 鲜花( 152)  鸡蛋( 1)
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A
. t& z8 E1 @' r5 @安定 āndìng - settle*- |$ O4 P% y) Y
# L4 Y8 n( w% |3 ]1 j
* @6 Q' @8 x+ ]/ M w4 zB
6 l% M: M6 @. q1 T白 bái - white*1 z7 Q8 e/ b5 k9 n+ ^" L
白方 bái fāng - white player*
3 D: ~5 j% T4 }. G1 S败 (敗) bài - failure*
, O; _: {& z5 x& G$ I败着 (敗著) bài zhāo - losing move1 Q% ~6 Y/ ~% ^) X& u
扳 bān - hane
# k1 ]+ v4 S9 N& u. I扳断 bān duàn - hane through+ G3 h% V% A' Z M5 r
板六 bǎn liù - rectangular six
( V0 j) K6 w7 H$ P: ]半劫 bàn jié - half-point ko* D! E5 T4 \5 P% |: }1 R
棒接 bàng jiē - pole connection- H( n& Q: d0 O! a
包围 (包圍) bāo wéi - surround*- r1 R( {% A) t% b7 v4 r1 t
薄 báo - thin*
+ e5 ^) x( Y" ?) V1 Q保留 bǎoliú - retain; preserve*
6 p8 f' b" Y6 M5 I$ w O抱吃 bào chī - capturing technique by atari' d0 ?6 x l. h3 C: u
本身劫 běn shēn jié - local ko threat
1 j1 T' ^( d: f+ {. w. l4 {本身劫材 běn shēn jié cái - local ko threat
6 i3 P, _2 b! z5 B( u$ z4 \2 C本手 běn shǒu - proper move
! Y4 e3 s" r) U笨重 bèn zhòng - heavy** x% |7 n3 M( @% i. m
崩 bēng - collapse*
% c1 t# L4 a" `5 R- w# U6 K崩溃 (崩潰) bēng kuì - collapse*6 v5 [( S* _. X, Z. G# P) V- w; i
逼 bī - checking extension
+ O# L: X! ~$ m: c鼻顶 (鼻頂) bí dǐng - nose tesuji3 r% B; ^% U$ [9 S
比气 (比氣) bǐ qì - capturing race: c- e$ [- V2 [( d! Q, T3 w
比赛 (比賽) bǐ sài - tournament*
1 \1 U2 u4 f0 n边 (邊) biān - side*
6 j+ B: X# a- l: w) G变化 (變化) biàn huà - variation*) p! H( b- O. w5 R; K8 U* u& _
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
4 U0 e9 g# h2 l% e! ?) {6 q变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
1 _0 D( Z* f( e* [8 \- b变着 (變著) biàn zhāo - unusual play
& @6 o* ^1 n0 s# r" J并 (並) bìng - horizontal stretch
& o; r( v7 @3 m$ ~# A. {+ K步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
3 ]6 Z: ]; ^$ N8 B+ A补强 (補强) bǔ qiáng - reinforce*
; d2 p" D9 p: v布局 (佈局) bù jú - opening) a5 }7 Z: C! ` o
不利 bù lì - disadvantageous*1 y' X1 {0 H( X4 T$ k( G$ }/ \( r
不入 bù rù - suicide! i/ j8 W. G; n; ]5 @7 t* l- Q
不入子 bù rù zǐ - suicide. X0 f) M2 j& r+ C" n5 F
不提三目 bù tí sān mù - three points without capturing
- r+ E/ e" d$ @* n不提五目 bù tí wǔ mù - five points without capturing
% A6 p! o7 h% w
2 y" u, e4 m" {7 k( v
& A, S4 Q& g7 ?3 |* |' c/ gC; x8 s9 T+ [, T; m( B
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)% U k, T7 C/ ~
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
/ V5 g( K/ E: {* {: j$ @参考 (參考) cān kǎo - reference*
& I( `( P; P" `3 N5 _+ S+ J残忍 cánrěn - bloody or merciless*
1 L) H1 k' [% C2 Z. v' X r: h拆 chāi - extension! |& j. s0 L2 e7 m5 D j
拆逼 chāi bī - checking extension2 e5 o6 G" D8 c+ S
拆二 chāi èr - two-space extension2 o1 c& w- E& h- t" k
拆三 chāi sān - three-space extension
* c& o" J. B+ O: c7 u& ~拆四 chāi sì - four-space extension# ~! ?6 k4 V2 X, V9 V7 F ^2 v
拆五 chāi wǔ - five-space extension& f4 e# \; [% R* g8 k
拆一 chāi yī - one-space extension
3 Q: b. I0 _$ j0 ^% \0 o) Q缠绕 (纏繞) chánrǎo - harassment technique% y0 A/ D: c2 r* C* k) i [: C9 @3 _
长 (長) cháng - stretch
9 N% k L( m4 A5 k% A长考 (長考) cháng kǎo - think for a long time
6 w8 W; K1 m" p$ e- b5 H8 k0 _3 Z( M长气 (長氣) cháng qì - increase liberties; U% U i& t3 e/ b
长生 (長生) cháng shēng - eternal life
2 `- o) h: x2 B3 ]* {% u场合定式 (場合定式) chǎng hé dìng shì - situational joseki
& O$ ~5 H( y) u# R3 v# H5 t超大飞 (超大飛) chāo dà fēi - very large knight's move
* K U j l* x6 t9 G* H% e超高目 chāo gāo mù - 4-6 point
% P# g" M$ G; ?% u' R7 r超时负 / 超时 (超時) chāo shí fù - lose by time
7 v# M# `! T8 y超时胜 chāo shí shèng - win on time
9 j+ l; A# X3 P H成功 chéng gōng - success*! q5 Z1 |# F' ~! @
成立 chéng lì - possible*
3 j. G$ Z- T0 @1 F4 ?, J& E秤砣 chèng tuó - two-stone edge squeeze
5 \1 ~# L8 X F/ \+ k9 m' J/ b4 q o吃 chī - capture
8 B1 d6 ^3 a% e3 |1 ]( h, J吃亏 (吃虧) chī kuī - loss*8 p( R" d |2 G) k( _/ q
持棋 chí qí - jigo
' F2 Q) E: L2 w" ~ z冲 (衝) chōng - push through- o8 ^( w, H3 N$ `4 n
重复 (重複) chóng fù - overconcentrated2 }* W2 Q0 Y2 ]; G5 d
初段 chū duàn - 1 dan
3 K" d9 F6 s& B" E7 R2 A初级 (初級) chū jí - beginner level*0 l7 W6 }5 ]/ Z0 y7 A8 D. P: o
出头 (出頭) chū tóu - getting ahead: [, I/ w5 }; R: T! G
刺 cì - peep
4 E) S$ ~' r& z( P- W次序 cì xù - sequence*2 Z1 i0 u; W# m3 P6 M- }* |) A
错误 (錯誤) cuò wù - mistake*+ b8 h) i: ^! T# w6 e i
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points0 E( j7 L* c4 F; a- M' z8 h
: b! Y7 u! x( a5 f
, a# {8 K2 v- \3 u GD
# { I; a& [7 x6 [4 k4 `9 ^搭 dā - attach. d" h( N) p) F2 P$ T# N: m
打 dǎ - atari
- V; m' m0 d6 | E0 ~( s打吃 dǎ chī - atari
2 D" P' ]1 Y# G3 v7 D( K. ^打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
. T0 V4 R b8 \& W3 K8 A打挂 (打掛) dǎ guà - adjourn game7 B# C0 {; y6 O" m; N/ j6 o
打劫 dǎ jié - ko
1 U! A% G; j2 g1 J8 X; B+ y- O" ]打入 dǎ rù - invasion+ j9 t6 E3 y0 n+ T R: b
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
! \+ P0 I8 j+ h& Z大 dà - large*# b7 c/ g% ~ W- H5 m9 ^; J4 |' u3 ^
大场 (大場) dà chǎng - big point6 C* q, g9 j8 P _" E" J( e1 Z
大飞 (大飛) dà fēi - large knight's move9 D5 S6 l; p$ ?' A; C' D
