 鲜花( 152)  鸡蛋( 1)
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A
9 i1 S8 n7 P' B/ }% e% }安定 āndìng - settle*
" x5 |. L* n0 c5 |2 X V, P! R4 \
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白 bái - white** R) y* Y/ M8 K8 D- F' M( O
白方 bái fāng - white player*: B8 V8 r; F) x# c8 a
败 (敗) bài - failure*% O$ Z U& X5 q( H
败着 (敗著) bài zhāo - losing move# W% |3 ~) h" F! z, {- n
扳 bān - hane
6 j$ n; @, \, K9 s* W8 Y2 Z扳断 bān duàn - hane through: y( h9 i$ k; T, V/ {% z
板六 bǎn liù - rectangular six
8 p; u/ N% {" k8 Y7 D半劫 bàn jié - half-point ko
/ R: e& _% W% f7 v/ Q( m6 }棒接 bàng jiē - pole connection# s! }# M7 b# T3 t) n
包围 (包圍) bāo wéi - surround*
' S; B0 J2 L/ n A1 K. E薄 báo - thin*, ?. O# P p" C6 g- _* T% |# `
保留 bǎoliú - retain; preserve*) \: K ?. H4 ~: z, K2 T5 Z
抱吃 bào chī - capturing technique by atari
9 S; i" ]/ f. T+ d3 S本身劫 běn shēn jié - local ko threat
9 H, e- c0 A, w) m/ ?4 {( q1 x本身劫材 běn shēn jié cái - local ko threat% o# j3 C2 F& I. D1 W' q! X1 w! `
本手 běn shǒu - proper move: n- P: G# ^$ N8 e2 K& p
笨重 bèn zhòng - heavy*9 [, y# T8 q/ J/ x1 i/ f
崩 bēng - collapse*8 f, f5 f6 y, Z, U
崩溃 (崩潰) bēng kuì - collapse*
0 b. z5 K' e. \+ {# ^0 ~逼 bī - checking extension1 V. ~. u$ p5 X3 X* f
鼻顶 (鼻頂) bí dǐng - nose tesuji/ C% d! D n/ ~
比气 (比氣) bǐ qì - capturing race: V1 `' |2 ^% b! @, e5 q8 ?
比赛 (比賽) bǐ sài - tournament*2 l u h6 c' w% L
边 (邊) biān - side*- y& y. D3 }$ ^
变化 (變化) biàn huà - variation*1 \' J2 d- \0 | u' B" ? G' r4 n4 }& {
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening) T0 h& ]8 a8 e" u3 t, G
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
7 f7 T# |/ l5 R7 S0 @变着 (變著) biàn zhāo - unusual play- g8 v, Z( V6 j% X+ d/ m, p' \
并 (並) bìng - horizontal stretch3 r' q( E3 U4 E
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)) ?( @4 d6 W" Z! @( {4 I5 S
补强 (補强) bǔ qiáng - reinforce*
: X, ? G& z& f( Y3 ?布局 (佈局) bù jú - opening5 | ^9 P% y/ M2 L' t
不利 bù lì - disadvantageous*
2 U! ~# ?. y+ x4 I不入 bù rù - suicide
+ n- J$ H* q. w不入子 bù rù zǐ - suicide
+ l# A# ]! G: T5 T1 B0 M- W0 S不提三目 bù tí sān mù - three points without capturing1 {: r0 Z, ~& O
不提五目 bù tí wǔ mù - five points without capturing
* F+ L3 R4 J1 O& w8 M0 y" Z, d- h! v9 R, t! A" o# g+ E4 W; v
, a+ Y, T& l% u7 |7 KC
: J$ G* ~% ^4 s: Y) `猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
% ]2 t( Q* F% f9 v, y猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
+ I( g1 V% [; V- r0 Z6 y参考 (參考) cān kǎo - reference*" y# L3 O) v/ W% @
残忍 cánrěn - bloody or merciless*+ |# r" A5 z c9 s) t0 T
拆 chāi - extension, Q9 ~ J o A! S' g% P/ B
拆逼 chāi bī - checking extension2 U. W" g X3 ^6 s
拆二 chāi èr - two-space extension. W4 X* |$ U% S1 F! _1 |
拆三 chāi sān - three-space extension
1 S3 l4 ~2 G; A0 Q- f; N# z* J拆四 chāi sì - four-space extension
3 x& U* p8 M$ v. |: i# Z C# z拆五 chāi wǔ - five-space extension9 h# T& l) }7 G% j6 K0 U) U
拆一 chāi yī - one-space extension1 b. F% `6 g; F
缠绕 (纏繞) chánrǎo - harassment technique* H2 ~7 c, Q! I2 ?7 }
长 (長) cháng - stretch
+ k. X' q' i5 L6 K0 e/ r0 L长考 (長考) cháng kǎo - think for a long time3 _# \, x. H( N
长气 (長氣) cháng qì - increase liberties/ J* l0 O& ~$ K u/ J6 z) t
长生 (長生) cháng shēng - eternal life, R z, v8 X6 Y- n
场合定式 (場合定式) chǎng hé dìng shì - situational joseki# M6 m9 e9 m2 k% ]
超大飞 (超大飛) chāo dà fēi - very large knight's move
2 Z& ? i4 j" ~6 C超高目 chāo gāo mù - 4-6 point
, f. m: j+ i) R; y1 b* A9 D超时负 / 超时 (超時) chāo shí fù - lose by time4 N* T0 ?2 ^- Q) L6 {9 W
超时胜 chāo shí shèng - win on time% ]$ v) x# ~0 r* s
成功 chéng gōng - success*
; A' c& r' J0 h2 w1 m# y8 N/ h成立 chéng lì - possible*: w2 J& L+ Q( h6 h! Q' g
秤砣 chèng tuó - two-stone edge squeeze
' D0 S0 Z/ w( w$ B吃 chī - capture) q, p) B5 r8 S, Y
吃亏 (吃虧) chī kuī - loss*, a/ S1 J5 O( ]1 X1 Y1 n
持棋 chí qí - jigo1 g) w8 Y& `8 O+ i4 q) [6 w
冲 (衝) chōng - push through2 W/ K& c% p4 j, t- d
重复 (重複) chóng fù - overconcentrated [, n8 y/ [3 F' ^* k
初段 chū duàn - 1 dan
* M( t5 Q& H4 j初级 (初級) chū jí - beginner level*
6 S! C! b- k6 x3 v7 x4 s4 r出头 (出頭) chū tóu - getting ahead
3 g g+ u/ p, o7 g! E9 J8 k# }3 ^刺 cì - peep2 W" m. A- w, D" |( J# D
次序 cì xù - sequence*( X4 S6 {+ q% H, p# C
错误 (錯誤) cuò wù - mistake*
5 x9 g2 e, J9 M( t# r$ {+ O" M5 k& |错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points& U8 |" Y1 v% g5 S8 _4 O
7 |# b( i# h# e i6 \
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搭 dā - attach
" s+ E8 R* K E. j打 dǎ - atari0 H1 F0 a5 b* h: ~. [3 e& W
打吃 dǎ chī - atari
1 I2 N h1 l+ W# G打二还一 (打二還一) dǎ èr huán yī - capture two recapture one/ s8 z; x5 G$ w+ g
打挂 (打掛) dǎ guà - adjourn game
3 S! X4 d6 ^* n) S( L2 M& c打劫 dǎ jié - ko7 ]: Q9 n+ y( {: H6 Z5 @- G6 G+ r* {
打入 dǎ rù - invasion
3 L) ?; m+ c& m1 V% @打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
6 {. @* M) a( ^- r大 dà - large*/ r% H1 Q$ {. }$ _* A' ~, N
大场 (大場) dà chǎng - big point
4 c& e7 E2 \- _7 B大飞 (大飛) dà fēi - large knight's move
2 U, U$ Z: M R: P' N! z" l; q大局感 dà jú gǎn - whole board thinking
' }- r/ s8 y4 |" w0 _$ z; f( v大龙 (大龍) dà lóng - dragon*1 {# t; ], l& v! V; i% d7 a
大模样 (大模樣) dà mó yàng - large-scale framework; C" G: z& d g2 G1 k
大盘 (大盤) dà pán - large board (19x19)
4 e* ?0 L0 O0 O6 o% c8 f% Z0 |大棋盘 (大棋盤) dà qí pán - large board (19x19)
2 P- W v @! K) f大伸腿 dà shēn tuǐ - large monkey jump& o" d3 b$ h7 B4 i9 y8 N9 \% r
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze5 t/ B8 g& j9 ?: F" M% D
大雪崩 (da4 xue3 beng1) - large avalanche
% n; d( E% H8 N) @6 `大压梁 (dà yā liáng) - Da Ya Liang
! f/ h5 ~$ Q2 A大眼 dà yǎn - eye with two or more spaces
& v5 j4 ~" ?. B$ A U. Z大猪嘴 (大豬嘴) dà zhū zuǐ - j group
4 U% q9 t0 j+ c; Y带钩 (帶鈎) dài gōu - long l group
+ f+ g5 @- I9 A单关 (單關) dān guān - one-space jump
