 鲜花( 152)  鸡蛋( 1)
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$ I' [) |% r, @' d) w N8 | h安定 āndìng - settle*
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白 bái - white*
}/ b# E% u' E: e3 y白方 bái fāng - white player*6 G) a3 p, Z3 L* m# M; |+ d0 m
败 (敗) bài - failure*; o4 B- E* d3 i% G* J
败着 (敗著) bài zhāo - losing move
$ [8 Q( C9 A. y3 v1 Z扳 bān - hane
9 u: W x* i: n0 d. X6 B4 C3 ^: z扳断 bān duàn - hane through' q0 G& U9 `2 r7 |# g
板六 bǎn liù - rectangular six
" ^- _ d6 ~+ S半劫 bàn jié - half-point ko
- c% D% E a( ~/ b" R棒接 bàng jiē - pole connection6 B* P2 E+ } p, W( A6 f1 t- u& f9 Z) z
包围 (包圍) bāo wéi - surround*
5 ]$ i: s# K/ i$ p7 z薄 báo - thin*
4 I z% ]$ b. G, V& G保留 bǎoliú - retain; preserve*
1 Z: T6 K- H! Z3 v- V" f2 i* i抱吃 bào chī - capturing technique by atari3 ]) x; Q% N7 e4 u& z" @! o
本身劫 běn shēn jié - local ko threat5 l; L5 r: G0 J7 ^1 g- ? P
本身劫材 běn shēn jié cái - local ko threat* @! z* x5 G: B! {
本手 běn shǒu - proper move) G% T4 d8 U/ n
笨重 bèn zhòng - heavy** o& [6 J J+ q; \
崩 bēng - collapse*. q( M' A8 ^. d4 K- Q1 u& L
崩溃 (崩潰) bēng kuì - collapse*) F$ `0 \% f. M, \* X& ^
逼 bī - checking extension
! O, ]* w5 z- d" ^% C鼻顶 (鼻頂) bí dǐng - nose tesuji- g; Q+ o6 u5 F0 V8 C+ y
比气 (比氣) bǐ qì - capturing race
+ Y. q. S$ q6 H8 b% T* `! {* M比赛 (比賽) bǐ sài - tournament*
7 v# \+ P. V! q1 r( t# x$ P边 (邊) biān - side*
, E0 M% n* a) w4 t" M变化 (變化) biàn huà - variation*5 U& ]+ i( K3 [& O' t
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening, ^: J4 o# w# ?% r& ~; g2 K; \6 J4 k
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening A. n4 s7 i9 [1 B6 m" s
变着 (變著) biàn zhāo - unusual play5 U. I& G1 U$ B) S/ ?& Z
并 (並) bìng - horizontal stretch1 s8 s" D, F2 `2 _4 T
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)0 \9 o# W: |$ X: S
补强 (補强) bǔ qiáng - reinforce*
, N) K4 a/ ]6 Q. J: ~1 _! Y2 H/ x布局 (佈局) bù jú - opening, O% ?( V' T, v! g8 [0 s( J- O6 e. _# ?
不利 bù lì - disadvantageous*
' L: Q) m& |, K% x' @5 x不入 bù rù - suicide
8 Y v: c, o* r3 k1 J, d: n- Q不入子 bù rù zǐ - suicide0 Q- C h6 Y- `- C
不提三目 bù tí sān mù - three points without capturing; E% y% U" g$ i
不提五目 bù tí wǔ mù - five points without capturing2 D8 p. j. f& c* X
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7 i b: W v8 E猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
6 z2 T# d$ o) u q6 P猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
" m9 F* K& ~) D: _参考 (參考) cān kǎo - reference*
& R0 s! a( g/ S/ u# ?- D2 k5 w; A残忍 cánrěn - bloody or merciless*6 o g& y- x" T& i
拆 chāi - extension
! y1 f' ^: v. m, `4 A& X. W* D拆逼 chāi bī - checking extension+ B8 ?$ l% H% o+ W8 @7 ]
拆二 chāi èr - two-space extension/ ]: M( s/ o1 u, J+ A& w0 e
拆三 chāi sān - three-space extension' S6 `" q! d# R
拆四 chāi sì - four-space extension
& {# m: k# [- c8 G# i" _; Z0 f拆五 chāi wǔ - five-space extension8 v& v: S; b! R
拆一 chāi yī - one-space extension
1 g- B% d& H* |+ ?缠绕 (纏繞) chánrǎo - harassment technique1 t; x, w o! Y6 G
长 (長) cháng - stretch
9 w2 Y4 _3 e. Q9 X7 M长考 (長考) cháng kǎo - think for a long time& y& k3 |- \. W# o
长气 (長氣) cháng qì - increase liberties. H8 i' {1 w! c0 x' E: x& J
长生 (長生) cháng shēng - eternal life9 k3 W8 L' ]: F$ E) r: P
场合定式 (場合定式) chǎng hé dìng shì - situational joseki
9 J# D' c9 @) O) X7 ?超大飞 (超大飛) chāo dà fēi - very large knight's move+ q t/ d7 t9 a. S! g
超高目 chāo gāo mù - 4-6 point" J4 ]; Q5 U( ^' y" V4 Y- z
超时负 / 超时 (超時) chāo shí fù - lose by time8 Y9 D8 G: l; s [2 ?
超时胜 chāo shí shèng - win on time! S. }6 ^6 E! ]+ W
成功 chéng gōng - success*8 B5 @5 F( V L& n0 ~
成立 chéng lì - possible*
! t: @6 b4 R: E9 `3 @( U秤砣 chèng tuó - two-stone edge squeeze
' Y6 \1 {! h4 D; f/ T# x吃 chī - capture f& g$ w% v- Q. H$ z
吃亏 (吃虧) chī kuī - loss*
/ O4 z k; s2 G" [4 q% K持棋 chí qí - jigo
3 O+ f" s( V. C8 q2 R冲 (衝) chōng - push through$ F7 v) Z8 l( M7 S
重复 (重複) chóng fù - overconcentrated
( d" {, ]2 g1 X# @- a初段 chū duàn - 1 dan8 ?9 \5 n8 N% ?( J
初级 (初級) chū jí - beginner level*' D) ?! ?. Q' `& V, a
出头 (出頭) chū tóu - getting ahead
0 d0 S2 z$ b" ^& y: T/ {# h* n刺 cì - peep- n& O8 u& Y4 P% I! X- F3 U) g
次序 cì xù - sequence*3 |4 U" _' y: U8 \5 o
错误 (錯誤) cuò wù - mistake** Z7 {7 a. T7 J# W
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points: M1 R7 W* V2 \6 T
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D
3 y& i4 [& b# O- N/ l- \" E搭 dā - attach: e) [ L6 O2 B1 f- D. h. t. x6 N
打 dǎ - atari+ r7 E% ~3 w3 B. H
打吃 dǎ chī - atari
3 Q) F1 _' i- C0 o- a- Y打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
- F* K% B1 h2 j8 y) n3 x打挂 (打掛) dǎ guà - adjourn game
7 J! M4 R9 E% o; E# q打劫 dǎ jié - ko
; n6 w& w$ v, d/ W; o0 j$ `8 b打入 dǎ rù - invasion: {! _6 F3 E2 `0 @% c. q# g/ |5 p
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
) D3 \7 ]9 l: T0 K( ?大 dà - large*
* Y! m! s( f; z3 j4 z d大场 (大場) dà chǎng - big point
( ~7 I4 j* Y. Z/ a( \大飞 (大飛) dà fēi - large knight's move! u$ _2 p8 S1 {; X+ c$ a8 T
大局感 dà jú gǎn - whole board thinking
4 M" ]* ]0 `% ~4 u大龙 (大龍) dà lóng - dragon*
' l& y X. [9 N, \3 B, }+ H大模样 (大模樣) dà mó yàng - large-scale framework1 k$ x4 E6 J" n* W( E. E& X
大盘 (大盤) dà pán - large board (19x19)
+ ?3 w6 e6 E3 |5 J大棋盘 (大棋盤) dà qí pán - large board (19x19)* r. O# l9 k# f i/ u* d/ u
大伸腿 dà shēn tuǐ - large monkey jump
) c0 J$ l0 l3 `大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
