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围棋术语英文

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发表于 2015-5-26 11:12 | 显示全部楼层 |阅读模式
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安定 āndìng - settle*$ i8 s8 o. R1 B. |7 E+ M

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B6 b1 r( v, i8 E' K
白 bái - white*
( |2 _" U: i$ n# \% _1 |白方 bái fāng - white player*" @2 i! S8 c# d
败 (敗) bài - failure*; f, [- b2 Q  D+ L- l
败着 (敗著) bài zhāo - losing move
) T0 f3 p" l) D% V$ H' Q% [扳 bān - hane; l. G8 F' y1 p0 w, p
扳断 bān duàn - hane through5 q; a; ?, g2 ^( h& P+ P/ q
板六 bǎn liù - rectangular six$ M/ L& y1 q2 E' p; |
半劫 bàn jié - half-point ko. W! y  h5 d$ Q. y. X9 c7 s
棒接 bàng jiē - pole connection( `. `- y/ g: b; Z5 ^
包围 (包圍) bāo wéi - surround*/ w- }) }3 W& Y% u+ ^% |
薄 báo - thin*$ e% l& a0 v& l
保留 bǎoliú - retain; preserve*
" \, d4 W9 S) `* J; J1 T抱吃 bào chī - capturing technique by atari5 `5 @& F; G5 W3 X9 [& m7 B, z
本身劫 běn shēn jié - local ko threat$ P2 v" E( T% o. y
本身劫材 běn shēn jié cái - local ko threat; b1 s9 H% C9 i9 }% Q, A
本手 běn shǒu - proper move. _  i9 X/ p0 S- {
笨重 bèn zhòng - heavy*. Y: _. B6 g' h  z2 k( J  o
崩 bēng - collapse*
0 [1 p% a6 j7 W崩溃 (崩潰) bēng kuì - collapse*' A. a+ j0 K. G) I5 v
逼 bī - checking extension+ q% X  B% F5 S7 T! w
鼻顶 (鼻頂) bí dǐng - nose tesuji( A7 M9 N. B; E& C! a
比气 (比氣) bǐ qì - capturing race
! ~' K& ?1 @; ]  ?  ^3 x3 k# f, g比赛 (比賽) bǐ sài - tournament*" W  m2 _4 u$ V
边 (邊) biān - side*
( C- r/ {' r$ Q变化 (變化) biàn huà - variation*
7 W( n. B) ^. G变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening$ B, P0 A. B2 l5 R% H
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening8 I9 Q* b5 l/ a. a  Z& N; O4 v1 w
变着 (變著) biàn zhāo - unusual play
: p* Z" V+ U5 a并 (並) bìng - horizontal stretch, W  W& ^% n2 F  ^- ^' o
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)/ d9 U' h  Q) u! M
补强 (補强) bǔ qiáng - reinforce*1 ~; ?# M" U2 j2 @% C
布局 (佈局) bù jú - opening8 F, u* u: U2 `+ {
不利 bù lì - disadvantageous*+ M8 m$ A, Q  K2 _- z
不入 bù rù - suicide
9 |8 s" E( H) K1 S; _$ f+ I不入子 bù rù zǐ - suicide' o' [: n  i" ^+ p4 C6 `- U
不提三目 bù tí sān mù - three points without capturing
0 ~! i$ i( A$ @, j2 F不提五目 bù tí wǔ mù - five points without capturing
( ]" v2 T( Y- I# q) d8 X: M
) p3 t( W; \) w! v5 W1 {$ A+ H6 D1 M, G' Z3 q, I
C
# t, f' F& D0 `5 n( F, K猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)) ^" B  K7 n9 E" h9 K- g% s
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)% q' F' v* z; R' ?2 W$ Y7 V
参考 (參考) cān kǎo - reference*
) c1 W) i# B3 q0 G残忍 cánrěn - bloody or merciless*
8 r0 \8 r) u: r7 l拆 chāi - extension
5 R% c/ H6 a1 b. I/ i' g( n) t- I: T拆逼 chāi bī - checking extension$ M! H/ ^, c# X5 M5 Z
拆二 chāi èr - two-space extension) l: Y6 ?7 p$ ]
拆三 chāi sān - three-space extension
/ y- E/ {- q$ C  B& e  J8 G拆四 chāi sì - four-space extension7 C2 Z1 n. F* B- q+ _
拆五 chāi wǔ - five-space extension
, h. f7 F9 g2 A) Z0 e拆一 chāi yī - one-space extension) l( }- t1 ^2 B" T' L
缠绕 (纏繞) chánrǎo - harassment technique5 H1 x* X  Y& p  d- x
长 (長) cháng - stretch! R1 q& @  Q: o( y3 e, S4 M% B
长考 (長考) cháng kǎo - think for a long time. p  `) e" O7 C1 `" N2 F- T5 M0 W
长气 (長氣) cháng qì - increase liberties
" O' A! R0 U4 h. D5 s* }长生 (長生) cháng shēng - eternal life# }# \8 q: C$ x, A- J
场合定式 (場合定式) chǎng hé dìng shì - situational joseki+ ^( j( Q( X" n, ?1 ~! [
超大飞 (超大飛) chāo dà fēi - very large knight's move
$ k0 D8 m  \* P超高目 chāo gāo mù - 4-6 point
- P) F3 c. j' N# C超时负 / 超时 (超時) chāo shí fù  - lose by time: `* u' e9 v+ H( Y# Y% o
超时胜 chāo shí shèng - win on time
! T) \% S- Y8 I2 \) }1 R成功 chéng gōng - success*
2 E: F: ~) h3 y! e成立 chéng lì - possible*
  C  {$ G: M' q* u2 y3 H. l4 @' l秤砣 chèng tuó - two-stone edge squeeze0 g. d8 j; ?6 E5 D3 ^
吃 chī - capture5 H4 w& B; f# i) P3 |( n
吃亏 (吃虧) chī kuī - loss*$ Y/ g* v( }/ y; R# h8 Q) Z+ o
持棋 chí qí - jigo/ \# g. `: j9 z2 k% e
冲 (衝) chōng - push through, i  F8 n; Q/ o+ h7 `5 O* W& e1 `# H- x
重复 (重複) chóng fù - overconcentrated
9 s6 h6 g' v: p3 i) }- J  Z8 [初段 chū duàn - 1 dan
2 {: b# W9 X9 Y/ Z. G8 A# D初级 (初級) chū jí - beginner level*1 U! {6 ?( P/ M, N# M; |
出头 (出頭) chū tóu - getting ahead: q% M. Q3 E2 g) O! e
刺 cì - peep
6 T4 X, S3 Y8 T8 D& P次序 cì xù - sequence*
% o" c) n$ [: ~) `5 `错误 (錯誤) cuò wù - mistake*
. z& S' T8 o& p+ v错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points' `$ l0 j9 j* b1 Q) U

9 N0 I: O& f) R- j/ p; }- y" n/ h0 K4 j7 S" |- y8 j$ }8 q9 U
D; d6 k: |: }; V$ I' H
搭 dā - attach
( w+ ?1 l: P5 M* O4 q' u! }  t% n打 dǎ - atari0 w* A5 x- Y; q+ s9 H
打吃 dǎ chī - atari
& @) i# P( t. k) W) H% y打二还一 (打二還一) dǎ èr huán yī - capture two recapture one2 r7 ^, M) O  ^
打挂 (打掛) dǎ guà - adjourn game# l. H2 B: C: }
打劫 dǎ jié - ko% M7 ?* r" V/ ]
打入 dǎ rù - invasion
) c4 Y( p+ p0 m5 ?7 L7 g打三还一 (打三還一) dǎ sān huán yī - capture three recapture one6 V  R* t7 ]/ y6 S) M& l3 l' C
大 dà - large*! I1 u# @* W* a: z3 E
大场 (大場) dà chǎng - big point' d  e- Q" p5 u" K
大飞 (大飛) dà fēi - large knight's move. I( N$ d2 a. z+ S4 o9 y
大局感 dà jú gǎn - whole board thinking, }5 H3 x4 \4 t- \& F1 T
大龙 (大龍) dà lóng - dragon*2 T8 a: D+ r  I* d' R$ t9 r9 ]
大模样 (大模樣) dà mó yàng - large-scale framework: M8 q" ~/ @8 ]6 f% @# r9 A- s