x# ^4 r6 E+ C单官 (單官) dān guān - neutral point+ V* C* V# I# W% [4 v# Z
单劫 (單劫) dān jié - half-point ko
) |& d0 x* T: Y" k单行道 (單行道) dān xíng dào - one-way street*
! [. }- S+ o5 G8 M& j挡 (擋) dǎng - block*% ^( q8 U5 R, J- U* ?8 d
刀把五 dāo bǎ wǔ - bulky five
' M* w5 L7 j# O8 u- H0 c5 |+ p- T刀板五 dāo bǎn wǔ - bulky five
( r6 L) x! o" x+ F刀柄五 dāo bìng wǔ - bulky five
4 @8 V s9 g0 c+ v+ u! c刀五 dāo wǔ - bulky five1 p9 z/ [( N5 h0 g. v- j# [- A
倒扑 (倒撲) dào pū - snapback
8 ~4 B1 d& e+ U6 [% @/ ^倒贴 (倒貼) dào tiē - reverse komi
* n Q( [( W5 R# ]$ a倒脱靴 (倒脫靴) dào tuō xuē - under the stones$ N0 v& u* c+ u; W" s
低 dī - low*! l G" K) H5 q5 h& D
敌 (敵) dí - enemy*8 o ^3 q. b* ]) l& Z; z# c( [0 X
抵 dĭ - hold up; push against, to support, to resist*: Y' g0 J/ H4 { d$ s% L& E; @- j
抵抗 dǐkàng - to resist; resistance*
$ K& c# U0 L' T3 g* W0 v敌人 (敵人) dí rén - enemy*
: d5 e- z% W p* s/ Y9 z地 dì - territory*+ R6 g# ~( x$ ^6 J
地盘 (地盤) dì pán - territory*
1 r# ]2 @8 U$ T9 x2 C5 f地域 dì yù - territory*
( |) V/ d! M2 f9 ~6 L点 (點) diǎn - placement; point
5 W4 _, C; V; e& g' ]$ O点方 (點方) diǎn fāng - eye-stealing tesuji& L) O2 Z0 d- W: r5 v3 \/ a
点角 (點角) diǎn jiǎo - corner invasion6 Y& ~9 K2 H6 D, B. W
点目 (點目) diǎn mù - counting
! x& y. x7 R8 P点眼 (點眼) diǎn yǎn - placement inside opponent's eye3 T }' y7 ]7 M: n( i1 J3 B4 L
调子(調子) diào zi - choshi
* i- d! Y+ J- e! `. ?丁四 dīng sì - farmer's hat; pyramid four
% x. K! \. R; R& z* ?; W' B顶 (頂) dǐng - bump% ~% I$ e: A( i
定式 dìng shì - joseki* V+ I) w, h" [0 h5 v# B2 P
定型 dìng xíng - settle% z& }, g+ f+ f$ u8 p# }
东坡棋 (東坡棋) dōng pō qí - mirror go$ o5 ~/ C& x$ L% Q! f1 K
斗方 (鬥方) dǒu fāng - carpenter's square
& R, v% N9 `2 Q8 I+ U8 P# C( @6 J读秒 (讀秒) dú miǎo - byo-yomi; _- F$ j& o1 @$ u' N
渡 dù - bridge under
% n7 q: J9 E0 D& E6 v断 (斷) duàn - cut*
% ?# V( S: I4 t/ q$ b Q) B. `2 Y段 duàn - dan
+ t; o, @( g0 Z$ W- t对策 (對策) duìcè - countermeasure*1 v6 H# W" _: [
对局 (對局) duì jú - play game*; h4 M; D3 _) |" f& O
对杀 (對殺) duì shā - capturing race
( O2 \" q1 q' C6 B. J对弈 (對弈) duì yì - play game*4 a4 @9 b! l7 f$ N
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*8 J3 V/ f t# x- S' R, ?
多元劫 duō yuán jié - multiple ko$ b0 Y% r6 n3 K2 A
/ n% y& Z; F$ U; Y0 a9 Y
# z9 S1 H6 R. TE# H3 L/ x* Z- P7 m! t* f0 ?' A
恶手 (惡手) è shǒu - bad move* F, O& _# t" _/ h, ^- N
二间拆 (二間拆) èr jiān chāi - two-space extension/ i6 g9 [- c. o2 |% R" R
二间跳 (二間跳) èr jiān tiào - two-space jump$ Q4 _. e" O7 U$ p
二连星 (二連星) èr lián xīng - ni ren sei! V+ b+ [! u& M/ ~$ @3 p/ t
二手劫 èr shǒu jié - two-step ko# L3 a) N4 n# Z- y D' f5 V% @: U
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F
4 t3 u8 ^9 R( c4 I3 T发展 (發展) fā zhǎn - develop*
& ?; c2 L& x$ b6 Z0 R法 fǎ method, way (also 下法 xiàfǎ)*
, T. q" u! F/ T" l- z, X- Q反扳 fǎn bān - counter hane# Y5 Z! y* d3 e2 n
反打 fǎn dǎ - counter atari
2 Z+ u/ Y' `* p9 A( Z+ k# Q9 u反攻 fǎn gōng - counter attack
, X; @- m8 j. \/ j. E反击 (反擊) fǎn jī - counter attack2 @. `4 m$ m4 ~* ^. V! W0 w
反夹 (反夾) fǎn jiā - counter pincer' _& W% Q: y1 X( Q
反提 fǎn tí - recapture; j% t5 `: ]2 }7 v" K+ \& {
方法 fāng fǎ - technique*9 H, z# P/ X# |& K* v
方四 fāng sì - square four' C H2 b' D) Q1 _- Z# F/ N( o
方向 fāng xiàng - direction*( V8 l, n+ ^" V* X) _6 i6 H+ |
方形 fāng xíng - mouth shape3 d% Q/ r& w' J+ P+ H3 T1 o- H
防 fáng - defend*7 g; n0 z6 Z5 M: ^1 r& B' \
防守 fáng shǒu - defend*3 u; d# K( o$ n# l
飞 (飛) fēi - knight's move+ N/ [* d* z5 _' i
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
0 g3 T; c# X; {( A3 I: I3 T+ v飞压 (飛壓) fēi yā - press# B# g8 I( P6 T2 {
废着 (廢著) fèi zhāo - useless move2 b7 D3 [6 X+ n# C; v
废子 (廢子) fèi zǐ - useless stones- p; t% Z. s6 D X. q- h
分投 fēn tóu - splitting move8 G) g& s8 H+ u1 c$ i: `) ~
分先 fēn xiān - even game) l) {4 T) P" N( B
封 fēng - seal in*
5 g* k: m1 t' ~( t& `( x9 A封手 fēng shǒu - sealed move+ q/ k& d8 _* ]
封锁 (封鎖) fēng suǒ - seal in*
: j, o8 W! D" j3 }9 F# n0 ^( K浮棋 fú qí - floating stones- p& v- U( Y# E/ `$ d& r3 I9 f/ V
浮子 fú zǐ - floating stones" v5 G3 f, K3 q/ A' E- z& {! G
负 (負) fù - lose*: n) J1 X& r$ e% Z# B1 ?6 f
复盘 (復盤) fù pán - game review$ b+ P5 h% I3 }" e) \3 S
- P( m' z7 Y# e/ Q# E1 r
8 X R' Y$ D) Y0 LG- t% U4 Y7 c) ^5 F
概念 gài niàn - concept*
7 \, C$ I" t% o1 V: I感觉 (感覺) gǎn jué - feeling*
/ g, p9 o6 j7 }高 gāo - high*
( x; R# H: K. e1 }' m/ h! A高级 (高級) gāo jí - advanced level** v' y8 c3 d: O+ p) Y
高目 gāo mù - 4-5 point0 q5 N7 n: A# F* _; z5 ~
根据 (根據) gēn jù - base*8 q2 F6 ^0 L) ^% n
根据地 (根據地) gēn jù dì - base*
$ ? R; ?- w" ?5 I* \9 }- B攻 gōng - attack*
. r4 L0 i5 C# d. U |, n- R攻击 (攻擊) gōng jī - attack* ]1 b' K3 C# R) M' e0 Y
共气 (gòngqì) - shared liberty' s4 O5 T4 b! _5 r3 K7 R
公气 (公氣) gōng qì - shared liberty5 b8 u0 { w8 j3 j7 i6 U& E" I
攻守 gōng shǒu - attack and defence*
2 W. o* Q. {- o' _3 K1 w( ?共活 gòng huó - seki p+ e1 Z# T2 E7 I" N/ A6 p6 S
孤棋 gū qí - floating stones! {1 r, Z _8 u! s
挂角 (掛角) guà jiǎo - corner approach5 P& r" B" G a/ H: v* c- y# `/ \9 ?: O
拐 guǎi - bend*$ `) V! }+ A- I
怪着 (怪著) guài zhāo - ghost move
$ b# `+ n! N! l2 x; T$ D( P/ w关 (關) guān - one-space jump3 m D3 U6 ]- }* b
官子 guān zǐ - endgame( _' n; ]+ B. F- q
龟甲 (龜甲) guī jiǎ - tortoise shell
5 r! i3 V* A7 [' L3 b! |( g. D规则 (規則) guī zé - rules*
& H( L+ k* |- \鬼手 guǐ shǒu - ghost move+ s* @, S! o% P, {' D% X
滚包 (滾包) gǔn bāo - squeeze
% z% Z" y |; f* E# s! c1 _滚打 (滾打) gǔn dǎ - squeeze
( Y- `" z5 L I( q5 e滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
6 a8 D% |3 u( T1 a$ G过分 (過分) guò fèn - overplay# I+ k) Z5 K4 l* Q( Y
国手 (國手) guóshǒu - national champion*" Q$ i6 R* Q- o4 K$ ]5 Y# d! E
7 F' D- R! b* a; t+ X
6 S5 T3 C6 ^) ?8 E+ C" ?5 ~5 hH% e" N# @/ x! K3 T8 M% w
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki& {- F Q- G8 f# ?
