" v/ r" ^- J1 F3 ^7 `4 B
- j, E% u4 v  W0 ~/ IK' U1 |: ~7 v' k- z
卡眼 kǎ yǎn - falsify eye
8 \( [( }# [; x3 Y开拆 (開拆) kāi chāi - extension+ @- q" h3 S% t, W
开花 (開花) kāi huā - ponnuki" q+ ]- ]8 t% J2 V: a2 x' v+ J4 i
开劫 (開劫) kāi jié - create ko: e. `5 v6 i/ x+ {' T/ X3 b( d
开局 (開局) kāi jú - opening$ X. ~$ F0 {* ~" j+ N# N
看花劫 kàn huā jié - picnic ko$ t) x) w9 t7 n  d8 J( z5 B
抗 kàng - to resist, fight; to oppose to defy*
9 a4 K/ _7 Y$ D: I8 @1 P靠 kào - attach one line higher than enemy stone2 L* ~+ ^2 c8 G9 p( t' a# k/ ^* m3 q
空 kōng - empty*1 T+ W2 C1 i% |) A0 }5 m+ h, j
空间 (空間) kōng jiān - space*. S+ }0 O' u( c9 _- F; d7 L) t
空三角 kōng sān jiǎo - empty triangle' e0 X2 d, {' F
空 kòng - territory*
0 e* {. W; N! T3 W+ m4 x跨 kuā - attach at waist of knight's move
0 _1 K4 d1 Z. O2 |! L7 {' X跨断 (跨斷) kuā duàn - waist cut
+ r( V1 {5 V% j) ?+ _, f( V快 kuài - fast*7 P% E9 N/ v% K( m4 ?( @
快棋 kuài qí - blitz game
/ o* P6 U7 N2 a. T1 r% u( e1 r宽 (寬) kuān - loose; wide*
" h5 a+ I7 i* G* z" c3 _宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
  y& O- L  e+ E. [宽气 (寬氣) kuān qì - increase liberties4 W5 [/ Q2 j! T1 \% p: D
宽气劫 (寬氣劫) kuān qì jié - approach ko
$ L  h( P% P2 H亏 (虧) kuī - loss*9 P8 v+ L& S  E5 @: L
亏损 (虧損) kuī sǔn - loss*
3 R! d+ ]7 W* t  @5 v扩大 (擴大) kuò dà - enlarge; expand*1 O9 E- U' Q( P7 T$ E5 F' m
扩张 (擴張) kuò zhāng - enlarge; expand*
3 |) i& x) x9 H1 a[edit]
' s3 t4 Q" l; }3 nL
2 G. o) C9 N( m& t' g- ~! v# t8 A赖皮劫 (賴皮劫) lài pí jié - many move approach ko
; ?1 z- J* c- P3 Y拦 (攔) lán - checking extension; prevent opponent's advance*
3 I. S1 o& Q) p拦逼 (攔逼) lán bī - checking extension* x! C9 t$ z, o7 p
烂柯 (爛柯) làn kē - ranka
" e# I) a' D) |6 S7 b老师 (老師) lǎo shī - teacher*1 o, c. n' p- o, c  [  l
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil+ A9 g7 H" Q6 u7 y. P2 p
类型 (類型) lèixíng – pattern, type*
6 t* }- y* S( u) E9 x/ S冷着 (冷著) lěng zhāo - unexpected move
$ M" N( E; N5 r) c( E' |利 lì - profit*
' l7 q; K( j- g5 Q, e# ^$ V立 lì - descent; stand
- l* c- q7 }/ Z, N( \7 Q利用 lì yòng - make use*
3 ]5 w. `# e, K3 b! ?连 (連) lián - connect; continuous*) ]; D- o) W% v  I% \$ \* K3 r1 l4 H
连扳 (連扳) lián bān - double hane
3 q6 f- Q; @& e9 p! F9 K连环劫 (連環劫) lián huán jié - double ko
( L3 R7 \0 a" I9 m" [) g+ I连接 (連接) lián jiē - connect** K% g9 n" P1 z; W
联棋 (聯棋) lián qí - pair go
1 N7 p/ v5 J3 @恋子 (戀子) liàn zǐ - reluctance to sacrifice
. r' l  r+ y- E/ O两分 (兩分) liǎng fēn - equal*! A8 |, `8 P4 h# N, `' i4 I
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
& G6 p- l6 g; E) f- h* P) T劣势 (劣勢) liè shì - inferior*
) d1 L1 e( v6 A7 x裂型 (裂型) liè xíng - split shape
) f$ @& U7 _' O( }0 H, f0 \龙 (龍) lóng - dragon*
. z& Y2 {6 d" ]6 X9 b1 |; G+ g漏着 (漏著) lòu zhāo - oversight
' t/ g* l. w2 w落子 luò zǐ - playing stone on board1 r; v% O" z& X$ l

* c6 h& O& S/ B. w' `: v
9 `" P. i8 O) L* W0 f6 M4 ~% K/ \M. y/ d" u8 t! {- \: ^  u