大盘 (大盤) dà pán - large board (19x19)
* m, E' Z" W  ~' }% I3 }2 z大棋盘 (大棋盤) dà qí pán - large board (19x19)
1 }" c3 ~9 K  m0 g8 u大伸腿 dà shēn tuǐ - large monkey jump
6 m) G- Q8 e/ I1 F% n2 j% \& P大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
" J# m$ y( W4 p0 x5 Q. N) z! o7 e大雪崩 (da4 xue3 beng1) - large avalanche: e9 O8 _* U. W5 u& Q- h
大压梁 (dà yā liáng) - Da Ya Liang1 }* |) [- r% V' A% @
大眼 dà yǎn - eye with two or more spaces5 H6 b  D3 n8 ^: @; u0 P, A+ ]" U' g
大猪嘴 (大豬嘴) dà zhū zuǐ - j group2 B+ X/ T. L1 G9 W
带钩 (帶鈎) dài gōu - long l group
; e1 n. q+ x2 x0 F6 o8 ?# j单关 (單關) dān guān - one-space jump+ K' e6 ?! @# ]  P
单官 (單官) dān guān - neutral point
2 n" W% a8 x# y3 \& t2 H8 }- {7 e" \单劫 (單劫) dān jié - half-point ko. K8 D' O% _1 j$ o8 d$ s. }; ^1 t
单行道 (單行道) dān xíng dào - one-way street*& t, y" W, ~* j0 v
挡 (擋) dǎng - block*. S' m: I/ I: I  j& n- t' S) {* D
刀把五 dāo bǎ wǔ - bulky five
* w: z$ ]5 A% n刀板五 dāo bǎn wǔ - bulky five
; e# \! r+ @3 C/ C刀柄五 dāo bìng wǔ - bulky five
( y& U( F! G' _( C刀五 dāo wǔ - bulky five6 B' {. a; A8 t$ q, p0 p
倒扑 (倒撲) dào pū - snapback
6 K) Z* E' ^) _倒贴 (倒貼) dào tiē - reverse komi9 T  l  h, V+ a
倒脱靴 (倒脫靴) dào tuō xuē - under the stones8 E& j0 \, @- \1 K7 `
低 dī - low*
0 b( o# f8 w: d6 `6 K( t" G! e) V7 Y敌 (敵) dí - enemy*
! L+ o$ h* _( A4 h抵 dĭ - hold up; push against, to support, to resist*+ f! s" \2 h* ]- n& x/ S. \
抵抗 dǐkàng - to resist; resistance*! j/ f2 v4 Z, @8 J5 G, C5 Y7 d& n
敌人 (敵人) dí rén - enemy*& h: B  ]7 C* x" N, L1 a7 D9 c# X
地 dì - territory*
, s4 j( I) p' m' a3 l地盘 (地盤) dì pán - territory*6 T) W- L, x, e- f$ t
地域 dì yù - territory*
, ]% L! _; F2 N# ~$ j点 (點) diǎn - placement; point
5 ^4 Z3 I! w0 B! w) C5 U) x点方 (點方) diǎn fāng - eye-stealing tesuji8 N4 ?; _0 k+ O+ a( p( h
点角 (點角) diǎn jiǎo - corner invasion
* j4 A. n4 S! C/ \# F点目 (點目) diǎn mù - counting
! N1 G% V  K/ x点眼 (點眼) diǎn yǎn - placement inside opponent's eye
7 M4 t8 j& }3 H$ f调子(調子) diào zi - choshi
7 x$ f( i4 m# n! \/ W丁四 dīng sì - farmer's hat; pyramid four
0 D0 I" w( {% S. E5 E# C顶 (頂) dǐng - bump" @0 N1 L; b( [- f
定式 dìng shì - joseki: r1 A7 y# I; N- N% L$ _* z5 @% k
定型 dìng xíng - settle# I1 C( z3 L$ V5 E
东坡棋 (東坡棋) dōng pō qí - mirror go
3 m9 l3 \: q7 G  W2 L斗方 (鬥方) dǒu fāng - carpenter's square
. G# |9 n% w1 `1 i9 c  c读秒 (讀秒) dú miǎo - byo-yomi
- l  w7 n6 [; X( C3 g6 q渡 dù - bridge under4 t) r1 D+ e& S
断 (斷) duàn - cut*
' b1 ?0 J8 g7 X+ m8 l段 duàn - dan3 f" y& V! v' C7 }! J! N  O* Y! \
对策 (對策) duìcè - countermeasure*0 ?4 ]- q8 M8 y
对局 (對局) duì jú - play game*
/ _  q- {0 y  b+ M对杀 (對殺) duì shā - capturing race
3 p7 S- n7 h4 D9 f对弈 (對弈) duì yì - play game*9 ], S/ E! Z/ H- \) T0 A
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*: h* a; H" F+ @8 B4 `: z
多元劫 duō yuán jié - multiple ko8 O- C9 o0 [1 [: j/ h
) @  M. n; p* R
1 U* L) ?7 X( `8 s, r( p
E0 V, |) y9 W5 o4 }1 F( N, ^/ B  a
恶手 (惡手) è shǒu - bad move
2 X# G1 \( ]; v, u4 D* n: r& W二间拆 (二間拆) èr jiān chāi - two-space extension
8 s( {6 ]$ B3 v7 G2 U二间跳 (二間跳) èr jiān tiào - two-space jump
! B' ^  A" ]- t. J; C* {- L# b二连星 (二連星) èr lián xīng - ni ren sei
2 u3 Y6 o& b  m4 ]* ~5 f- F二手劫 èr shǒu jié - two-step ko
" a5 q) O6 ~  B3 q+ p% S. |- P3 g; T6 Z2 t5 j
- D( H. Q7 a5 ~2 Y/ @$ E2 y
F, \% }, @: P! J+ m+ ?5 a- ~- [( e
发展 (發展) fā zhǎn - develop*
2 d3 y: V+ j, P( z; V7 f法 fǎ method, way (also 下法 xiàfǎ)*7 ~8 J6 O1 S  r- m
反扳 fǎn bān - counter hane: `, h: N- u3 m/ \! a
反打 fǎn dǎ - counter atari
( m  w2 J: O, I反攻 fǎn gōng - counter attack
7 ]( ]4 y' r3 P8 H; j" \, G反击 (反擊) fǎn jī - counter attack( D! [2 L: r& m
反夹 (反夾) fǎn jiā - counter pincer1 Y. A. U# w3 Z
反提 fǎn tí - recapture
/ N$ B2 B9 u0 i$ R- V方法 fāng fǎ - technique*
( M, S# r7 p) H; V方四 fāng sì - square four' a8 h7 ^* s5 d
方向 fāng xiàng - direction*# }2 ^4 g$ N" S+ H) q, R
方形 fāng xíng - mouth shape2 l' u/ \7 A- ~% C
防 fáng - defend*
" e+ q7 l! U4 b防守 fáng shǒu - defend*
* s1 D3 |, D7 A( n. d飞 (飛) fēi - knight's move
! |* z+ Y5 _$ v3 }) G飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete2 M4 z. n. x9 q8 L
飞压 (飛壓) fēi yā - press: V2 l8 L& f. d. |& d3 U( \
废着 (廢著) fèi zhāo - useless move: S: y5 p8 t/ W# e- b
废子 (廢子) fèi zǐ - useless stones
: H& ]+ O" z. K7 R3 s6 C分投 fēn tóu - splitting move
" }" @" \9 p0 M& u& s8 J2 ]分先 fēn xiān - even game/ Z3 i8 {0 Y: O4 {* Z4 ~' C: I" H
封 fēng - seal in*/ D4 `; W+ S4 }
封手 fēng shǒu - sealed move% ~' Y1 ^3 X) P
封锁 (封鎖) fēng suǒ - seal in*
9 M2 d/ ~1 A. o& Z" B$ i: d浮棋 fú qí - floating stones
' ]! A  q+ F, V& Y1 n5 }0 [浮子 fú zǐ - floating stones
  ~. M3 z/ O* q负 (負) fù - lose*9 t/ W5 b2 \0 [( P5 n( l& G
复盘 (復盤) fù pán - game review# ]6 Z6 s2 ~- _/ @
/ ~0 |& t& g8 v) Y0 H7 H# _

2 H2 G3 N" }3 w, j! pG1 c8 J: f; X* V+ Y# ^
概念 gài niàn - concept*. e* R8 j. ^8 W5 i1 o$ @, ~
感觉 (感覺) gǎn jué - feeling*
2 D+ @# w5 D0 d+ L高 gāo - high*
. j0 E* A# y8 ^7 j, {- E高级 (高級) gāo jí - advanced level*$ \4 l6 @  v" O9 r
高目 gāo mù - 4-5 point: q  E1 H4 P3 y7 u' w  X! y
根据 (根據) gēn jù - base*
* u1 E, @% ?# K! _( `根据地 (根據地) gēn jù dì - base*
) V9 _" U8 l9 u; q! ^$ J' J! C0 F  @攻 gōng - attack*
/ S8 S! D. Q, N( q1 g' C/ I% M: M. @, P- D攻击 (攻擊) gōng jī - attack*0 T5 A% z6 A% a4 J( Z1 U6 t$ N
共气 (gòngqì) - shared liberty
/ D8 b- Z( Y& t4 h9 c9 S公气 (公氣) gōng qì - shared liberty