大局感 dà jú gǎn - whole board thinking
9 ?9 B5 M6 i% y; s大龙 (大龍) dà lóng - dragon*
) e& J1 E K! q: i! ]; J: q6 b' `大模样 (大模樣) dà mó yàng - large-scale framework3 ?- E2 L) H" Y' N2 D s$ g
大盘 (大盤) dà pán - large board (19x19)) L# J. _; m+ W
大棋盘 (大棋盤) dà qí pán - large board (19x19)+ F; h* G6 s8 E8 f X4 x
大伸腿 dà shēn tuǐ - large monkey jump
* v- s+ ?* h6 d# {+ ~大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze4 j5 v+ w0 k& z0 s
大雪崩 (da4 xue3 beng1) - large avalanche W/ w. @" W0 N
大压梁 (dà yā liáng) - Da Ya Liang
* [; y$ L0 g5 H, G; W" l5 ]大眼 dà yǎn - eye with two or more spaces
. t. R `1 v( ^7 s, L大猪嘴 (大豬嘴) dà zhū zuǐ - j group
) i% C$ q2 n5 \带钩 (帶鈎) dài gōu - long l group; Q3 _8 B A, p! g2 e+ c3 g: Q% _
单关 (單關) dān guān - one-space jump( U- e; Y5 @- j6 a: b A6 J
单官 (單官) dān guān - neutral point
! }% p* y& I' L k `单劫 (單劫) dān jié - half-point ko" A1 u/ e3 E: ~3 z L8 M% h3 K
单行道 (單行道) dān xíng dào - one-way street*3 w& z" F. G& }7 _
挡 (擋) dǎng - block*- [* }9 a" Z) K
刀把五 dāo bǎ wǔ - bulky five
4 t2 m* u. X0 H" S$ ?9 W- I3 ?9 u# p刀板五 dāo bǎn wǔ - bulky five2 y0 j4 R( r# [! S# Q; g
刀柄五 dāo bìng wǔ - bulky five
! K) m. g( _: `" Y% E刀五 dāo wǔ - bulky five7 a: f* ?! w2 C9 b& x, Q A
倒扑 (倒撲) dào pū - snapback
9 {6 w5 H% b: i1 m4 s- X倒贴 (倒貼) dào tiē - reverse komi
/ H6 \: m1 Z% ^1 l/ U1 d' T倒脱靴 (倒脫靴) dào tuō xuē - under the stones. q0 ?% k+ ^. q- e6 i
低 dī - low*
1 Q, `: u; F# I& h0 `0 n) v: J1 S敌 (敵) dí - enemy*
) N3 m) O$ b1 g8 u( n o) b' e ]! W抵 dĭ - hold up; push against, to support, to resist*
0 T q7 p! }! ^) ?$ \+ r/ y抵抗 dǐkàng - to resist; resistance*
! o2 D4 A7 ?) L0 v% c' j敌人 (敵人) dí rén - enemy*
4 J9 l/ |6 x1 ^3 [5 m地 dì - territory*
- v) W, C e5 Z( c) _" i: Z+ b3 _地盘 (地盤) dì pán - territory*: q/ i5 g& w$ K9 B% f2 _) ~4 o
地域 dì yù - territory*+ p3 t/ G1 l. W* d4 L+ |* d
点 (點) diǎn - placement; point6 x2 j4 d* ~6 p( F, F* Y) x) d
点方 (點方) diǎn fāng - eye-stealing tesuji# k/ Z- w. h: y% x' M3 L4 t, j7 M/ I
点角 (點角) diǎn jiǎo - corner invasion
5 p& S3 l; w. `% Z" W' f3 M# R2 D点目 (點目) diǎn mù - counting; K1 s) W. r6 o+ O6 \& j. x
点眼 (點眼) diǎn yǎn - placement inside opponent's eye$ t1 P2 {' i5 m* r2 K
调子(調子) diào zi - choshi' ]& n, V( A) c
丁四 dīng sì - farmer's hat; pyramid four$ e t& b2 k2 y) G8 g, L0 x
顶 (頂) dǐng - bump; n: i( k- d. x7 \* C3 F9 ^+ v' M
定式 dìng shì - joseki
6 G8 |) J, K( l9 P% L: n定型 dìng xíng - settle8 u0 `5 e6 ?' C2 L5 c7 C2 m3 H
东坡棋 (東坡棋) dōng pō qí - mirror go. r2 t& m5 e" U I* v' |* D
斗方 (鬥方) dǒu fāng - carpenter's square
3 b, L/ q4 D' {3 }8 `7 n读秒 (讀秒) dú miǎo - byo-yomi. H6 f9 H9 a) y4 @
渡 dù - bridge under
* ]; B% _0 O, D" L' G0 J断 (斷) duàn - cut*7 }& ^6 Q( p1 y
段 duàn - dan1 Y& N% t, B7 C/ ?* e$ ]
对策 (對策) duìcè - countermeasure*9 ?$ s& G* @( S3 A. W5 d/ n
对局 (對局) duì jú - play game*3 Z1 y0 T$ p0 u7 f" p) ]
对杀 (對殺) duì shā - capturing race
5 q! M1 {0 I# d) R0 v. e对弈 (對弈) duì yì - play game*
- S. B! \& |, U+ T) u% U遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
- p9 {9 m* V5 e2 d e4 r多元劫 duō yuán jié - multiple ko/ L$ R9 \! o5 I& T
3 ]. n* c# \! S: C
" d: A1 L6 A9 h5 C/ q& s; q
E) \" L7 ]( H/ q: Y
恶手 (惡手) è shǒu - bad move
+ E a! s! o q3 B* ^; \% e: O二间拆 (二間拆) èr jiān chāi - two-space extension1 G/ x+ ^: S0 z: ?( C7 x
二间跳 (二間跳) èr jiān tiào - two-space jump0 ]8 L- P' O J6 X
二连星 (二連星) èr lián xīng - ni ren sei
! ?# u9 d( r! }% i' R二手劫 èr shǒu jié - two-step ko
# R1 G) K, M Y5 ?( X) U+ F+ w, e/ i- \# e7 u: {
6 ?7 J3 y0 ~* n) o8 G" F( x! EF6 c8 J& t' N* P( [
发展 (發展) fā zhǎn - develop*: u5 W- M4 E+ K8 ]
法 fǎ method, way (also 下法 xiàfǎ)*3 e+ [8 D) w# c5 g* G+ x/ h
反扳 fǎn bān - counter hane W9 v& P8 Y: l+ R* D
反打 fǎn dǎ - counter atari1 P6 `. ~! a& K$ Q
反攻 fǎn gōng - counter attack4 _, C: U8 c5 g/ A# Q' B
反击 (反擊) fǎn jī - counter attack
) \: [3 a* r. ~- @反夹 (反夾) fǎn jiā - counter pincer- c% M# g! g0 L" T( y, B, I% R, v! Z
反提 fǎn tí - recapture7 [+ X+ j$ j/ m3 f7 w" b" ]
方法 fāng fǎ - technique*0 f' J( d' A- [3 ^8 I% `
方四 fāng sì - square four; B% A3 X! E" e z5 v
方向 fāng xiàng - direction*" v. P y7 l3 T" x) {! O, H
方形 fāng xíng - mouth shape/ M' a' I: {: m! s5 D) y, b
防 fáng - defend*
/ a3 _2 A+ \! L' N防守 fáng shǒu - defend*
& h% o( u5 d/ S% m; U: q飞 (飛) fēi - knight's move; {9 H; C# F* E( Z, t- n$ c
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
% o5 d- ~5 T6 o4 @4 K- o; U飞压 (飛壓) fēi yā - press8 z9 {3 Z- a% E' m z8 d
废着 (廢著) fèi zhāo - useless move
1 W1 q2 M0 j- K) S$ T废子 (廢子) fèi zǐ - useless stones
" R2 j6 O, Q* _1 [8 Z分投 fēn tóu - splitting move
8 C( d! K* `! _! \8 w6 T分先 fēn xiān - even game; W5 `) ], S% u" l/ \
封 fēng - seal in*
8 ]' y. G6 J: }; f8 l. ]6 |; \封手 fēng shǒu - sealed move
' k6 S& e$ S- l c" \$ j& A封锁 (封鎖) fēng suǒ - seal in*
& w3 |: F0 P, Z3 `1 x& S/ w# p浮棋 fú qí - floating stones
! K+ @/ O) W$ o: \" c& p浮子 fú zǐ - floating stones8 f9 g+ _' z% Z4 U8 H( j
负 (負) fù - lose*
; v) O- Y7 T1 A. Y* y/ X复盘 (復盤) fù pán - game review* b N' r5 L) s2 I" ~
, z* w2 q8 N: ?5 ?