满意 (滿意) mǎnyì - satisfied*6 |# X4 P9 z- v$ U* N6 Q) E& i. E
慢 màn - slow*
$ M7 V4 k; ^8 ~. z7 }盲点 (盲點) máng diǎn - blind spot
3 G7 O  f$ y2 h- ?梅花六 méi huā liù - rabbity six
7 c$ V8 T2 ^) y梅花五 méi huā wǔ - crossed five) e) K/ j, l5 W& z) C' T
门吃 (門吃) mén chī - capturing technique by atari, u- C; Z8 s2 C9 E4 n' k
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening$ k/ X9 \% i2 Y; }! F0 b
妙手 miào shǒu - excellent move
8 A$ J9 v- L0 M/ n/ p妙着 (冷著) miào zhāo - excellent move8 Z# b1 s: ~1 c' C2 D2 d$ O
模仿棋 mó fǎng qí - mirror go& C  u$ D$ W; V/ ?1 S% {
模样 (模樣) mó yàng - territorial framework- `' |8 Z# M  {+ R. a' B
目 mù - point of territory
" f7 T/ p, G. Q1 Q% B' d目外 mù wài - 3-5 point$ d$ d( C: y) }/ k

; [3 r$ R$ i2 t& b
+ `  B3 {! P  O1 o& p& A' VN
2 b% X2 Y" `$ w$ I, v) A( Z内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones$ {2 _  f- w% w. D
逆官子 nì guān zǐ - reverse endgame move
2 p0 c0 v# B8 {9 A, J$ U  b逆先 nì xiān - reverse sente1 x* d4 t+ d- H; f3 M, Q- c  b, K5 O
逆先手 nì xiān shǒu - reverse sente/ m  O) t0 M% d, E. s0 ]- r
逆转 (逆轉) nì zhuǎn - overturn game: `% c% H3 C5 F5 f. H7 N, f
粘 nián - connect*
- E, i5 o( u+ _- d凝形 níng xíng - overconcentrated shape7 ^6 e5 q) f6 f7 C4 G7 o
扭断 (扭斷) niǔ duàn - crosscut+ K1 L+ N+ s$ W
扭十字 niǔ shí zì - crosscut( b/ Q) P3 r% U. Z3 \% x8 T$ S
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
% w2 u* y% ?) S扭羊头 (扭羊頭) niǔ yáng tóu - ladder
3 y1 V/ u& `! u9 y+ p# `4 y# x! ?
2 J5 M& P; T3 ]6 |# `4 ~
9 f" z! U$ P. g9 G/ H( {P
- ?8 z  e' Y0 N3 @7 y) w0 f爬 pá - crawl*
/ H1 r8 W5 l4 Y6 \$ E% j3 E盘渡 (盤渡) pán dù - bridge under
/ F' L2 F/ X# c  e# f盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
5 N% ]9 k1 \. q3 X, E* P$ n盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
  l9 G" ]6 S4 E4 r* x* G抛劫 (拋劫) pāo jié - throw-in ko4 {9 B& q$ k3 @* S
配合 pèi hé - coordination*& c% J0 d  q7 O+ X/ ^
碰 pèng - attach to the side
6 B% \2 W  {5 }% c7 t便宜 pián yí - profit*
1 v2 T: e4 X( P1 S骗着 (騙著) piàn zhāo - trick play, hamete
) f  b% J# o# F" r7 p- e平衡 píng héng - balance*/ y# X# x  e, w! u  e
破 pò - break*" N/ B/ S+ o5 J' m" E3 g
剖析 - pōuxī dissection / self-analysis
" L( D0 Z) {# V) z2 i8 r0 P. C& I+ }破解 pòjiè - solution, answer to a problem*
: e; M7 m! e' l: k+ z7 r( O扑 (撲) pū - throw in
& K/ {, O% |7 |, A' Z0 u葡萄六 pú tao liù - rabbity six8 E! }& H: `: x8 R
谱 (譜) pǔ - game record! u4 s3 e" ^, O' v+ q
普通 pǔ tōng - common*, T0 h% M0 r: j5 w
[edit]
( P' ?9 T6 P5 a, G2 I) ~, x# _Q; S  Q. X8 Y. U- f3 M) }0 M
欺着 (欺著) qī zhāo - trick play, hamete
6 w2 h8 W: {% b0 x棋板 qí bǎn - go board; W" {" U8 u/ V' v4 F& a7 R
棋风 (棋風) qí fēng - playing style- w; P6 K! B& A5 S0 ?! `" b
棋盒 qí hé - stone container* i! H7 U7 A2 L+ ~
棋筋 qí jīn - key stones. K( B1 w; j$ r/ W$ l" N4 c( s
棋精 qí jīng - key stones$ \& s3 }5 X' K! H
棋理 qí lǐ - go theory6 i: v4 P6 s+ F2 @
棋力 qí lì - strength in go