好点 (好點) hǎo diǎn - good point! Q8 M1 ?, M$ ?7 _
和棋 hé qí - draw*
/ i* q8 k* I: ]: B) w6 n) Q' }黑 hēi - black* ?* r* D# H7 {: ~. _
黑方 hēi fāng - black player*- ?+ e9 H+ W& @, t% T' f1 a
黑先 hēi xiān - Black plays first* Z8 R& O3 ?8 {9 v+ u( U* g
猴子脸 hóuzǐ liǎn - Sake bottle shape
! U$ ]6 l7 R# N/ z# w7 h厚 hòu - thick*
0 B4 B0 N \: z后悔 (後悔) hòu huǐ - regret*
$ e, Q- a8 t! P- {后面推车 (後面推車) hòu miàn tuī chē - pushing from behind8 D+ z3 V8 v5 R3 l' ~
厚实 (厚實) hòu shí - thick*8 q8 b; A9 [7 t/ C0 G$ G
厚势 (厚勢) hòu shì - influence*2 }7 L+ u3 J& [
后 (後) hòu - after; later*' p1 H3 k W* T( {2 e$ ~6 Y
后手 (後手) hòu shǒu - gote
2 m5 P: \' q0 ~; N4 v* ]后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
5 I# M$ i1 c: \后续手段 (後續手段) hòu xù shǒu duàn - follow-up R+ f. g! ]0 ~
后中先 (後中先) hòu zhōng xiān - gote with hidden sente* C3 w8 r0 K, d; w6 i2 m
虎 hǔ - tiger's mouth
" p; m% S2 r4 R( u7 u1 U* M虎口 hǔ kǒu - tiger's mouth3 J1 g1 _+ Q& n3 o5 ?* M
互破 hù pò - mutual damage
$ }2 M4 C8 s2 p' d互围 (互圍) hù wéi - mutual surrounding of territory0 b a3 ?9 b6 A' `6 c; f$ q
花见劫 (花見劫) huā jiàn jié - picnic ko
6 N; M0 m3 S+ M3 V/ O3 W8 G花六 huā liù - rabbity six* |1 q$ L) o& C% y$ [7 T7 F e# _7 N
花五 huā wǔ - crossed five% m% C; p" e% t0 i X' a
还原 (還原) huán yuán - transposition* q6 r) u$ s. Q/ z7 Z' }# v" z2 |- s
缓 (緩) huǎn - slow*) T0 {+ n9 V ?# |. X7 [
缓慢 (緩慢) huǎn màn - slow*
- o4 u# ?, J1 c8 G2 Y3 @缓气劫 (緩氣劫) huǎn qì jié - approach ko+ w t% M; M" x2 f
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name), Q. I, n; x3 ?& b- O2 l
缓手 (緩手) huǎn shǒu - slow
* X9 n1 [ L. ?. U缓征 (緩徵) huǎn zhēng - loose ladder3 f+ ~. M) n- o( [3 a/ w" }5 f
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder. g% U, o( v, j- O; T1 k( D
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
5 T6 L( _: P5 v4 O% o/ i回手 huí shǒu - take back*
, ]2 U" @+ k+ [- B! \( L! [" d回提 huí tí - recapture ^5 @8 U5 A4 s9 W3 S4 x4 K
悔棋 huǐ qí - take back*6 i. H5 [! P: T/ G' g
活棋 huó qí - living group
0 M4 f. W: W" m" u5 o- f4 |, g+ b! x5 k/ h2 l
1 T) r. g( \" w" j" m9 oJ. [ {: Z0 B+ ^* Q+ w$ N
急 jí - urgent*) o3 L( @5 j; V6 s5 ~- K! a
级 (級) jí - kyu
5 e5 [: i4 Z2 A8 t急所 jí suǒ - urgent point- i9 ^5 L6 V0 r+ K0 c8 z& L
挤 (擠) jǐ - bump into diagonal; choke; atekomi
& v' ^* c! f3 r, h6 F技巧 jì qiào - technique*% Q8 H; J4 a! r7 e5 ^. a
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
8 ~& J) `7 i/ y$ i佳 jiā - excellent*
& c7 ^, d8 E! d( k夹 (夾) jiā - clamp; pincer: r5 P6 `9 K! h% }
枷 jiā - net
, X; _8 \2 k1 ?- w' w3 Q, r% _6 A枷吃 jiā chī - net) V1 J* V; Q- ?3 T4 w
夹攻 jiā gōng - pincer+ x! |% s* A# y/ y2 s( c* a
假劫 jiǎ jié - false ko threat
3 s: M" _1 |! K& S, Q0 V4 j假双活 (假雙活) jiǎ shuāng huó - false seki$ I' H2 W) k7 M
假眼 jiǎ yǎn - false eye
2 L7 @- A0 H& s, A8 L假眼活 jiǎ yǎn huó - two-headed dragon2 q' s" m& G$ Q% u# V6 ?, d
尖 jiān - diagonal
, @+ E2 u. b } \4 U: C尖冲 (尖衝) jiān chōng - shoulder hit8 `* T1 z# {" r' I2 f1 p& ?