# t, S, o& |* {: k8 V4 F, I$ l大雪崩 (da4 xue3 beng1) - large avalanche- x9 V+ t! c1 l8 N r
大压梁 (dà yā liáng) - Da Ya Liang
" v: s8 W4 i0 N, \7 H大眼 dà yǎn - eye with two or more spaces, b5 A4 {) Z" m1 x$ V1 e6 x+ V0 o
大猪嘴 (大豬嘴) dà zhū zuǐ - j group
* t) i4 J$ H0 w7 ^带钩 (帶鈎) dài gōu - long l group% n6 q' p+ S5 m5 B4 b* f
单关 (單關) dān guān - one-space jump
+ D& V) ~1 n, D& R单官 (單官) dān guān - neutral point9 e' h% Q3 B3 L0 P$ ^+ n/ N
单劫 (單劫) dān jié - half-point ko: c4 T5 ]. L6 P+ g5 a" |) f# o
单行道 (單行道) dān xíng dào - one-way street*# d |: [2 v$ N9 ^/ q% _; L
挡 (擋) dǎng - block*7 L$ f4 F& w6 m. J1 q \% e, n
刀把五 dāo bǎ wǔ - bulky five0 ~6 M0 o2 U) }" b
刀板五 dāo bǎn wǔ - bulky five
; E) [4 Z& a8 P; a! N% [刀柄五 dāo bìng wǔ - bulky five
; v( V3 J9 D' w% x' u刀五 dāo wǔ - bulky five
0 w' \6 g; I! i8 S0 I) a倒扑 (倒撲) dào pū - snapback
3 a7 Y+ l' K" G; F5 J倒贴 (倒貼) dào tiē - reverse komi
3 z# `3 ]' Q& n倒脱靴 (倒脫靴) dào tuō xuē - under the stones
' D# f9 V8 X1 y$ g低 dī - low*9 s# p$ q5 O0 Y: z1 b
敌 (敵) dí - enemy*
C' S# T( T$ ?2 m. ~) z4 g5 |抵 dĭ - hold up; push against, to support, to resist*$ B F) G1 B4 n) q" F `
抵抗 dǐkàng - to resist; resistance*8 y. B" u( J0 `, ~; w! x' T
敌人 (敵人) dí rén - enemy*
/ `2 @/ [ N6 l( r8 @! N! `& T地 dì - territory*
) e( |7 c P6 I& O0 Y地盘 (地盤) dì pán - territory*
: L5 X! R) @7 D7 E地域 dì yù - territory*
" C% p. t( ^2 j$ _$ t K点 (點) diǎn - placement; point
3 S& h" a% A3 Y+ j p* \0 X0 z点方 (點方) diǎn fāng - eye-stealing tesuji0 U7 P/ ^9 U: n$ e2 u9 F
点角 (點角) diǎn jiǎo - corner invasion! {9 B' ]# U" Y& R
点目 (點目) diǎn mù - counting
& A" S' ~1 P$ N& p" E点眼 (點眼) diǎn yǎn - placement inside opponent's eye
' J8 L3 n% e& L7 d& I调子(調子) diào zi - choshi
! ~! C1 [/ }; t; c- R& {丁四 dīng sì - farmer's hat; pyramid four; P# r4 y2 l' [0 U# X# r
顶 (頂) dǐng - bump( E/ E& K2 k7 u; ~2 ]) x+ b
定式 dìng shì - joseki
) L3 |. E! r; G, V定型 dìng xíng - settle* u6 p9 S- a9 y8 b. o% }# J T
东坡棋 (東坡棋) dōng pō qí - mirror go
2 }+ L$ V9 p7 R3 g6 X斗方 (鬥方) dǒu fāng - carpenter's square+ c. ?* e$ r5 j9 H0 l, L
读秒 (讀秒) dú miǎo - byo-yomi. l- s) T5 U1 U. E4 l
渡 dù - bridge under+ d* { j M5 e, ~/ K4 V; }" _
断 (斷) duàn - cut*% K8 y4 z$ J3 S
段 duàn - dan2 m* O& r1 s$ C& F [) w8 g6 q* K
对策 (對策) duìcè - countermeasure*
1 i/ y8 A9 i ~6 w对局 (對局) duì jú - play game*
( O( E) e; H: A0 P/ F- ~对杀 (對殺) duì shā - capturing race0 L& ~3 |2 u4 H' ~ F! [
对弈 (對弈) duì yì - play game*$ v" j' L" S8 D$ C. W E
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*6 C+ B, r0 W( l0 R# g7 ~
多元劫 duō yuán jié - multiple ko
_7 P' n, u7 B0 R5 _( u) U, L7 o! _
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E8 ~8 t% s3 w% n
恶手 (惡手) è shǒu - bad move
+ A" G& \* n S二间拆 (二間拆) èr jiān chāi - two-space extension
* C4 [% b# O5 R! Y( m; X3 X% ~二间跳 (二間跳) èr jiān tiào - two-space jump
2 s; @, N7 c6 J. n二连星 (二連星) èr lián xīng - ni ren sei. h8 W: I4 h" [" {5 U
二手劫 èr shǒu jié - two-step ko! A, B6 b. ?& q: [8 m9 Y2 p) E
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发展 (發展) fā zhǎn - develop*
6 x6 q& l/ Q2 P9 z) ?& s法 fǎ method, way (also 下法 xiàfǎ)*4 D8 ?: x0 f; z' C: k0 \
反扳 fǎn bān - counter hane# L- M9 x) k( U, ~0 B# c; M+ X: |0 b
反打 fǎn dǎ - counter atari5 N% S9 _4 A8 o
反攻 fǎn gōng - counter attack& V! v% J- _2 A0 B
反击 (反擊) fǎn jī - counter attack
8 m5 L% H0 ~# n- O v反夹 (反夾) fǎn jiā - counter pincer5 u: L% ? _- y* g8 H& P
反提 fǎn tí - recapture
- u; y: Q$ F& V- f- |! b7 h% g8 G方法 fāng fǎ - technique*: z/ W% ^9 ~2 q9 d$ B
方四 fāng sì - square four
! @& N, B3 [% R% i方向 fāng xiàng - direction*
% C7 I4 B$ i$ I( d& b, O( S方形 fāng xíng - mouth shape
0 v- |# _6 X! Z$ m9 P防 fáng - defend*
* x$ T8 l3 R8 |' ^防守 fáng shǒu - defend*
7 G/ n6 H0 x) V% g! L! Q飞 (飛) fēi - knight's move
+ t, ?" [7 x' `# K) e8 f飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete( H9 A# y, [3 X! C* ~! a
飞压 (飛壓) fēi yā - press: _( ]7 a! A, ~, c+ c! X
废着 (廢著) fèi zhāo - useless move& j5 S* n; c$ u. g8 }$ G8 V* _0 g
废子 (廢子) fèi zǐ - useless stones
& }: f% z" G# i8 v8 ]* n" x+ e4 d$ r分投 fēn tóu - splitting move
+ s. `, `. D0 G! n B分先 fēn xiān - even game8 ]1 A- ?/ A( I% ~0 g
封 fēng - seal in*+ T" ?+ ^8 K% g; {* N) j
封手 fēng shǒu - sealed move4 D% B- T9 o f3 q% `& J9 W2 d
封锁 (封鎖) fēng suǒ - seal in*2 ?3 M% N, g; p
浮棋 fú qí - floating stones2 d5 S3 }5 g0 [
浮子 fú zǐ - floating stones
$ Y# F8 [9 v4 S; {# u7 c负 (負) fù - lose*
5 C. L% ]8 S; z$ d$ `复盘 (復盤) fù pán - game review% }( `3 {* K1 [, C/ ?# c
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4 s* e1 y- r9 w7 f# A& n @/ DG0 ? X$ ?' |. v8 V0 T" n. M4 W
概念 gài niàn - concept*
1 _0 p/ g* t1 V感觉 (感覺) gǎn jué - feeling*
0 I K: T( _2 h" M F高 gāo - high*! F: ~/ T: M/ N! G) P. r1 m8 ?, U
高级 (高級) gāo jí - advanced level*
, ?. t7 [6 r$ p) O高目 gāo mù - 4-5 point
/ H6 G& s$ S6 J4 c8 n根据 (根據) gēn jù - base*: b& q6 G0 l& F& _
根据地 (根據地) gēn jù dì - base*" [, V3 T. u- j. Z
攻 gōng - attack** k! O( e0 `( {+ n/ w% P# N) u6 j
攻击 (攻擊) gōng jī - attack*
% _% y5 I2 T g4 V& R共气 (gòngqì) - shared liberty4 |/ O5 P6 r) s
公气 (公氣) gōng qì - shared liberty+ x+ L! D% u3 D$ m j
攻守 gōng shǒu - attack and defence*; O% Z; A' n1 S$ m5 [' t
共活 gòng huó - seki
3 ?* `; M6 N8 m4 i: S' Q孤棋 gū qí - floating stones8 k8 x& H/ ]& R0 K: T, ]: t
挂角 (掛角) guà jiǎo - corner approach" m1 z* i/ E6 _) V+ @; N" C" ?