: C% ^; @$ O) w5 n棋盘 (棋盤) qí pán - go board, Y0 W% g6 B" r+ P" v2 O) {
棋谱 (棋譜) qí pǔ - game record
0 G* U  n& L  |棋石 qí shí - stone
3 _# H, y% ?) E; B棋手 qí shǒu - player*
, z9 E  U6 B- Z/ Z  x棋书 (棋書) qí shū - go book5 v, V; G- _) u
棋院 qí yuàn - go institute- r4 k7 D) Q2 A* q
棋形 qí xíng - shape/ X5 h5 \& p% ^; v. N5 W
棋钟 (棋鐘) qí zhōng - clock*, g" I0 {3 r  v' g6 A
棋子 qí zǐ - stone* \( ?# a7 n+ ]$ `- g' \6 `
弃 (棄) qì – abandon, to discard, throw away
  C/ j3 F6 Q! B4 L弃子(棄子) qìzǐ - sacrifice
1 {  C' N$ g- T4 ?; R气 (氣) qì - liberty
! a7 D) N6 _: l, A" Y7 B; g气合 (氣合) qì hé - fighting spirit" p1 A3 Q8 ?# {1 N1 y
气紧 (氣緊) qì jǐn - shortage of liberties
" _3 B* {' F" O, E1 f2 F6 r! `" ^前 - in front, before*- L! Z) U) Q4 @( c
浅消 (淺消) qiǎn xiāo - erasure
/ l5 K6 {5 y5 H' C7 P! ^' ?, h1 J墙 (牆) qiáng - wall*% s8 O# Z, R) w/ U+ K
强 (強) qiáng - strong
0 m7 v5 ?7 F- s  Z# y墙壁 (牆壁) qiáng bì - wall*
/ L2 T0 S$ J, d6 J2 Y强棋 (強棋) qiáng qí - strong group* y6 Y, t- k* A& a, y
巧手 qiǎo shǒu - clever move" N* u" r* K- J( F) B* {6 L+ R
巧着 (巧著) qiǎo zhāo - clever move: u) q9 U; p, {9 k0 U
切断 (切斷) qiè duàn - cut*
; e' ~. c+ c0 B9 M0 I+ ]侵消 qīn xiāo - erasure
* I  s# }+ s/ L轻 (輕) qīng - light*
: g) z7 e' M8 |% K! i- T" w侵入 qīng rù - invasion
5 }2 q, @4 V; K- H4 E轻盈 (輕盈) qīng yíng - light*! q0 P' z) r& S* T+ b
求活 qiú huó - make life
- I9 z1 @# d% t$ b; h曲 qǔ - bend: s1 f. ^* R0 D1 `
曲尺 qǔ chě - carpenter's square6 x! J& J& @# y
曲三 qǔ sān - bent three7 P9 d/ p. k' `% Z) g
曲四 qǔ sì - bent four
: p+ x" r% `+ `2 [2 J觑 (覷) qù - peep
0 O% P6 F5 B# E' ?权利 quán lì - privilege
/ U+ O# D& j% ~1 e( y确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
4 K0 m% a7 w8 I2 p' x/ ~8 f( y" k, w- U0 W1 A' I: C

# Z4 m+ [, @& }' MR7 F. v: ?$ S& {4 y" [! U( Z
让子 (讓子) ràng zǐ - handicap( {# S# J; h( B  @8 h# ^
让子棋 (讓子棋) ràng zǐ qí - handicap game' t; u0 W% K# o( V. O3 ]
认输 (認輸) rèn shū - resign*
% P+ c. Z: A" _* e. j/ y9 `弱 ruò - weak*5 Z7 |0 x/ _6 A6 o: m# n; u
弱棋 ruò qí - weak group7 k8 I1 w$ Q2 a# q2 M% E6 B
: M9 `) G5 J8 k2 r3 V& \5 v# [& Q# m
) W  j! d6 H: @; h5 y. w
S
0 h7 \3 T$ |, W. |' v/ C. O三间拆 (三間拆) sān jiān chāi - three-space extension) s/ i6 Y0 ?9 N  }
三间跳 (三間跳) sān jiān tiào - three-space jump6 h2 L8 P' v; l4 W
三劫 sān jié - triple ko
. m! w$ y. Q: `% @7 Q三劫循环 (三劫循環) sān jié xún huán - triple ko
& Z% i, C7 K( I& C' U三连星 (三連星) sān lián xīng - san ren sei
+ a( E! W- g5 k* l' q* k三目正中 sān mù zhèng zhōng - center of three stones9 q& N" w& w7 F* j& {/ F
三三 sān sān - 3-3 point2 `1 ?; \* v" d9 `* w6 F, Q
三手劫 sān shǒu jié - two-move approach ko6 H& f  h6 R7 ?2 G4 K2 [5 C
三子正中 sān zǐ zhèng zhōng - center of three stones
/ i9 |8 d9 \' D- z1 p: ?杀 (殺) shā - kill*6 X0 P1 W7 u4 L. p- C
杀棋 (殺棋) shā qí - kill
% n. Z0 K0 [0 h& [4 C  b& s: {2 S杀气 (殺氣) shā qì - capturing race
( A" r6 Q8 a: ]5 V* B% x0 J, b* x上 shàng - upper*! X1 W+ p" ^$ E  D2 i* x
上级 (上級) shàng jí - advanced level*5 |" P8 ~$ i% s3 K7 T" h