尖顶 (尖頂) jiān dǐng - diagonal attachment0 w9 [+ X+ [/ Y, W* I
坚实 (堅實) jiān shí - solid, @+ I+ V/ Y7 h% B. k4 E# I& q
见合 (見合) jiàn hé - miai J4 ?. r# I- _. u4 o1 M4 W
教 jiāo - teach*; J9 d- q3 Y2 Z0 p9 X
交叉点 (交叉點) jiāo chā diǎn - point
5 h: q8 N' \+ M4 t/ K交点 (交點) jiāo diǎn - point
: [' e) h7 e8 H4 v: v* l焦点 (焦點) jiāo diǎn - focal point*/ e; r0 L* |+ @1 I2 w0 n) Y, ^
交换 (交換) jiāo huàn - exchange*: v) d0 o% ?- Q% M6 J( l
角 jiǎo corner (angle, horn-shaped)*
3 y9 n8 k( y, K, J0 o1 D叫吃 jiào chī - atari
2 g; @8 X% y8 h教师 (教師) jiào shī - teacher*
8 w& `( o+ a0 m$ E( g h教室 jiào shì - classroom*
5 o, ~% e7 Z) _& P$ R! [基本功 jī běn gōng - fundamentals*$ v/ }; P0 m* i+ `( ~) x/ R
接不归 (接不歸) jiē bù guī - connect and die
! J' c7 `8 t: B( x% A* @! ^% [劫 jié - ko' t( p7 s H! p- h( S# B/ G8 m
劫材 jié cái - ko threat, [, T6 W9 g$ M1 w s
结果 (結果) jié guǒ - result*
1 H7 E; y% L1 z; ~# }' |" s劫活 jié huó - live by ko2 B. n: \% Q3 P: y* t
诘棋 (詰棋) jié qí - life and death problem2 b' T0 D5 P( f& f$ }
劫杀 (劫殺) jié shā - kill by ko$ ~4 J C* {( Y M2 @. L2 x9 W5 [
劫争 jié zhēng - ko fight+ u: S$ h p3 G/ j8 c; L2 ]; {- H
解答 (jiě dá) - answer, solution*
" ~- w j2 n, l, l. Q, V% |+ _金柜角 (金櫃角) jīn guì jiǎo - carpenter's square; U4 r9 \6 ^! b0 B
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
4 F# C* K2 s" ^2 Z1 p紧 (緊) jǐn - tight*
2 r1 A7 Y9 u+ }6 ]5 P/ V z. v紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
( \/ {. y/ d: |6 a& v紧劫 (緊劫) jǐn jié - direct ko
9 l1 d. P. V2 H/ q: w" a紧气 (緊氣) jǐn qì - reduce liberties! ^/ c# ~6 [8 |6 y& n, |1 u
紧气劫 (緊氣劫) jǐn qì jié - direct ko
% [5 d8 M' a. Z禁着点 (禁著點) jìn zhāo diǎn - illegal point f. L& Q( U! W3 Z6 p& r3 w% V( @
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
& _4 [3 r2 E7 B3 n. ]净活 (淨活) jìng huó - unconditional life
" F5 C, c N) a6 m净杀 (淨殺) jìng shā - unconditional death' C/ y. X9 h, M& ]. p" E- _2 a
净死 (淨死) jìng sǐ - unconditional death
+ `8 z! B+ F! B救 jiù - rescue; save* W1 p& m3 u6 Y( K
聚 jù - placement inside opponent's eye
! |- S6 S/ R8 `2 M7 _% g俱乐部 (俱樂部) jù lè bù - club*
, R8 \$ [3 w8 K% `聚六 jù liù - six-space killable eye shape5 I# ~. Q! H% \/ s/ R
聚三 jù sān - three-space killable eye shape
% a2 I1 y P5 O8 _- @( W聚四 jù sì - four-space killable eye shape
6 W; Y1 j# q+ I! H; q) I5 E聚五 jù wǔ - five-space killable eye shape
$ `, f& ^ Q& n. I7 R1 v6 D决战 juézhàn - decisive battle*+ I s% ~& @' ? R Y1 _
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
1 B! B) X' L- x4 I& o( p/ D3 A
9 }0 v9 N( ~/ d E3 u" [% y _1 f' P s9 s
K) [# ^6 j6 x# I2 X& { [: }
卡眼 kǎ yǎn - falsify eye% O* w. H: I4 j t" G V& ?
开拆 (開拆) kāi chāi - extension( }. b2 Y5 P$ ~# A
开花 (開花) kāi huā - ponnuki: |/ k! A( g' D' W0 _
开劫 (開劫) kāi jié - create ko4 c% q% r# x6 P# w0 M
开局 (開局) kāi jú - opening
4 [2 V9 ]0 J) I7 Y% t; B看花劫 kàn huā jié - picnic ko% \6 j* T ]4 n; m1 C
抗 kàng - to resist, fight; to oppose to defy*8 L& Z' G- _4 o9 ^7 s: C
靠 kào - attach one line higher than enemy stone
: A4 N0 {( R8 `空 kōng - empty*2 `0 C7 E# b3 g- d- A
空间 (空間) kōng jiān - space*2 N; O% \+ |' I8 x
空三角 kōng sān jiǎo - empty triangle
3 C( u. p( x# L- _空 kòng - territory*
% p' \3 j1 [: C* d1 \$ L& a跨 kuā - attach at waist of knight's move
& Q. N) M3 K% a6 W跨断 (跨斷) kuā duàn - waist cut
$ {9 R6 z1 b) e+ g$ f! J3 t# S快 kuài - fast*
, x" y0 a7 i- G+ L. ^快棋 kuài qí - blitz game
# Y) k& U8 Y* |- s6 i1 | E5 H宽 (寬) kuān - loose; wide*
+ y8 N6 Q$ d5 o5 v& k宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
$ ]3 b- L; G6 y! w/ J宽气 (寬氣) kuān qì - increase liberties A$ h: y8 x, W3 ~5 x* ~
宽气劫 (寬氣劫) kuān qì jié - approach ko
; n7 X0 {9 ~. t ?$ p亏 (虧) kuī - loss*( t% j: ~1 [1 t+ W$ ?# k! J
亏损 (虧損) kuī sǔn - loss*: V% p# X7 H1 I4 e9 @6 S
扩大 (擴大) kuò dà - enlarge; expand*' ^% f' J4 Q7 E1 a. Z2 m0 e
扩张 (擴張) kuò zhāng - enlarge; expand*
& i& W& M* ?3 S& e[edit]
- x3 x# t+ b0 e! W6 {8 h1 ?( EL* q" t U/ f# M! t& W3 i1 j
赖皮劫 (賴皮劫) lài pí jié - many move approach ko
* Q4 F, c1 B# n. c拦 (攔) lán - checking extension; prevent opponent's advance*$ w! ~+ u* H) y3 {
拦逼 (攔逼) lán bī - checking extension
- }6 ^5 X& y, C# m! }! w- F烂柯 (爛柯) làn kē - ranka/ V* a$ s) l3 N- X
老师 (老師) lǎo shī - teacher*
0 x9 y3 h- v% t- j( b' R老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
" o9 s7 S7 ~+ p( S4 ] A( \3 ?类型 (類型) lèixíng – pattern, type*
; l4 ^8 e! A; N+ l: Q# p8 c冷着 (冷著) lěng zhāo - unexpected move( e5 }) y7 R2 Y
利 lì - profit*
2 n! i; G0 R: ]' X立 lì - descent; stand
# x; P- a. f, g! E+ \$ `- I利用 lì yòng - make use*
- c+ U. V: j8 I: S连 (連) lián - connect; continuous*) w2 Q3 g* v: _1 w$ @. K
连扳 (連扳) lián bān - double hane
: p( M9 n! }. F8 Y3 M2 W连环劫 (連環劫) lián huán jié - double ko
: m% [( F- c2 ?+ z连接 (連接) lián jiē - connect*
' p, N% q! ~& \5 q, b联棋 (聯棋) lián qí - pair go) _' p3 A% K0 i$ i
恋子 (戀子) liàn zǐ - reluctance to sacrifice
1 S( s" w! P+ P1 P两分 (兩分) liǎng fēn - equal*8 t; j( v$ u0 Z' N, B5 e8 v; a. A
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")0 Q5 G: M% a t. L9 Q
劣势 (劣勢) liè shì - inferior*5 c$ J4 F2 N4 I6 u- m# |1 @
裂型 (裂型) liè xíng - split shape* b! m# k$ N, `* V
龙 (龍) lóng - dragon*) ^: ^' u* N P1 t$ O' _- v
漏着 (漏著) lòu zhāo - oversight. y0 f2 U" ~0 j) r
落子 luò zǐ - playing stone on board
% Z0 N4 l0 K# _5 J1 l: ]% \3 L! c
5 N9 I1 T8 |3 S; Y5 R- A* ] R* b: D! N" W9 H3 m) i- A: V
M) }- a0 j* _+ p/ t1 T- {' F. s7 R
满意 (滿意) mǎnyì - satisfied*7 ]6 |. a. }& D6 `" h Y
慢 màn - slow*
% F3 P. C, b( ]7 [7 G, q* w @盲点 (盲點) máng diǎn - blind spot0 c" W% V) k/ H* w- ~6 x$ A! a
梅花六 méi huā liù - rabbity six8 t* p2 r5 T5 y4 g( k5 V2 [: ]
梅花五 méi huā wǔ - crossed five9 w7 M4 S& b S1 Y5 D+ H; a0 |. W
门吃 (門吃) mén chī - capturing technique by atari
' V% C2 X# s" P- i* n迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening# s' ^3 ^/ A5 X% E8 Q
妙手 miào shǒu - excellent move8 t) \5 f- r0 ?" n) D) X
妙着 (冷著) miào zhāo - excellent move
3 f* y4 c# O1 G, l模仿棋 mó fǎng qí - mirror go
( Z; D0 S3 p+ d `9 S模样 (模樣) mó yàng - territorial framework
; V, a5 B% U2 t% Z目 mù - point of territory' o' ~ P' C& l( @* U
目外 mù wài - 3-5 point
% p& q, M( k- h. u- U# g5 x- A- v) W9 Z3 K/ U: Q3 U
4 j( f5 U+ t6 N# _" R& a
N& O" F; E; c4 I( L" U* h3 w
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
- I7 l* b7 Y7 y* S逆官子 nì guān zǐ - reverse endgame move
- o5 e; S! a0 `/ d# F% {; P4 `( G逆先 nì xiān - reverse sente
, P+ P3 O _/ e3 b+ g+ Q" W逆先手 nì xiān shǒu - reverse sente( U/ J# B$ M. ^
逆转 (逆轉) nì zhuǎn - overturn game
3 T3 e! |' i9 _粘 nián - connect*7 G5 E; m6 H- p6 Z% c* [, e0 I4 d
凝形 níng xíng - overconcentrated shape5 t' [( Y( n' p" m) C
扭断 (扭斷) niǔ duàn - crosscut
) J+ k. y+ v8 p1 n" s# F6 S扭十字 niǔ shí zì - crosscut/ ~* }6 e; Q& M, d3 r7 \- l
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut8 H0 P( x4 G. u3 s9 {7 M2 ~; t7 w' q
扭羊头 (扭羊頭) niǔ yáng tóu - ladder# x* m; ]; g5 A' Z7 G. S5 B
& @3 |+ z( T8 l. _- b" E
! P: v$ t# X+ j6 a" ^; v$ [P
0 A8 e, _1 x0 O3 k爬 pá - crawl*$ [1 I5 D3 }( H" p9 K
盘渡 (盤渡) pán dù - bridge under( K' o. _* K2 D: ?