拐 guǎi - bend*
6 j ~3 p3 u) F怪着 (怪著) guài zhāo - ghost move9 L, A1 G4 B% \
关 (關) guān - one-space jump. ]% a0 Y. D# Y/ I: s
官子 guān zǐ - endgame4 y' q: V* c* r- `" T: ?4 r4 n6 |
龟甲 (龜甲) guī jiǎ - tortoise shell/ @& N+ `( a# _) H8 g/ _$ L
规则 (規則) guī zé - rules*
% T$ w+ ~" B. n0 c- ~9 K) A( K# m鬼手 guǐ shǒu - ghost move# E# y: j, j2 K: m* U/ v' f
滚包 (滾包) gǔn bāo - squeeze
+ V5 I* I( W, Y, J滚打 (滾打) gǔn dǎ - squeeze
8 `" H6 g1 [6 n4 B滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
; H: [8 a D2 O过分 (過分) guò fèn - overplay/ g' u" E6 u" `' V; n M
国手 (國手) guóshǒu - national champion*
5 b5 j1 C4 ?. }' n h9 W
/ \2 d8 b6 D1 i# Y: O
9 e5 {* ~9 V; z3 {% ?( {9 v0 ^% TH
) X' ^) k7 I; I5 o! _) F9 o韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
6 z6 u- @7 Y+ \3 Y. b( u7 d) |好点 (好點) hǎo diǎn - good point
! X7 @5 [+ x5 ~和棋 hé qí - draw*
8 a7 Y ?1 {& y5 M9 W8 @黑 hēi - black*
7 T# v! ~# u* c X0 y黑方 hēi fāng - black player*9 {6 k9 e0 R/ d2 ^! B; i- F @5 \% u
黑先 hēi xiān - Black plays first*
2 b+ I. ]% D% I" Y, u: K# D6 A猴子脸 hóuzǐ liǎn - Sake bottle shape1 Q0 y. n3 z& u- S( P
厚 hòu - thick*
& a1 Y+ E2 Q' @5 I5 d- b6 Z$ e @后悔 (後悔) hòu huǐ - regret*
. e8 ?9 s* p! y, m后面推车 (後面推車) hòu miàn tuī chē - pushing from behind0 V( ?+ t) Q. [! h3 x' M* _/ L( Y
厚实 (厚實) hòu shí - thick*
( r9 t4 Y. S" Q' z0 }厚势 (厚勢) hòu shì - influence*
( f) z8 ?* c/ }0 T3 K4 I) l后 (後) hòu - after; later*# M; p Q/ ^) D: ~; o; E- J
后手 (後手) hòu shǒu - gote: O5 M4 \/ n; b' F1 B
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture: T& S F4 m1 ^' b& E! w
后续手段 (後續手段) hòu xù shǒu duàn - follow-up
: U3 D( |5 e1 o8 n9 o9 F后中先 (後中先) hòu zhōng xiān - gote with hidden sente
5 w- | A1 v, M, K虎 hǔ - tiger's mouth
+ G6 V5 f" t% R% a# O) ]: |5 R虎口 hǔ kǒu - tiger's mouth
" L3 s1 Z3 t6 c- M# H# g互破 hù pò - mutual damage
2 r) C! L) e& s互围 (互圍) hù wéi - mutual surrounding of territory2 l' N. h5 a h7 |
花见劫 (花見劫) huā jiàn jié - picnic ko2 L/ o% O9 t) ~% I& Z
花六 huā liù - rabbity six4 {6 E1 f7 g' B! b* ~3 R" P/ |
花五 huā wǔ - crossed five
$ ~: Z" \4 D: p$ `9 I还原 (還原) huán yuán - transposition0 ]: i O- G& W, i8 v9 U% d2 t
缓 (緩) huǎn - slow*
( U/ l" C2 f8 _缓慢 (緩慢) huǎn màn - slow*
2 Y9 {5 f |. ^$ I& ~1 N/ w缓气劫 (緩氣劫) huǎn qì jié - approach ko
, Y- S( S+ v1 E" k8 @缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)- O2 r. t8 P& E( a) g
缓手 (緩手) huǎn shǒu - slow
- D* O" {1 o) i$ X1 x缓征 (緩徵) huǎn zhēng - loose ladder
% V+ r. ?7 |; ]7 Q9 \# W' _5 r缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
; u: l/ Q; Z& r' a黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique6 H @ z1 R% h! N2 [/ k
回手 huí shǒu - take back*
4 v! \& w( x/ O/ F2 P回提 huí tí - recapture
) P3 k% L- e2 l& p悔棋 huǐ qí - take back*& _' g! m: c' k" o( p; K0 q
活棋 huó qí - living group; _! L6 t: j* `1 k# J
0 J1 ^/ a5 y3 L1 h5 Y# P
f/ p6 d# Z& iJ
6 G3 \) q7 l3 N急 jí - urgent*: Z; \# t8 u+ Z3 b, C
级 (級) jí - kyu
# f7 `/ I% I. v0 ^$ \3 ]急所 jí suǒ - urgent point7 f1 I* G% H9 e+ i; g
挤 (擠) jǐ - bump into diagonal; choke; atekomi+ T" s* }4 u, E, s; |/ ~. X! X" W, |
技巧 jì qiào - technique*' u! {; D' Y( B6 \& x
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
4 w: a7 m3 k1 \佳 jiā - excellent*7 ?5 ]) l( [: m) o( y. l
夹 (夾) jiā - clamp; pincer
& }6 S0 _/ F6 d: ]. C1 ?枷 jiā - net
- ~" D' g3 a) G$ l4 d) j枷吃 jiā chī - net0 T) J3 E5 V# q5 @
夹攻 jiā gōng - pincer) c$ ]- G4 l6 `. ^
假劫 jiǎ jié - false ko threat! ~, N- B6 U* q' Q
假双活 (假雙活) jiǎ shuāng huó - false seki& B1 N3 ^. `% @( M; U
假眼 jiǎ yǎn - false eye
% V& r+ M# A- b' I1 _: ^ `7 |0 v假眼活 jiǎ yǎn huó - two-headed dragon; O p, w Z3 n$ `) s1 v
尖 jiān - diagonal
" A; ]( ?8 t* E& g尖冲 (尖衝) jiān chōng - shoulder hit6 b* A4 C& U6 q% O5 p
尖顶 (尖頂) jiān dǐng - diagonal attachment8 X O V: `& b+ p. j) ]5 y
坚实 (堅實) jiān shí - solid
* S9 T8 R/ w3 k+ F) q! I见合 (見合) jiàn hé - miai
" t' Z m2 t1 X# B* {% a1 C" s教 jiāo - teach*
2 E$ U8 |* P* \+ q7 A$ f/ Q- |交叉点 (交叉點) jiāo chā diǎn - point
/ r4 p3 Q0 r# W/ T交点 (交點) jiāo diǎn - point
) b$ n: v( f; h! ?+ L4 `9 S焦点 (焦點) jiāo diǎn - focal point*
% Y. z Q9 A# G9 Y交换 (交換) jiāo huàn - exchange*
6 o. A1 Z$ O! z! S' v @1 h+ i角 jiǎo corner (angle, horn-shaped)*2 v" Q9 s" K( {. B# n; C8 @
叫吃 jiào chī - atari
! ?7 O# L& N" R% b9 y6 P- M教师 (教師) jiào shī - teacher*' Y R9 `& ?$ T- n* {# a
教室 jiào shì - classroom*
/ c6 h }* ]9 @# [基本功 jī běn gōng - fundamentals*
0 F1 v$ w2 A, U接不归 (接不歸) jiē bù guī - connect and die
3 r; v& w8 J8 J) ]* P劫 jié - ko2 U* D6 N5 l- r& p1 c
劫材 jié cái - ko threat& Q3 x) @' i* @4 Q' b
结果 (結果) jié guǒ - result*- \& E6 Y |% N
劫活 jié huó - live by ko
5 v2 {6 n- R6 l# a4 p H诘棋 (詰棋) jié qí - life and death problem
( k6 S" I K) Z Z2 I8 s劫杀 (劫殺) jié shā - kill by ko
0 c/ e1 L0 k X3 w% ^& l2 e6 c6 z, s劫争 jié zhēng - ko fight
7 m. _" P9 b& R, |8 [解答 (jiě dá) - answer, solution*
+ F3 s ?1 ^" B7 S+ {- b金柜角 (金櫃角) jīn guì jiǎo - carpenter's square" S$ D$ ^* M2 w0 v- _