上下同形 shàng xià tóng xíng - symmetrical position" g6 S( s+ q) P* d$ T+ {6 [
稍 shāo - somewhat; a little*, ]4 y. M1 k3 }
伸气 (伸氣) shēn qì - increase liberties; h; B( d! V( F' f
伸腿 shēn tuǐ - monkey jump2 U$ v" q- {; g
生死劫 shēng sǐ jié - all-dominating ko2 X" z7 Q7 I; t" x: V% f
胜 (勝) shèng - win*
6 g) T) j( ~+ q9 e! g; e9 O3 K胜负手 (勝負手) shèng fù shǒu - all-or-nothing move/ r$ G- f  ^( k1 R6 w
胜着 (勝著) shèng zhāo - winning move# W3 \. w9 U4 T
失败 (失敗) shī bài - failure*- f! u8 }3 _  E
实地 (實地) shí dì - solid territory
- Z/ J5 y+ \7 x1 A) o9 r十番棋 shí fān qí - ten-game match
' W% \3 x  `; ^8 @实接 (實接) shí jiē - solid connection- F$ W1 n7 y6 G( U
石塔 shí tǎ - two-stone edge squeeze6 j# u0 b) v+ Q: `( G, \' P+ y
实战 (實戰) shí zhàn - actual game situation4 \! P5 l1 \- O1 X
实战手 (實戰手) shí zhàn shǒu - situational move1 }  h% Y. m/ u' J. o  F
势 (勢) shì - influence*
0 p" [2 z' ~! @9 F+ w  u! S$ }室 shì - house; room*
: C3 v/ y0 [- z. Y: I# f) Z. I势力 (勢力) shì lì - influence*
$ V3 d8 S8 l- C9 Q+ ^8 P试应手 (試應手) shì yìng shǒu - probe
7 `4 E) x' H6 Q" J6 G/ A收官 shōu guān - play endgame
$ }7 t2 i+ b# q6 D* e+ d收官子 shōu guān zǐ - play endgame% F- {: O; z+ j$ p, U+ E. ~7 l. g
收后 (收後) shōu hòu - last play8 u2 l2 W) F$ {  o- b2 Q
收气 (收氣) shōu qì - reduce liberties0 Z. w7 Z  [" A: `' m
守 shǒu - defend*
8 C- n- o' l. R! b, L- _手 shǒu - move2 ^3 }3 S2 h5 q, `3 C' E, M
手段 shǒu duàn - technique*
9 l) @* Q) J7 k, u6 J手割 shǒu gē - reorder sequence4 K5 s; U- c7 p; p8 a
守角 shǒu jiǎo - corner enclosure( I4 y# x: d% G6 n* X: {! n5 k) n
手筋 shǒu jīn - tesuji8 i" q, I  T( i8 P; Z2 E
手顺 (手順) shǒu shùn - sequence3 x2 z8 s+ D: I
手谈 (手談) shǒu tán - hand talk
7 ^* a7 e. [! r% s授先 shòu xiān - one stone handicap- `+ e, f/ @1 e/ a/ ^- v. W
授子 shǒu zǐ - handicap; i2 a7 b: N) c7 c: q2 J1 A( @+ k( w
授子棋 shǒu zǐ qí - handicap game# c$ x& l& z. z& M. {
书 (書) shū - book*' z' R9 ^, _1 {& E; T
输 (輸) shū - lose*
/ p- ]" g. Q) f- U: o$ j# H2 u书本 (書本) shū běn - book*
/ t; F; z0 E. s6 |* C7 _6 L数目法 shǔmùfǎ - territory scoring  B6 f& s$ ^- H$ A; a1 a  R
数子法 shǔzǐfǎ - area scoring
; n0 n! ?1 |' D4 `% z; H. c梳形 shū xíng - comb formation/ s5 A7 m) f) c; [
梳形板六 shū xíng bǎn liù - comb formation
$ P2 H+ U3 p0 C: P5 x双 (雙) shuāng - bamboo joint
. |& ~* k+ Z, d- ~- M+ O& N  g双吃 (雙吃) shuāng chī - double atari
' e% c3 v! \5 v) k! A- |: x双打 (雙打) shuāng dǎ - double atari
& O; J! w. Q9 D4 W; R0 H3 }5 Q! S双打吃 (雙打吃) shuāng dǎ chī - double atari+ _  O1 j1 E) @, g; A- `7 `
双倒扑 (雙倒撲) shuāng dào pū - double snapback9 |& Q8 B. R  }1 O) @# X
双方 (雙方) shuāng fāng - both sides*4 I( A+ U* V/ \# R; H
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach# h7 \; Z/ F5 s! S: J
双挂 (雙掛) shuāng guà - double approach# C! X3 J- O4 P& o( A
双虎 (雙虎) shuāng hǔ - trumpet connection
- D7 C/ q9 I( o双活 (雙活) shuāng huó - seki
% ?+ F/ Z( s, u3 u0 C双叫吃 (雙叫吃) shuāng jiào chī - double atari