* W2 Y& X! [& s" JG2 J" W; }" O3 L
概念 gài niàn - concept*; F$ r& R' K7 s' D4 d& J
感觉 (感覺) gǎn jué - feeling*. c8 l: M3 S5 `! A
高 gāo - high*
) I6 H# b+ E4 a8 |& }高级 (高級) gāo jí - advanced level*
" d4 W" A8 b W2 r% L( X% E: s高目 gāo mù - 4-5 point8 C. V9 ^+ B+ i
根据 (根據) gēn jù - base*
6 v% h+ t6 A9 u& W) p根据地 (根據地) gēn jù dì - base*5 F& T, x3 y# z) Y! u$ U
攻 gōng - attack*0 O2 a d- Q) t( X1 U
攻击 (攻擊) gōng jī - attack*: F8 q( _' S' U* v
共气 (gòngqì) - shared liberty
' |0 M) j* A& P5 ~( ?公气 (公氣) gōng qì - shared liberty
" a% ]8 N4 M3 H- M1 Z. z! E攻守 gōng shǒu - attack and defence*
; ~: w: Y* @& l' ~( S2 U% V6 f共活 gòng huó - seki
# h4 r! v" @6 ~: x( J: B孤棋 gū qí - floating stones
* Z# y! |$ y5 Z挂角 (掛角) guà jiǎo - corner approach
* @+ b* O/ [" I& i9 A2 ~9 `+ e6 i! T拐 guǎi - bend*; y8 v/ e, [+ c4 A6 D1 V6 G0 \' i
怪着 (怪著) guài zhāo - ghost move( v, I, L! Z' M
关 (關) guān - one-space jump+ C9 b* q$ t5 w6 ?& U1 l# q
官子 guān zǐ - endgame6 R) ? N' c% R
龟甲 (龜甲) guī jiǎ - tortoise shell% R8 m* O& N! h+ x
规则 (規則) guī zé - rules*0 k7 W5 i4 l& \$ L* B9 {
鬼手 guǐ shǒu - ghost move5 t$ n* E" u5 r+ m
滚包 (滾包) gǔn bāo - squeeze
8 D. g* ~' |5 w( d8 ?7 B! ^滚打 (滾打) gǔn dǎ - squeeze1 ^* ^9 k4 f9 e% @# t w
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
d! s) f- }; R: E' h i8 T过分 (過分) guò fèn - overplay# ?$ d9 `& U) I i
国手 (國手) guóshǒu - national champion*
& |1 }7 ?4 h' G/ _8 ]0 Y2 p/ h
( v; T6 C7 j- H$ M _- k* E# j$ p: e7 P& I+ U% C& Q: P% F# P& Z" X
H$ O) d9 Z+ s5 x8 j% ]2 B! u x
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki7 }' r" Q2 S6 x* a8 {7 B/ j
好点 (好點) hǎo diǎn - good point: L& k' w- w2 ?4 |
和棋 hé qí - draw*
+ h0 A( ?7 P' d黑 hēi - black*
) c! v! d- T' Z6 H$ @黑方 hēi fāng - black player*# r6 E3 J. A/ H i
黑先 hēi xiān - Black plays first** a6 k5 C X6 [- H, @; v
猴子脸 hóuzǐ liǎn - Sake bottle shape' R( t/ h& J0 @4 L$ _
厚 hòu - thick*
3 V ]' m1 H$ y! w/ b. D7 [后悔 (後悔) hòu huǐ - regret*
8 d5 N- Z6 A2 j后面推车 (後面推車) hòu miàn tuī chē - pushing from behind5 G2 u( q! x5 n
厚实 (厚實) hòu shí - thick*
# W/ R) x5 y- ~6 |( x4 O厚势 (厚勢) hòu shì - influence*2 o" W4 ]! Z0 P! i. q
后 (後) hòu - after; later*2 [" r# m# ]5 N( Y+ y) n
后手 (後手) hòu shǒu - gote
& H0 y; J, U* T6 |8 w' }- w后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
+ v0 u4 ~$ Q1 v) L& I# E# [后续手段 (後續手段) hòu xù shǒu duàn - follow-up
: I7 P. t; E/ {3 }( [. A1 j$ \后中先 (後中先) hòu zhōng xiān - gote with hidden sente) T6 M0 Q1 m7 E
虎 hǔ - tiger's mouth8 D2 W( U$ J/ M: b/ \. H' z
虎口 hǔ kǒu - tiger's mouth& s, ]8 E+ S6 n# Y7 _2 t" n
互破 hù pò - mutual damage
/ N0 ]3 f" e% D- V5 v8 \* v互围 (互圍) hù wéi - mutual surrounding of territory/ |4 @: |& P& T
花见劫 (花見劫) huā jiàn jié - picnic ko' n- e, M ]2 j% J* G: y. E
花六 huā liù - rabbity six
, S# y3 n$ M. |; f3 I% o' L花五 huā wǔ - crossed five. W" m5 Y3 m; l9 e/ e( _
还原 (還原) huán yuán - transposition
0 `' d5 H+ S$ L缓 (緩) huǎn - slow*
& q1 C9 f( F' W) j缓慢 (緩慢) huǎn màn - slow*
# U% Y8 K9 W: T; b: J: o( j6 _缓气劫 (緩氣劫) huǎn qì jié - approach ko
* t! i: G2 F/ K5 l缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
8 s0 w/ `6 K* g0 A+ q! Z缓手 (緩手) huǎn shǒu - slow
& c' Y' A$ `+ w缓征 (緩徵) huǎn zhēng - loose ladder
4 Z, o4 l0 I; T9 }4 V( k缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder9 M5 V8 K, l: s8 i
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
7 w H0 J6 U/ Z: m* I回手 huí shǒu - take back*
& k3 J" ~* R" `回提 huí tí - recapture
/ @2 ?% U% E( Y: c: S) P9 ~悔棋 huǐ qí - take back*
! `! D. }3 w& r: \3 F+ t活棋 huó qí - living group% ~, j. H, e3 j+ l1 m1 [) ^1 G( r
r! f4 q# O! t
, P' n9 d) i) y& [7 Q$ u, qJ
T4 a3 H& R \/ Z急 jí - urgent*
9 h' C2 s' `/ D" E; i级 (級) jí - kyu' }; U0 l, z5 {: u+ ~5 t
急所 jí suǒ - urgent point' g9 x# S2 K+ W4 H3 W
挤 (擠) jǐ - bump into diagonal; choke; atekomi& |* D! i7 {- e
技巧 jì qiào - technique*" b8 W8 w# x7 e7 c! ?6 W
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*, k6 U8 }, x& z+ v# F) s0 m
佳 jiā - excellent*( g4 j! |3 h& f9 X: c) N
夹 (夾) jiā - clamp; pincer; ^9 r3 p6 N" _! w* t5 c: Q
枷 jiā - net
+ m8 o8 R; `8 x枷吃 jiā chī - net
+ t: Z+ j" @$ M9 y0 Y1 ^夹攻 jiā gōng - pincer5 R% n* b% Z) k, n; o
假劫 jiǎ jié - false ko threat% m/ a, G' Q. E6 [( J& t R4 J
假双活 (假雙活) jiǎ shuāng huó - false seki0 _6 a: m9 m2 q4 c/ Y( g: b
假眼 jiǎ yǎn - false eye8 t) Q( H2 ^9 V. a& H
假眼活 jiǎ yǎn huó - two-headed dragon
8 S9 }. Y( I* V+ u4 v/ O9 C6 T3 M! |尖 jiān - diagonal
- R1 W& y4 q+ h" Z2 x' ^尖冲 (尖衝) jiān chōng - shoulder hit2 ?1 b; A- }) z* @. U [% ~
尖顶 (尖頂) jiān dǐng - diagonal attachment9 X/ q1 x+ ?0 w' j" `0 g! b% ^- e) `
坚实 (堅實) jiān shí - solid- x+ F3 m! S% V
见合 (見合) jiàn hé - miai# H, X0 g& H$ k! Y5 m
教 jiāo - teach** b( H' h e. ?