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg, j: r& o! n2 l8 G8 ?' x; K- f
紧 (緊) jǐn - tight*' g% g: k. H/ M
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties* z# ~- c9 [* d, E
紧劫 (緊劫) jǐn jié - direct ko, V& M6 a. @9 `5 n3 x! R) m
紧气 (緊氣) jǐn qì - reduce liberties
# ?+ b5 v l0 w; D" t- D紧气劫 (緊氣劫) jǐn qì jié - direct ko
+ M; \8 s+ ?5 G l禁着点 (禁著點) jìn zhāo diǎn - illegal point
* {$ b: {- n/ u5 W5 j; p净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
5 [1 f* m) j* |3 x净活 (淨活) jìng huó - unconditional life
5 {' Q9 T' `; c( Z" B! j7 I9 T净杀 (淨殺) jìng shā - unconditional death5 V2 F! O9 b+ [0 i5 T5 x3 f6 o, h
净死 (淨死) jìng sǐ - unconditional death! L+ k: A2 B. y+ z
救 jiù - rescue; save** R- P5 }) m* \; u
聚 jù - placement inside opponent's eye W+ I3 J5 g& B" A: R7 v
俱乐部 (俱樂部) jù lè bù - club*6 A: t/ g* b6 U
聚六 jù liù - six-space killable eye shape0 h3 {( w/ \! I- T4 T0 @
聚三 jù sān - three-space killable eye shape
, s0 `6 F v6 D' y. K% K7 a( H% U聚四 jù sì - four-space killable eye shape
; e" T1 Y& V. I6 h* |" L9 Z9 n" x% ^聚五 jù wǔ - five-space killable eye shape
5 D6 I6 N! g d' f* `4 }决战 juézhàn - decisive battle*
3 t: v4 S, A( f2 Y) [诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
) | j8 \$ E T3 g: t- s* x) P# @6 f: y- o2 i. W8 e9 x# w
5 H7 V3 b- J7 J- zK
( W9 U0 x# y4 [7 { d; n卡眼 kǎ yǎn - falsify eye
/ a8 U" r# J( s3 y1 H9 J& ~3 s开拆 (開拆) kāi chāi - extension
0 t' {0 a) d/ |! {1 D4 Q% b; a! ?/ o开花 (開花) kāi huā - ponnuki
: t/ x, ]* m- `# {开劫 (開劫) kāi jié - create ko
" A% h7 L( |6 H% M4 @/ U开局 (開局) kāi jú - opening1 ?; U, M2 d- n9 y( Y
看花劫 kàn huā jié - picnic ko, a9 Y. D( u1 R
抗 kàng - to resist, fight; to oppose to defy*
% z- Y) R F3 Q: u; B# d: C靠 kào - attach one line higher than enemy stone+ Z# c% a; a: e( C
空 kōng - empty*4 u8 B9 W8 W4 {5 ]5 M+ X& ~% {
空间 (空間) kōng jiān - space*
8 ^" W" X4 V2 Q- @ H3 ]. j空三角 kōng sān jiǎo - empty triangle
' a4 ~5 J& K* W* \3 u空 kòng - territory*
# Z3 z7 r1 w0 ?2 ^- ^! `9 E0 m跨 kuā - attach at waist of knight's move' w7 l9 h+ v1 [, L) ^ c6 \
跨断 (跨斷) kuā duàn - waist cut
9 l5 e5 F1 K8 N! C快 kuài - fast*
" z& B6 V3 N0 T3 z快棋 kuài qí - blitz game3 n3 s$ ]; T6 v( z& K" y- u. }
宽 (寬) kuān - loose; wide*
% l8 H7 ^' r- w% s1 w" \宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
' Q- @6 i3 `' D, O/ ^+ T宽气 (寬氣) kuān qì - increase liberties
: M9 P% S" V' T5 w- e宽气劫 (寬氣劫) kuān qì jié - approach ko* D6 g4 g1 b& B. y% d6 w
亏 (虧) kuī - loss*
: ]3 E: D. S% L) [亏损 (虧損) kuī sǔn - loss*
2 t' Y* c3 s, ?* s& p/ X! r扩大 (擴大) kuò dà - enlarge; expand*: k. n. E ?4 @) `" }( I& y
扩张 (擴張) kuò zhāng - enlarge; expand*6 @1 Y- e: W9 ]( Q/ j% q
[edit]
: U& { { u( q) b. D2 X- vL3 m7 P/ ]9 a! ?$ g' U3 I
赖皮劫 (賴皮劫) lài pí jié - many move approach ko0 P* I- s f1 Z
拦 (攔) lán - checking extension; prevent opponent's advance*) m' ~% \- E6 ~% K. A8 E8 R9 h6 Z
拦逼 (攔逼) lán bī - checking extension6 K+ @& W7 x8 g' P# _
烂柯 (爛柯) làn kē - ranka' }7 e, ?0 Y6 u7 O5 X' {6 m
老师 (老師) lǎo shī - teacher* | E6 n- K& M- v! a
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil6 F/ C7 ` u. a0 i4 G; }( {
类型 (類型) lèixíng – pattern, type*
% u/ }/ v+ s# u( d+ `冷着 (冷著) lěng zhāo - unexpected move
% H. W+ T5 k) E0 y. j) y. C1 b利 lì - profit*
9 ?* C p# D3 q3 Y( z1 W" n1 i+ Z* Q立 lì - descent; stand; V3 F' s4 n# M ~2 \! T
利用 lì yòng - make use*+ E5 }# k) W/ s
连 (連) lián - connect; continuous* A. @: M$ E# c8 v
连扳 (連扳) lián bān - double hane" Z1 i; l# O3 \3 _& s' `" e
连环劫 (連環劫) lián huán jié - double ko# q6 k) O4 m3 X& }
连接 (連接) lián jiē - connect*& W- H) p" Z, \4 |* C4 r( L) a
联棋 (聯棋) lián qí - pair go
$ r" G% ~$ c2 d$ K7 O恋子 (戀子) liàn zǐ - reluctance to sacrifice$ G; v- J# d! y8 B, j& o4 y4 C. Q
两分 (兩分) liǎng fēn - equal*
- y. h" X- U- Z) K两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
h% \5 ?8 j: T, h3 U劣势 (劣勢) liè shì - inferior*
8 I. D: Z, o+ I- z9 K8 U裂型 (裂型) liè xíng - split shape, n; f( s$ j" S
龙 (龍) lóng - dragon*
2 g* \& Z x* G' g: f) P3 P- D: ?漏着 (漏著) lòu zhāo - oversight
. w B5 i* S/ Z! w( g5 R落子 luò zǐ - playing stone on board
+ C( p! @! w, j K' B3 L7 ]
8 K% @- j9 I8 t& R9 g d1 P1 W0 g5 p9 y2 T) e- m$ p
M
' k5 C6 s2 @( r* l5 u0 e1 k满意 (滿意) mǎnyì - satisfied*
7 {: A. O o0 M6 f慢 màn - slow*
. s& K4 n8 P/ V9 N$ w盲点 (盲點) máng diǎn - blind spot/ c% @* o" U$ }
梅花六 méi huā liù - rabbity six
7 P7 G9 Q: Z$ X& e梅花五 méi huā wǔ - crossed five
6 b3 y- ^0 U# Y0 ~* C1 u. q门吃 (門吃) mén chī - capturing technique by atari
" X. n2 z2 k# d- h( A( H; o2 ?& ^迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening3 F3 y; C; W- J+ [
妙手 miào shǒu - excellent move
2 n! V$ c; W( H: m+ u妙着 (冷著) miào zhāo - excellent move
, m3 {: ]7 K) c. O F模仿棋 mó fǎng qí - mirror go: ]. d$ q( z8 g7 e* E% f# `4 o
模样 (模樣) mó yàng - territorial framework
* M6 p" `" m0 I目 mù - point of territory; P- Z; ^+ Q7 K& x( Q9 K' b
目外 mù wài - 3-5 point4 C1 _2 T7 m4 R6 A
* r# r2 _* i0 A6 |, x$ ?