+ _) k, [6 S' L0 l' i* l2 j双劫 (雙劫) shuāng jié - double ko. x1 r: ^+ i- C2 q; t0 _, D
双征 (shuāng zhēng) - double ladder* Q- U  h8 f+ m% C0 {1 ^/ L0 f/ o6 P
顺序 (順序) shùn xù - sequence*" V: \9 d" Z/ K( F9 X' l
死活 sǐ huó - life and death
' S2 y- w$ d  m$ B6 w死活题 (死活題) sǐ huó tí - life and death problem& Q9 P! d* ~7 A% a
死棋 sǐ qí - dead group
7 i7 `, X, ^  }死子 sǐ zǐ - dead stone
# {% O1 D; c3 X( ^' s四间拆 (四間拆) sì jiān chāi - four-space extension. \* K* E' }0 U* U# K; J$ f- C
四角穿心 sì jiǎo chuān xīng - occupying four corners and center/ j2 D) a! ^. T
四劫 sì jié - quadruple ko  Z1 Z* M; ?- ~2 H, ~" j
四劫循环 (四劫循環) sì jié xún huán - quadruple ko3 I! u; a' _* J$ V
四连星 (四連星) sì lián xīng - yon ren sei; Z- t8 ^9 T9 B& W% p0 O2 \0 _
松 (鬆) sōng - slack*  ^4 D# d- |4 d! J3 Z$ N! K# v: V( O
松气 (鬆氣) sōng qì - increase liberties' f  [7 \# I* u0 X$ O
松气劫 (鬆氣劫) sōng qì jié - approach ko
! }  I' `$ Y: X0 ?俗手 sú shǒu - crude move* Q' n. `6 G, h; x
随手 (隨手) suí shǒu - hasty move! ~6 r" n5 Y& V6 U' s$ V
随手棋 (隨手棋) suí shǒu qí - hasty move
2 i9 P% A& c- }损 (損) sǔn - loss*6 }4 v7 u/ q6 F4 u' n9 S
损劫 (損劫) sǔn jié - losing ko threat
9 q* H" L' I$ S! V& ^4 c% s损失 (損失) sǔn shī - loss*. T5 s& y5 i, V# ^% m5 ^
顺序 (順序) sùn xù - sequence*
- P1 S) b6 H* z
- M9 }, y/ P; Q8 H! m) O/ R
( k2 V1 X, {0 A  [; T7 FT
6 q+ c3 c; o! p6 W: l! U台象 tái xiàng - Tower
. l1 E) Q$ t4 h+ f0 M0 Y弹性 (彈性) tán xìng - flexibility*
) B6 t6 o& B" n0 v( [& M  k搪 táng - block*
5 J) _" s- n! O# @套劫 tāo jié - two stage ko
( k# b2 l! o7 X5 R' @逃 táo - escape*
6 A9 T: ^; b* ~( c  p! w% s逃遁 táodùn - to escape, to run away, flee*) v8 f* E( q% s" k, d
逃生 táo shēng - escape*& P! S. p  h6 D+ I
腾挪 (騰挪) téng nuó - sabaki
" M' u, V' Q; F9 M2 n3 S提 tí - remove from board# k% U' _0 F9 D. T
提劫 tí jié - taking the ko! Q' ]9 D9 |" ^0 t
提子 tí zǐ - remove from board
! J7 \$ J& Y+ O: ]! Z天王山 tiān wáng shān - tennouzan6 y9 H( r. _4 ^$ _5 q
天下大劫 tiān xià dà jié - all-dominating ko- |/ \3 Z) {" x  c0 y4 |% t
天下劫 tiān xià jié - all-dominating ko+ i" p" Y/ G4 Q& J
天元 tiān yuán - tengen& {: T) W. |$ q( P1 m: \
跳 tiào - jump*! y6 E8 `1 K" J
贴目 (貼目) tiē mù - komi9 h& d+ Y- B7 {$ `) T
铁柱 (鐵柱) tiě zhù - iron pillar*
+ {1 m5 ~& W4 t: M! j挺 tǐng - push up; stand*" Q/ m1 \8 H" b  |5 |5 s
投降 tóu xiáng - resign*( h) d2 f: f3 n4 t' t% y$ G
投子 tóu zǐ - resign5 h4 h9 j' w9 F) W/ q
透点 (透點) tòu diǎn - placement" i" J' R9 ~/ u; A% Z
图 (圖) tú - diagram*, I4 V4 l. ]- t/ U! C: k" ?6 y
退 tuì - pull back" h  l2 [$ d& G: m, K
托 tuō - underneath attachment
! `- v5 m6 F$ B3 X脱出 tuōchū - escape, break out
8 M6 G5 o0 b# Y2 @! o9 ]: y! t6 c5 B脱骨 (脫骨) tuō gǔ - under the stones# d* R' w9 @7 E, a9 R# Y
脱先 (脫先) tuō xiān - tenuki; \' h0 a7 c3 @% B, A# ~4 u9 v
, z. b4 V( L- f" j# X

% Y- Q& K2 W9 BW1 F1 l. T+ w" g+ K% U4 ^+ H6 s3 k
挖 wā - wedge$ |& |" v- C( V  ?0 I) Q4 P
外目 wài mù - 3-5 point
# |& k6 ]& p8 _外气 (外氣) wài qì - outside liberty
" w# x3 h2 |: _* R5 L3 \弯三 (彎三) wān sān - bent three) |' j# h, S0 _3 I