% b/ s' p, |8 @& }$ a5 `# x, _: l+ r攻守 gōng shǒu - attack and defence*% }# p" |  E+ v
共活 gòng huó - seki
3 l7 P+ N& O! W8 y. H  u孤棋 gū qí - floating stones/ Z! `9 D1 `( A- [4 u1 @, c
挂角 (掛角) guà jiǎo - corner approach% i# m0 K  S! ~2 I& P! v
拐 guǎi - bend*
/ U' q  r9 q) U1 y( ]4 A怪着 (怪著) guài zhāo - ghost move
# Y' ?# j+ b9 h3 \+ n关 (關) guān - one-space jump( h7 `* h' v% W3 b$ m2 {
官子 guān zǐ - endgame
5 ?7 F; Y+ z, Y# Z龟甲 (龜甲) guī jiǎ - tortoise shell. X. Q' E$ `% F& b
规则 (規則) guī zé - rules*/ e9 B/ }& ]% J2 O' j0 |
鬼手 guǐ shǒu - ghost move9 s1 D8 ]. n8 X+ F0 f  F
滚包 (滾包) gǔn bāo - squeeze
9 \* O3 m/ y4 a滚打 (滾打) gǔn dǎ - squeeze
0 `: N) b* A0 e( \7 t滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
4 l  Y7 W1 o4 J  z$ z过分 (過分) guò fèn - overplay* S8 Q2 G& |. ^. e9 \# g/ I% r
国手 (國手) guóshǒu - national champion*
7 a" @6 u' n* K9 p5 c4 u  B* |1 b( X# v2 n/ i9 v) m2 z

  V9 i' G2 a' ^5 H( I$ oH
7 C6 N5 }  P. J2 A韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
( h! R" {- S" z) \好点 (好點) hǎo diǎn - good point2 C/ Q. w4 ]2 v$ j+ Q
和棋 hé qí - draw*! l6 ^% a. Y6 V, G/ Y4 Z
黑 hēi - black*5 M& n6 _( H% F+ I0 x6 b  k
黑方 hēi fāng - black player*
& k5 n+ B! S& g  z黑先 hēi xiān - Black plays first*
6 [2 d; ^: V/ A# ?) E猴子脸 hóuzǐ liǎn - Sake bottle shape, V  P* U- B, w8 q' @: Y
厚 hòu - thick*
1 F3 o9 S, J( F% Z' O5 e后悔 (後悔) hòu huǐ - regret*7 b/ ]0 e! ]. Q/ t2 x
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
/ i; T- @6 V* @. z" D  i厚实 (厚實) hòu shí - thick*5 O: u: F: t8 h" \: {) P/ q
厚势 (厚勢) hòu shì - influence*
( R7 @, }( D, z7 f- x" I  L1 q后 (後) hòu - after; later*
5 N" L, r: _: o- l1 ?4 {' @后手 (後手) hòu shǒu - gote
6 @/ F% A8 ^1 g* ~( ]后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture9 e- m. D9 ], ?6 Y
后续手段 (後續手段) hòu xù shǒu duàn - follow-up! [9 G6 A) i. m" g+ ^
后中先 (後中先) hòu zhōng xiān - gote with hidden sente9 f+ l0 ?2 b" W6 [% p
虎 hǔ - tiger's mouth6 C0 {8 Q  I1 H) ?/ j
虎口 hǔ kǒu - tiger's mouth" x  {" b- ^4 n( J- L- w- ]+ \
互破 hù pò - mutual damage8 I( x3 f) [7 U/ k) D% x
互围 (互圍) hù wéi - mutual surrounding of territory
8 a& C7 T) D8 N8 I' W8 j花见劫 (花見劫) huā jiàn jié - picnic ko7 N1 ^: F9 v* n: B
花六 huā liù - rabbity six
+ c  \) a5 Y8 J) f6 F  _2 c花五 huā wǔ - crossed five1 a+ J  `& Q  w) W" d
还原 (還原) huán yuán - transposition$ g5 U  Q$ P4 K/ N" m$ O3 E+ g
缓 (緩) huǎn - slow*4 Z" {# o! C# ]) d4 z& G3 L1 n" u
缓慢 (緩慢) huǎn màn - slow*
/ x, I! j: N7 B缓气劫 (緩氣劫) huǎn qì jié - approach ko
' S9 F+ e4 X: S% D- c2 o缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
. h. O2 w+ A% o- j缓手 (緩手) huǎn shǒu - slow
0 A/ m5 T: x4 M$ r6 n" N3 E2 ?缓征 (緩徵) huǎn zhēng - loose ladder
4 s! P5 ^+ M, n" c' U缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder7 e) s* w6 S3 Y! O
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique# a+ I4 A+ E) o8 n
回手 huí shǒu - take back*
( r" s) V' |0 J  @# V回提 huí tí - recapture
3 b$ T5 p( d" g& c% G( M+ }悔棋 huǐ qí - take back*
6 P# p6 D* s! x1 J) `活棋 huó qí - living group8 X% o2 n" E/ u2 f2 i

% x& Q6 }. @% @) o, U% f3 {' @) _+ ]" R& {6 q) r9 \" S) m
J3 R) @/ ^/ ~2 n' h( n/ j
急 jí - urgent*
1 N  N6 r5 a8 }4 h' S* _级 (級) jí - kyu+ _+ T+ Q( C5 p2 Q: r( e, {
急所 jí suǒ - urgent point
' f6 f6 i8 d% m挤 (擠) jǐ - bump into diagonal; choke; atekomi5 }- m  ~; x/ W! H
技巧 jì qiào - technique*: r$ p" u& S1 J1 _: x% ~
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*. S* Q" b- q% I' i% [5 Z
佳 jiā - excellent*' f# p. P8 W" ~+ l- j
夹 (夾) jiā - clamp; pincer* y% @3 X- b" {/ g
枷 jiā - net( f. ^) P7 g% j( b% d0 J1 ^6 O! [
枷吃 jiā chī - net
4 V8 ?* N4 w# r2 f夹攻 jiā gōng - pincer8 ?( \$ `. H7 Z
假劫 jiǎ jié - false ko threat$ l2 f$ ~, r+ C0 d8 v6 @
假双活 (假雙活) jiǎ shuāng huó - false seki
9 L( ]8 J5 I1 N) s7 O2 C2 P假眼 jiǎ yǎn - false eye
& p' z, C+ r7 K; q: F假眼活 jiǎ yǎn huó - two-headed dragon+ n4 x" h/ e( _' n% w9 R. ^( V
尖 jiān - diagonal+ ~' ~2 D) c2 Z
尖冲 (尖衝) jiān chōng - shoulder hit
" O- m( d+ k( s+ ?尖顶 (尖頂) jiān dǐng - diagonal attachment* q# e/ I1 v1 k" t: N" }# S
坚实 (堅實) jiān shí - solid( Z6 T( Y% B' Y& s% x2 }! w
见合 (見合) jiàn hé - miai) X1 E2 g# l* S1 n/ V3 U
教 jiāo - teach*$ y3 _$ ~  B2 r5 \" P
交叉点 (交叉點) jiāo chā diǎn - point1 K: K0 z0 u1 G3 k0 t3 L7 F5 j
交点 (交點) jiāo diǎn - point
+ G: m* h6 t9 K. L$ Q! I  @  R焦点 (焦點) jiāo diǎn - focal point*5 Q* G9 Q  m. e& x; k
交换 (交換) jiāo huàn - exchange*
9 B% D# B" }0 c$ D  _2 [8 b' E, q! K角 jiǎo corner (angle, horn-shaped)*# u' l5 }: \' s1 J& U, X" k
叫吃 jiào chī - atari
& ~( K, ~2 K! Y0 a教师 (教師) jiào shī - teacher*
6 X3 n$ J  v+ v+ \' h9 X教室 jiào shì - classroom*9 h7 f1 }3 X0 v' x
基本功 jī běn gōng - fundamentals*5 Y# {% [1 ~  v2 z+ J2 i
接不归 (接不歸) jiē bù guī - connect and die- }! _* A0 I2 L1 r! f: a  o
劫 jié - ko8 N9 {3 j0 l& z: z
劫材 jié cái - ko threat5 H& H. x+ _+ V/ i
结果 (結果) jié guǒ - result*2 ?5 B9 d  ^  @$ X3 C! p
劫活 jié huó - live by ko
: p. E+ M& m9 u  [9 z3 ~5 \5 t+ \诘棋 (詰棋) jié qí - life and death problem
. M' p1 v/ Y$ y( f劫杀 (劫殺) jié shā - kill by ko' C$ A5 k; j: l/ z7 \2 _* n
劫争 jié zhēng - ko fight6 m; @# K3 Y0 W- G! L7 H! x
解答 (jiě dá) - answer, solution*
2 n# j$ q: j: I  N) I0 n8 L金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
; K; e0 M, P4 N7 }  t4 k金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg6 \" R3 [2 Z5 g3 w6 ?