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
" I; a" @4 u# v) ]1 v( O# B; J, R盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
1 M8 D6 Y9 Z% F; e# v抛劫 (拋劫) pāo jié - throw-in ko C }2 ~/ O. H+ B
配合 pèi hé - coordination*
+ f% L, E" x4 U! G' f" M6 j; N' j碰 pèng - attach to the side
8 a, i+ l) K# d6 y: s/ w便宜 pián yí - profit*
; |+ E$ c+ L1 O骗着 (騙著) piàn zhāo - trick play, hamete
7 @3 X# J9 _/ \7 n* }0 W* H平衡 píng héng - balance*( F, F0 j2 R6 S# B3 e% J
破 pò - break*
5 R- o1 c1 p$ M6 A8 c' X剖析 - pōuxī dissection / self-analysis
+ L2 `# o8 A$ w破解 pòjiè - solution, answer to a problem*0 s2 ~- I% l' t, n
扑 (撲) pū - throw in f" l) k& s* l2 t2 u% `) j1 o0 n
葡萄六 pú tao liù - rabbity six
/ h* Y ^) v! Y, |. ?& o6 t谱 (譜) pǔ - game record$ s7 x- J+ b$ [
普通 pǔ tōng - common*
2 U* e. E) K0 X O: C9 N5 I( M2 X[edit] |. e$ S r5 i1 g& C& F5 j! U
Q" X' P% d, P T$ M/ Y$ c
欺着 (欺著) qī zhāo - trick play, hamete
4 X3 O, k" {/ ?. h6 K! L7 p2 L* ?' t棋板 qí bǎn - go board5 q* N; Z- u% R7 H# J
棋风 (棋風) qí fēng - playing style2 H: I8 N* D6 f+ I
棋盒 qí hé - stone container5 Q- D; f: M" }# ?- o- F
棋筋 qí jīn - key stones
% j1 k# N3 G' I7 T棋精 qí jīng - key stones
$ I* d( O7 L) T3 S/ v棋理 qí lǐ - go theory
' i- |7 F, a3 X棋力 qí lì - strength in go% W3 Y! ^7 \* H3 B+ c* n
棋盘 (棋盤) qí pán - go board
2 {. D1 b( ^9 E. o" T) J: x棋谱 (棋譜) qí pǔ - game record1 s1 ~2 Y" A, j% K
棋石 qí shí - stone, A: t8 q* V2 q) @
棋手 qí shǒu - player*. @6 c) K$ R' T3 G; W
棋书 (棋書) qí shū - go book
) ~7 }7 u0 V: h( J5 P0 e/ F棋院 qí yuàn - go institute: ]) _: V$ _+ }
棋形 qí xíng - shape
- G0 L3 K6 r. C) V, h4 o" c棋钟 (棋鐘) qí zhōng - clock*0 h V& K! f$ o7 A
棋子 qí zǐ - stone
! J( z* I- c4 Q$ H& a弃 (棄) qì – abandon, to discard, throw away
: ?* M" @* Z! |+ g) x" u/ J& Q: E: C弃子(棄子) qìzǐ - sacrifice2 p* D( k) t/ c" k9 ^
气 (氣) qì - liberty; [4 M; Z: S, \& p- U( E% w7 ?% Z
气合 (氣合) qì hé - fighting spirit. r8 o$ T( C1 I5 |7 q/ j; R
气紧 (氣緊) qì jǐn - shortage of liberties
$ i7 a# l- g Q7 v& v3 `. u; |, Y7 T% ^前 - in front, before*
: H# p+ D8 A$ D. B7 u8 A% w浅消 (淺消) qiǎn xiāo - erasure
" a; ~% K5 `* e J1 }墙 (牆) qiáng - wall*% G" E, ?9 t; X# H a
强 (強) qiáng - strong
% t z2 D6 l, [( E, j' V) t9 v墙壁 (牆壁) qiáng bì - wall*% w/ r/ s# |, j. A) |$ ]* F
强棋 (強棋) qiáng qí - strong group
6 l: z1 V. V- a& `9 @- x巧手 qiǎo shǒu - clever move
! O3 [8 B# M V) u& S巧着 (巧著) qiǎo zhāo - clever move
! Z8 @+ c5 h* n! O1 _: N+ b. I2 t切断 (切斷) qiè duàn - cut*6 q& P% R. K i. y
侵消 qīn xiāo - erasure
" A& I" R! C& U: j, ?; q8 `6 I- b轻 (輕) qīng - light*6 H0 g& w7 i: ]7 Z! y0 d
侵入 qīng rù - invasion$ r* k4 [8 K1 C! ?( x( V5 J# j" ^
轻盈 (輕盈) qīng yíng - light*2 W1 q( j1 |5 Y* }9 V! V
求活 qiú huó - make life
) y1 ?$ [* A' j( t/ y/ c曲 qǔ - bend
" i9 m, X) t! D8 Y- x! _曲尺 qǔ chě - carpenter's square/ E5 Z p/ S! q1 _
曲三 qǔ sān - bent three6 ?. A4 q) V7 P: ?7 Z Q
曲四 qǔ sì - bent four# P8 m# K+ k6 Y0 i
觑 (覷) qù - peep: M: M2 F6 I# s' d1 u' j: H7 `
权利 quán lì - privilege8 s( l1 p) m$ |6 A& f, k
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*6 }) X9 u2 D' `7 k* b7 v: H
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R! j5 f7 C+ v0 b2 W/ C( p
让子 (讓子) ràng zǐ - handicap5 x, X( I. h( j5 q; |2 p) U1 K+ }
让子棋 (讓子棋) ràng zǐ qí - handicap game" T6 R. X8 ?3 O% I& p$ q
认输 (認輸) rèn shū - resign*
5 \# i. _5 e) g& L0 ?& |4 V4 ?弱 ruò - weak*
+ I% S0 N; D7 `& L) T2 e. L; k弱棋 ruò qí - weak group0 ]0 @! G2 c) i! b5 f6 G
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S3 F( m6 r" S' l3 T, g# o" E
三间拆 (三間拆) sān jiān chāi - three-space extension
, H# G" s x. I3 a1 ?三间跳 (三間跳) sān jiān tiào - three-space jump
- T* P8 ~8 n1 @2 f' M1 |三劫 sān jié - triple ko# a* Z0 V2 t0 h* n
三劫循环 (三劫循環) sān jié xún huán - triple ko) q' Q& Y! j9 [! w& b+ U
三连星 (三連星) sān lián xīng - san ren sei
. O! y/ U1 D, g. n7 l' p* U- V4 v三目正中 sān mù zhèng zhōng - center of three stones6 |8 x. x/ B1 ~( U+ s
三三 sān sān - 3-3 point# J# k" h Y; q$ h2 `
三手劫 sān shǒu jié - two-move approach ko8 w; E; W" ]9 D8 W v2 |2 k3 E
三子正中 sān zǐ zhèng zhōng - center of three stones
2 [# ]$ @/ u& C, D* R杀 (殺) shā - kill*4 j5 P& U: @ i) V. o
杀棋 (殺棋) shā qí - kill3 }9 J# H( O: [: _- U5 Z" f* Y, W) n
杀气 (殺氣) shā qì - capturing race% C/ s4 x5 J0 g# z
上 shàng - upper*% w# x) y' {! u2 O2 N- N2 x, c
上级 (上級) shàng jí - advanced level*
' e: o5 x8 |7 M* a, u上下同形 shàng xià tóng xíng - symmetrical position
8 B7 h, Q; A$ F1 z' Y稍 shāo - somewhat; a little*3 s) }0 `: l! Y, \% P2 t
伸气 (伸氣) shēn qì - increase liberties
$ Y0 H$ M/ S, Z2 Y( h伸腿 shēn tuǐ - monkey jump6 S& O( S7 A9 x& k' F
生死劫 shēng sǐ jié - all-dominating ko
) D$ ~3 C2 O. z' F$ V0 |1 u {5 I胜 (勝) shèng - win*