交叉点 (交叉點) jiāo chā diǎn - point
- Z% |. ~/ o9 p. @! C交点 (交點) jiāo diǎn - point2 t% m; j" f3 m; g+ n/ P. P8 t1 C
焦点 (焦點) jiāo diǎn - focal point*# O9 Q1 {3 P( f% m/ J7 y+ t) v
交换 (交換) jiāo huàn - exchange*2 R, |; A. {4 m- D# D4 t
角 jiǎo corner (angle, horn-shaped)*5 `0 i! J6 N4 {( v C2 I/ Q# e2 X' D
叫吃 jiào chī - atari
& O6 A) w, S: ?教师 (教師) jiào shī - teacher*
s( H9 U% |2 l3 X教室 jiào shì - classroom*' S/ Q1 t7 z4 Y8 \: B
基本功 jī běn gōng - fundamentals*
1 z$ [3 e* V: Y& c接不归 (接不歸) jiē bù guī - connect and die
' F, d+ P: V8 M. o9 s7 b- r5 H. ~/ b劫 jié - ko5 V8 T* X! t6 p9 w
劫材 jié cái - ko threat- L( \# Q4 t# S* V4 `
结果 (結果) jié guǒ - result*
4 @6 w& G: ?6 p/ ?" l. F, I4 F4 `* e劫活 jié huó - live by ko) F8 l% ~6 z9 U C1 N* u6 m
诘棋 (詰棋) jié qí - life and death problem
7 w, [+ {) }9 I4 F5 }. Q劫杀 (劫殺) jié shā - kill by ko
+ p4 u& Y7 N2 b' B7 [劫争 jié zhēng - ko fight3 _4 e) E) [: a- Z
解答 (jiě dá) - answer, solution*
" x; d+ T }+ x7 f4 `7 Z: J金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
# w% m- X$ ]% J, ^! B+ m6 l金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
- _/ A: }% B" E; |' q紧 (緊) jǐn - tight*4 h0 D& I7 w* q) k. v6 [ U) N: N
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties0 B2 ^$ s8 c: [) y5 h& H5 ^
紧劫 (緊劫) jǐn jié - direct ko; I" Y5 B. T _/ t' w* ]! q
紧气 (緊氣) jǐn qì - reduce liberties' m% ^' V3 N2 b0 X8 o5 q: ]
紧气劫 (緊氣劫) jǐn qì jié - direct ko% F H2 |' Y9 N0 \; {
禁着点 (禁著點) jìn zhāo diǎn - illegal point
' v5 D$ w. p$ n J净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
- c7 X8 B4 g7 I, J, B净活 (淨活) jìng huó - unconditional life( P; W+ H( z0 E9 _& O( p# }0 m4 B
净杀 (淨殺) jìng shā - unconditional death
4 P7 H) _2 e. ?3 I1 @0 B净死 (淨死) jìng sǐ - unconditional death
7 D2 y3 R) A3 q3 A救 jiù - rescue; save*
2 ^+ q& \# O/ q" {) F- S( G! P. P聚 jù - placement inside opponent's eye
$ Q: F& S$ H+ v俱乐部 (俱樂部) jù lè bù - club*9 h6 P* z- a3 l2 X
聚六 jù liù - six-space killable eye shape b" C8 e6 c( U$ X6 k
聚三 jù sān - three-space killable eye shape5 `7 c! \1 Z; z5 m5 ~$ Y( S
聚四 jù sì - four-space killable eye shape$ h `% l' n6 p, D7 |3 m) S% S
聚五 jù wǔ - five-space killable eye shape- D; u6 ?" T% p
决战 juézhàn - decisive battle*
6 Z/ Z- `- E6 h( N( D诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*6 m. z1 v/ b2 |; B* L N
7 p4 u) p. ]" N2 h) q+ U7 x4 w4 ]: B4 S" w# P% Y8 W& _3 q+ D2 N
K6 B% i3 \: ^' u3 P4 l3 h& c6 D
卡眼 kǎ yǎn - falsify eye% R' G1 h- g' y" P
开拆 (開拆) kāi chāi - extension' w1 H* t4 W' v( l
开花 (開花) kāi huā - ponnuki
) ^' N2 z1 s( n! m5 ]. Z4 Y开劫 (開劫) kāi jié - create ko' ]# G+ Q' |. O5 B: n/ I2 u
开局 (開局) kāi jú - opening" ^& F( w* d# n, _
看花劫 kàn huā jié - picnic ko
# Z' @$ ]( @6 Y' X$ A/ t* m抗 kàng - to resist, fight; to oppose to defy*
6 E- X/ W" i: ~, X1 L靠 kào - attach one line higher than enemy stone% x! H7 ^, W) U; l0 m) h
空 kōng - empty*& k- Q8 v C/ }8 @/ Y
空间 (空間) kōng jiān - space*
4 G$ M+ C4 @* p0 y2 a空三角 kōng sān jiǎo - empty triangle0 K* g. t; c7 E8 b
空 kòng - territory*$ X. ?$ y( F, L6 i
跨 kuā - attach at waist of knight's move" u0 |0 X) d% }/ p9 v
跨断 (跨斷) kuā duàn - waist cut1 h7 d1 O" c. p, L9 P( y
快 kuài - fast*# w9 ?2 M$ B& m( p, g' |
快棋 kuài qí - blitz game
+ ]( w0 y+ T* ]% S. _宽 (寬) kuān - loose; wide*
2 f0 {% ~0 d9 }6 s# _8 d N宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties% \. u) S# @8 T) {3 L9 `7 O& N" e
宽气 (寬氣) kuān qì - increase liberties9 J. s8 `* p& n- j0 Q% s
宽气劫 (寬氣劫) kuān qì jié - approach ko
6 v- W* X: M0 ?$ L# p亏 (虧) kuī - loss*
# b: }/ j/ G+ f* u8 ^亏损 (虧損) kuī sǔn - loss*
& `, Y6 |, C) p' Q/ J. i0 F7 ?$ m k扩大 (擴大) kuò dà - enlarge; expand*
3 A( }5 @- |( E1 h& P扩张 (擴張) kuò zhāng - enlarge; expand** x% ~6 g5 n' m) k8 O
[edit]3 x9 ]0 q D4 R2 D$ H2 S
L
% I% ]9 E. f# L8 H赖皮劫 (賴皮劫) lài pí jié - many move approach ko6 a/ R* J( W: [% I9 M0 }- z% P9 \7 F
拦 (攔) lán - checking extension; prevent opponent's advance*# Z4 E6 s) ]8 M9 {; v6 A- S
拦逼 (攔逼) lán bī - checking extension. h3 N, S) S# Q' q& S4 r0 h& v0 ^
烂柯 (爛柯) làn kē - ranka+ b! P8 j& Q0 \% A7 L* ]
老师 (老師) lǎo shī - teacher*- o6 |1 Z1 G( Y" Z3 A' B* G
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
$ z* M; }4 y b8 F- U4 X) I类型 (類型) lèixíng – pattern, type*
* _. a$ }+ q( a) g冷着 (冷著) lěng zhāo - unexpected move
; m; E) T( N6 U3 z$ Z, \6 C9 h# A利 lì - profit*5 O, ~$ ?: O6 L! l: _$ F2 a* p
立 lì - descent; stand
: m* D1 x+ ~- t4 }9 ?8 z8 i利用 lì yòng - make use*6 n2 Q# V! e+ V! n0 i7 j5 u$ G
连 (連) lián - connect; continuous*
; ^9 _2 Y$ L. J: U6 q1 L1 C# X连扳 (連扳) lián bān - double hane6 s1 Z r2 ~7 D$ D3 H9 ]
连环劫 (連環劫) lián huán jié - double ko
4 m# H) F& B3 ~/ W2 Y% I连接 (連接) lián jiē - connect*
# y2 e/ I6 U, {$ k0 R联棋 (聯棋) lián qí - pair go) k+ J J, p; K) o) n
恋子 (戀子) liàn zǐ - reluctance to sacrifice
3 `8 g0 j) s% {" a# m( f. X/ j两分 (兩分) liǎng fēn - equal*8 L3 w, q( g9 W0 k9 b3 D/ B$ r