紧 (緊) jǐn - tight*
$ i" U" @* a% e! q( U1 _! y% B) P紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
: M6 S3 C4 ^6 Q紧劫 (緊劫) jǐn jié - direct ko
9 c3 W. k2 |, e9 l' h8 H8 R' N  `紧气 (緊氣) jǐn qì - reduce liberties! c' B7 `' E/ l" l/ h
紧气劫 (緊氣劫) jǐn qì jié - direct ko
: ]" J! h2 H: G1 {+ l禁着点 (禁著點) jìn zhāo diǎn - illegal point
5 m; ?" V0 _+ d净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
3 o! i" f: C1 K+ P4 j6 A& g净活 (淨活) jìng huó - unconditional life
8 z* x3 L/ y. w9 a# c净杀 (淨殺) jìng shā - unconditional death( F8 s  K# a& A/ M" ?7 m0 X& X
净死 (淨死) jìng sǐ - unconditional death8 y5 j. b7 U7 l2 w; ]0 K) S5 U3 U. R
救 jiù - rescue; save*& s# v6 M8 }: P, z  v4 R6 Q
聚 jù - placement inside opponent's eye" p$ @5 O) N( c$ |% L8 T/ \
俱乐部 (俱樂部) jù lè bù - club*
7 [5 C6 J& ~) a; E+ C9 c5 ?聚六 jù liù - six-space killable eye shape8 e) A9 O) J; f8 H9 q
聚三 jù sān - three-space killable eye shape, h! y* g2 o4 ?% r
聚四 jù sì - four-space killable eye shape
, s, x5 @; h* A% P9 [聚五 jù wǔ - five-space killable eye shape
8 J& j: p7 a! E6 [2 ~' `0 H决战 juézhàn - decisive battle*
! b* v/ A$ J0 E3 ?诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
. n3 `3 V  `" e# O; N7 j
5 f/ x* g& o3 Y. Q5 d3 `6 K. M
; m& c% j: v" a+ s7 B0 h+ J4 yK/ m, R* ?1 X3 ~. g% c. K. [/ P
卡眼 kǎ yǎn - falsify eye. `! t/ E8 L6 _. C
开拆 (開拆) kāi chāi - extension$ F; F& t" E6 W$ ^* m- E
开花 (開花) kāi huā - ponnuki# c. f7 j+ O+ ?& g# i5 |
开劫 (開劫) kāi jié - create ko6 J( T* B* f& r3 f% H
开局 (開局) kāi jú - opening
, M9 w1 B2 I! o0 e看花劫 kàn huā jié - picnic ko0 L* I2 p. j( |1 p2 e# U
抗 kàng - to resist, fight; to oppose to defy*1 c# y" G# e; }* `0 s( @; i4 y
靠 kào - attach one line higher than enemy stone
; @5 x, ~! m+ }) Z% M0 v' m5 E空 kōng - empty*
1 D6 H; l% I7 a+ F空间 (空間) kōng jiān - space*( f) }7 x8 D& L/ y; B7 l$ Y2 `
空三角 kōng sān jiǎo - empty triangle
" Z! }/ E  H/ r4 V. \1 X; H% x空 kòng - territory*9 r# N2 W8 h$ e0 {
跨 kuā - attach at waist of knight's move
$ P6 k+ d. w; X3 X& u跨断 (跨斷) kuā duàn - waist cut
2 h. [' n8 S! q$ h快 kuài - fast*
& F+ {. g( n/ [( o& F9 r快棋 kuài qí - blitz game
6 }7 v0 o( |& H  G宽 (寬) kuān - loose; wide*
- V( N5 \, [( Q宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
- k4 j; M( G4 v- a4 a# ?* s宽气 (寬氣) kuān qì - increase liberties
% H! ]8 B" ~8 c+ C" l宽气劫 (寬氣劫) kuān qì jié - approach ko
! y) }# Z/ J. @1 ~5 v1 w' g3 y亏 (虧) kuī - loss*
4 A, @7 v( f1 g4 @! g亏损 (虧損) kuī sǔn - loss*7 v- o: ~. W7 S0 x1 [$ ]
扩大 (擴大) kuò dà - enlarge; expand*5 c1 ?! e2 @3 w
扩张 (擴張) kuò zhāng - enlarge; expand*
" j  B, L9 T9 T3 T# I[edit]
2 V/ ?$ I; v5 ^; ?& E* y8 dL
' L7 n7 M0 F9 U6 i8 I" T( n0 D, o+ A. y* A赖皮劫 (賴皮劫) lài pí jié - many move approach ko
3 w  T/ f; w, f! t0 i拦 (攔) lán - checking extension; prevent opponent's advance*
* ]" k& Z& ^2 j: z) [* E: d拦逼 (攔逼) lán bī - checking extension
9 c6 c% O' \( p烂柯 (爛柯) làn kē - ranka" Z; j- k+ G: e4 ~  f. ]+ p
老师 (老師) lǎo shī - teacher*+ d1 a" P5 h# L
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil- T* k* e7 {; e* G( B
类型 (類型) lèixíng – pattern, type*7 [9 I1 I3 v9 a+ E9 Y
冷着 (冷著) lěng zhāo - unexpected move; k, K8 Q) n5 a6 r7 @
利 lì - profit*- L+ D9 E# g4 t1 d. k; d, X0 |
立 lì - descent; stand
( A( c; R3 P" N: A6 ?利用 lì yòng - make use*4 O6 g( v, |$ {8 o9 k
连 (連) lián - connect; continuous*
1 B0 o! Z$ s. o% U) D连扳 (連扳) lián bān - double hane
8 f, V6 h- ~8 i6 W" E( ~; E连环劫 (連環劫) lián huán jié - double ko. q) A- S9 b# _* z3 L
连接 (連接) lián jiē - connect*
5 Z. m% U& e8 A0 G8 h; `联棋 (聯棋) lián qí - pair go
  @7 A7 P' W3 T$ I3 D1 M  K恋子 (戀子) liàn zǐ - reluctance to sacrifice: G- n) D, H$ S
两分 (兩分) liǎng fēn - equal*
) ^7 F2 S* \$ h, W% b5 c. j两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")6 P. T9 E2 C9 \5 Y& J: J( D- L
劣势 (劣勢) liè shì - inferior*
+ y' W4 _2 a, R5 t6 A$ Q裂型 (裂型) liè xíng - split shape
& O! h+ ~. V, j0 H( ?: a龙 (龍) lóng - dragon*$ `: _# |; v$ U
漏着 (漏著) lòu zhāo - oversight' g  z* \/ I* n
落子 luò zǐ - playing stone on board& m) U7 [; i; j7 e% a) K' W
4 g* I, q2 q* s" n& N9 z: @
7 O4 @; C" P1 z) n7 A1 |( g6 e( D
M
$ s+ [# X3 Q9 [% K. e* x, O满意 (滿意) mǎnyì - satisfied*
& i9 j% o" |6 Z# G) B慢 màn - slow*7 l) ?% \: h; g/ y, A+ C6 E
盲点 (盲點) máng diǎn - blind spot6 i' V, c' M7 u! K
梅花六 méi huā liù - rabbity six0 V0 f6 ~2 {$ ~. \
梅花五 méi huā wǔ - crossed five
: `, ]5 m" ]0 y门吃 (門吃) mén chī - capturing technique by atari
8 w" K3 y) V0 A$ X$ `8 v2 C迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
& n3 n7 {- u0 ~: E& C妙手 miào shǒu - excellent move
8 f) S' E0 Q" t& y妙着 (冷著) miào zhāo - excellent move4 G* m+ s6 O4 y/ h! T: L; q
模仿棋 mó fǎng qí - mirror go
* {" O' @7 q, \) E2 @; k2 s模样 (模樣) mó yàng - territorial framework1 o5 x" l- N7 o+ j3 _
目 mù - point of territory