) ` B$ b7 t6 Z$ e0 D! LN
8 p# Z! |* v$ P1 h2 s% D内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
, I) m! _" Q. Y8 ^" s9 t4 t6 r逆官子 nì guān zǐ - reverse endgame move% K W; a8 o! B$ ?/ \/ d0 M5 |
逆先 nì xiān - reverse sente! q2 e, |; b, J+ L! k
逆先手 nì xiān shǒu - reverse sente! t' `$ X: u5 k5 s' p! ^$ i! h
逆转 (逆轉) nì zhuǎn - overturn game* Z0 ]3 ?$ E* ]/ \6 M
粘 nián - connect* [4 J+ F" s) r1 s. N5 Z
凝形 níng xíng - overconcentrated shape
6 X( @" l% k& \. d9 z8 Z3 x扭断 (扭斷) niǔ duàn - crosscut
; y7 V) e% g7 b. h0 f0 Z扭十字 niǔ shí zì - crosscut
0 v- C8 d/ v3 z, q扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut- [& X8 [7 s( I7 R
扭羊头 (扭羊頭) niǔ yáng tóu - ladder
0 S9 e9 a% t) j
( v, {( ~3 C( r1 U# U) O' x) K, Q% m# a. l% _' s+ o& |/ i q0 U
P% i$ ~8 x$ @9 M3 N. x5 @$ G
爬 pá - crawl*- [4 R; T6 B7 n( m0 ?4 @8 _0 n3 r
盘渡 (盤渡) pán dù - bridge under
9 z3 m$ w6 c1 M1 O$ H盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
8 _3 d$ E" A) M盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
& O6 v) ]0 n2 a抛劫 (拋劫) pāo jié - throw-in ko# S1 F& X# U W! ?& Y6 V6 J
配合 pèi hé - coordination*
* _4 W3 j: j. l, E7 j碰 pèng - attach to the side
" @( h; C- J7 r0 i m+ x便宜 pián yí - profit*
( @3 ?' u0 t7 C8 w% Z骗着 (騙著) piàn zhāo - trick play, hamete+ S5 W1 d' J3 z+ Q' W$ p
平衡 píng héng - balance*
. F; S6 z" A g/ J$ k4 N破 pò - break*
* d5 ]; Z) o; x# o剖析 - pōuxī dissection / self-analysis0 T. U& E7 |3 p- T ^$ ?" J
破解 pòjiè - solution, answer to a problem*
2 c ]& R, Q; ?1 W8 u扑 (撲) pū - throw in
; ^. `$ w7 d6 z" Q6 p" n葡萄六 pú tao liù - rabbity six# u* V. x, K/ ]5 h8 W: Z9 @1 o
谱 (譜) pǔ - game record
1 K F6 F c* ]0 O9 c# s# M普通 pǔ tōng - common*
3 q& I2 ]4 C% Q[edit]
8 T( c9 w' t$ w' Y/ P" ~# yQ# U, B. g: c; r: n# s4 C
欺着 (欺著) qī zhāo - trick play, hamete- H/ u" k. U# j" M6 p
棋板 qí bǎn - go board
( z' Q. R) j @& h9 y棋风 (棋風) qí fēng - playing style
2 }5 u7 G& g1 a7 m6 ~棋盒 qí hé - stone container6 G+ p# @% M/ ^8 g5 A% O
棋筋 qí jīn - key stones
3 P8 Z5 }# P$ e7 i棋精 qí jīng - key stones: k. x2 Y' w8 A0 K4 v: _" `/ h
棋理 qí lǐ - go theory h' F; b" T5 u( T! r2 P
棋力 qí lì - strength in go8 n# j7 b8 H6 {! M( O+ E$ {0 X% S
棋盘 (棋盤) qí pán - go board
& S) Q/ C2 ^+ j棋谱 (棋譜) qí pǔ - game record
/ ^8 Q4 D8 S) s4 B6 N棋石 qí shí - stone
7 I2 d, q2 h, u: K) m/ n棋手 qí shǒu - player*6 n. `2 w0 `- s' W! T0 J0 w
棋书 (棋書) qí shū - go book5 C' d# ~8 j* S# o& p& H5 V
棋院 qí yuàn - go institute
% o" b3 a4 s, U3 L; y. y4 k7 l: T棋形 qí xíng - shape! e7 d0 C+ r8 H7 Z
棋钟 (棋鐘) qí zhōng - clock*
$ a3 `% q, `# d4 r; x7 s棋子 qí zǐ - stone
7 N; F) Z2 M1 y, A5 C5 ~' C/ {弃 (棄) qì – abandon, to discard, throw away
% s3 T3 X/ j5 w* T7 B. ~ U弃子(棄子) qìzǐ - sacrifice4 ~: s% G* v3 |1 z: @: |
气 (氣) qì - liberty
. w/ E8 K& W; x气合 (氣合) qì hé - fighting spirit- |5 k( F2 H7 u1 r4 J" Y
气紧 (氣緊) qì jǐn - shortage of liberties: y. [9 H* s1 K! t0 a/ y' V
前 - in front, before*
8 Y2 H: W& k( |! M% ?& E0 Q$ h浅消 (淺消) qiǎn xiāo - erasure0 C9 t+ e3 c3 s5 z
墙 (牆) qiáng - wall*
, |( ?5 \; ^1 I+ S y+ e2 S/ h* W; F+ N强 (強) qiáng - strong2 Q+ Y4 F1 e: x0 x/ [! W, q8 o
墙壁 (牆壁) qiáng bì - wall*/ n7 z8 m/ f7 w6 i' b
强棋 (強棋) qiáng qí - strong group
! z6 R$ ]; m3 H b+ t; }5 e巧手 qiǎo shǒu - clever move. ^+ N Q" ]; M9 |( ?3 n- M' ^
巧着 (巧著) qiǎo zhāo - clever move
, T, |" P" [$ z* G* _1 i" Q切断 (切斷) qiè duàn - cut*& d" t6 Q4 K9 \, o
侵消 qīn xiāo - erasure
( ^* N5 Y: W+ ^( F7 e. p! ^3 a& F! B轻 (輕) qīng - light*
" T5 K, \ ?4 J/ Z* K5 z侵入 qīng rù - invasion
}" ]% L8 y; y' J, e% N5 L/ L) Y轻盈 (輕盈) qīng yíng - light*, k! {( A8 O0 y0 c7 V4 Z" {" z: d
求活 qiú huó - make life" w% ~; r5 N) E1 V0 V
曲 qǔ - bend$ u. v u* u7 Y
曲尺 qǔ chě - carpenter's square; a6 t+ r' I" c8 O! _
曲三 qǔ sān - bent three3 s9 d4 V7 [# q4 q0 H% N
曲四 qǔ sì - bent four8 i& O1 P% B3 g' x8 _9 ]
觑 (覷) qù - peep
/ h9 w: j4 \" |' D4 ^' r3 G- Z权利 quán lì - privilege
' `* M5 _* @7 D# ~/ G( u" p确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
5 f6 a+ N4 z, M, e/ N6 @" P9 Q
2 s3 _: R8 @" i% p1 K
+ ~# j* f1 Y1 \ c" _4 d/ r4 nR7 L& ?% }# ~9 B0 w
让子 (讓子) ràng zǐ - handicap
& \ ]7 {8 X7 S! e& L+ q! G& B* X让子棋 (讓子棋) ràng zǐ qí - handicap game2 d$ j/ g$ g4 @! J3 ?/ V* g' O
认输 (認輸) rèn shū - resign*
% X2 ]8 I7 A) U# X! ^弱 ruò - weak*
J( p" u0 O/ g弱棋 ruò qí - weak group
1 l+ v$ m; B; |: }, |5 o
+ |: W, [; T2 L4 D, g+ n+ H. C
3 t/ o/ N- O. c$ MS
! B) d+ I, O2 O v2 W( f4 I$ J4 D三间拆 (三間拆) sān jiān chāi - three-space extension
( m+ ~. y. ]) K, V三间跳 (三間跳) sān jiān tiào - three-space jump
9 e* o( C. c6 {1 d& k三劫 sān jié - triple ko
" n4 D5 r! U I! x5 F9 O7 S7 ^5 S" I三劫循环 (三劫循環) sān jié xún huán - triple ko" Q6 [& K+ y& k2 o' P
三连星 (三連星) sān lián xīng - san ren sei
5 ?7 j, H, q7 M三目正中 sān mù zhèng zhōng - center of three stones% K/ q& C2 { F" _" B! ]- ^
三三 sān sān - 3-3 point% T3 M8 h z" ` Y
三手劫 sān shǒu jié - two-move approach ko