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
3 p5 y& a* Q- b1 y劣势 (劣勢) liè shì - inferior*5 i. w: J; }9 T) V
裂型 (裂型) liè xíng - split shape
" ?. E" S7 k2 x+ A. h龙 (龍) lóng - dragon*, e$ r+ i& o% X6 r; y8 j# ]8 Y3 r' G
漏着 (漏著) lòu zhāo - oversight. S: L& |# [! ?& [
落子 luò zǐ - playing stone on board
2 o! K( J$ z' w: r
, [% G2 R2 E. u. i9 n0 C2 v% h. D$ q1 D" k
M
& T0 O y6 f4 y& P! j满意 (滿意) mǎnyì - satisfied*
% p7 u1 H0 w+ x2 w8 u; k5 ~' D3 c慢 màn - slow*
U6 O5 A5 D: u0 Y& u' n1 N8 Q盲点 (盲點) máng diǎn - blind spot- H. _, Y y( ~( B7 K8 S( l+ a
梅花六 méi huā liù - rabbity six
/ M5 Q& v& B0 E5 C9 {; B' z梅花五 méi huā wǔ - crossed five
* a* R% J! ]9 \% x# {门吃 (門吃) mén chī - capturing technique by atari
% c: X5 O1 j, _# P# e迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
5 J$ |7 h; V; ~% c; e. }妙手 miào shǒu - excellent move& Y1 Z( W; r# M2 a
妙着 (冷著) miào zhāo - excellent move1 D! n! ~: u9 M
模仿棋 mó fǎng qí - mirror go
1 u, p9 ~/ M7 Z, |; G* {) h; F模样 (模樣) mó yàng - territorial framework! E( s' G$ B7 r( K' F
目 mù - point of territory/ I1 L. s/ v( P
目外 mù wài - 3-5 point
, N( L" a. V! ?" G/ R4 T. B& @$ K0 Y# T) q0 V2 y, ~
$ }/ z% r% d1 o/ e' I
N! H1 r) e6 U7 z& N
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
" T% K3 a: t3 I逆官子 nì guān zǐ - reverse endgame move
" g: a# E0 }0 ^逆先 nì xiān - reverse sente
6 z8 T+ B& a) i% h( l逆先手 nì xiān shǒu - reverse sente! G8 z3 O; x& f' x( N3 H
逆转 (逆轉) nì zhuǎn - overturn game
# }- h& L' k9 j' U6 g- P粘 nián - connect*
/ S1 b, g/ X: \; w/ U9 w凝形 níng xíng - overconcentrated shape3 e* P$ F# [2 W: b) M
扭断 (扭斷) niǔ duàn - crosscut. H2 P5 [ f6 B) E
扭十字 niǔ shí zì - crosscut
- |& h% C) W! a8 a( i扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
( l% T% E. g0 Y- B扭羊头 (扭羊頭) niǔ yáng tóu - ladder- R' c* w: m; ^6 B# n7 b6 o% ~
5 |1 p- M8 Y; S, ~5 u
/ \7 O5 ?6 u$ HP
, E9 ?6 l4 `/ I% X) l6 G, ?: ?爬 pá - crawl*; h" ] g# t: ]
盘渡 (盤渡) pán dù - bridge under
" N/ s' z# m! D盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner3 n. a! T3 u& _ t& L! g/ ~0 S
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner0 A, a8 e2 O9 y& n# e7 S7 m2 K/ F
抛劫 (拋劫) pāo jié - throw-in ko7 I$ l6 N3 h( N/ f/ T: ~8 R
配合 pèi hé - coordination*
8 ]5 G& H* b, j- l5 W# T0 \碰 pèng - attach to the side
# Q: [4 ?4 g3 K9 f便宜 pián yí - profit*3 L4 P1 o3 ]; T; f: f( j0 U
骗着 (騙著) piàn zhāo - trick play, hamete
; T- `9 B0 d# G% ~6 T+ a; y平衡 píng héng - balance*3 ]! a6 N! f+ p( ]. Z5 a) H+ {
破 pò - break*
1 [# ~4 r: ?8 c- I! o1 w2 n剖析 - pōuxī dissection / self-analysis$ S! v3 y5 `( x- A) Y) v
破解 pòjiè - solution, answer to a problem*- Y9 @5 M+ P: Z/ V
扑 (撲) pū - throw in z" h# l" o/ B3 `4 P
葡萄六 pú tao liù - rabbity six
) A) _0 M8 I, R谱 (譜) pǔ - game record
( I! }1 W2 ^; R- L* A9 ~8 [% q6 _普通 pǔ tōng - common*3 H1 j6 T! N- w% S
[edit]
& o# v) {8 r% H e9 ZQ* l& L$ }3 j" p! s2 b" R) _
欺着 (欺著) qī zhāo - trick play, hamete1 }& U7 T/ F0 `! B
棋板 qí bǎn - go board
, A* B3 q2 m0 A2 p+ U棋风 (棋風) qí fēng - playing style
! N! }; F }2 m棋盒 qí hé - stone container
% x. \. y+ S0 _4 L" I* X, T7 Q棋筋 qí jīn - key stones8 |, |7 Y+ L( q+ L( }
棋精 qí jīng - key stones Z/ [8 O5 R/ F! f* }
棋理 qí lǐ - go theory
: F& Y" A8 O+ v9 t棋力 qí lì - strength in go7 @4 h9 b, K! ?7 G
棋盘 (棋盤) qí pán - go board4 g4 @4 q+ {, x" h
棋谱 (棋譜) qí pǔ - game record
% O; d" Z8 n3 M' t( R0 F棋石 qí shí - stone; t% F& O( \. M! T
棋手 qí shǒu - player*4 P X( G4 Y: o. Y4 \
棋书 (棋書) qí shū - go book9 | w- u; S* j, x
棋院 qí yuàn - go institute
8 W, P$ B% n, ]/ X棋形 qí xíng - shape
! t* w: @9 O8 q1 @4 X4 P( V) t棋钟 (棋鐘) qí zhōng - clock** j" A& Q s9 L/ d6 J% Y* [
棋子 qí zǐ - stone, Z Z4 @- b& d
弃 (棄) qì – abandon, to discard, throw away
- A( t3 c* E" e弃子(棄子) qìzǐ - sacrifice
& A. j9 b3 n5 S5 j( R9 ?气 (氣) qì - liberty9 T. d# N% @% C1 U. y
气合 (氣合) qì hé - fighting spirit
6 H8 @+ x# {, F4 E& O& X) g气紧 (氣緊) qì jǐn - shortage of liberties% V( @# c. q: }( Z& A/ @- p4 B
前 - in front, before*
( u- r9 F3 `) F$ x& I浅消 (淺消) qiǎn xiāo - erasure0 r) M1 K( ? H5 D0 G& ?' {9 ]" c
墙 (牆) qiáng - wall*
; x5 k, I G1 A强 (強) qiáng - strong& p3 Z% q" i6 s$ T U5 h) c! l: [
墙壁 (牆壁) qiáng bì - wall* Z2 n' C* z, |5 w2 ~- f
强棋 (強棋) qiáng qí - strong group
% L# `' {1 x$ p4 y巧手 qiǎo shǒu - clever move- V' H1 A" y5 E$ w+ s+ V& `" x
巧着 (巧著) qiǎo zhāo - clever move
% _* L- n4 U0 b" ^0 L' J切断 (切斷) qiè duàn - cut*
5 H k9 v; D! Y: \0 H0 i侵消 qīn xiāo - erasure
( q7 l. @3 E2 _2 Z7 l7 h$ b& G4 m轻 (輕) qīng - light*
, N& y6 I/ m; g4 k侵入 qīng rù - invasion+ Q9 D3 J3 o8 a( ]
轻盈 (輕盈) qīng yíng - light*
+ s F. n/ Y; `4 W. K求活 qiú huó - make life
4 _( {; w! ?: q- _4 d0 J/ X曲 qǔ - bend
; w5 q) M5 o0 I! h* I/ y% B曲尺 qǔ chě - carpenter's square
- n' ^- w \3 \ }2 K! m) c- h5 u曲三 qǔ sān - bent three
: @0 o- W2 w& v+ `1 w曲四 qǔ sì - bent four$ F8 G1 u4 c! M7 X4 }' q: ?