7 a# v( s4 J( H/ h& t) e( Y+ d目外 mù wài - 3-5 point, ?1 R1 v: _5 V- I# W
9 g+ [! V, u% ^8 c2 i' @, W
3 v1 p& V3 E3 e/ W. E' {
N9 W" Z8 J/ y- q# |8 t
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones% |0 v+ ^5 w1 }
逆官子 nì guān zǐ - reverse endgame move0 }4 o0 }* U- Q  ]
逆先 nì xiān - reverse sente- s: N# @1 v+ }( o$ L& s
逆先手 nì xiān shǒu - reverse sente8 @7 k  }5 U8 O1 H
逆转 (逆轉) nì zhuǎn - overturn game& z) a! r5 [$ ]- N( H1 F
粘 nián - connect*2 l8 }# V. f  v
凝形 níng xíng - overconcentrated shape
) T. M) t  n" v# s  d7 v& J扭断 (扭斷) niǔ duàn - crosscut
1 v% f! L+ Q6 T* [2 Z扭十字 niǔ shí zì - crosscut0 G  ?* X# `; k' m
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut' _: t/ c! N2 A2 w
扭羊头 (扭羊頭) niǔ yáng tóu - ladder' u5 v/ N: f9 X9 ^7 P) n5 f
$ f' s* \7 E# B5 s( `2 J
. @; e( O, c( q9 o6 z
P( ?5 o- x: A( O0 {: D. _
爬 pá - crawl*1 u9 j- ^1 _5 ~
盘渡 (盤渡) pán dù - bridge under
0 a" E% s2 v- }* z盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner; D1 D* z# a4 S! }: g% q
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner4 K7 K' L  V- @& `3 i2 B- b1 n" A0 d5 R
抛劫 (拋劫) pāo jié - throw-in ko0 k( p  \4 O6 \
配合 pèi hé - coordination*; C, e( H2 F# d# {% x7 \
碰 pèng - attach to the side' y! Y( K8 X6 m
便宜 pián yí - profit*
( U% ?% @, l1 j5 _6 t+ N. d骗着 (騙著) piàn zhāo - trick play, hamete
9 `& f" N( X6 ^+ @平衡 píng héng - balance*
2 ?' q. `8 r  a$ {0 Q5 T破 pò - break*: \+ S) b5 q; w7 O8 t8 q/ [
剖析 - pōuxī dissection / self-analysis
7 C. J) q+ I: y; ]% M# E% b, E$ C破解 pòjiè - solution, answer to a problem*  p2 w6 l9 |, \# h& M. [& Z
扑 (撲) pū - throw in( z; H* T  {8 N: v: t. F7 K
葡萄六 pú tao liù - rabbity six+ F! Q+ p. {" R+ p! [! s
谱 (譜) pǔ - game record
8 C$ F+ A3 D9 E) @& N6 z普通 pǔ tōng - common*
8 @- Y' n" K8 B- w[edit]6 r: t' e( D. Y1 M0 {0 j
Q
( ]* y! s! Z, T$ y/ {6 S欺着 (欺著) qī zhāo - trick play, hamete
0 U4 ~, K7 I. |  F7 n棋板 qí bǎn - go board
% _0 {0 J: }# D1 h" {* x棋风 (棋風) qí fēng - playing style
1 \3 I- V5 ?+ J& |棋盒 qí hé - stone container
9 i5 b* J( P. y8 e  ^8 ~) _2 o棋筋 qí jīn - key stones9 u( t0 |% D( |3 F: r
棋精 qí jīng - key stones
8 z/ |( B0 [- G: p2 @棋理 qí lǐ - go theory
" V) {' Q# u5 \8 {2 o& {0 V: q+ V棋力 qí lì - strength in go0 u4 }% x0 \  I) F! D
棋盘 (棋盤) qí pán - go board
, J  [. _# `0 M  H* G7 ]; H2 n棋谱 (棋譜) qí pǔ - game record
; I5 j/ G$ `; x# Z; V棋石 qí shí - stone
& f! ?7 p( _; V( I$ V5 P1 ?棋手 qí shǒu - player*7 I5 ?) G% g2 S7 E
棋书 (棋書) qí shū - go book
0 ?" K7 w% M# r2 f# u4 i  P棋院 qí yuàn - go institute
4 D6 a/ ^$ d" _1 m) D棋形 qí xíng - shape
5 t  w$ k! O$ w: j+ {棋钟 (棋鐘) qí zhōng - clock*
4 Z; P/ [% _, f5 O( N# D# F" i3 X棋子 qí zǐ - stone9 {$ T6 H' J& C" @/ X& x2 Y
弃 (棄) qì – abandon, to discard, throw away
0 u) l; d; Y3 _% {* E4 G" m# t0 K弃子(棄子) qìzǐ - sacrifice7 b  X4 ^" I6 o1 Y
气 (氣) qì - liberty
$ o4 V7 X7 x7 ~# h7 _' j+ k气合 (氣合) qì hé - fighting spirit) H2 z+ i' V) a6 M4 F
气紧 (氣緊) qì jǐn - shortage of liberties7 a5 t6 g5 u/ I$ n% J
前 - in front, before*
. ?; n, ]/ x. d: L- F- O$ g/ x浅消 (淺消) qiǎn xiāo - erasure: `. A! j  f. D) N6 D
墙 (牆) qiáng - wall*
; K8 b# h( }" }7 A' j强 (強) qiáng - strong$ h4 ]7 k. n) F8 H% h. c
墙壁 (牆壁) qiáng bì - wall*& H9 k- Y6 o, h6 ^- a% D, _
强棋 (強棋) qiáng qí - strong group
0 w4 i- F0 H4 K  \/ h巧手 qiǎo shǒu - clever move
7 b5 [7 W4 B4 c8 m4 M巧着 (巧著) qiǎo zhāo - clever move
4 j6 x# M0 n1 `$ A" X8 o. E0 P+ F9 Y切断 (切斷) qiè duàn - cut*: ]" W2 o! ~2 h
侵消 qīn xiāo - erasure3 t4 P; {6 }# Z3 }: `$ u2 F
轻 (輕) qīng - light*: O( b- g" ?. j8 Q9 ^
侵入 qīng rù - invasion6 \$ d8 H/ R$ U4 J. {# f/ O
轻盈 (輕盈) qīng yíng - light*
2 q2 r& m% v1 }- w; n& L0 P* P求活 qiú huó - make life8 y& g. l' m4 t/ c8 v
曲 qǔ - bend
; _2 S# P& u$ D% M9 C1 B曲尺 qǔ chě - carpenter's square3 z: j, S6 L; {* F
曲三 qǔ sān - bent three
. J7 _) a/ s3 L1 {% H% B曲四 qǔ sì - bent four: K) J. U1 {( g! p, w! A. l& ?0 h
觑 (覷) qù - peep3 A* }7 y* O. ~" d" t
权利 quán lì - privilege
5 I, }0 z* Z" W  J' O确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
# ^/ ?( m9 t: i* H. \. f
& R& i# V7 T8 D4 C) a8 b# r4 a/ k$ \2 {! m# F, \% d4 N* b- O( b
R1 C% b" N, c) n! N6 x: D: a3 x
让子 (讓子) ràng zǐ - handicap7 e; h  o4 T7 O3 k0 V: \% H
让子棋 (讓子棋) ràng zǐ qí - handicap game* M/ Z% b% O5 s: z0 D$ C4 {
认输 (認輸) rèn shū - resign*
$ g3 U9 d9 \# o/ y/ L1 G+ \( B' E弱 ruò - weak*
3 U% O$ k! D% J( c弱棋 ruò qí - weak group8 S9 b1 l; o! p- }5 R; I

6 p% H$ ^5 \( F! i
. p5 y# }" w7 o, [/ `+ A- WS1 k4 Z5 \, k( n. w6 C
三间拆 (三間拆) sān jiān chāi - three-space extension
$ b5 K  r6 b3 W# B& l" I& _三间跳 (三間跳) sān jiān tiào - three-space jump
! D5 q! A) _0 s3 Q, D' B  D三劫 sān jié - triple ko
4 J+ P2 Q+ H/ n三劫循环 (三劫循環) sān jié xún huán - triple ko+ U% a' z; b- O( R% ~( `6 O9 m" H' P
三连星 (三連星) sān lián xīng - san ren sei( Z: n; I7 e$ |- O
三目正中 sān mù zhèng zhōng - center of three stones