& F# r, W/ Z3 h" l3 I) g4 J1 ~三子正中 sān zǐ zhèng zhōng - center of three stones
* q; t6 U- T! U; x- ]) \杀 (殺) shā - kill*
* f, y/ l& w4 |# M! b$ O. U杀棋 (殺棋) shā qí - kill
& `, V+ k" L1 o1 e t: I6 H杀气 (殺氣) shā qì - capturing race( D0 R& Y% [& b6 y# b
上 shàng - upper*
$ L- e/ D, Z) }: `上级 (上級) shàng jí - advanced level*
+ t3 _- I0 _% r; Q5 z上下同形 shàng xià tóng xíng - symmetrical position4 N7 g& d" @4 \% q
稍 shāo - somewhat; a little*" E4 k; m$ F! f o! f
伸气 (伸氣) shēn qì - increase liberties
: M7 r# j- S0 U+ a" K. s伸腿 shēn tuǐ - monkey jump! F; \9 H& M; S5 _
生死劫 shēng sǐ jié - all-dominating ko4 ~# U$ s% e' } h
胜 (勝) shèng - win*
% O( Y8 i1 y9 @7 N( s7 n4 {胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
* x7 z! g* o p) ]$ d0 H/ n胜着 (勝著) shèng zhāo - winning move1 y) n; `% l( s) K9 u. n: Z
失败 (失敗) shī bài - failure*% ^2 ]! Y: c k/ @2 F
实地 (實地) shí dì - solid territory
; l x. a; ^9 S$ I' R- { T0 |十番棋 shí fān qí - ten-game match6 G I; e% ~* [4 u
实接 (實接) shí jiē - solid connection& X8 W7 n% q5 q
石塔 shí tǎ - two-stone edge squeeze h6 A. V- S/ H/ L1 p8 W5 D
实战 (實戰) shí zhàn - actual game situation* R) [) W! \; Y
实战手 (實戰手) shí zhàn shǒu - situational move
4 q: h* m& n2 Z/ [ |5 y势 (勢) shì - influence*$ r0 D6 c& u/ J8 n$ [
室 shì - house; room*! Y4 G4 V" O* Y( d( @* C: w
势力 (勢力) shì lì - influence*
, [$ m$ x$ `' r* q* M试应手 (試應手) shì yìng shǒu - probe$ z9 h. q* m) i0 B! m8 }- V' F
收官 shōu guān - play endgame% G' j! ]+ Q( z& q, Y0 B
收官子 shōu guān zǐ - play endgame# u& t( _1 v& Y6 Q' v% F5 M; P
收后 (收後) shōu hòu - last play5 N9 u4 u0 U% C- t% b3 ?
收气 (收氣) shōu qì - reduce liberties. Q6 U) x3 K( J* i# j! x
守 shǒu - defend*
& M, ]# i, n7 r9 ~$ F# M0 H5 ~手 shǒu - move" q( E! r! W4 b% F' e! |" T" [
手段 shǒu duàn - technique*+ ]$ }% _" u4 K! T) u5 [
手割 shǒu gē - reorder sequence/ G- w, S: ~9 ?4 |- W5 Z( q; e
守角 shǒu jiǎo - corner enclosure
7 i7 l- y: Z1 b* R! c手筋 shǒu jīn - tesuji
/ X, n) C) w) c0 m手顺 (手順) shǒu shùn - sequence
8 T, e% n4 m- f2 z( c A手谈 (手談) shǒu tán - hand talk* a2 S% g* s x7 ^7 S! \: G
授先 shòu xiān - one stone handicap7 i5 b7 `( n2 X" A2 H
授子 shǒu zǐ - handicap6 P, k0 |7 ^6 o, U- s4 g; U% D$ k
授子棋 shǒu zǐ qí - handicap game2 Y" c# o- s2 C
书 (書) shū - book*/ o8 |3 k4 }6 x+ A- m
输 (輸) shū - lose*6 N. z. A& Y, [, C. m/ ]
书本 (書本) shū běn - book*
: A' A) r; J4 ~数目法 shǔmùfǎ - territory scoring
1 a) m n4 M) G" O+ j数子法 shǔzǐfǎ - area scoring. c& D5 r: \( P- s" E2 [3 q
梳形 shū xíng - comb formation
% w- \- U% S+ I4 N梳形板六 shū xíng bǎn liù - comb formation
' c0 D6 ?6 o. }7 U2 ^% Z2 a双 (雙) shuāng - bamboo joint
8 p. _3 r9 M7 c1 _# E双吃 (雙吃) shuāng chī - double atari
0 T& g/ c2 ~- u3 o双打 (雙打) shuāng dǎ - double atari2 \% W+ N1 A% g7 U2 W7 d8 ^
双打吃 (雙打吃) shuāng dǎ chī - double atari# n) x2 i, b! ]. W
双倒扑 (雙倒撲) shuāng dào pū - double snapback; Q+ Z: x4 k8 t8 X% y" o
双方 (雙方) shuāng fāng - both sides*
% @! a6 x6 G: H: F5 W7 e双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
3 L7 L9 i/ u4 r* P双挂 (雙掛) shuāng guà - double approach
9 C) |( I+ |7 `8 h双虎 (雙虎) shuāng hǔ - trumpet connection1 o0 B" g8 O6 p: d. M
双活 (雙活) shuāng huó - seki
& f4 x) w5 d/ {, ]& l. O双叫吃 (雙叫吃) shuāng jiào chī - double atari' U( b5 x7 V6 A2 m" R8 q# h
双劫 (雙劫) shuāng jié - double ko9 c; c0 C# R# [% L3 |
双征 (shuāng zhēng) - double ladder
; @: C# H+ U& n# \* l顺序 (順序) shùn xù - sequence*
/ m: m- E. r+ |, {' C1 O死活 sǐ huó - life and death. C6 S) w& F; M0 S0 N
死活题 (死活題) sǐ huó tí - life and death problem
* H; D$ y5 d: l. \1 ]$ n5 O: ^* M* U! ?死棋 sǐ qí - dead group( Z7 U. O/ X+ `9 X
死子 sǐ zǐ - dead stone
2 ~: G) d4 O2 G四间拆 (四間拆) sì jiān chāi - four-space extension, _4 R7 ^$ V, u. N3 U+ T
四角穿心 sì jiǎo chuān xīng - occupying four corners and center2 A. h5 C4 J/ D7 f- ^* O0 L: e9 F( e
四劫 sì jié - quadruple ko
! L; g6 y2 }( I }四劫循环 (四劫循環) sì jié xún huán - quadruple ko
6 d; I3 W2 ? T' ]+ b四连星 (四連星) sì lián xīng - yon ren sei
! D0 Z% v; v4 t9 N; [松 (鬆) sōng - slack*3 K6 x) _; L5 D9 Q7 |
松气 (鬆氣) sōng qì - increase liberties" N3 J: J3 n; x3 y1 k% \6 J* S8 A S
松气劫 (鬆氣劫) sōng qì jié - approach ko' R1 W; X- e& V7 m; g
俗手 sú shǒu - crude move( A; n* U* @7 Z! Y3 M9 @" @
随手 (隨手) suí shǒu - hasty move6 U0 y1 _) {3 `7 g( g
随手棋 (隨手棋) suí shǒu qí - hasty move g/ x" h* N- _8 ~) l( \" N# K
损 (損) sǔn - loss*
) {7 {5 `6 N0 b2 I7 F( i损劫 (損劫) sǔn jié - losing ko threat
9 F7 J3 {" J: e y2 G6 E损失 (損失) sǔn shī - loss*
2 L$ M4 E+ w. z2 u1 `0 M- V: o顺序 (順序) sùn xù - sequence*
2 U% F% ^ Q0 i4 a1 U8 h, j; \9 ?7 [
8 c7 Q5 z' Q" h
T
4 U) i2 ?# g/ E( B- a z台象 tái xiàng - Tower
" p9 U% y$ k# t. v6 ]3 q1 O- \- J弹性 (彈性) tán xìng - flexibility*! Z& [$ g4 m; \9 Q/ L
搪 táng - block*4 f' X0 `+ c& s0 s: y
套劫 tāo jié - two stage ko# K& d# z: e; j# r) L
逃 táo - escape*6 a/ f+ A& f3 j8 K7 V8 x C. w. y, o3 v
逃遁 táodùn - to escape, to run away, flee*( `1 K# f' x) m$ ~0 i$ p