# A9 X R, \3 U胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
* {. P0 h2 ~9 u* M7 ]胜着 (勝著) shèng zhāo - winning move
+ _- }, F; H7 F. J7 h失败 (失敗) shī bài - failure*( |7 D* E" A" t# [# A3 B0 S0 d
实地 (實地) shí dì - solid territory+ y( F6 R! x0 `; u+ L
十番棋 shí fān qí - ten-game match6 U* A: {8 c+ v, o- H, W+ h
实接 (實接) shí jiē - solid connection
4 H" j F! K ~1 K" i% |, ~石塔 shí tǎ - two-stone edge squeeze
- w, H+ _. n& q4 V9 x% s/ J, j实战 (實戰) shí zhàn - actual game situation
9 z8 W k) {" M, k6 J+ l% Y* P# q实战手 (實戰手) shí zhàn shǒu - situational move
4 {+ ~/ U- U! N8 K6 S8 m1 J1 }: _# `势 (勢) shì - influence*" c+ f/ ~3 [( a* V3 n. X* E4 J
室 shì - house; room*
1 x/ y: ~6 B3 z1 F4 t }势力 (勢力) shì lì - influence*6 X. z8 I% Y8 h) \7 l
试应手 (試應手) shì yìng shǒu - probe! N- }% Q1 N( `0 I& O: K1 P
收官 shōu guān - play endgame& W8 r2 \: C# f8 ]! \+ x6 N
收官子 shōu guān zǐ - play endgame5 V$ R+ }( c4 K, _5 ] Y; Q
收后 (收後) shōu hòu - last play
# k( T! o5 O: J9 g0 D收气 (收氣) shōu qì - reduce liberties
1 L" ] s0 F, C6 F% D+ }守 shǒu - defend*# ?4 K6 q6 d- k5 u
手 shǒu - move/ B9 e9 E U% ]( f
手段 shǒu duàn - technique*9 \+ q9 L. q A1 `/ H" }
手割 shǒu gē - reorder sequence$ Y0 h( N! Z# F1 g6 g$ @/ y6 Y) _
守角 shǒu jiǎo - corner enclosure% b$ _& u& e/ F
手筋 shǒu jīn - tesuji
/ C: N$ M& F' l& D9 k/ w手顺 (手順) shǒu shùn - sequence
' l' w+ `# G, ]- l$ U; g! F, m2 L手谈 (手談) shǒu tán - hand talk
9 G( y* p8 j* x3 B' b( ^' ?授先 shòu xiān - one stone handicap
9 r: \4 P* q; l8 L授子 shǒu zǐ - handicap
/ R9 I" O5 f- z授子棋 shǒu zǐ qí - handicap game! E; R* l/ D. v4 \' e% A
书 (書) shū - book*
9 M, u3 N+ Z1 V& f' H7 F2 ~3 w- L输 (輸) shū - lose*
2 r: b, m" \6 X1 a) c# q书本 (書本) shū běn - book*
+ ]- E8 L+ J T0 U; f" `数目法 shǔmùfǎ - territory scoring
- y$ \5 |" D5 n/ A; o数子法 shǔzǐfǎ - area scoring8 f) X# _0 I. ]; `" W) ]
梳形 shū xíng - comb formation
; H; M! ^' y, u' ]梳形板六 shū xíng bǎn liù - comb formation# w8 l- [) M' b
双 (雙) shuāng - bamboo joint- t( |3 G6 ^% R* I k
双吃 (雙吃) shuāng chī - double atari* {# A3 |1 T$ L z `
双打 (雙打) shuāng dǎ - double atari
7 D Y, k1 p$ k) Z- p双打吃 (雙打吃) shuāng dǎ chī - double atari
' S0 [% Z$ a3 S5 l) y ~( ]双倒扑 (雙倒撲) shuāng dào pū - double snapback
9 U/ }8 I7 D1 L# i双方 (雙方) shuāng fāng - both sides*3 w7 a% \1 v( H# W$ m
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
- a8 ?% m+ Y+ p; ?; b$ Z双挂 (雙掛) shuāng guà - double approach
+ ~2 y! { J9 g9 V) y双虎 (雙虎) shuāng hǔ - trumpet connection
5 _( s: G* p) Z$ @ F双活 (雙活) shuāng huó - seki
; p8 D: U+ Z6 p% o. y. m双叫吃 (雙叫吃) shuāng jiào chī - double atari1 _+ \5 i$ L2 d+ n' \% Z
双劫 (雙劫) shuāng jié - double ko
" n6 c8 g& x. F7 \# x9 V6 y% i双征 (shuāng zhēng) - double ladder
; m# J7 C+ M& A顺序 (順序) shùn xù - sequence*
( h' N% h3 q4 I% j. B+ \& `死活 sǐ huó - life and death( H. |1 H' e$ @* H; P
死活题 (死活題) sǐ huó tí - life and death problem \& b) a3 Q4 \4 P9 S
死棋 sǐ qí - dead group
8 Q ?/ E% z9 l7 p2 K S0 P7 G死子 sǐ zǐ - dead stone
% Z6 N9 V0 O/ `3 s' \! g: ?四间拆 (四間拆) sì jiān chāi - four-space extension: T. x# q; b$ E# s
四角穿心 sì jiǎo chuān xīng - occupying four corners and center
' s1 j& J1 a1 {2 O( ~/ i2 Y0 W四劫 sì jié - quadruple ko
& {2 {6 V# N& u n. k8 i四劫循环 (四劫循環) sì jié xún huán - quadruple ko X& z6 L; R- C6 f% K# b) G/ f! X
四连星 (四連星) sì lián xīng - yon ren sei- ~" Z: z* K4 r! c B& Z% [. ~
松 (鬆) sōng - slack*8 y/ i# `9 a( V7 x O! n- F
松气 (鬆氣) sōng qì - increase liberties
6 ?4 @9 |! Z7 b2 I4 \4 W& t松气劫 (鬆氣劫) sōng qì jié - approach ko
% J g' K3 o& I/ _俗手 sú shǒu - crude move9 B% P8 m+ l& ~, R4 u; e) z
随手 (隨手) suí shǒu - hasty move
" y) P. f& j# O' c t3 k随手棋 (隨手棋) suí shǒu qí - hasty move
9 a& }$ }$ k8 t3 d! o4 l损 (損) sǔn - loss*
; ~* _3 P f W& ~4 h5 K, O损劫 (損劫) sǔn jié - losing ko threat& a( O; ]) h c& b# A
损失 (損失) sǔn shī - loss*$ h, }# X! Z/ L2 R
顺序 (順序) sùn xù - sequence*- L) V; r6 r* @* D" t
+ A1 Z1 I) v7 X' _# l
1 L% G0 q2 @. g( c0 V& lT4 S. Z/ a- M3 M, |( F- O
台象 tái xiàng - Tower
0 i' [5 V6 ?1 X弹性 (彈性) tán xìng - flexibility*
. n0 w, }9 ?3 A+ @* u3 i搪 táng - block*
0 N1 Q- j+ h: D1 l9 J套劫 tāo jié - two stage ko1 w7 J% c4 k* y1 h0 m( K* N5 F
逃 táo - escape*
+ r! J( p6 b1 j% @$ U; f! m逃遁 táodùn - to escape, to run away, flee*
- f7 i9 `+ p3 ?; h% r+ n: _逃生 táo shēng - escape*
- r9 [" a4 M7 _$ Y0 \腾挪 (騰挪) téng nuó - sabaki9 b, a2 v; R8 n2 h0 l$ T
提 tí - remove from board
. ]% K7 Z: @9 N5 |2 E提劫 tí jié - taking the ko, `2 Y6 u3 Q X& K4 b1 _7 q
提子 tí zǐ - remove from board
- y! U* Q: F5 L# Q天王山 tiān wáng shān - tennouzan9 \+ o2 N1 H/ I1 U5 B# P- I
天下大劫 tiān xià dà jié - all-dominating ko
1 b1 K! c" T1 c0 B+ r( B天下劫 tiān xià jié - all-dominating ko
% m1 N9 V. f3 `' P N天元 tiān yuán - tengen# Q4 K# [! K# f
跳 tiào - jump*