( z5 s4 `! j" K% j" J3 i9 E三三 sān sān - 3-3 point, }  l* _* D5 ?* F# G
三手劫 sān shǒu jié - two-move approach ko
. _; b: e* d/ l! ]/ |$ S1 [( ?  y$ `3 p三子正中 sān zǐ zhèng zhōng - center of three stones  O/ _% @- k7 U
杀 (殺) shā - kill*
& G+ K& R  I' ~杀棋 (殺棋) shā qí - kill1 c+ m  F9 X4 q: U0 o. V
杀气 (殺氣) shā qì - capturing race: h8 q6 S+ Z& Z
上 shàng - upper*
7 p+ b! X% {! t1 A& R7 a; Z% R上级 (上級) shàng jí - advanced level*
0 d+ \# m7 Z2 k& N$ P- A上下同形 shàng xià tóng xíng - symmetrical position
4 T! H" v* j7 t* D0 R" h$ A稍 shāo - somewhat; a little*
4 _& q* I) A7 D7 ?3 k9 W7 t伸气 (伸氣) shēn qì - increase liberties) F& O% z: q6 c; [2 H9 ?$ }4 b
伸腿 shēn tuǐ - monkey jump1 [5 }& J" y# O. k, r1 P
生死劫 shēng sǐ jié - all-dominating ko
7 _: D! e7 h9 s5 X7 q. ^  s! X3 E& m胜 (勝) shèng - win*( ?% c; Y: D' T% K9 q9 M
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move  b  Z4 O! e/ |# y' D/ o7 f) H
胜着 (勝著) shèng zhāo - winning move( k! ~8 r  c! K- b! D! b  r
失败 (失敗) shī bài - failure*7 C+ B; W2 S% {
实地 (實地) shí dì - solid territory0 t! p* Z: X3 P! p) F
十番棋 shí fān qí - ten-game match' e- l1 E( u- l( Z/ k3 ]
实接 (實接) shí jiē - solid connection6 O# Z. i" h, R% B
石塔 shí tǎ - two-stone edge squeeze
2 W3 }3 W+ a* W# a( Y实战 (實戰) shí zhàn - actual game situation  Q( f/ a2 a3 w1 y$ U( t1 j3 c7 c- |: }
实战手 (實戰手) shí zhàn shǒu - situational move& b$ C+ A3 R) Y9 y( b% X" u1 S) G
势 (勢) shì - influence*1 p3 g  \, ~) q
室 shì - house; room*2 `* f; Q6 m; m6 g* q8 t8 V
势力 (勢力) shì lì - influence*
2 n0 J: u( G; E2 j, ?  b试应手 (試應手) shì yìng shǒu - probe
  \2 n* Z; F, Z1 ^0 r& ?1 r收官 shōu guān - play endgame# u& w# B  ~: W2 m, |* |
收官子 shōu guān zǐ - play endgame
1 R: P) F  j  p6 K. s/ x! ]收后 (收後) shōu hòu - last play6 I7 s- l5 z( m# F! Z; m
收气 (收氣) shōu qì - reduce liberties
' Z: u0 ?( B1 a7 _守 shǒu - defend*
+ L8 _4 _" v* o& V2 h6 J/ \手 shǒu - move
( q) I  N3 B3 O手段 shǒu duàn - technique*1 S2 @0 [8 M7 C1 b+ e( J$ ~2 d! ^/ n7 r
手割 shǒu gē - reorder sequence& ^; U& j. ~) f+ r0 C6 M
守角 shǒu jiǎo - corner enclosure
. s, ]: z0 D" l: d* k- @  m; ^4 \手筋 shǒu jīn - tesuji4 M& q$ a3 j3 r) [4 V1 |; I
手顺 (手順) shǒu shùn - sequence
' [3 \! l" y7 I9 {手谈 (手談) shǒu tán - hand talk
% ~7 F0 Q. R# M* W0 x授先 shòu xiān - one stone handicap0 H- F1 k- \8 |" J* @9 c& L
授子 shǒu zǐ - handicap
8 q7 e% w3 _  g- R3 H授子棋 shǒu zǐ qí - handicap game' H1 M2 @9 J) q& K% Y3 i: r( N
书 (書) shū - book*5 d& X( I( |; Y/ _- ^
输 (輸) shū - lose*& H/ f- f5 j8 G5 E( ^
书本 (書本) shū běn - book*$ h8 \  i$ n- ]. w
数目法 shǔmùfǎ - territory scoring
. P6 f) y/ w" u7 S$ m* z  g- Y数子法 shǔzǐfǎ - area scoring! D2 t. p  E5 e. k6 H& V
梳形 shū xíng - comb formation
) `" v8 F/ p! Y* C7 b. c梳形板六 shū xíng bǎn liù - comb formation
& r+ I1 a4 Q! i# L" [  h双 (雙) shuāng - bamboo joint
- G/ z7 A+ ^$ I双吃 (雙吃) shuāng chī - double atari& z( e3 ]3 Y. z, h
双打 (雙打) shuāng dǎ - double atari
6 O, x8 `( r: W& x. H! S4 D双打吃 (雙打吃) shuāng dǎ chī - double atari% N% L" K0 }7 J! h" r: U) s2 N
双倒扑 (雙倒撲) shuāng dào pū - double snapback
4 }, |- `5 j, d! ]; Z# v7 B  }双方 (雙方) shuāng fāng - both sides*
' @% _+ `. m6 c, p双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
1 C, @9 V3 S, i1 M双挂 (雙掛) shuāng guà - double approach; k5 G. V% T% j0 A( J( R
双虎 (雙虎) shuāng hǔ - trumpet connection; k+ {( v6 W) H+ u+ i1 ?2 W
双活 (雙活) shuāng huó - seki3 r) {' u2 f) H6 w* J
双叫吃 (雙叫吃) shuāng jiào chī - double atari* ~. o$ W' w# Z& [: I- K5 S; Y3 h
双劫 (雙劫) shuāng jié - double ko
4 L# r) K3 I* Y" `* n/ c: Q2 P双征 (shuāng zhēng) - double ladder+ a- @; l. z0 V( T6 J) O9 k
顺序 (順序) shùn xù - sequence*
' h6 c" H4 V) I% f死活 sǐ huó - life and death
; r0 U3 r* U4 ~; q4 L/ @死活题 (死活題) sǐ huó tí - life and death problem/ Y$ }+ w7 q1 H
死棋 sǐ qí - dead group: P* I" O; N) s- V
死子 sǐ zǐ - dead stone7 e8 A4 u( B+ d% b% ~5 p; W
四间拆 (四間拆) sì jiān chāi - four-space extension7 F6 s$ f3 L2 u
四角穿心 sì jiǎo chuān xīng - occupying four corners and center& I- S6 ?. b/ Y/ ?0 _! j9 \
四劫 sì jié - quadruple ko) e* [1 n( F& ?" h0 f7 C
四劫循环 (四劫循環) sì jié xún huán - quadruple ko) u+ U) w, i! h5 J6 v2 l8 |
四连星 (四連星) sì lián xīng - yon ren sei
& w8 T* v4 `7 Q5 Y$ j1 L0 M7 d松 (鬆) sōng - slack*
  I+ B: c6 x6 e. r# [9 f松气 (鬆氣) sōng qì - increase liberties
# S+ C8 n, f6 a, ~  N. c* [, n: ~松气劫 (鬆氣劫) sōng qì jié - approach ko8 m2 {* f8 r8 \5 k
俗手 sú shǒu - crude move
4 j2 w! \. ~# E7 y- X! P随手 (隨手) suí shǒu - hasty move
/ k% ~4 c  [* h( A2 X" D1 m6 i$ x随手棋 (隨手棋) suí shǒu qí - hasty move
+ M0 f2 |4 b6 D: \* _0 E7 A- z损 (損) sǔn - loss*6 e9 ]1 a6 h4 {3 O
损劫 (損劫) sǔn jié - losing ko threat
1 S4 l3 P' H9 |: T6 t- I损失 (損失) sǔn shī - loss*
5 T' D. s" ]6 O$ Q% v顺序 (順序) sùn xù - sequence*
* u9 G8 G: F: Q: K5 s
( q& z+ r2 p5 O5 F- r' @! G
* r3 \7 |$ A7 H2 hT& h; r; i( N! v6 ?