逃生 táo shēng - escape*/ i2 [, l W/ g2 t* c! g
腾挪 (騰挪) téng nuó - sabaki, }- y: Y/ _0 q+ [
提 tí - remove from board
D1 |. q/ P1 ?# L! w2 f) d提劫 tí jié - taking the ko
8 y3 `( u; ~) [2 g* h( y% j1 s, o提子 tí zǐ - remove from board
( U& K& g& a1 V' a9 E2 t/ _- a; k: r天王山 tiān wáng shān - tennouzan3 z z |7 l0 k5 m
天下大劫 tiān xià dà jié - all-dominating ko
9 s2 S3 I" \, |+ L天下劫 tiān xià jié - all-dominating ko
9 p. a/ T2 N2 v7 k天元 tiān yuán - tengen7 D# |) ~' r: q
跳 tiào - jump*
9 C- Y" R1 }" @) B u7 i# t贴目 (貼目) tiē mù - komi
0 }. V0 b2 d1 I* ]铁柱 (鐵柱) tiě zhù - iron pillar*
: t# s# g# p/ M N$ V; p4 X Y; l挺 tǐng - push up; stand*5 o) K+ @6 [: z
投降 tóu xiáng - resign*6 Q; K# m. Y- n/ n x1 C
投子 tóu zǐ - resign- ~" p& @) `. Q( x8 f5 b
透点 (透點) tòu diǎn - placement
6 n7 M# W/ x; D8 x, v( f6 ~图 (圖) tú - diagram*
1 j7 M% b( Q. t1 j1 y" q+ J退 tuì - pull back4 N5 N4 A1 W, }, y
托 tuō - underneath attachment. x: c+ D9 w7 G+ n2 i7 q
脱出 tuōchū - escape, break out
T0 C2 x$ T/ R' s+ k% @脱骨 (脫骨) tuō gǔ - under the stones
1 d9 N8 f+ N! l7 N ~* c脱先 (脫先) tuō xiān - tenuki$ s. n7 t; d! `! K
. K7 x. Z7 m- V- z6 Y
- q+ m" z: p+ q7 r
W
: }% h5 E- h6 {挖 wā - wedge
: ~' h0 _2 w5 g9 k; i0 B外目 wài mù - 3-5 point# S7 P. i# Z7 a, t0 {
外气 (外氣) wài qì - outside liberty6 W3 u' |, x( ~
弯三 (彎三) wān sān - bent three: w& R9 E- y! R0 e M4 w) W
弯四 (彎四) wān sì - bent four% S- K8 [& h: i# D# Q( j! e2 e' x
万年劫 (萬年劫) wàn nián jié - ten thousand year ko
4 v( X$ ~8 [3 x' w6 s2 q1 \( w围 (圍) wéi - surround*
# E) [# ^) k% v围棋 (圍棋) wéi qí - go$ ]* n* q+ q6 b' l! |
尾巴 wěi bā - tail*
. O0 {( [, X8 f0 Z4 {1 A味道 wèi dào - aji
0 I; J9 w9 Z) T, S, g: ]! l; N文凭 (文憑) wén píng - diploma
* u8 ^* a. }6 Z稳当 (穩當) wěndang - stable; firm*
, Q7 `& s9 @- E5 C/ i* W问应手 (問應手) wèn yìng shǒu - probe
' A& t7 O9 q S0 a乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
[; h& [4 n/ `, N( q1 s' O" B# V无理 (無理) wú lǐ - overplay- K' W( r. Q" g8 J
无忧劫 (無憂劫) wú yōu jiě - picnic ko& ^+ j: |* `0 J
五子棋 wú zǐ qí - gomoku narabe& b q t( H( W: c; k: U4 K: v
五间拆 (五間拆) wǔ jiān chāi - five-space extension- `5 d# V S; _7 o
五连星 (五連星) wǔ lián xīng - go ren sei& _- E: V) F7 Y Y# {
五五 wǔ wǔ - 5-5 point
7 K: a, { A* l* B4 v# y. |7 m, \5 u: r
% }3 n/ }* a7 U4 Q0 g
X" h J4 U% o G% K
细棋 (細棋) xì qí - close game3 \) j/ h- a- t% P
瞎劫 xiā jié - false ko threat4 j; Y& k0 m+ f
下 xià - lower*
1 q7 a: `, r! E* q下法 xiàfǎ - method*4 r" |4 v6 J+ ?- k% F
先 xiān - before; first*
' M& ?+ `( j! `8 ?+ z: e先手 xiān shǒu - sente
2 ~0 a9 J6 U6 n先手劫 xiān shǒu jié - a ko in which the player makes the first capture! S( T" o2 w3 R* E
先手利 xiān shǒu lì - forcing move( g% Z" Z0 j Z3 }$ h
先中后 (先中後) xiān zhōng hòu - sente with hidden gote
' i/ M+ C2 I: u: d0 ?5 t, D5 @( R+ e陷阱 xiànjǐng - a trap*) R+ \/ \2 d2 O4 ?0 n
象步 xiàng bù - elephant's move
w* u/ Y' S* z' u象步飞 (象步飛) xiàng bù fēi - elephant's move
, Q( [0 o" m/ y7 h9 L o% F象飞 (象飛) xiàng fēi - elephant's move
4 ^# c, c, `( U6 ~9 G向小目 xiàng xiǎo mù - facing 3-4 points
: W* m$ A. w* g/ k" _7 ~' l象眼 xiàng yǎn - center of elephant's move* T$ A- K5 b0 {- x. Z
消劫 xiāo jié - ending the ko" U1 j; K, R Z' C4 C/ q
小 xiǎo - small*
$ I5 O0 s! d+ X! N8 b/ P小飞 (小飛) xiǎo fēi - knight's move4 i/ ~4 {% k& E/ U% k0 ?; p N/ O7 |
小尖 xiǎo jiān - diagonal
1 t5 w) |. z, Z+ T3 @. U8 ^小林流 xiǎo lín liú - kobayashi opening
& k, H$ N0 M: l1 a% G' l4 L- A7 F小目 xiǎo mù - 3-4 point: c, q, ^ U' p3 ]# e4 g9 a
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
E% F* \# X$ r* |8 w4 |8 ~小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
) c% v$ P0 I) q7 ~; L小伸腿 xiǎo shēn tuǐ - small monkey jump9 E* [1 a/ B4 D+ { r! ^
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
& q% [5 o: Z# x5 Y4 a效果 xiào guǒ - effect; result*" |* g0 Z p' {
效率 xiào lǜ - efficiency*
$ d- Q3 b5 I" v4 q" i+ ]2 ?. n新布局 (新佈局) xīn bù jú - new opening# ~% I7 M: N4 M# c5 d8 v3 w5 S
新手 xīn shǒu - new move8 X* \$ l, W5 q- U
星 xīng - star point
$ e+ G" A* P% e, b' c- f- y星位 xīng wèi - star point
3 r! o6 u, d) _5 }. Q形 xíng - shape*
4 G0 x8 B" n" H$ O形势 (形勢) xíng shì - situation*
1 {, Z* F* a6 X! M形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
2 z" z7 l+ B6 I. E, y) P形状 (形狀) xíng zhuàng - shape*# m' Q* n- u7 _5 O3 h" r* ]. B
秀策流 xiù cè liú - shusaku opening! ]: ]% U* O: _& Y0 w/ F
虚手 (虛手) xū shǒu - pass
- l0 S9 p# f2 B. _& Q Z虚着 (虛著) xū zháo - pass
7 s3 O: b; d# P; o序盘 (序盤) xù pán - opening
. \6 q2 g' `6 \% B学生 (學生) xué shēng - student*
8 ^9 ?7 y$ f* y" C# E5 n3 j雪崩 xuě bēng - avalanche*
) ^+ @. c8 T/ G/ O循环劫 (循環劫) xún huán jié - double ko% }. |5 Y' t E5 e% I P
) ~, P+ C( _ g, c$ s p2 d
0 c6 [. B+ y9 j" X: W3 `Y
* m4 |6 v0 \4 W压 (壓) yā - push down*; C; a- m/ M& i; ~8 e/ w% f; U5 R
压力 (壓力) yā lì - pressure*
' S( o3 j0 m! P延气 (延氣) yán qì - increase liberties
/ r1 L2 F/ l! T8 V! ^! X眼 yǎn - eye*+ U( o, h, {4 p! B