& }: d: i) |- a b" e8 q) ]% X( q8 e! S贴目 (貼目) tiē mù - komi( h8 t' f' L, N6 L6 b6 W6 X
铁柱 (鐵柱) tiě zhù - iron pillar*
% c% b6 ?4 o# P# \- ^6 G# C挺 tǐng - push up; stand*5 G0 c3 S. J3 U, L
投降 tóu xiáng - resign*+ Y: ?2 N6 |" K9 c& T
投子 tóu zǐ - resign
6 e/ l4 F' `* s! Z- u透点 (透點) tòu diǎn - placement
# q9 }% Z: q0 K图 (圖) tú - diagram*
9 M) c+ Q ^9 P: U9 [) [9 j) E, E退 tuì - pull back
0 ]: I* _4 [$ F2 Q2 C托 tuō - underneath attachment6 ]$ {$ g8 L, n. I9 `4 c7 ]/ T
脱出 tuōchū - escape, break out
. \: d5 {) ^' x# A' u脱骨 (脫骨) tuō gǔ - under the stones
) r3 u; d" _6 I8 A) c+ b脱先 (脫先) tuō xiān - tenuki
3 D) B. r0 w+ s( ?# v7 U8 c9 E9 L+ D8 X" j0 U
- {+ k- l5 D7 B( C M; {$ z
W
! T6 H! f" x, y4 A2 y9 C挖 wā - wedge* G+ V, ]; I$ }- m" b2 I7 r
外目 wài mù - 3-5 point$ q3 X# W% x/ Y2 k- G3 K
外气 (外氣) wài qì - outside liberty
- y0 d4 L6 G* y1 C4 B, y2 m弯三 (彎三) wān sān - bent three1 z& v( g3 X: I P# V: l! M, B
弯四 (彎四) wān sì - bent four
# v* J& f, K/ t1 H S万年劫 (萬年劫) wàn nián jié - ten thousand year ko+ c* W5 B) s* { n1 E1 s' [
围 (圍) wéi - surround*. v' D" f% K$ k* m
围棋 (圍棋) wéi qí - go8 d c' `- t8 r2 \3 b8 M, l/ ?
尾巴 wěi bā - tail*
- ` J z J/ i味道 wèi dào - aji0 X/ B, e% R( }$ Y
文凭 (文憑) wén píng - diploma
0 Z" E' W' C$ r" n4 N0 D0 b稳当 (穩當) wěndang - stable; firm*
+ C0 m" I2 W: Q7 n0 A1 l4 W4 T问应手 (問應手) wèn yìng shǒu - probe
8 S$ K& ?" M2 A* H9 T$ I乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest2 C% l, ^+ E/ {. w
无理 (無理) wú lǐ - overplay, b- {* G1 [6 `0 [" j+ |' Q
无忧劫 (無憂劫) wú yōu jiě - picnic ko! U; y( N6 ^2 ^. s$ h4 N! ?4 U
五子棋 wú zǐ qí - gomoku narabe: V& n/ w7 o2 Z& S6 O
五间拆 (五間拆) wǔ jiān chāi - five-space extension8 }( m, z0 ]8 d1 K, D' }8 R2 d
五连星 (五連星) wǔ lián xīng - go ren sei# }$ d. ?( t* L( M v/ Z) }& i
五五 wǔ wǔ - 5-5 point
" C# P) q: p$ T6 j. r* ~3 v. r' Z6 P: B* L: a
2 w( F' a3 I0 \6 v
X" ~1 u" O! o \( Q" _% r
细棋 (細棋) xì qí - close game
6 ?( k Q# w- Q- R# n瞎劫 xiā jié - false ko threat; L: |' U0 F( q
下 xià - lower*
, b& v/ ~- _' _: Z下法 xiàfǎ - method*
+ k4 p3 j% z0 B) H3 l( ~先 xiān - before; first*- d8 b7 T4 L! _* m. m. x4 M' U" F
先手 xiān shǒu - sente
# V9 ]' F* k4 F, D( a先手劫 xiān shǒu jié - a ko in which the player makes the first capture
8 ?5 `2 L$ ]+ {& R5 Z- \3 D+ B: @先手利 xiān shǒu lì - forcing move8 V+ ?$ Z( w) h+ r: M6 C* d2 Y
先中后 (先中後) xiān zhōng hòu - sente with hidden gote, q n. v% ^4 X, j' ]: H
陷阱 xiànjǐng - a trap*
4 u3 _' a8 {1 u" d" W象步 xiàng bù - elephant's move2 q1 c: Q% _$ Y3 P& A3 E$ ]
象步飞 (象步飛) xiàng bù fēi - elephant's move
$ Z. }- p6 Z! |3 E* ]象飞 (象飛) xiàng fēi - elephant's move: Z1 U5 ^4 r N8 V8 F7 }$ I- K Y
向小目 xiàng xiǎo mù - facing 3-4 points1 _* P' N+ `5 {/ m) W! E! V
象眼 xiàng yǎn - center of elephant's move
, z3 g1 f; o! S, f$ d消劫 xiāo jié - ending the ko
g) @2 z( E/ i E' o; j小 xiǎo - small*
|5 J- g- t8 Y3 {" ~* V# @6 ^1 M小飞 (小飛) xiǎo fēi - knight's move% p a- N( l2 f4 W0 l% ]
小尖 xiǎo jiān - diagonal1 S2 r3 w$ Z& d; J9 U
小林流 xiǎo lín liú - kobayashi opening
$ {" Z L' A6 d1 \7 o" U小目 xiǎo mù - 3-4 point
( i9 Z$ t7 j" t% m小盘 (小盤) xiǎo pán - small board (13x13 or smaller)+ u6 @ {+ W7 q: \
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)( z5 j% c( W7 P! B/ ]
小伸腿 xiǎo shēn tuǐ - small monkey jump
/ }" V. w0 |5 q5 B小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
6 ]6 g* v k$ y6 o( D% o效果 xiào guǒ - effect; result*% f6 H) f b8 S1 a+ O. p
效率 xiào lǜ - efficiency*
& t/ z& D V3 d; i G( R新布局 (新佈局) xīn bù jú - new opening* F/ H5 \+ \3 N1 m$ {' g9 y$ q
新手 xīn shǒu - new move
4 s# k1 w' g/ ?# I星 xīng - star point( f1 f( K ]# R9 {- |+ B
星位 xīng wèi - star point: v( Z1 F# @; a* C4 H& \* K
形 xíng - shape*
( j: M) T2 H6 c* D! ?) ^形势 (形勢) xíng shì - situation*% Q- X5 e, m1 a
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
G5 u* z$ A1 O" p. O- m形状 (形狀) xíng zhuàng - shape*& Q7 _: Z% \$ Q+ I
秀策流 xiù cè liú - shusaku opening1 t) @) c! |% E- S
虚手 (虛手) xū shǒu - pass8 v; B) E) `* z
虚着 (虛著) xū zháo - pass' Z) J# G n" K2 q3 f
序盘 (序盤) xù pán - opening9 g) x: y/ N* a- ?5 D; O3 w
学生 (學生) xué shēng - student*
/ A1 G: G, h/ D3 ^" ]! ] N: z* }5 h雪崩 xuě bēng - avalanche*
& W0 T' C3 G. E1 j4 B循环劫 (循環劫) xún huán jié - double ko
g! G8 |7 x4 \" s$ d7 r/ |; N( A
* G, y! }8 q u" n- |# rY
2 p# N* `& R7 T8 Z; s9 j压 (壓) yā - push down*1 k( I0 k( m- i: Y, p5 k
压力 (壓力) yā lì - pressure*
# T+ r, k8 W, e# b延气 (延氣) yán qì - increase liberties l! I' B, P0 m1 `7 |
眼 yǎn - eye*
% f5 a! m0 C1 |( R眼位 yǎn wèi - eye potential; eye space) s$ O4 b7 {2 A
眼气 (yǎn qì) - eye liberties W& {- z4 K0 Z2 o
眼形 yǎn xíng - eye shape; eye space! a! I( G' X% |+ c. P$ R
妖刀 yāo dāo - magic sword" y7 b# {4 I" W, I
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