台象 tái xiàng - Tower8 L/ B7 i$ Q, ~3 _
弹性 (彈性) tán xìng - flexibility*
7 ?0 F+ Z- x3 \  l' r# I4 y搪 táng - block*' ~. |% |# F! J  T) n
套劫 tāo jié - two stage ko; q' X% C( s) @1 [
逃 táo - escape*8 ~% T) I' F. b7 d9 z
逃遁 táodùn - to escape, to run away, flee*3 x7 c% x& z# J# [1 Y
逃生 táo shēng - escape*1 S# O+ H: ?4 x) `$ q, \
腾挪 (騰挪) téng nuó - sabaki; ]7 G% V: t4 Z. y
提 tí - remove from board
' i' ?0 {+ L  i5 b5 v提劫 tí jié - taking the ko: H' \" `  i3 n" K
提子 tí zǐ - remove from board/ p3 p/ t! |  [( F3 C1 x% T
天王山 tiān wáng shān - tennouzan' D! z: @- n' e+ p0 B' p
天下大劫 tiān xià dà jié - all-dominating ko
$ P6 f% v% t* t& |; z+ s天下劫 tiān xià jié - all-dominating ko  D. d! `9 y: G' k) }8 H; z
天元 tiān yuán - tengen
; o9 l8 ~, Q) F6 Q) n跳 tiào - jump*1 U- }7 v  o' Y% ]: T2 N
贴目 (貼目) tiē mù - komi
( S) i5 r  y+ O' N, R- D4 E3 g, v铁柱 (鐵柱) tiě zhù - iron pillar*
8 P, ~- s4 o+ k. b( X7 m! g$ u挺 tǐng - push up; stand*
' v/ W3 u$ q  p- k, Q3 G投降 tóu xiáng - resign*: i% i3 F6 U* P- W' X5 C9 |
投子 tóu zǐ - resign) q8 w: i; K- h2 s1 K8 l2 C3 _
透点 (透點) tòu diǎn - placement" i$ K) X) S2 [# U% m" R$ ^
图 (圖) tú - diagram*. D% a; A1 h$ H3 v
退 tuì - pull back
; t: a# |# F6 t) ^8 j- E托 tuō - underneath attachment1 N, U0 X4 v; U. G: a
脱出 tuōchū - escape, break out
$ b' X% h% Q5 |0 m脱骨 (脫骨) tuō gǔ - under the stones0 N$ P" d; M) o0 ^: V# Y
脱先 (脫先) tuō xiān - tenuki7 {1 w. s4 j5 L5 u# y

1 s; R. i! G, O4 w6 ]' C# K" S. k0 K6 ~3 m, p
W
5 S4 |% w$ P7 p3 z挖 wā - wedge- B9 p% u  m" R5 t
外目 wài mù - 3-5 point1 s* `6 H( r9 Z
外气 (外氣) wài qì - outside liberty6 q7 n  y: U' ^! H! w0 [: T
弯三 (彎三) wān sān - bent three. m' }5 \; S* J0 _
弯四 (彎四) wān sì - bent four
5 n! S% o7 }. t7 {* k4 O万年劫 (萬年劫) wàn nián jié - ten thousand year ko( L; U& w# `3 B6 U
围 (圍) wéi - surround*# W) B/ A0 d6 W
围棋 (圍棋) wéi qí - go
" H5 f& c; `9 E5 j- v  |尾巴 wěi bā - tail*
6 l8 B, y% i# x, a! W- }1 h1 f味道 wèi dào - aji
/ o& q/ ]1 l2 y" z% N0 B文凭 (文憑) wén píng - diploma
& g( |8 Z- K. W3 v4 f% W6 S稳当 (穩當) wěndang - stable; firm*
' [. R+ Q8 q- C) L/ L/ ?  r# g问应手 (問應手) wèn yìng shǒu - probe" y4 v( D9 G' S$ q0 d2 h( \! N! S6 H
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
/ z/ G, J' p' M8 ^! X0 I无理 (無理) wú lǐ - overplay
+ d7 j. O) g: Z. ?无忧劫 (無憂劫) wú yōu jiě - picnic ko( H3 P5 O% e& N
五子棋 wú zǐ qí - gomoku narabe3 N9 o7 B; G: y. N( S6 |
五间拆 (五間拆) wǔ jiān chāi - five-space extension& [) h8 q( K5 k  Y+ j2 G1 B. F/ ~
五连星 (五連星) wǔ lián xīng - go ren sei
- J, h! X3 h+ J五五 wǔ wǔ - 5-5 point2 M" X* }8 i- Z( Q

0 W! K* _2 b( B- U. S- u$ |$ g: Z, Q
X. A5 X: h9 j0 {3 ^" D
细棋 (細棋) xì qí - close game
( o+ k  ?+ s( _/ ^1 H瞎劫 xiā jié - false ko threat
/ X' W- ~1 j# d1 L# [下 xià - lower*# c7 {3 F* H* y/ v" B, V" d
下法 xiàfǎ - method*
( a) s: j6 }8 B9 p5 F6 ]先 xiān - before; first*! I# E) S5 b( b/ R
先手 xiān shǒu - sente
' M2 t: C' @; f  M0 c- ], Y- k先手劫 xiān shǒu jié - a ko in which the player makes the first capture
) x) K/ c+ J9 J1 ]( t8 W先手利 xiān shǒu lì - forcing move& r4 \8 [, Q7 M( Z3 {9 {# N( H$ d; V' r
先中后 (先中後) xiān zhōng hòu - sente with hidden gote( x8 o, p5 p. C% y6 s
陷阱 xiànjǐng - a trap*9 _. V2 a; F4 {" l, {7 i  K3 z1 i
象步 xiàng bù - elephant's move3 \" K4 `% O) t0 K# m, `
象步飞 (象步飛) xiàng bù fēi - elephant's move& _1 T% s# {0 c2 _
象飞 (象飛) xiàng fēi - elephant's move
' H. D3 ]9 s- s: |1 H! y$ f向小目 xiàng xiǎo mù - facing 3-4 points
% w; s! @+ I$ F; b象眼 xiàng yǎn - center of elephant's move; g/ G5 b! \5 I. |1 o$ P( j0 X8 P
消劫 xiāo jié - ending the ko
' \$ s! [! s' |. a! P- [小 xiǎo - small*
0 S2 Z% |% _0 [, `; S9 M小飞 (小飛) xiǎo fēi - knight's move
- d& c2 r! D8 Q. X  `9 ~小尖 xiǎo jiān - diagonal% c6 n0 |2 [* |0 j+ n! N! V) r
小林流 xiǎo lín liú - kobayashi opening
7 p1 A- k% u6 c* [9 C小目 xiǎo mù - 3-4 point' H  C; Z7 M' W! Q
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
( r3 ~4 w. J4 S  ~4 N$ d小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)6 W% L" p- J7 x8 a8 k" m
小伸腿 xiǎo shēn tuǐ - small monkey jump
: O( }- `' X* @) J5 H小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg3 K, S+ [; K/ R! F3 t7 ?/ I9 j' Y
效果 xiào guǒ - effect; result*
+ }* O5 P' ~; g5 S效率 xiào lǜ - efficiency*2 D' y; }& i( I+ J! L
新布局 (新佈局) xīn bù jú - new opening5 X' P. ]; Z& ~9 q" \: N6 v! J
新手 xīn shǒu - new move& F$ c4 j9 X+ W
星 xīng - star point8 {1 p' K- C! }$ y* a& c
星位 xīng wèi - star point1 W9 r) y* L. W4 Z1 e; F* H" j
形 xíng - shape*
" p: \! |. B0 A2 c* U  k. P* [& p形势 (形勢) xíng shì - situation*
3 V2 x) a6 Z8 L* P1 @+ g  N) E3 C形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
! g" w6 Q% `6 G. J* E* l0 @8 o1 F; N形状 (形狀) xíng zhuàng - shape*
1 g4 ]( |6 Z% r; O# u, b秀策流 xiù cè liú - shusaku opening" Q! }. ?: g. G3 I5 {4 m' R$ j
虚手 (虛手) xū shǒu - pass
7 A+ `" h2 p! S+ B" Y' G# g: q虚着 (虛著) xū zháo - pass% N( N, N/ v9 D; U9 }) E
序盘 (序盤) xù pán - opening
5 H9 s$ }/ @0 k! R1 l学生 (學生) xué shēng - student*
( e/ \) A" W% `/ p" x雪崩 xuě bēng - avalanche** ], X" `9 `- p3 m( M2 k
循环劫 (循環劫) xún huán jié - double ko
: n1 Y9 e% j& d& }" j1 v5 L* v0 g
3 J7 Q" Y6 O4 W1 o1 Z
+ H0 s3 y0 H$ r6 N$ zY
. t  l3 P$ u: f9 V压 (壓) yā - push down*
) g: {5 f" y, ], W& x% s压力 (壓力) yā lì - pressure*