觑 (覷) qù - peep; j( u6 P/ `! S5 }7 V; G
权利 quán lì - privilege. Z9 }8 T- R' b K6 F7 c% z
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*5 ]7 k- P2 S" C! Z: p
k& G8 D" p6 l3 r% F
$ C# I7 g1 A; @) J9 }R
4 q3 L7 n. e$ _让子 (讓子) ràng zǐ - handicap2 ?7 W2 f2 t( y4 |6 f
让子棋 (讓子棋) ràng zǐ qí - handicap game
' i9 l: `+ E( i认输 (認輸) rèn shū - resign*
v' V* H1 {1 Z; U" ]6 Z$ p弱 ruò - weak*
; T' [. _/ [- ?7 B; Q) u弱棋 ruò qí - weak group. j; n- l! ~$ c) b
( ~4 S- ~( v: h1 j# M" {
. ^! g7 o3 p. [: f9 `1 D& O: X/ [S
1 x1 S [& ?: K三间拆 (三間拆) sān jiān chāi - three-space extension& s1 I+ q: a2 D @
三间跳 (三間跳) sān jiān tiào - three-space jump
9 k; [5 Z) D( P% }0 a三劫 sān jié - triple ko2 S) X! A+ D0 f+ N1 e6 L
三劫循环 (三劫循環) sān jié xún huán - triple ko
% j: s# O6 ~* H0 c三连星 (三連星) sān lián xīng - san ren sei
- r- |9 N) O7 L& ^三目正中 sān mù zhèng zhōng - center of three stones
! m' g Z1 ~4 W. J8 R. Q9 O三三 sān sān - 3-3 point
. \- ~6 r& `' E- F" |# Q三手劫 sān shǒu jié - two-move approach ko
9 E- T% f! v5 M# u三子正中 sān zǐ zhèng zhōng - center of three stones
' e! y# M) P' b# c" I杀 (殺) shā - kill*
: b9 u$ q3 _( D: m# T" Z& s7 `0 h杀棋 (殺棋) shā qí - kill
7 m8 [# K: [2 d) T& n2 D5 A, b杀气 (殺氣) shā qì - capturing race
( y8 f% j& U1 z上 shàng - upper*
. q9 v: Q& Z" r- { [" P6 ]上级 (上級) shàng jí - advanced level*6 n+ d5 R4 o2 C9 b
上下同形 shàng xià tóng xíng - symmetrical position
; W6 c9 H; c$ S* n稍 shāo - somewhat; a little*
% l- a5 J9 \) g3 V# z伸气 (伸氣) shēn qì - increase liberties) w# O) m% c7 \
伸腿 shēn tuǐ - monkey jump: S% L, ]: P% k3 g
生死劫 shēng sǐ jié - all-dominating ko0 h0 I+ j% b/ G: r
胜 (勝) shèng - win*1 d8 M1 Q2 x$ n, A5 Y8 h5 }
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
4 X0 p$ [0 V- A2 J4 }8 L胜着 (勝著) shèng zhāo - winning move3 b) @" n/ _$ ?4 v% T1 j7 k
失败 (失敗) shī bài - failure*
" i! L( F' O0 t' s: R实地 (實地) shí dì - solid territory" `3 w7 f9 C- J3 ~: w5 i
十番棋 shí fān qí - ten-game match3 ]2 ^% v2 q/ d% k+ k' b
实接 (實接) shí jiē - solid connection# o! ~' {" B# \7 s
石塔 shí tǎ - two-stone edge squeeze
6 F+ Z) Y7 k4 H+ ^实战 (實戰) shí zhàn - actual game situation
" k. r n4 c& R5 p实战手 (實戰手) shí zhàn shǒu - situational move
% J+ F8 H; D2 `) r0 q, `5 p势 (勢) shì - influence*' Z( D6 J! M X% d4 i
室 shì - house; room*7 S* O! {+ y" @9 f% A1 d
势力 (勢力) shì lì - influence*
4 l+ L; w' ^/ p$ ]5 \试应手 (試應手) shì yìng shǒu - probe
% Z+ w, }9 }& r0 ~/ ~( M收官 shōu guān - play endgame9 f2 B5 j+ L+ l5 K u+ B
收官子 shōu guān zǐ - play endgame
2 X/ _8 J0 u5 b8 y收后 (收後) shōu hòu - last play
/ @, F$ D1 K$ K收气 (收氣) shōu qì - reduce liberties
7 ^: F6 J# E+ `. T2 ]守 shǒu - defend*- i1 q2 G& n$ d, E
手 shǒu - move
- ~8 ]: n- l0 u5 z% }手段 shǒu duàn - technique*2 z) o. l" }% f& X0 ` X
手割 shǒu gē - reorder sequence
! X8 x, Y/ C; i4 Z守角 shǒu jiǎo - corner enclosure
( q% V( l5 `9 T% i' n9 J9 B4 n手筋 shǒu jīn - tesuji: ^' s9 T5 ] z8 g; E/ i' Z
手顺 (手順) shǒu shùn - sequence
' l* W$ M. R! b: r+ q手谈 (手談) shǒu tán - hand talk
4 u4 v7 b+ V% V8 a授先 shòu xiān - one stone handicap
) a4 D. Q- K3 R授子 shǒu zǐ - handicap' N: k$ \; ~) {& c$ s a
授子棋 shǒu zǐ qí - handicap game) a5 Y3 u& F. T0 l2 w( c1 F7 t
书 (書) shū - book*
0 p% O% |0 n7 c! Y: m8 z+ X5 }输 (輸) shū - lose* M% p9 q- ^/ y1 b9 I5 c
书本 (書本) shū běn - book*
' c# Q) f( W2 M. v1 z/ M$ I) j数目法 shǔmùfǎ - territory scoring( u9 l; G/ X5 m3 N* x# x% o" b
数子法 shǔzǐfǎ - area scoring
" `8 `% C" D- k9 G: M梳形 shū xíng - comb formation, r9 @1 a3 R4 K: P3 f5 P1 n7 r
梳形板六 shū xíng bǎn liù - comb formation
# X6 k8 K" A: Z; ?. f双 (雙) shuāng - bamboo joint
4 X- Z6 e' V. b- z( n双吃 (雙吃) shuāng chī - double atari
5 Z& Q$ L0 n; }/ _6 H0 X双打 (雙打) shuāng dǎ - double atari u9 q- s: K6 k+ A! B( @- K
双打吃 (雙打吃) shuāng dǎ chī - double atari8 I" R- m6 W V; C& _
双倒扑 (雙倒撲) shuāng dào pū - double snapback
" e- n! }6 s P3 l/ f7 o3 w双方 (雙方) shuāng fāng - both sides*
) L5 t4 z1 Y# r% n9 K双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach a v% M* G8 ]# q" o& ~
双挂 (雙掛) shuāng guà - double approach
. v9 U7 h8 ^% v& I双虎 (雙虎) shuāng hǔ - trumpet connection3 H, x6 O. q- L% t7 }4 q6 K
双活 (雙活) shuāng huó - seki4 C! K- H7 T6 L/ l6 i" B, | ^
双叫吃 (雙叫吃) shuāng jiào chī - double atari
7 h4 w+ L! f& ?) J" H双劫 (雙劫) shuāng jié - double ko
7 k7 T3 d! E1 q, b6 s& r双征 (shuāng zhēng) - double ladder }; S/ u3 w, f2 U$ V3 ?