$ r; x- ~0 H( ~: C要点 (要點) yào diǎn - vital point
$ \( H, a% h1 u# w2 a& X/ P要子 yào zǐ - key stones
. R7 h" _, C! J; v! T业余 (業餘) yè yú - amateur*
4 b0 V- F! w, T r* Y! a* G$ q一方地 yī fāng dì - one-sided territory
: a& ?8 @( n$ Y% F+ W' T. u一间拆 (一間拆) yī jiān chāi - one-space extension
- j7 h6 C( x; D p1 L& q/ ^. y一间跳 (一間跳) yī jiān tiào - one-space jump
5 p/ M* [/ n& Y5 ~/ h一手劫 yī shǒu jié - direct ko
4 O9 A; C+ g" S8 N一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
! w6 D6 {. S- L8 Y+ O. ]疑问手 (疑問手) yí wèn shǒu - questionable move
' X0 p& [6 H+ R; K弈棋 yì qí - play game*5 K: H, w% v0 m8 ? q+ a
引征 yǐn zhēng - ladder breaker" S% }" K; Z$ S4 \
赢 (贏) yíng - win*
* R7 ^4 b& e1 K# {0 `& ~! d应氏 (應氏) yìng shì - ing's4 _- m0 W8 u4 R) Z5 t
硬腿 yìng tuǐ - first line descent: _4 h( a; i8 K
优势 (優勢) yōu shì - superior*& [; {9 d6 _6 B
有利 yǒu lì - advantageous*8 p1 Z9 R% {8 _% E: v5 }
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
6 u1 u3 |1 c5 \( D% P% V8 M有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
/ ?/ y/ E) q1 F右 yòu - right*
8 E9 l8 x4 z! p! w/ t% g, I余味 (餘味) yú wèi - aji
3 _& k# w' H; H5 _2 Q* s6 g5 q* X愚形 yú xíng - dumpling shape
, ~2 Y4 j5 I7 h0 h: @* q I5 |宇宙流 yǔ zhòu liú - cosmic style
: ?4 q2 x& l! H原则 (原則) yuán zé - principle*, V( {6 ~! V6 j1 l( G5 ?5 A+ C* M. i
院生 yuàn shēng - insei% L1 p$ b* h, y/ g6 r% U3 O( @
: H9 y$ @( l* Z4 [% K, L0 S
9 O# r* Z3 h. U8 e+ W# w! I! zZ$ d- n" f4 o- M3 V
枣 (zǎo) - jujube (Chinese Date Wood)*) V+ l( T2 b# l- N3 |& p3 b9 `
扎钉 (扎釘) zhá dīng - iron pillar*- T' @6 D4 _ A# m
长 (cháng) - stretch
0 [+ J; V$ F7 J( O7 P胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi& ~7 `* j- a3 z( M
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
; S6 Z$ Y' U0 I) C( W8 f$ K着 (著) zhāo - move9 O7 g; S1 B; G1 |. H+ i0 Q
真眼 zhēn yǎn - real eye4 E( l% q6 J9 ~9 r: W6 u
镇 (鎮) zhèn - capping play
" l# R- L4 a6 }4 F) t c* l& V; d镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker9 H5 Z4 C5 Z" Q+ q. M
镇头 (鎮頭) zhèn tóu - capping play
3 x. s/ L u+ F b4 C% o证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma7 o: u4 q' I' K7 `% a# m
征 zhēng - ladder
" o: ?) T# U+ k5 X5 A$ T! K争棋 (爭棋) zhēng qí - official challenge match
9 A( A$ Y. h& f) e6 }# l4 Q0 G; l. s征子 zhēng zǐ - ladder' C, ]+ c! Y; ~7 K2 ~& ]! J
征子劫 zhēng zǐ jié - ladder ko
# ?- G* d4 `. O v9 g整体 (整體) zhěng tǐ - chain* S2 q# @' G, D a% e
整型 zhěng xíng - settle8 v+ |* P9 E6 X) V+ F- t
正解 zhèng jiě - solution*0 n9 D# `8 V ~! r, m ?
正确 (正確) zhèng què - correct*' v5 o U1 f! L* P6 k6 W3 k" |
证书 (證書) zhèng shū - certificate*! m! l9 B0 c/ u$ G
正着 (正著) zhèng zhāo - proper move
; w* N- C8 i6 I0 z7 Z指导棋 (指導棋) zhí dǎo qí - teaching game/ Y* u, [+ X, }( U9 r
直二 zhí èr - straight two4 q; q' }$ d \: H e: {: m
直三 zhí sān - straight three
' r, o7 @+ U% }0 U直四 zhí sì - straight four
8 ~3 x1 k7 i7 Y" q% h职业 (職業) zhí yè - professional*
; } j9 ^* ~3 O6 {0 g3 w5 N) b只此一手 zhǐ cǐ yī shǒu - only move
/ O6 j- _$ E8 t/ d- F治孤 zhì gū - managing isolated weak group
9 q4 o7 {7 M* ?2 w% F8 @3 M! I4 f中 zhōng - center*( h, K5 M+ T3 h1 D0 k. v# d0 S. ]4 |
钟 (鐘) zhōng - clock*& y; O5 ~/ e1 q7 W/ C: W
中腹 zhōng fù - center*
' T2 m* O ?2 W1 c" }* a中国流 (中國流) zhōng guó liǔ - chinese opening
1 M2 M" s9 f! G中级 (中級) zhōng jí - intermediate level*8 U( }" X: A1 j+ t# f# }
终局 (終局) zhōng jú - end of game
* P. E; y5 o8 J8 v中盘 (中盤) zhōng pán - middle game
% { ?5 B7 |* `3 N* K6 K* s6 ~终盘 (終盤) zhōng pán - endgame
+ ^ Q. ?! n" ~8 {1 ]+ \中心 zhōng xīn - center*
! _8 `2 s( E" j$ Q; @8 J4 c, b0 y中央 zhōng yāng - center*
( z2 U: S! f! B$ {7 c! v4 y中原 zhōng yuán - center*" s, ]! ~. m2 E0 C
重 zhòng - heavy*: M, O9 G, v2 Q! D0 G$ X" D- k
主动 (主動) zhǔdòng - (to take the) initiative*
0 _( f; F$ J5 E% |2 E' r专业 (專業) zhuān yè - professional*
$ }9 P/ f9 C: J) E! a转换 (轉換) zhuǎn huàn - exchange*2 B2 z# t. ~% D, O9 u0 q
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback9 h& ?: ~5 h/ ]
装劫 (裝劫) zhuāng jié - a move that threatens a ko3 m4 ^' u3 x6 b4 }- C1 o+ `
撞气 (撞氣) zhuàng qì - reduce self liberties7 o' h3 c. e/ c1 f8 |
追 zhuī - chase*3 V, \! ] N0 q. q
追捕 zhuī bǔ - chase*9 G, F m3 ~/ I% a) H) s. o
子 zǐ - stone; unit in chinese counting
0 G9 v1 S) W7 ]. i# }自然流 zì rán liú - natural style5 x: h6 I8 a {& s
自杀 (自殺) zì shā - suicide*- O9 l; \: ~$ _) I# }1 ]. h
左 zuǒ - left*3 |0 X6 O. g/ ?6 v, ]- M5 r, P
左右同形 zuǒ yòu tóng xíng - symmetrical position& I: O% Z& T) P9 _, E ^
做活 zuò huó - make life) Z5 p# P/ s3 K
做劫 zuò jié - create ko
1 E+ @- S# U5 y! F0 L: o作战 zuòzhàn - combat*% ^+ W: x' Q% H
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
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