/ b* i. q1 x' l0 p1 S- i延气 (延氣) yán qì - increase liberties
8 M7 o  ^  j- y; j  N0 c/ s眼 yǎn - eye*
" z6 T, {2 D8 w2 n眼位 yǎn wèi - eye potential; eye space
+ Y( |# z4 F5 U眼气 (yǎn qì) - eye liberties% F! E' L+ |2 ]
眼形 yǎn xíng - eye shape; eye space1 N6 A0 i7 ?1 E$ j9 w2 e0 j
妖刀 yāo dāo - magic sword
: h% \9 ?1 `7 G3 s. X1 M摇橹劫 (搖櫓劫) yáo lǔ jié - double ko6 M2 }7 |" h1 v. ?+ N
要点 (要點) yào diǎn - vital point
  D8 v' u  O1 C: l- \要子 yào zǐ - key stones
2 }- r. U2 e  U业余 (業餘) yè yú - amateur*/ O! N2 P5 O. d# _
一方地 yī fāng dì - one-sided territory
* E  {$ q: D2 |1 n- o: f# r& ]一间拆 (一間拆) yī jiān chāi - one-space extension
6 a, F3 {, k0 o( W5 f1 @一间跳 (一間跳) yī jiān tiào - one-space jump3 K* j3 B2 C4 L, a
一手劫 yī shǒu jié - direct ko2 K9 {* T7 E% m5 v
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
0 _2 F( I/ r$ |3 v# X疑问手 (疑問手) yí wèn shǒu - questionable move
: E' ?4 f" d6 B- Q4 T8 S弈棋 yì qí - play game*
7 M4 V$ O1 ~6 w8 S/ S2 K引征 yǐn zhēng - ladder breaker
- ]3 k" I: l8 g2 c& {2 i% {赢 (贏) yíng - win*
8 b% n7 j* J  Z$ U! Q应氏 (應氏) yìng shì - ing's, }7 l# i  l9 o* y4 F) G" D
硬腿 yìng tuǐ - first line descent
, b: i) y" @) T" T: H" a& [) p7 h优势 (優勢) yōu shì - superior*
( N! d4 W2 E) Q( [: `有利 yǒu lì - advantageous*$ j2 f4 l% d4 u5 m4 [
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
2 \8 i) \0 V+ J7 v; p2 _有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
) [5 C  }$ H0 `6 j; F  s$ B/ G- J右 yòu - right*, |, t& }( h) o+ M: @9 j" y: z
余味 (餘味) yú wèi - aji
3 z3 N7 U9 w3 B4 o愚形 yú xíng - dumpling shape
; _) ?  y; Y$ y. v" \8 Z宇宙流 yǔ zhòu liú - cosmic style. l( _5 x4 v5 M# ^9 U
原则 (原則) yuán zé - principle*2 N2 e/ ], H4 w( z6 B' C
院生 yuàn shēng - insei5 v, S. X6 N- b+ m# I' c. b9 l- U

* K/ x# J, a+ Y- _" X* W/ H
  ^* q% u. r: H$ |  ^5 ~+ t( hZ4 }1 v. n/ L0 N! T7 D& D
枣 (zǎo) - jujube (Chinese Date Wood)*+ G& y, ^6 x  a+ p( }8 N
扎钉 (扎釘) zhá dīng - iron pillar*' {1 t( n# r# h+ h9 R; V0 g
长 (cháng) - stretch
# o: K# W$ P( L2 B* S. z8 _, \胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
0 E4 ?8 s) `9 q# S" q8 Y9 Z胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi2 ~$ `3 M6 f7 W3 t; e0 s+ E
着 (著) zhāo - move
7 [" N* e3 M6 }真眼 zhēn yǎn - real eye
" u! z; Z8 Z' i镇 (鎮) zhèn - capping play
3 t* m) d- I) L' [1 Z$ J2 T3 ~" I, O镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
! g. z+ n  v: F. x镇头 (鎮頭) zhèn tóu - capping play* U( w* |0 u2 Y. E
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
9 L& V  v# X& d2 r- n1 Y征 zhēng - ladder, S0 @4 K. I9 p; x
争棋 (爭棋) zhēng qí - official challenge match
+ _* c: Q( v+ g2 N' ~& F征子 zhēng zǐ - ladder
0 ?/ a5 w, J9 [% S% q) _% |征子劫 zhēng zǐ jié - ladder ko
2 L0 E- O6 M- ~( E& J整体 (整體) zhěng tǐ - chain  X6 {1 x0 z, k( T, [
整型 zhěng xíng - settle- \/ q3 m+ }/ r+ c5 y+ @- K7 i
正解 zhèng jiě - solution*6 C7 `1 T8 {( f3 Z: u9 r, r. n
正确 (正確) zhèng què - correct*6 z& e" z3 X" l
证书 (證書) zhèng shū - certificate*
% _' h' b& s2 V2 t: M% h正着 (正著) zhèng zhāo - proper move% J  I0 X& Q$ T
指导棋 (指導棋) zhí dǎo qí - teaching game/ W+ O9 O, l6 C# a: V7 M3 c1 ?
直二 zhí èr - straight two
  [' h. s3 U! g4 I- G7 ?' W直三 zhí sān - straight three* {+ W* h, ]8 M
直四 zhí sì - straight four
) C) F8 e$ f( f4 h/ d+ z0 w职业 (職業) zhí yè - professional*
2 {; D. B6 {; V只此一手 zhǐ cǐ yī shǒu - only move
. C( D2 N2 l2 k9 l4 m! c治孤 zhì gū - managing isolated weak group  g! V& b  ?0 S$ v, H
中 zhōng - center*
2 ]. H! U" {  {, S0 X0 K( i0 R* E钟 (鐘) zhōng - clock*
" `, @; B5 k7 ]2 V中腹 zhōng fù - center*4 a& U% Z0 s) s4 y
中国流 (中國流) zhōng guó liǔ - chinese opening
+ H3 S& D. G0 o& X中级 (中級) zhōng jí - intermediate level*
; [5 Q4 q& m' S. @终局 (終局) zhōng jú - end of game
' A6 X/ r$ r5 q中盘 (中盤) zhōng pán - middle game" e! F2 W6 a. S8 q' D
终盘 (終盤) zhōng pán - endgame
- z2 ^0 F8 R) E, s' U" X中心 zhōng xīn - center*
. I9 W( F3 F! h" B中央 zhōng yāng - center*2 Y/ K' ^- F( |0 o4 e# }8 d
中原 zhōng yuán - center*/ G$ l7 n9 s5 W3 h- E! P
重 zhòng - heavy*0 m; \' C" m8 u  s3 o/ h# m4 S5 Q: }1 F
主动 (主動) zhǔdòng - (to take the) initiative*
. Z. V% ~% X, E9 G* f! D& J/ r! p专业 (專業) zhuān yè - professional** ]' ^6 }; L6 T6 V9 F# R- e
转换 (轉換) zhuǎn huàn - exchange*
3 m2 r' @0 ?! w/ ^装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
" X2 w! }, b- R( Y, e* J. g装劫 (裝劫) zhuāng jié - a move that threatens a ko
) C3 |5 R8 _/ i3 U" b1 q, z撞气 (撞氣) zhuàng qì - reduce self liberties
, V% o# y% W8 n( r: P9 O  |追 zhuī - chase*
* U/ c: t8 h- V, B追捕 zhuī bǔ - chase*
* f! g0 `( B% `( D9 h子 zǐ - stone; unit in chinese counting
$ f5 d+ F9 Z1 f9 S0 ^: @& {自然流 zì rán liú - natural style) T: s& T1 l. H: J$ E# x: m0 Q9 ?
自杀 (自殺) zì shā - suicide*1 n5 |# N$ y  B0 `
左 zuǒ - left*$ l5 ]) x0 ~' S0 K
左右同形 zuǒ yòu tóng xíng - symmetrical position- t( z' h' P6 w! ~/ W3 [, ?" ?2 G
做活 zuò huó - make life
" u4 \+ s/ x$ l$ m; S. [做劫 zuò jié - create ko9 w( M* K9 d/ Z: V! ^' r
作战 zuòzhàn - combat*
; i, u2 Z3 K) y- f1 n2 X做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
( g  [# s- ]# L
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发表于 2015-6-1 14:46 | 显示全部楼层
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发表于 2015-12-17 21:32 | 显示全部楼层
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