顺序 (順序) shùn xù - sequence*" H6 }. M$ {! s# ]6 ]- K( g
死活 sǐ huó - life and death
6 I, P. g* g4 c# A( }7 L3 @1 M死活题 (死活題) sǐ huó tí - life and death problem
& Q q& \& Z/ v; _7 x& \死棋 sǐ qí - dead group
1 p+ D: F: o3 i. {, _死子 sǐ zǐ - dead stone* t. c' a; z: y6 e6 k. s" F( x
四间拆 (四間拆) sì jiān chāi - four-space extension) ~- { ~0 [' [4 Q& R3 H5 ?% x
四角穿心 sì jiǎo chuān xīng - occupying four corners and center+ t- g! L1 e# y
四劫 sì jié - quadruple ko
) Z2 r- W) L. y$ p6 u8 v四劫循环 (四劫循環) sì jié xún huán - quadruple ko
$ K+ T9 e8 O& g' b& V四连星 (四連星) sì lián xīng - yon ren sei2 }7 f9 b2 n% A+ B/ P) d# F1 K
松 (鬆) sōng - slack*( I* H7 c+ y6 U }" v r
松气 (鬆氣) sōng qì - increase liberties
) k; s* H3 ^" R松气劫 (鬆氣劫) sōng qì jié - approach ko
2 t' b" ?0 n+ h: ?7 V俗手 sú shǒu - crude move
7 Q0 T( S8 ]: G4 ]8 d随手 (隨手) suí shǒu - hasty move8 a2 P5 _ P5 l/ X. K! v) o
随手棋 (隨手棋) suí shǒu qí - hasty move
8 u% d" O9 m1 h" Y3 I损 (損) sǔn - loss*
# @3 v( t3 U0 p损劫 (損劫) sǔn jié - losing ko threat
6 S% K, \4 ^/ n" b损失 (損失) sǔn shī - loss*
5 X$ X8 d- Z1 j n顺序 (順序) sùn xù - sequence*+ V: `9 y0 R- B. Q! z! D& l
; d9 X: _- r# }; a1 K+ P J0 s7 I
' [( ]8 }* R2 \1 FT) z- a$ r' q, _, b3 u8 A1 h
台象 tái xiàng - Tower1 m/ O5 Y) O' B5 p8 l8 n
弹性 (彈性) tán xìng - flexibility*
& L% |; W) h" Q2 R0 I搪 táng - block*5 B* `1 Q9 h0 `3 p
套劫 tāo jié - two stage ko7 u8 P$ h- p3 P( q9 u" U
逃 táo - escape*
7 s" I, y: S- W! S0 q逃遁 táodùn - to escape, to run away, flee*
F# h& H9 t* G, f逃生 táo shēng - escape*
" {. k4 Q) Z3 M! X# |: U. Y腾挪 (騰挪) téng nuó - sabaki
9 X4 R7 I! h- G7 E提 tí - remove from board
# e$ x5 H- z9 K$ |# r6 [1 n9 k提劫 tí jié - taking the ko
% [/ d; K+ I# R* y提子 tí zǐ - remove from board
$ W7 v4 T$ ?; ~* d4 T天王山 tiān wáng shān - tennouzan; Y* Z3 n5 K9 l, W! P
天下大劫 tiān xià dà jié - all-dominating ko
0 u2 m0 t1 o. l2 e# B0 z/ h. B天下劫 tiān xià jié - all-dominating ko! O$ n9 |3 ]$ V+ R" a
天元 tiān yuán - tengen
' D; l3 p% W1 C9 L; a! s- d+ B6 M跳 tiào - jump*. Y, [4 l2 I6 t. i! T: U4 _
贴目 (貼目) tiē mù - komi
2 v: W z# r: L& X" R0 {. q铁柱 (鐵柱) tiě zhù - iron pillar*! r% @4 r0 P6 i( D A
挺 tǐng - push up; stand*/ u8 _9 [9 p- V+ e% e
投降 tóu xiáng - resign*
( T }! x: a& Z. w: `投子 tóu zǐ - resign
# K# F) p# L, k( r透点 (透點) tòu diǎn - placement) j* o$ c5 E- c. E2 Z" G& V+ w
图 (圖) tú - diagram*' b6 X) k' h6 @) F
退 tuì - pull back: w$ H+ n- \6 g' _8 K
托 tuō - underneath attachment
4 @- }$ v$ ?) K. r8 }; x脱出 tuōchū - escape, break out
- p- O9 H3 m1 |& X脱骨 (脫骨) tuō gǔ - under the stones* F: x8 m1 h. x/ M9 I" G3 H8 I
脱先 (脫先) tuō xiān - tenuki# j. }& j# A9 ]- u" S
8 w- {( r7 q" [+ y8 s$ Z/ C l; ~ E3 d" g1 ~, a
W$ e. s0 w. a1 Y5 j
挖 wā - wedge: S" l( R+ I( a b. }9 c
外目 wài mù - 3-5 point
! a4 p4 a$ Z$ ]9 j外气 (外氣) wài qì - outside liberty
3 k. I4 \1 }* r弯三 (彎三) wān sān - bent three
, V5 u, r$ |1 X$ j1 q弯四 (彎四) wān sì - bent four7 ?( P7 k4 C$ B8 r$ k, F
万年劫 (萬年劫) wàn nián jié - ten thousand year ko' \7 L5 L9 j( r8 ~7 Z! `7 @
围 (圍) wéi - surround*: A& f$ c. `6 a+ M. e; K
围棋 (圍棋) wéi qí - go6 \5 [. u9 s6 p7 m. z" K
尾巴 wěi bā - tail*
7 |8 y; `2 Q' U: h$ ?1 [) k) D( w7 A味道 wèi dào - aji; ` E2 T: O2 F7 Y8 @
文凭 (文憑) wén píng - diploma8 p% t/ A4 L# u) U+ G. K
稳当 (穩當) wěndang - stable; firm*
3 ^9 z& A3 l6 R0 g问应手 (問應手) wèn yìng shǒu - probe P, B' f6 S4 D3 p. s* O
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
- p6 c8 i. _' A* B$ V- t无理 (無理) wú lǐ - overplay
- S* Y) v* v$ k1 i9 N无忧劫 (無憂劫) wú yōu jiě - picnic ko8 K e8 F7 P% i1 @; h2 K }7 V
五子棋 wú zǐ qí - gomoku narabe1 C& g2 ?1 T9 X' j, N
五间拆 (五間拆) wǔ jiān chāi - five-space extension9 [$ X1 U0 i1 r5 z! x- z2 Z- F% R
五连星 (五連星) wǔ lián xīng - go ren sei' ~! W' f$ I/ r* N" u& N0 _
五五 wǔ wǔ - 5-5 point
j* D$ N5 X$ I; [9 U# V( J
: _6 b+ }" m9 ` H; j, X3 V, b# j! l1 z& |, q0 B
X
9 t+ ^* u+ z; P5 ^. U细棋 (細棋) xì qí - close game
9 y* y( c& Z0 `瞎劫 xiā jié - false ko threat3 x+ r6 F) e% F( u2 m
下 xià - lower*
- e: ?+ I1 X! P2 @下法 xiàfǎ - method*
4 }& W7 ~; L( P! X1 Q5 S5 ]! f6 \先 xiān - before; first*( _ `- b$ ?6 v- y
先手 xiān shǒu - sente
4 H# l" Y; }" ], m' y- w& U先手劫 xiān shǒu jié - a ko in which the player makes the first capture8 Z) i1 [4 F* \7 v! E0 f
先手利 xiān shǒu lì - forcing move
6 C. G6 ^9 `6 O u, N/ ^: J5 d先中后 (先中後) xiān zhōng hòu - sente with hidden gote9 e2 w! b( A7 a8 x u# D1 `
陷阱 xiànjǐng - a trap*
* B: O9 V! }8 x6 w# L0 {$ a& V象步 xiàng bù - elephant's move
- w4 G% x' v; G& h, ]" I# @象步飞 (象步飛) xiàng bù fēi - elephant's move
9 Y5 n; q5 e6 U, J5 E4 ^- H象飞 (象飛) xiàng fēi - elephant's move
& P, ]: y9 R" Z. D4 \向小目 xiàng xiǎo mù - facing 3-4 points
- z( {8 q" U4 m, X4 x象眼 xiàng yǎn - center of elephant's move0 w- _) w9 S: @" z
消劫 xiāo jié - ending the ko
3 O4 }7 p7 ?! |0 G* r1 u小 xiǎo - small*/ q" i/ p$ j1 ?' ?5 S- W9 t- h
小飞 (小飛) xiǎo fēi - knight's move4 H" E# f- v7 \9 Y, E
小尖 xiǎo jiān - diagonal0 D. A: i+ Q3 o" c
小林流 xiǎo lín liú - kobayashi opening
9 h0 ` m) J/ \/ F小目 xiǎo mù - 3-4 point
, v2 ^* |) P u$ F6 A1 h$ ~/ P小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
, C% [. J) _ }! G6 H. ~小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
7 M( \" k: @$ w: S B小伸腿 xiǎo shēn tuǐ - small monkey jump
. g# O1 h A* X% _! W3 e小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
+ e9 P) z" v/ D" @效果 xiào guǒ - effect; result*
: f: b4 B! ?1 h0 Q' F. k! T效率 xiào lǜ - efficiency*
- d& g* K7 t6 N; ^- f6 i3 U2 B2 m新布局 (新佈局) xīn bù jú - new opening
/ Z! k, \& n4 w) v) w新手 xīn shǒu - new move: G$ }1 A2 W% g$ x: G. R3 v3 A% _
星 xīng - star point3 v3 y4 p' ?% W' ^% \+ b. d& r3 L
星位 xīng wèi - star point
, g7 r8 O+ ^" F% c2 V! O& h7 G形 xíng - shape*& i' v0 v' [ y) k2 i0 h! ?3 r( L
形势 (形勢) xíng shì - situation*: z0 f- D. D( }" w2 m8 {. L
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
" J. y7 E' @: ?) B形状 (形狀) xíng zhuàng - shape*
) }+ S' i- J0 s9 q) l5 \4 y秀策流 xiù cè liú - shusaku opening
+ _: ?4 @" z% V5 w Y虚手 (虛手) xū shǒu - pass
( ~4 m0 x8 x3 j$ b; G( t虚着 (虛著) xū zháo - pass
5 Y& g: C2 ~ m4 _9 O$ |, I序盘 (序盤) xù pán - opening; _ k6 Z. |: k5 `
学生 (學生) xué shēng - student*7 K5 { R' I) ~4 J, h) c
雪崩 xuě bēng - avalanche*8 f; ?3 F5 P, q' V1 o
循环劫 (循環劫) xún huán jié - double ko
& g1 S) o+ ]# p4 n4 e% t- N
; e; d% X, {4 t8 W
. Q4 B) y2 X+ d7 OY
; h% ]. ]) ]5 e6 H C压 (壓) yā - push down*4 J2 K, J# B6 l0 D
压力 (壓力) yā lì - pressure*
2 o$ C: U ]+ j延气 (延氣) yán qì - increase liberties5 I9 A# G; t$ G# c6 l9 ~9 H
眼 yǎn - eye*
7 H2 e) t8 p% i- q. J T0 g* |: O眼位 yǎn wèi - eye potential; eye space7 M' @' i0 [, z$ b# ?- _! q
眼气 (yǎn qì) - eye liberties9 F! q& M% g: q5 Q
眼形 yǎn xíng - eye shape; eye space
. A* B, L1 N5 N3 V6 B$ u妖刀 yāo dāo - magic sword" m! }! A' B6 w2 B7 h/ S, M
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
) p- V; W8 y' R7 Q要点 (要點) yào diǎn - vital point- i' h, n1 C. {! n3 V; q
要子 yào zǐ - key stones2 x6 R3 m- l G' d1 ?