弯四 (彎四) wān sì - bent four
+ m) k4 z% }8 E; W' |万年劫 (萬年劫) wàn nián jié - ten thousand year ko" e& O* |7 d) o5 n6 J& ^
围 (圍) wéi - surround*3 s2 ~- u8 r+ u
围棋 (圍棋) wéi qí - go
2 K1 Q. t, p& D% C尾巴 wěi bā - tail*0 `2 L* o& d/ l+ N# N
味道 wèi dào - aji3 k( I# K" ]6 v+ R1 c
文凭 (文憑) wén píng - diploma
5 }" {, M' |) N9 `8 i+ A% M$ L, p8 F稳当 (穩當) wěndang - stable; firm*" U- l3 a% I2 E: G
问应手 (問應手) wèn yìng shǒu - probe4 J, R) ~( Z, }, W/ H
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
* X6 F% B2 h7 O0 {无理 (無理) wú lǐ - overplay
) S  Q  Y. V5 L- Z8 {1 Q无忧劫 (無憂劫) wú yōu jiě - picnic ko
/ \3 L! o3 [( O& |* P五子棋 wú zǐ qí - gomoku narabe5 Y; t7 w  O& f4 p0 _
五间拆 (五間拆) wǔ jiān chāi - five-space extension2 S4 w% u; C) K8 q, P9 e
五连星 (五連星) wǔ lián xīng - go ren sei
, d7 q* f6 u+ G% ~五五 wǔ wǔ - 5-5 point
, R- U1 b/ S/ P1 I& O# i, P% w
1 w, I" ^/ d9 P( V. v( R# y7 e& E0 W# E5 K2 W3 u
X8 x% O* L' ?" u) \
细棋 (細棋) xì qí - close game
/ _; ]" S2 F2 c( v4 }瞎劫 xiā jié - false ko threat
3 e. ]0 j% n; \; `4 Z# Q下 xià - lower*$ G1 t  ~$ j8 j# V! V6 |
下法 xiàfǎ - method*
1 }+ e% o4 v: q  H% p. N, u" ^( b先 xiān - before; first*
& V% b  X8 J+ {8 f+ l先手 xiān shǒu - sente
$ ?- G% V) s# K5 E& e% i先手劫 xiān shǒu jié - a ko in which the player makes the first capture& j* H. _& h5 l: E" Z
先手利 xiān shǒu lì - forcing move; e6 d* ]" S& @. T
先中后 (先中後) xiān zhōng hòu - sente with hidden gote
+ ~( W+ x3 P& ~  m' G3 p+ S& ~! k& h陷阱 xiànjǐng - a trap*
7 G/ b0 _! b( r& Q象步 xiàng bù - elephant's move
& a- K! q) j7 e1 w  y4 v* B象步飞 (象步飛) xiàng bù fēi - elephant's move" c& c6 j' c9 q  ^1 V
象飞 (象飛) xiàng fēi - elephant's move3 H; q$ L" O6 G& w
向小目 xiàng xiǎo mù - facing 3-4 points; C/ k$ l' ~, Q$ F9 k7 l' ~; p; w7 s
象眼 xiàng yǎn - center of elephant's move: P/ I5 C  E9 @) C: D
消劫 xiāo jié - ending the ko
6 Q; g# J# y$ s小 xiǎo - small*
/ A$ P7 h1 L: ^0 s/ y4 c& R4 L1 A小飞 (小飛) xiǎo fēi - knight's move! Y; U  f* m/ t0 h
小尖 xiǎo jiān - diagonal
" P" |- i2 m" s1 ^3 z9 ^小林流 xiǎo lín liú - kobayashi opening& H0 _! S9 z, \! Q5 s2 P
小目 xiǎo mù - 3-4 point
3 X, h" l5 B+ ~. e: v' D: k: R! C小盘 (小盤) xiǎo pán - small board (13x13 or smaller)& u* K% ]: F* Z
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
5 T4 Y5 o0 m2 K小伸腿 xiǎo shēn tuǐ - small monkey jump
1 b/ w5 ^3 F8 s  d5 i7 L. r0 ^/ B小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
# i+ j8 k; u( d7 C% W* _  {效果 xiào guǒ - effect; result*' Y2 n  ]8 a  C& P3 I
效率 xiào lǜ - efficiency*; V9 y4 p. L9 h
新布局 (新佈局) xīn bù jú - new opening0 C* F+ L9 {3 }* }2 ~
新手 xīn shǒu - new move
5 J, n9 E; R9 ?  Z/ @0 F$ P: Z星 xīng - star point
" J3 ^% r( W- I1 }星位 xīng wèi - star point
3 D  z3 u- m$ r' F. C形 xíng - shape*  V4 @! ~, R- H% }! h* T8 b3 c) D
形势 (形勢) xíng shì - situation*
: U; h/ C7 m6 w5 l; Z形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement- Q/ Q* l) S1 f" X( O+ A1 q! |