眼位 yǎn wèi - eye potential; eye space
7 n9 ?8 c- T) e: g% n+ A% ^# Y/ `眼气 (yǎn qì) - eye liberties
0 I( x3 d& Q" s2 Z眼形 yǎn xíng - eye shape; eye space
0 b( q3 j( t! L% W2 k7 p4 N妖刀 yāo dāo - magic sword7 s3 V1 A( K! h
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
8 d6 k" k( r( L/ ^' ~5 f3 p要点 (要點) yào diǎn - vital point
2 |6 h" O H/ R4 |0 O要子 yào zǐ - key stones
+ W+ l. z: Q& ] A业余 (業餘) yè yú - amateur*2 P1 p" }2 {$ N2 m+ k
一方地 yī fāng dì - one-sided territory
' H3 J% |$ s; v5 n& v0 O一间拆 (一間拆) yī jiān chāi - one-space extension
% A& h J3 s7 e3 Y一间跳 (一間跳) yī jiān tiào - one-space jump; i4 p+ \- c0 r. X
一手劫 yī shǒu jié - direct ko
6 _- |# L4 m; n4 C4 S+ k一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker+ B1 K) V6 \* y" ]
疑问手 (疑問手) yí wèn shǒu - questionable move* \1 b# b4 w& t
弈棋 yì qí - play game*
- L- K4 p$ ?, M# ?' `/ y6 P引征 yǐn zhēng - ladder breaker/ q: p7 x% B7 |0 q( C- n
赢 (贏) yíng - win*
- p0 ^: G0 r$ C% K6 l# z应氏 (應氏) yìng shì - ing's
[ w" k4 @$ C; K1 P3 O! Y; d硬腿 yìng tuǐ - first line descent
+ Y7 p) _9 q, P优势 (優勢) yōu shì - superior* R) D" a8 {7 r+ w8 Q* f# w+ _
有利 yǒu lì - advantageous*
6 D/ D# @) x3 N+ V7 {有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye, `& i' P% C/ F# |
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye- k0 p( H) }1 b4 L
右 yòu - right*; k% C/ M6 f# k8 x# ?
余味 (餘味) yú wèi - aji
7 t S$ j5 U8 P6 Z4 R+ b9 z愚形 yú xíng - dumpling shape r& y: x7 _9 _
宇宙流 yǔ zhòu liú - cosmic style5 _5 M3 y. K" B- I/ W
原则 (原則) yuán zé - principle** C' B, e9 y3 ? j" U
院生 yuàn shēng - insei
: Q, a; \+ h, X; ?6 y) z- D3 A
/ u* R# d9 J9 v c$ ~6 K2 {9 w' l* F2 U' \# ]/ y
Z- A. A- j( c; \* y
枣 (zǎo) - jujube (Chinese Date Wood)*; _3 y8 G' [8 n# |4 J# y# q
扎钉 (扎釘) zhá dīng - iron pillar*
8 q6 [& N* D+ y% n/ `! \3 \; M长 (cháng) - stretch1 g; ?: r4 l) g, L: ?: ^9 `
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
# m" w) }! ?& D6 S' F& t: C' a胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi# r2 ^2 i" ]& X7 ?0 A1 {! j& k
着 (著) zhāo - move7 r1 U5 [9 k9 r- x: M ]; v0 _
真眼 zhēn yǎn - real eye
5 Y" Y ]4 j& h3 N# s镇 (鎮) zhèn - capping play* n, `4 }& Y1 @9 S6 k6 s/ n6 n' L& c t! Z
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
3 |% {) S, I8 t4 t镇头 (鎮頭) zhèn tóu - capping play
) J3 r% k6 l- ~7 W0 F证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma- v. P2 X+ J9 X8 ]* r$ \7 E
征 zhēng - ladder
: D/ K/ R1 J: B( M争棋 (爭棋) zhēng qí - official challenge match
; o& ^. h/ z8 G# v( J0 |征子 zhēng zǐ - ladder0 q z9 r( ]) @% [
征子劫 zhēng zǐ jié - ladder ko J& l$ W7 U1 _3 N( P
整体 (整體) zhěng tǐ - chain
5 w4 X) t, G: E7 ?, F& d/ M2 E3 P5 O整型 zhěng xíng - settle
( s3 N1 O% M/ s/ C正解 zhèng jiě - solution*
% j$ E: |' a) S% D/ z5 P1 B; ~正确 (正確) zhèng què - correct*
k, |, v& C: Z& R6 v. J# m# {5 o证书 (證書) zhèng shū - certificate*
7 x4 ~' ?+ ~) g正着 (正著) zhèng zhāo - proper move
@! N: l; q/ ^指导棋 (指導棋) zhí dǎo qí - teaching game
" g, \" z/ P/ A% e& _4 W$ B直二 zhí èr - straight two( {# ], g9 I c \- Y1 |1 \0 \
直三 zhí sān - straight three
$ T3 K$ J9 \! x- U$ Q直四 zhí sì - straight four$ Z, H# u: H; P D
职业 (職業) zhí yè - professional*/ i9 l+ f; G4 T8 m
只此一手 zhǐ cǐ yī shǒu - only move) I: K: ?9 X7 p" W
治孤 zhì gū - managing isolated weak group5 n& i4 o6 x! B# Q
中 zhōng - center*
& k- z! C7 n4 C& b' o钟 (鐘) zhōng - clock*
. t0 u" e3 D% h! o' h( M中腹 zhōng fù - center*7 U' d D7 G% Z, U/ Y) W
中国流 (中國流) zhōng guó liǔ - chinese opening
4 e( b; L! z( c2 O f% K中级 (中級) zhōng jí - intermediate level*2 \' }9 T+ R$ a: x/ } f- _2 p
终局 (終局) zhōng jú - end of game
# D* @' z" k. Y( @, J1 I! {1 V中盘 (中盤) zhōng pán - middle game
! q/ _0 [& l7 z8 r; Q终盘 (終盤) zhōng pán - endgame% N0 E8 Q( n* P; D# x+ r
中心 zhōng xīn - center*$ J, m0 I8 A/ {- m% z( d& j
中央 zhōng yāng - center*
: b' b9 u+ g9 V3 {6 \! t s中原 zhōng yuán - center*& t6 x. e; r7 H$ l% @5 ^/ C% a9 R
重 zhòng - heavy*0 I% S/ e0 }+ J, v) n5 g
主动 (主動) zhǔdòng - (to take the) initiative*
K8 z+ @) F1 f5 Z专业 (專業) zhuān yè - professional*
% n6 o1 m+ j8 h% H/ N. ]转换 (轉換) zhuǎn huàn - exchange*$ o5 R% y9 D( P7 \6 C4 d
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback, R" i, d! n! P! T
装劫 (裝劫) zhuāng jié - a move that threatens a ko
! c1 `! s+ ?3 E* m7 K撞气 (撞氣) zhuàng qì - reduce self liberties
`) r4 e/ A2 g8 [+ E追 zhuī - chase*
( S( H, ~" m) I1 d追捕 zhuī bǔ - chase*' K* O' A' f8 s! \9 ?5 V) o
子 zǐ - stone; unit in chinese counting& ?+ ]& Y" {5 j
自然流 zì rán liú - natural style
4 B4 B2 d# [: u/ y自杀 (自殺) zì shā - suicide*
# R! v) s, e9 M4 t: Q左 zuǒ - left*
7 G) P) X0 T$ i P左右同形 zuǒ yòu tóng xíng - symmetrical position, y3 t4 r) u1 [' }
做活 zuò huó - make life$ Z/ L4 P, C1 {( h7 K
做劫 zuò jié - create ko
2 T$ U9 u' r( l作战 zuòzhàn - combat*
; _7 y6 T6 u5 g, k+ O4 _做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
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