业余 (業餘) yè yú - amateur*+ m' y" z, {1 e. o; `$ D4 ^; X
一方地 yī fāng dì - one-sided territory
& M6 Q3 T- i1 O# {4 _/ t6 I: a+ b! [一间拆 (一間拆) yī jiān chāi - one-space extension
# o; h" v" O1 ]0 T0 H一间跳 (一間跳) yī jiān tiào - one-space jump
1 ^. v4 V( t: Q# q& g' m一手劫 yī shǒu jié - direct ko
" Z; ?% K& @( x# z一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
6 X* t. U" m/ Z+ z7 A% ^疑问手 (疑問手) yí wèn shǒu - questionable move
3 G7 C6 x* w! Q+ j) c$ T% C弈棋 yì qí - play game*# s2 K- Q( o! }. m& X" n1 Q( p
引征 yǐn zhēng - ladder breaker3 i) d& n1 ?9 W- j
赢 (贏) yíng - win*
+ w' o9 V3 L. m应氏 (應氏) yìng shì - ing's
7 {* o6 D$ [% o) e: i* a, d硬腿 yìng tuǐ - first line descent
! m; w4 v0 G3 ]; V1 _, b优势 (優勢) yōu shì - superior*
: u2 M4 L; r- j有利 yǒu lì - advantageous*
1 Q: U4 g2 T- s) W I有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
2 |- C; \3 i m) Q5 q: U% z# P有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
& q# v x( S$ ?/ i& c" W右 yòu - right*8 Y, k" b: R6 o3 `
余味 (餘味) yú wèi - aji$ V2 i' W* M; h/ Z
愚形 yú xíng - dumpling shape
9 Q, ^* Y6 R3 y& v* I7 m宇宙流 yǔ zhòu liú - cosmic style
( \9 I2 B! }$ d- H原则 (原則) yuán zé - principle*. p4 _; H/ Z1 B, h9 M7 t: V: Q9 k
院生 yuàn shēng - insei
) t$ M, P+ C+ I, Z. x9 e3 `% ?4 O- m. ?" O! x: h: J. j
8 q2 Z7 W8 i) u$ _# J- n
Z6 H% J% L }% K6 } z
枣 (zǎo) - jujube (Chinese Date Wood)*/ |8 O3 c; Q) u, g8 D! Y
扎钉 (扎釘) zhá dīng - iron pillar* m' s& e# V. x! M
长 (cháng) - stretch
- @& g$ u2 _* Y/ R/ l" U; P胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
, g2 m: P- U( z胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
) F0 R4 @( k o! ~! h" ?$ J) y着 (著) zhāo - move
( S8 R3 c" Z, I7 @' Q/ W真眼 zhēn yǎn - real eye( {, ]& \. e8 p% f4 n! T
镇 (鎮) zhèn - capping play) L2 y8 f) y( e- r5 c$ H# I
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
' J/ v6 o7 q7 L6 u镇头 (鎮頭) zhèn tóu - capping play
9 z2 P/ |8 L$ Y% I; T9 D N% U9 z3 f证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
$ i- W: y% M6 J' a% _征 zhēng - ladder
$ ?+ B$ I4 Q) y" x; Y" u争棋 (爭棋) zhēng qí - official challenge match
0 g9 F3 [0 g6 b6 v6 }6 _5 `征子 zhēng zǐ - ladder9 S' j5 Y; ^& v; A% W7 L
征子劫 zhēng zǐ jié - ladder ko' ?3 ^: Z! g; V7 n/ K7 x
整体 (整體) zhěng tǐ - chain
B Q5 h, K7 M: d整型 zhěng xíng - settle, A% N k& j5 e7 L% X& u
正解 zhèng jiě - solution*- |4 T! b- X g3 Z
正确 (正確) zhèng què - correct*4 D( U# P' _% T
证书 (證書) zhèng shū - certificate*9 w! u! F2 ]3 Y K1 O
正着 (正著) zhèng zhāo - proper move
: h: e+ L$ c2 D指导棋 (指導棋) zhí dǎo qí - teaching game& A) K2 y, F8 i2 _: M7 Z/ T- D; g
直二 zhí èr - straight two: C; _) t; L$ A' I/ M! s- l
直三 zhí sān - straight three; E: j" M2 ~: q; Y% n X
直四 zhí sì - straight four( A, D( X0 x+ i# F( Y- r' H: y
职业 (職業) zhí yè - professional*
, f& r2 Y. N% ?5 L, I0 A只此一手 zhǐ cǐ yī shǒu - only move! q; X* O Z5 T* R1 R
治孤 zhì gū - managing isolated weak group8 Y% Q5 Y/ n% r+ h% `
中 zhōng - center*6 P1 B6 K1 |6 s. v' w6 m( }2 C
钟 (鐘) zhōng - clock*' g4 K/ Z B; W3 c+ r& v' h3 a1 E- h4 H
中腹 zhōng fù - center*# d1 @$ w/ c$ J+ A$ {. a
中国流 (中國流) zhōng guó liǔ - chinese opening
; C8 A! z8 n& G8 m中级 (中級) zhōng jí - intermediate level*
; N; e' h+ B' c% }终局 (終局) zhōng jú - end of game
7 E0 U% w8 t$ p5 d' S% N* p8 O中盘 (中盤) zhōng pán - middle game& k2 k: |+ P! D
终盘 (終盤) zhōng pán - endgame. K% D0 v% y. |( A, H. N/ d5 `/ q
中心 zhōng xīn - center** t# D2 |; V6 r
中央 zhōng yāng - center*( X" I# ~! z9 @: g
中原 zhōng yuán - center*
) n; U0 T( Z3 V+ V! N重 zhòng - heavy*
( M2 f& t9 q+ D, t主动 (主動) zhǔdòng - (to take the) initiative*
3 z" [3 P+ l7 n. x专业 (專業) zhuān yè - professional*
9 J- R2 ^8 j8 w E" c6 p4 {# }6 x转换 (轉換) zhuǎn huàn - exchange*
0 g- I# Z; i A% A ^ G$ d装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
4 V1 y( X! Q' K% ^4 K装劫 (裝劫) zhuāng jié - a move that threatens a ko
* E+ ?0 b7 C+ A9 p: l撞气 (撞氣) zhuàng qì - reduce self liberties
2 {. I+ M5 z+ L( {追 zhuī - chase*6 M5 k4 v! y+ y. Z; h9 r4 S1 B
追捕 zhuī bǔ - chase*
# u1 W9 ]) { v `# o9 v子 zǐ - stone; unit in chinese counting
* C6 Z3 T: ^/ ?4 @- i3 E- n自然流 zì rán liú - natural style
% ~) [# H# s% w1 V" _ U自杀 (自殺) zì shā - suicide*
. z" J6 |4 x1 P左 zuǒ - left*0 d- @/ r: T# K5 Z5 V9 l2 `: r) @. `
左右同形 zuǒ yòu tóng xíng - symmetrical position& ?; S$ x, g- H o! _
做活 zuò huó - make life: {( q8 W9 ` e) H
做劫 zuò jié - create ko! u7 R8 ]# m4 m2 y6 Q1 p
作战 zuòzhàn - combat*
9 y+ D7 Z6 U. G5 o做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)1 x- }3 b8 K1 C/ `
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