形状 (形狀) xíng zhuàng - shape*5 B8 D& I( ^  E0 R
秀策流 xiù cè liú - shusaku opening4 \+ L* X" H* K- X
虚手 (虛手) xū shǒu - pass
7 w$ D/ x) {" l8 |7 k虚着 (虛著) xū zháo - pass
6 j2 a& @4 @0 h( X( }  L3 F+ u# u序盘 (序盤) xù pán - opening
' x/ V( K: X8 h' |( O$ v学生 (學生) xué shēng - student*  o9 a  Q' V, {' c/ c, }
雪崩 xuě bēng - avalanche*
+ f+ W- c/ m8 Z6 k. j' f循环劫 (循環劫) xún huán jié - double ko
7 h+ A! V4 i; |6 f! ^- c
) M  ?4 L( c% n6 C1 U6 k: u( z0 L$ D+ S' f( s3 p& p+ T( V
Y! U! U4 B( }9 I7 Y6 `. ?" z
压 (壓) yā - push down*8 y# f0 j; V7 K' D# `, [
压力 (壓力) yā lì - pressure*2 E: [7 E( X8 u% K; f# ]
延气 (延氣) yán qì - increase liberties
. a& @: {: j& }& b# [眼 yǎn - eye*
2 r' j5 ]/ p. U' l( h* \/ K眼位 yǎn wèi - eye potential; eye space  [) @" A& O3 Q+ Z' ~8 }) l9 ~
眼气 (yǎn qì) - eye liberties
6 p6 ~! V5 r8 _3 W4 Z眼形 yǎn xíng - eye shape; eye space' T- Y& q( V. N$ R# s  E3 M
妖刀 yāo dāo - magic sword, X5 y0 z/ W$ r$ V* h/ C* ?, J
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko. ^7 N; q  l/ \2 W5 g- g  q
要点 (要點) yào diǎn - vital point& [7 i: Y  x2 c5 z6 X! {  d* Y; P2 g7 O
要子 yào zǐ - key stones. x5 _5 Z- I6 M3 l
业余 (業餘) yè yú - amateur*
: y- g2 @5 ?, d, O8 J- P" j# T1 C一方地 yī fāng dì - one-sided territory
' V$ Y$ T% ?$ f2 p4 H% R一间拆 (一間拆) yī jiān chāi - one-space extension& E( i) y3 ]( e0 ?$ w0 x4 A/ a
一间跳 (一間跳) yī jiān tiào - one-space jump7 X6 E: F5 F$ B- f! E
一手劫 yī shǒu jié - direct ko3 o; B6 W2 i% P; Y$ [+ ]
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
; X' Y; u" F  Z疑问手 (疑問手) yí wèn shǒu - questionable move. Z9 t* ?# b! R2 p. z- B8 ?: T! K3 l
弈棋 yì qí - play game*7 [* g8 X# u% u9 z9 r! r0 V
引征 yǐn zhēng - ladder breaker
( y- V% g/ v- O4 M赢 (贏) yíng - win*, x, `$ f  A4 \- K5 R
应氏 (應氏) yìng shì - ing's
5 w0 k# }5 X* w: o$ o硬腿 yìng tuǐ - first line descent
& m" P  K6 M# `% v1 \7 Q优势 (優勢) yōu shì - superior*
# R) d% ]. F3 G% o* p7 C有利 yǒu lì - advantageous*( h( I. U, l  u2 F
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye" z6 M: Y' c7 K2 Z
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
7 E6 u) p4 C" B& _- O8 v右 yòu - right*
4 T- N7 U7 K' k0 B8 g余味 (餘味) yú wèi - aji3 J3 ?! {, S$ k6 k
愚形 yú xíng - dumpling shape
- @; d/ H& C5 b% u宇宙流 yǔ zhòu liú - cosmic style
* d  |6 x6 w0 R原则 (原則) yuán zé - principle*
6 j8 ~' z) G" ]2 ^+ h# G院生 yuàn shēng - insei
% V9 V2 {2 T& {$ s8 a2 ~% e% a: ?) R" }% F

$ b% f. e/ t" U+ n' v3 kZ
- [, }# J; z% P5 M枣 (zǎo) - jujube (Chinese Date Wood)*
. C% o* w- a; Q. G扎钉 (扎釘) zhá dīng - iron pillar*
: ~) E1 p2 d9 }, e# V长 (cháng) - stretch1 n0 H2 n7 F8 I% y9 l
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
( \1 m7 M& T% S& E胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi3 n. `$ i5 P" w3 D6 o5 ~
着 (著) zhāo - move
7 X  N5 O* q8 T4 k0 W- K6 y* P5 o真眼 zhēn yǎn - real eye
) O: }( I% B: c7 @1 g3 S镇 (鎮) zhèn - capping play2 C/ a1 K7 s: d$ W. }. R
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
4 v* v0 P' K8 u, L- i" X  L$ c2 H. N镇头 (鎮頭) zhèn tóu - capping play& F' V* G3 I# s/ o' A3 l" _! }% ]
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma1 k  v) p) G& d) R" r
征 zhēng - ladder' a+ `( c, |6 y% `3 }$ R7 K. j
争棋 (爭棋) zhēng qí - official challenge match
) W7 J+ O3 I% y4 W, N  T0 d7 G征子 zhēng zǐ - ladder
& y; j( Z5 l+ i) i- m/ x) q征子劫 zhēng zǐ jié - ladder ko
' H# r. N6 j9 j0 K! t5 m. V4 V整体 (整體) zhěng tǐ - chain0 g1 g1 N0 J) d
整型 zhěng xíng - settle3 W1 e  L( }& A3 P# X
正解 zhèng jiě - solution*
' }  r3 P4 Y2 Z& d. Y% e; }' p0 V正确 (正確) zhèng què - correct*
# r, Q& X% n9 m证书 (證書) zhèng shū - certificate*% e" _6 q8 D7 I+ Y( \
正着 (正著) zhèng zhāo - proper move
8 M7 X% y/ _, t) z3 u指导棋 (指導棋) zhí dǎo qí - teaching game
, g) I4 L: m3 _8 u4 ?. O$ k直二 zhí èr - straight two
4 e2 T3 _  `( z4 @直三 zhí sān - straight three
- h3 y; O; s. v  U$ o& A直四 zhí sì - straight four5 g  j% S% N2 {2 f, S- h( o
职业 (職業) zhí yè - professional*
2 V2 \) B) @6 U5 l* m只此一手 zhǐ cǐ yī shǒu - only move
( n3 F/ {' ~4 _0 Q2 S治孤 zhì gū - managing isolated weak group
8 V8 Q. Q+ P* r8 D, X) M中 zhōng - center*+ g% P9 t+ F; P: a
钟 (鐘) zhōng - clock*, l0 |* B! i) R' `! t$ v
中腹 zhōng fù - center*
% E6 W8 X3 R  c" w1 ~) A中国流 (中國流) zhōng guó liǔ - chinese opening3 b2 ~- [  k2 O2 o
中级 (中級) zhōng jí - intermediate level*. ?' T! @' a9 S" {0 u( U% t
终局 (終局) zhōng jú - end of game  G* U5 P7 p# [3 P7 i
中盘 (中盤) zhōng pán - middle game
; z- F( `# C: r终盘 (終盤) zhōng pán - endgame2 T4 @; n9 C# D! O5 A3 f# p
中心 zhōng xīn - center*
1 E# Y. J8 m5 q9 i* X6 E. g8 p中央 zhōng yāng - center*
( K5 }0 W. I7 O3 z8 n& I- [中原 zhōng yuán - center*
6 A! Z0 h. A% v重 zhòng - heavy*
( t$ _2 P6 C3 \3 ^% p6 l4 B# e主动 (主動) zhǔdòng - (to take the) initiative*7 h* H& M# Y( A3 h
专业 (專業) zhuān yè - professional*5 {( b/ u. N6 W  G* H3 z/ B
转换 (轉換) zhuǎn huàn - exchange*# P& R4 A" B4 N- S) ]
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
9 _3 N: b/ w3 [% a$ y装劫 (裝劫) zhuāng jié - a move that threatens a ko
  H  L8 ~9 C* d4 V& k撞气 (撞氣) zhuàng qì - reduce self liberties, e# x+ p8 E) {0 e( p. A
追 zhuī - chase*# `) s1 u5 v% F0 Q; e" S
追捕 zhuī bǔ - chase*. o4 I. m2 w8 a* L: V* G3 H" V
子 zǐ - stone; unit in chinese counting
3 Y* ?+ ~: d  `5 G# o; G自然流 zì rán liú - natural style* p* u% |% q, ~+ L5 K# o7 a4 O
自杀 (自殺) zì shā - suicide*
* }, D: \+ c7 I) p" I左 zuǒ - left*, O9 M6 I# j/ q1 ]4 l
左右同形 zuǒ yòu tóng xíng - symmetrical position- l5 J" @5 d# u, N; t8 v7 S
做活 zuò huó - make life- \, P5 l: f; b! g/ e6 w
做劫 zuò jié - create ko, b4 E  ?3 a* U- F
作战 zuòzhàn - combat*( G) t* c0 g$ y1 x8 a/ H8 f4 t
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)& M. m5 R8 K! c5 }9 _# [2 l
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发表于 2015-6-1 14:46 | 显示全部楼层
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发表于 2015-12-17 21:32 | 显示全部楼层
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